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blender-archive/source/blender/functions/intern/multi_function_procedure_optimization.cc
Jacques Lucke eedcf1876a Functions: introduce multi-function namespace
This moves all multi-function related code in the `functions` module
into a new `multi_function` namespace. This is similar to how there
is a `lazy_function` namespace.

The main benefit of this is that many types names that were prefixed
with `MF` (for "multi function") can be simplified.

There is also a common shorthand for the `multi_function` namespace: `mf`.
This is also similar to lazy-functions where the shortened namespace
is called `lf`.
2023-01-07 17:32:28 +01:00

76 lines
2.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "FN_multi_function_procedure_optimization.hh"
namespace blender::fn::multi_function::procedure_optimization {
void move_destructs_up(Procedure &procedure, Instruction &block_end_instr)
{
/* A mapping from a variable to its destruct instruction. */
Map<Variable *, DestructInstruction *> destruct_instructions;
Instruction *current_instr = &block_end_instr;
while (true) {
InstructionType instr_type = current_instr->type();
switch (instr_type) {
case InstructionType::Destruct: {
DestructInstruction &destruct_instr = static_cast<DestructInstruction &>(*current_instr);
Variable *variable = destruct_instr.variable();
if (variable == nullptr) {
continue;
}
/* Remember this destruct instruction so that it can be moved up later on when the last use
* of the variable is found. */
destruct_instructions.add(variable, &destruct_instr);
break;
}
case InstructionType::Call: {
CallInstruction &call_instr = static_cast<CallInstruction &>(*current_instr);
/* For each variable, place the corresponding remembered destruct instruction right after
* this call instruction. */
for (Variable *variable : call_instr.params()) {
if (variable == nullptr) {
continue;
}
DestructInstruction *destruct_instr = destruct_instructions.pop_default(variable,
nullptr);
if (destruct_instr == nullptr) {
continue;
}
/* Unlink destruct instruction from previous position. */
Instruction *after_destruct_instr = destruct_instr->next();
while (!destruct_instr->prev().is_empty()) {
/* Do a copy of the cursor here, because `destruct_instr->prev()` changes when
* #set_next is called below. */
const InstructionCursor cursor = destruct_instr->prev()[0];
cursor.set_next(procedure, after_destruct_instr);
}
/* Insert destruct instruction in new position. */
Instruction *next_instr = call_instr.next();
call_instr.set_next(destruct_instr);
destruct_instr->set_next(next_instr);
}
break;
}
default: {
break;
}
}
const Span<InstructionCursor> prev_cursors = current_instr->prev();
if (prev_cursors.size() != 1) {
/* Stop when there is some branching before this instruction. */
break;
}
const InstructionCursor &prev_cursor = prev_cursors[0];
current_instr = prev_cursor.instruction();
if (current_instr == nullptr) {
/* Stop when there is no previous instruction. E.g. when this is the first instruction. */
break;
}
}
}
} // namespace blender::fn::multi_function::procedure_optimization