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blender-archive/source/blender/nodes/NOD_geometry_nodes_lazy_function.hh
Jacques Lucke eedcf1876a Functions: introduce multi-function namespace
This moves all multi-function related code in the `functions` module
into a new `multi_function` namespace. This is similar to how there
is a `lazy_function` namespace.

The main benefit of this is that many types names that were prefixed
with `MF` (for "multi function") can be simplified.

There is also a common shorthand for the `multi_function` namespace: `mf`.
This is also similar to lazy-functions where the shortened namespace
is called `lf`.
2023-01-07 17:32:28 +01:00

245 lines
9.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/**
* For evaluation, geometry node groups are converted to a lazy-function graph. The generated graph
* is cached per node group, so it only has to be generated once after a change.
*
* Node groups are *not* inlined into the lazy-function graph. This could be added in the future as
* it might improve performance in some cases, but generally does not seem necessary. Inlining node
* groups also has disadvantages like making per-node-group caches less useful, resulting in more
* overhead.
*
* Instead, group nodes are just like all other nodes in the lazy-function graph. What makes them
* special is that they reference the lazy-function graph of the group they reference.
*
* During lazy-function graph generation, a mapping between the #bNodeTree and
* #lazy_function::Graph is build that can be used when evaluating the graph (e.g. for logging).
*/
#include "FN_lazy_function_graph.hh"
#include "FN_lazy_function_graph_executor.hh"
#include "NOD_geometry_nodes_log.hh"
#include "NOD_multi_function.hh"
#include "BLI_compute_context.hh"
struct Object;
struct Depsgraph;
namespace blender::nodes {
using lf::LazyFunction;
using mf::MultiFunction;
/**
* Data that is passed into geometry nodes evaluation from the modifier.
*/
struct GeoNodesModifierData {
/** Object that is currently evaluated. */
const Object *self_object = nullptr;
/** Depsgraph that is evaluating the modifier. */
Depsgraph *depsgraph = nullptr;
/** Optional logger. */
geo_eval_log::GeoModifierLog *eval_log = nullptr;
/**
* Some nodes should be executed even when their output is not used (e.g. active viewer nodes and
* the node groups they are contained in).
*/
const MultiValueMap<ComputeContextHash, const lf::FunctionNode *> *side_effect_nodes = nullptr;
/**
* Controls in which compute contexts we want to log socket values. Logging them in all contexts
* can result in slowdowns. In the majority of cases, the logged socket values are freed without
* being looked at anyway.
*
* If this is null, all socket values will be logged.
*/
const Set<ComputeContextHash> *socket_log_contexts = nullptr;
};
/**
* Custom user data that is passed to every geometry nodes related lazy-function evaluation.
*/
struct GeoNodesLFUserData : public lf::UserData {
/**
* Data from the modifier that is being evaluated.
*/
GeoNodesModifierData *modifier_data = nullptr;
/**
* Current compute context. This is different depending in the (nested) node group that is being
* evaluated.
*/
const ComputeContext *compute_context = nullptr;
/**
* Log socket values in the current compute context. Child contexts might use logging again.
*/
bool log_socket_values = true;
};
/**
* In the general case, this is #DynamicSocket. That means that to determine if a node group will
* use a particular input, it has to be partially executed.
*
* In other cases, it's not necessary to look into the node group to determine if an input is
* necessary.
*/
enum class InputUsageHintType {
/** The input socket is never used. */
Never,
/** The input socket is used when a subset of the outputs is used. */
DependsOnOutput,
/** Can't determine statically if the input is used, check the corresponding output socket. */
DynamicSocket,
};
struct InputUsageHint {
InputUsageHintType type = InputUsageHintType::DependsOnOutput;
/** Used in depends-on-output mode. */
Vector<int> output_dependencies;
};
/**
* Contains the mapping between the #bNodeTree and the corresponding lazy-function graph.
* This is *not* a one-to-one mapping.
*/
struct GeometryNodeLazyFunctionGraphMapping {
/**
* Contains mapping of sockets for special nodes like group input and group output.
*/
Map<const bNodeSocket *, lf::Socket *> dummy_socket_map;
/**
* The inputs sockets in the graph. Multiple group input nodes are combined into one in the
* lazy-function graph.
*/
Vector<const lf::OutputSocket *> group_input_sockets;
/**
* Dummy output sockets that correspond to the active group output node. If there is no such
* node, defaulted fallback outputs are created.
*/
Vector<const lf::InputSocket *> standard_group_output_sockets;
/**
* Dummy boolean sockets that have to be passed in from the outside and indicate whether a
* specific output will be used.
*/
Vector<const lf::OutputSocket *> group_output_used_sockets;
/**
* Dummy boolean sockets that can be used as group output that indicate whether a specific input
* will be used (this may depend on the used outputs as well as other inputs).
*/
Vector<const lf::InputSocket *> group_input_usage_sockets;
/**
* This is an optimization to avoid partially evaluating a node group just to figure out which
* inputs are needed.
*/
Vector<InputUsageHint> group_input_usage_hints;
/**
* If the node group propagates attributes from an input geometry to the output, it has to know
* which attributes should be propagated and which can be removed (for optimization purposes).
*/
Map<int, const lf::OutputSocket *> attribute_set_by_geometry_output;
/**
* A mapping used for logging intermediate values.
*/
MultiValueMap<const lf::Socket *, const bNodeSocket *> bsockets_by_lf_socket_map;
/**
* Mappings for some special node types. Generally, this mapping does not exist for all node
* types, so better have more specialized mappings for now.
*/
Map<const bNode *, const lf::FunctionNode *> group_node_map;
Map<const bNode *, const lf::FunctionNode *> viewer_node_map;
};
/**
* Data that is cached for every #bNodeTree.
*/
struct GeometryNodesLazyFunctionGraphInfo {
/**
* Allocator used for many things contained in this struct.
*/
LinearAllocator<> allocator;
/**
* Many nodes are implemented as multi-functions. So this contains a mapping from nodes to their
* corresponding multi-functions.
*/
std::unique_ptr<NodeMultiFunctions> node_multi_functions;
/**
* Many lazy-functions are build for the lazy-function graph. Since the graph does not own them,
* we have to keep track of them separately.
*/
Vector<std::unique_ptr<LazyFunction>> functions;
/**
* Debug info that has to be destructed when the graph is not used anymore.
*/
Vector<std::unique_ptr<lf::DummyDebugInfo>> dummy_debug_infos_;
/**
* Many sockets have default values. Since those are not owned by the lazy-function graph, we
* have to keep track of them separately. This only owns the values, the memory is owned by the
* allocator above.
*/
Vector<GMutablePointer> values_to_destruct;
/**
* The actual lazy-function graph.
*/
lf::Graph graph;
/**
* Mappings between the lazy-function graph and the #bNodeTree.
*/
GeometryNodeLazyFunctionGraphMapping mapping;
/**
* Approximate number of nodes in the graph if all sub-graphs were inlined.
* This can be used as a simple heuristic for the complexity of the node group.
*/
int num_inline_nodes_approximate = 0;
GeometryNodesLazyFunctionGraphInfo();
~GeometryNodesLazyFunctionGraphInfo();
};
/**
* Logs intermediate values from the lazy-function graph evaluation into #GeoModifierLog based on
* the mapping between the lazy-function graph and the corresponding #bNodeTree.
*/
class GeometryNodesLazyFunctionLogger : public fn::lazy_function::GraphExecutor::Logger {
private:
const GeometryNodesLazyFunctionGraphInfo &lf_graph_info_;
public:
GeometryNodesLazyFunctionLogger(const GeometryNodesLazyFunctionGraphInfo &lf_graph_info);
void log_socket_value(const fn::lazy_function::Socket &lf_socket,
GPointer value,
const fn::lazy_function::Context &context) const override;
void dump_when_outputs_are_missing(const lf::FunctionNode &node,
Span<const lf::OutputSocket *> missing_sockets,
const lf::Context &context) const override;
void dump_when_input_is_set_twice(const lf::InputSocket &target_socket,
const lf::OutputSocket &from_socket,
const lf::Context &context) const override;
void log_before_node_execute(const lf::FunctionNode &node,
const lf::Params &params,
const lf::Context &context) const override;
};
/**
* Tells the lazy-function graph evaluator which nodes have side effects based on the current
* context. For example, the same viewer node can have side effects in one context, but not in
* another (depending on e.g. which tree path is currently viewed in the node editor).
*/
class GeometryNodesLazyFunctionSideEffectProvider
: public fn::lazy_function::GraphExecutor::SideEffectProvider {
public:
Vector<const lf::FunctionNode *> get_nodes_with_side_effects(
const lf::Context &context) const override;
};
/**
* Main function that converts a #bNodeTree into a lazy-function graph. If the graph has been
* generated already, nothing is done. Under some circumstances a valid graph cannot be created. In
* those cases null is returned.
*/
const GeometryNodesLazyFunctionGraphInfo *ensure_geometry_nodes_lazy_function_graph(
const bNodeTree &btree);
} // namespace blender::nodes