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blender-archive/source/blender/functions/intern/multi_function_builder.cc
Jacques Lucke eedcf1876a Functions: introduce multi-function namespace
This moves all multi-function related code in the `functions` module
into a new `multi_function` namespace. This is similar to how there
is a `lazy_function` namespace.

The main benefit of this is that many types names that were prefixed
with `MF` (for "multi function") can be simplified.

There is also a common shorthand for the `multi_function` namespace: `mf`.
This is also similar to lazy-functions where the shortened namespace
is called `lf`.
2023-01-07 17:32:28 +01:00

132 lines
4.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "FN_multi_function_builder.hh"
#include "BLI_hash.hh"
namespace blender::fn::multi_function {
CustomMF_GenericConstant::CustomMF_GenericConstant(const CPPType &type,
const void *value,
bool make_value_copy)
: type_(type), owns_value_(make_value_copy)
{
if (make_value_copy) {
void *copied_value = MEM_mallocN_aligned(type.size(), type.alignment(), __func__);
type.copy_construct(value, copied_value);
value = copied_value;
}
value_ = value;
SignatureBuilder builder{"Constant", signature_};
builder.single_output("Value", type);
this->set_signature(&signature_);
}
CustomMF_GenericConstant::~CustomMF_GenericConstant()
{
if (owns_value_) {
signature_.params[0].type.data_type().single_type().destruct(const_cast<void *>(value_));
MEM_freeN(const_cast<void *>(value_));
}
}
void CustomMF_GenericConstant::call(IndexMask mask, MFParams params, Context /*context*/) const
{
GMutableSpan output = params.uninitialized_single_output(0);
type_.fill_construct_indices(value_, output.data(), mask);
}
uint64_t CustomMF_GenericConstant::hash() const
{
return type_.hash_or_fallback(value_, uintptr_t(this));
}
bool CustomMF_GenericConstant::equals(const MultiFunction &other) const
{
const CustomMF_GenericConstant *_other = dynamic_cast<const CustomMF_GenericConstant *>(&other);
if (_other == nullptr) {
return false;
}
if (type_ != _other->type_) {
return false;
}
return type_.is_equal(value_, _other->value_);
}
CustomMF_GenericConstantArray::CustomMF_GenericConstantArray(GSpan array) : array_(array)
{
const CPPType &type = array.type();
SignatureBuilder builder{"Constant Vector", signature_};
builder.vector_output("Value", type);
this->set_signature(&signature_);
}
void CustomMF_GenericConstantArray::call(IndexMask mask,
MFParams params,
Context /*context*/) const
{
GVectorArray &vectors = params.vector_output(0);
for (int64_t i : mask) {
vectors.extend(i, array_);
}
}
CustomMF_DefaultOutput::CustomMF_DefaultOutput(Span<DataType> input_types,
Span<DataType> output_types)
: output_amount_(output_types.size())
{
SignatureBuilder builder{"Default Output", signature_};
for (DataType data_type : input_types) {
builder.input("Input", data_type);
}
for (DataType data_type : output_types) {
builder.output("Output", data_type);
}
this->set_signature(&signature_);
}
void CustomMF_DefaultOutput::call(IndexMask mask, MFParams params, Context /*context*/) const
{
for (int param_index : this->param_indices()) {
ParamType param_type = this->param_type(param_index);
if (!param_type.is_output()) {
continue;
}
if (param_type.data_type().is_single()) {
GMutableSpan span = params.uninitialized_single_output(param_index);
const CPPType &type = span.type();
type.fill_construct_indices(type.default_value(), span.data(), mask);
}
}
}
CustomMF_GenericCopy::CustomMF_GenericCopy(DataType data_type)
{
SignatureBuilder builder{"Copy", signature_};
builder.input("Input", data_type);
builder.output("Output", data_type);
this->set_signature(&signature_);
}
void CustomMF_GenericCopy::call(IndexMask mask, MFParams params, Context /*context*/) const
{
const DataType data_type = this->param_type(0).data_type();
switch (data_type.category()) {
case DataType::Single: {
const GVArray &inputs = params.readonly_single_input(0, "Input");
GMutableSpan outputs = params.uninitialized_single_output(1, "Output");
inputs.materialize_to_uninitialized(mask, outputs.data());
break;
}
case DataType::Vector: {
const GVVectorArray &inputs = params.readonly_vector_input(0, "Input");
GVectorArray &outputs = params.vector_output(1, "Output");
outputs.extend(mask, inputs);
break;
}
}
}
} // namespace blender::fn::multi_function