This moves all multi-function related code in the `functions` module into a new `multi_function` namespace. This is similar to how there is a `lazy_function` namespace. The main benefit of this is that many types names that were prefixed with `MF` (for "multi function") can be simplified. There is also a common shorthand for the `multi_function` namespace: `mf`. This is also similar to lazy-functions where the shortened namespace is called `lf`.
76 lines
2.9 KiB
C++
76 lines
2.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "FN_multi_function_procedure_optimization.hh"
|
|
|
|
namespace blender::fn::multi_function::procedure_optimization {
|
|
|
|
void move_destructs_up(Procedure &procedure, Instruction &block_end_instr)
|
|
{
|
|
/* A mapping from a variable to its destruct instruction. */
|
|
Map<Variable *, DestructInstruction *> destruct_instructions;
|
|
Instruction *current_instr = &block_end_instr;
|
|
while (true) {
|
|
InstructionType instr_type = current_instr->type();
|
|
switch (instr_type) {
|
|
case InstructionType::Destruct: {
|
|
DestructInstruction &destruct_instr = static_cast<DestructInstruction &>(*current_instr);
|
|
Variable *variable = destruct_instr.variable();
|
|
if (variable == nullptr) {
|
|
continue;
|
|
}
|
|
/* Remember this destruct instruction so that it can be moved up later on when the last use
|
|
* of the variable is found. */
|
|
destruct_instructions.add(variable, &destruct_instr);
|
|
break;
|
|
}
|
|
case InstructionType::Call: {
|
|
CallInstruction &call_instr = static_cast<CallInstruction &>(*current_instr);
|
|
/* For each variable, place the corresponding remembered destruct instruction right after
|
|
* this call instruction. */
|
|
for (Variable *variable : call_instr.params()) {
|
|
if (variable == nullptr) {
|
|
continue;
|
|
}
|
|
DestructInstruction *destruct_instr = destruct_instructions.pop_default(variable,
|
|
nullptr);
|
|
if (destruct_instr == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
/* Unlink destruct instruction from previous position. */
|
|
Instruction *after_destruct_instr = destruct_instr->next();
|
|
while (!destruct_instr->prev().is_empty()) {
|
|
/* Do a copy of the cursor here, because `destruct_instr->prev()` changes when
|
|
* #set_next is called below. */
|
|
const InstructionCursor cursor = destruct_instr->prev()[0];
|
|
cursor.set_next(procedure, after_destruct_instr);
|
|
}
|
|
|
|
/* Insert destruct instruction in new position. */
|
|
Instruction *next_instr = call_instr.next();
|
|
call_instr.set_next(destruct_instr);
|
|
destruct_instr->set_next(next_instr);
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
|
|
const Span<InstructionCursor> prev_cursors = current_instr->prev();
|
|
if (prev_cursors.size() != 1) {
|
|
/* Stop when there is some branching before this instruction. */
|
|
break;
|
|
}
|
|
const InstructionCursor &prev_cursor = prev_cursors[0];
|
|
current_instr = prev_cursor.instruction();
|
|
if (current_instr == nullptr) {
|
|
/* Stop when there is no previous instruction. E.g. when this is the first instruction. */
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace blender::fn::multi_function::procedure_optimization
|