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blender-archive/source/blender/editors/interface/interface_region_popup.c
Campbell Barton eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file \ingroup edinterface
*
* PopUp Region (Generic)
*/
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
#include "BLI_math.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "ED_screen.h"
#include "interface_intern.h"
#include "interface_regions_intern.h"
/* -------------------------------------------------------------------- */
/** \name Utility Functions
* \{ */
/**
* Translate any popup regions (so we can drag them).
*/
void ui_popup_translate(ARegion *ar, const int mdiff[2])
{
uiBlock *block;
BLI_rcti_translate(&ar->winrct, UNPACK2(mdiff));
ED_region_update_rect(ar);
ED_region_tag_redraw(ar);
/* update blocks */
for (block = ar->uiblocks.first; block; block = block->next) {
uiPopupBlockHandle *handle = block->handle;
/* Make empty, will be initialized on next use, see T60608. */
BLI_rctf_init(&handle->prev_block_rect, 0, 0, 0, 0);
uiSafetyRct *saferct;
for (saferct = block->saferct.first; saferct; saferct = saferct->next) {
BLI_rctf_translate(&saferct->parent, UNPACK2(mdiff));
BLI_rctf_translate(&saferct->safety, UNPACK2(mdiff));
}
}
}
/* position block relative to but, result is in window space */
static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut *but, uiBlock *block)
{
uiPopupBlockHandle *handle = block->handle;
/* Compute button position in window coordinates using the source
* button region/block, to position the popup attached to it. */
rctf butrct;
if (!handle->refresh) {
ui_block_to_window_rctf(butregion, but->block, &butrct, &but->rect);
/* widget_roundbox_set has this correction too, keep in sync */
if (but->type != UI_BTYPE_PULLDOWN) {
if (but->drawflag & UI_BUT_ALIGN_TOP)
butrct.ymax += U.pixelsize;
if (but->drawflag & UI_BUT_ALIGN_LEFT)
butrct.xmin -= U.pixelsize;
}
handle->prev_butrct = butrct;
}
else {
/* For refreshes, keep same button position so popup doesn't move. */
butrct = handle->prev_butrct;
}
/* Compute block size in window space, based on buttons contained in it. */
if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) {
if (block->buttons.first) {
BLI_rctf_init_minmax(&block->rect);
for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
if (block->content_hints & UI_BLOCK_CONTAINS_SUBMENU_BUT) {
bt->rect.xmax += UI_MENU_SUBMENU_PADDING;
}
BLI_rctf_union(&block->rect, &bt->rect);
}
}
else {
/* we're nice and allow empty blocks too */
block->rect.xmin = block->rect.ymin = 0;
block->rect.xmax = block->rect.ymax = 20;
}
}
ui_block_to_window_rctf(butregion, but->block, &block->rect, &block->rect);
/* Compute direction relative to button, based on available space. */
const int size_x = BLI_rctf_size_x(&block->rect) + 0.2f * UI_UNIT_X; /* 4 for shadow */
const int size_y = BLI_rctf_size_y(&block->rect) + 0.2f * UI_UNIT_Y;
const int center_x = (block->direction & UI_DIR_CENTER_X) ? size_x / 2 : 0;
const int center_y = (block->direction & UI_DIR_CENTER_Y) ? size_y / 2 : 0;
short dir1 = 0, dir2 = 0;
if (!handle->refresh) {
bool left = 0, right = 0, top = 0, down = 0;
const int win_x = WM_window_pixels_x(window);
const int win_y = WM_window_pixels_y(window);
/* Take into account maximum size so we don't have to flip on refresh. */
const float max_size_x = max_ff(size_x, handle->max_size_x);
const float max_size_y = max_ff(size_y, handle->max_size_y);
/* check if there's space at all */
if (butrct.xmin - max_size_x + center_x > 0.0f) left = 1;
if (butrct.xmax + max_size_x - center_x < win_x) right = 1;
if (butrct.ymin - max_size_y + center_y > 0.0f) down = 1;
if (butrct.ymax + max_size_y - center_y < win_y) top = 1;
if (top == 0 && down == 0) {
if (butrct.ymin - max_size_y < win_y - butrct.ymax - max_size_y)
top = 1;
else
down = 1;
}
dir1 = (block->direction & UI_DIR_ALL);
/* Secondary directions. */
if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
if (dir1 & UI_DIR_LEFT) dir2 = UI_DIR_LEFT;
else if (dir1 & UI_DIR_RIGHT) dir2 = UI_DIR_RIGHT;
dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
}
if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) dir2 = UI_DIR_DOWN;
if ((dir2 == 0) && (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN)) dir2 = UI_DIR_LEFT;
/* no space at all? don't change */
if (left || right) {
if (dir1 == UI_DIR_LEFT && left == 0) dir1 = UI_DIR_RIGHT;
if (dir1 == UI_DIR_RIGHT && right == 0) dir1 = UI_DIR_LEFT;
/* this is aligning, not append! */
if (dir2 == UI_DIR_LEFT && right == 0) dir2 = UI_DIR_RIGHT;
if (dir2 == UI_DIR_RIGHT && left == 0) dir2 = UI_DIR_LEFT;
}
if (down || top) {
if (dir1 == UI_DIR_UP && top == 0) dir1 = UI_DIR_DOWN;
if (dir1 == UI_DIR_DOWN && down == 0) dir1 = UI_DIR_UP;
BLI_assert(dir2 != UI_DIR_UP);
// if (dir2 == UI_DIR_UP && top == 0) dir2 = UI_DIR_DOWN;
if (dir2 == UI_DIR_DOWN && down == 0) dir2 = UI_DIR_UP;
}
handle->prev_dir1 = dir1;
handle->prev_dir2 = dir2;
}
else {
/* For refreshes, keep same popup direct so popup doesn't move
* to a totally different position while editing in it. */
dir1 = handle->prev_dir1;
dir2 = handle->prev_dir2;
}
/* Compute offset based on direction. */
int offset_x = 0, offset_y = 0;
if (dir1 == UI_DIR_LEFT) {
offset_x = butrct.xmin - block->rect.xmax;
if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - MENU_PADDING;
else offset_y = butrct.ymax - block->rect.ymax + center_y + MENU_PADDING;
}
else if (dir1 == UI_DIR_RIGHT) {
offset_x = butrct.xmax - block->rect.xmin;
if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - MENU_PADDING;
else offset_y = butrct.ymax - block->rect.ymax + center_y + MENU_PADDING;
}
else if (dir1 == UI_DIR_UP) {
offset_y = butrct.ymax - block->rect.ymin;
if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax + center_x;
else offset_x = butrct.xmin - block->rect.xmin - center_x;
/* changed direction? */
if ((dir1 & block->direction) == 0) {
/* TODO: still do */
UI_block_order_flip(block);
}
}
else if (dir1 == UI_DIR_DOWN) {
offset_y = butrct.ymin - block->rect.ymax;
if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax + center_x;
else offset_x = butrct.xmin - block->rect.xmin - center_x;
/* changed direction? */
if ((dir1 & block->direction) == 0) {
/* TODO: still do */
UI_block_order_flip(block);
}
}
/* Center over popovers for eg. */
if (block->direction & UI_DIR_CENTER_X) {
offset_x += BLI_rctf_size_x(&butrct) / ((dir2 == UI_DIR_LEFT) ? 2 : - 2);
}
/* Apply offset, buttons in window coords. */
for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
ui_block_to_window_rctf(butregion, but->block, &bt->rect, &bt->rect);
BLI_rctf_translate(&bt->rect, offset_x, offset_y);
/* ui_but_update recalculates drawstring size in pixels */
ui_but_update(bt);
}
BLI_rctf_translate(&block->rect, offset_x, offset_y);
/* Safety calculus. */
{
const float midx = BLI_rctf_cent_x(&butrct);
const float midy = BLI_rctf_cent_y(&butrct);
/* when you are outside parent button, safety there should be smaller */
/* parent button to left */
if (midx < block->rect.xmin) block->safety.xmin = block->rect.xmin - 3;
else block->safety.xmin = block->rect.xmin - 40;
/* parent button to right */
if (midx > block->rect.xmax) block->safety.xmax = block->rect.xmax + 3;
else block->safety.xmax = block->rect.xmax + 40;
/* parent button on bottom */
if (midy < block->rect.ymin) block->safety.ymin = block->rect.ymin - 3;
else block->safety.ymin = block->rect.ymin - 40;
/* parent button on top */
if (midy > block->rect.ymax) block->safety.ymax = block->rect.ymax + 3;
else block->safety.ymax = block->rect.ymax + 40;
/* exception for switched pulldowns... */
if (dir1 && (dir1 & block->direction) == 0) {
if (dir2 == UI_DIR_RIGHT) block->safety.xmax = block->rect.xmax + 3;
if (dir2 == UI_DIR_LEFT) block->safety.xmin = block->rect.xmin - 3;
}
block->direction = dir1;
}
/* keep a list of these, needed for pulldown menus */
uiSafetyRct *saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->parent = butrct;
saferct->safety = block->safety;
BLI_freelistN(&block->saferct);
BLI_duplicatelist(&block->saferct, &but->block->saferct);
BLI_addhead(&block->saferct, saferct);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Menu Block Creation
* \{ */
static void ui_block_region_refresh(const bContext *C, ARegion *ar)
{
ScrArea *ctx_area = CTX_wm_area(C);
ARegion *ctx_region = CTX_wm_region(C);
uiBlock *block;
if (ar->do_draw & RGN_DRAW_REFRESH_UI) {
ScrArea *handle_ctx_area;
ARegion *handle_ctx_region;
uiBlock *block_next;
ar->do_draw &= ~RGN_DRAW_REFRESH_UI;
for (block = ar->uiblocks.first; block; block = block_next) {
block_next = block->next;
uiPopupBlockHandle *handle = block->handle;
if (handle->can_refresh) {
handle_ctx_area = handle->ctx_area;
handle_ctx_region = handle->ctx_region;
if (handle_ctx_area) {
CTX_wm_area_set((bContext *)C, handle_ctx_area);
}
if (handle_ctx_region) {
CTX_wm_region_set((bContext *)C, handle_ctx_region);
}
uiBut *but = handle->popup_create_vars.but;
ARegion *butregion = handle->popup_create_vars.butregion;
ui_popup_block_refresh((bContext *)C, handle, butregion, but);
}
}
}
CTX_wm_area_set((bContext *)C, ctx_area);
CTX_wm_region_set((bContext *)C, ctx_region);
}
static void ui_block_region_draw(const bContext *C, ARegion *ar)
{
uiBlock *block;
for (block = ar->uiblocks.first; block; block = block->next)
UI_block_draw(C, block);
}
/**
* Use to refresh centered popups on screen resizing (for splash).
*/
static void ui_block_region_popup_window_listener(
wmWindow *UNUSED(win), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn, const Scene *UNUSED(scene))
{
switch (wmn->category) {
case NC_WINDOW:
{
switch (wmn->action) {
case NA_EDITED:
{
/* window resize */
ED_region_tag_refresh_ui(ar);
break;
}
}
break;
}
}
}
static void ui_popup_block_clip(wmWindow *window, uiBlock *block)
{
uiBut *bt;
const float xmin_orig = block->rect.xmin;
const int margin = UI_SCREEN_MARGIN;
int winx, winy;
if (block->flag & UI_BLOCK_NO_WIN_CLIP) {
return;
}
winx = WM_window_pixels_x(window);
winy = WM_window_pixels_y(window);
/* shift to left if outside of view */
if (block->rect.xmax > winx - margin) {
const float xofs = winx - margin - block->rect.xmax;
block->rect.xmin += xofs;
block->rect.xmax += xofs;
}
/* shift menus to right if outside of view */
if (block->rect.xmin < margin) {
const float xofs = (margin - block->rect.xmin);
block->rect.xmin += xofs;
block->rect.xmax += xofs;
}
if (block->rect.ymin < margin) {
block->rect.ymin = margin;
}
if (block->rect.ymax > winy - UI_POPUP_MENU_TOP) {
block->rect.ymax = winy - UI_POPUP_MENU_TOP;
}
/* ensure menu items draw inside left/right boundary */
const float xofs = block->rect.xmin - xmin_orig;
for (bt = block->buttons.first; bt; bt = bt->next) {
bt->rect.xmin += xofs;
bt->rect.xmax += xofs;
}
}
void ui_popup_block_scrolltest(uiBlock *block)
{
uiBut *bt;
block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
for (bt = block->buttons.first; bt; bt = bt->next)
bt->flag &= ~UI_SCROLLED;
if (block->buttons.first == block->buttons.last)
return;
/* mark buttons that are outside boundary */
for (bt = block->buttons.first; bt; bt = bt->next) {
if (bt->rect.ymin < block->rect.ymin) {
bt->flag |= UI_SCROLLED;
block->flag |= UI_BLOCK_CLIPBOTTOM;
}
if (bt->rect.ymax > block->rect.ymax) {
bt->flag |= UI_SCROLLED;
block->flag |= UI_BLOCK_CLIPTOP;
}
}
/* mark buttons overlapping arrows, if we have them */
for (bt = block->buttons.first; bt; bt = bt->next) {
if (block->flag & UI_BLOCK_CLIPBOTTOM) {
if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
bt->flag |= UI_SCROLLED;
}
if (block->flag & UI_BLOCK_CLIPTOP) {
if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
bt->flag |= UI_SCROLLED;
}
}
}
static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle)
{
wmWindow *win = CTX_wm_window(C);
bScreen *sc = CTX_wm_screen(C);
ui_region_temp_remove(C, sc, handle->region);
/* reset to region cursor (only if there's not another menu open) */
if (BLI_listbase_is_empty(&sc->regionbase)) {
ED_region_cursor_set(win, CTX_wm_area(C), CTX_wm_region(C));
/* in case cursor needs to be changed again */
WM_event_add_mousemove(C);
}
if (handle->scrolltimer)
WM_event_remove_timer(CTX_wm_manager(C), win, handle->scrolltimer);
}
/**
* Called for creating new popups and refreshing existing ones.
*/
uiBlock *ui_popup_block_refresh(
bContext *C, uiPopupBlockHandle *handle,
ARegion *butregion, uiBut *but)
{
const int margin = UI_POPUP_MARGIN;
wmWindow *window = CTX_wm_window(C);
ARegion *ar = handle->region;
uiBlockCreateFunc create_func = handle->popup_create_vars.create_func;
uiBlockHandleCreateFunc handle_create_func = handle->popup_create_vars.handle_create_func;
void *arg = handle->popup_create_vars.arg;
uiBlock *block_old = ar->uiblocks.first;
uiBlock *block;
handle->refresh = (block_old != NULL);
BLI_assert(!handle->refresh || handle->can_refresh);
#ifdef DEBUG
wmEvent *event_back = window->eventstate;
#endif
/* create ui block */
if (create_func)
block = create_func(C, ar, arg);
else
block = handle_create_func(C, handle, arg);
/* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
BLI_assert(!block->endblock);
/* ensure we don't use mouse coords here! */
#ifdef DEBUG
window->eventstate = NULL;
#endif
if (block->handle) {
memcpy(block->handle, handle, sizeof(uiPopupBlockHandle));
MEM_freeN(handle);
handle = block->handle;
}
else
block->handle = handle;
ar->regiondata = handle;
/* set UI_BLOCK_NUMSELECT before UI_block_end() so we get alphanumeric keys assigned */
if (but == NULL) {
block->flag |= UI_BLOCK_POPUP;
}
block->flag |= UI_BLOCK_LOOP;
UI_block_theme_style_set(block, UI_BLOCK_THEME_STYLE_POPUP);
/* defer this until blocks are translated (below) */
block->oldblock = NULL;
if (!block->endblock) {
UI_block_end_ex(C, block, handle->popup_create_vars.event_xy, handle->popup_create_vars.event_xy);
}
/* if this is being created from a button */
if (but) {
block->aspect = but->block->aspect;
ui_popup_block_position(window, butregion, but, block);
handle->direction = block->direction;
}
else {
uiSafetyRct *saferct;
/* keep a list of these, needed for pulldown menus */
saferct = MEM_callocN(sizeof(uiSafetyRct), "uiSafetyRct");
saferct->safety = block->safety;
BLI_addhead(&block->saferct, saferct);
}
if (block->flag & UI_BLOCK_RADIAL) {
int win_width = UI_SCREEN_MARGIN;
int winx, winy;
int x_offset = 0, y_offset = 0;
winx = WM_window_pixels_x(window);
winy = WM_window_pixels_y(window);
copy_v2_v2(block->pie_data.pie_center_init, block->pie_data.pie_center_spawned);
/* only try translation if area is large enough */
if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) {
if (block->rect.xmin < win_width ) x_offset += win_width - block->rect.xmin;
if (block->rect.xmax > winx - win_width) x_offset += winx - win_width - block->rect.xmax;
}
if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) {
if (block->rect.ymin < win_width ) y_offset += win_width - block->rect.ymin;
if (block->rect.ymax > winy - win_width) y_offset += winy - win_width - block->rect.ymax;
}
/* if we are offsetting set up initial data for timeout functionality */
if ((x_offset != 0) || (y_offset != 0)) {
block->pie_data.pie_center_spawned[0] += x_offset;
block->pie_data.pie_center_spawned[1] += y_offset;
UI_block_translate(block, x_offset, y_offset);
if (U.pie_initial_timeout > 0)
block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
}
ar->winrct.xmin = 0;
ar->winrct.xmax = winx;
ar->winrct.ymin = 0;
ar->winrct.ymax = winy;
ui_block_calc_pie_segment(block, block->pie_data.pie_center_init);
/* lastly set the buttons at the center of the pie menu, ready for animation */
if (U.pie_animation_timeout > 0) {
for (uiBut *but_iter = block->buttons.first; but_iter; but_iter = but_iter->next) {
if (but_iter->pie_dir != UI_RADIAL_NONE) {
BLI_rctf_recenter(&but_iter->rect, UNPACK2(block->pie_data.pie_center_spawned));
}
}
}
}
else {
/* clip block with window boundary */
ui_popup_block_clip(window, block);
/* Avoid menu moving down and losing cursor focus by keeping it at
* the same height. */
if (handle->refresh && handle->prev_block_rect.ymax > block->rect.ymax) {
float offset = handle->prev_block_rect.ymax - block->rect.ymax;
UI_block_translate(block, 0, offset);
block->rect.ymin = handle->prev_block_rect.ymin;
}
handle->prev_block_rect = block->rect;
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow or rounded menus */
ar->winrct.xmin = block->rect.xmin - margin;
ar->winrct.xmax = block->rect.xmax + margin;
ar->winrct.ymin = block->rect.ymin - margin;
ar->winrct.ymax = block->rect.ymax + UI_POPUP_MENU_TOP;
UI_block_translate(block, -ar->winrct.xmin, -ar->winrct.ymin);
/* apply scroll offset */
if (handle->scrolloffset != 0.0f) {
for (uiBut *bt = block->buttons.first; bt; bt = bt->next) {
bt->rect.ymin += handle->scrolloffset;
bt->rect.ymax += handle->scrolloffset;
}
}
}
if (block_old) {
block->oldblock = block_old;
UI_block_update_from_old(C, block);
UI_blocklist_free_inactive(C, &ar->uiblocks);
}
/* checks which buttons are visible, sets flags to prevent draw (do after region init) */
ui_popup_block_scrolltest(block);
/* adds subwindow */
ED_region_init(ar);
/* get winmat now that we actually have the subwindow */
wmGetProjectionMatrix(block->winmat, &ar->winrct);
/* notify change and redraw */
ED_region_tag_redraw(ar);
ED_region_update_rect(ar);
#ifdef DEBUG
window->eventstate = event_back;
#endif
return block;
}
uiPopupBlockHandle *ui_popup_block_create(
bContext *C, ARegion *butregion, uiBut *but,
uiBlockCreateFunc create_func, uiBlockHandleCreateFunc handle_create_func,
void *arg)
{
wmWindow *window = CTX_wm_window(C);
uiBut *activebut = UI_context_active_but_get(C);
static ARegionType type;
ARegion *ar;
uiBlock *block;
uiPopupBlockHandle *handle;
/* disable tooltips from buttons below */
if (activebut) {
UI_but_tooltip_timer_remove(C, activebut);
}
/* standard cursor by default */
WM_cursor_set(window, CURSOR_STD);
/* create handle */
handle = MEM_callocN(sizeof(uiPopupBlockHandle), "uiPopupBlockHandle");
/* store context for operator */
handle->ctx_area = CTX_wm_area(C);
handle->ctx_region = CTX_wm_region(C);
/* store vars to refresh popup (RGN_DRAW_REFRESH_UI) */
handle->popup_create_vars.create_func = create_func;
handle->popup_create_vars.handle_create_func = handle_create_func;
handle->popup_create_vars.arg = arg;
handle->popup_create_vars.but = but;
handle->popup_create_vars.butregion = but ? butregion : NULL;
copy_v2_v2_int(handle->popup_create_vars.event_xy, &window->eventstate->x);
/* don't allow by default, only if popup type explicitly supports it */
handle->can_refresh = false;
/* create area region */
ar = ui_region_temp_add(CTX_wm_screen(C));
handle->region = ar;
memset(&type, 0, sizeof(ARegionType));
type.draw = ui_block_region_draw;
type.layout = ui_block_region_refresh;
type.regionid = RGN_TYPE_TEMPORARY;
ar->type = &type;
UI_region_handlers_add(&ar->handlers);
block = ui_popup_block_refresh(C, handle, butregion, but);
handle = block->handle;
/* keep centered on window resizing */
if (block->bounds_type == UI_BLOCK_BOUNDS_POPUP_CENTER) {
type.listener = ui_block_region_popup_window_listener;
}
return handle;
}
void ui_popup_block_free(bContext *C, uiPopupBlockHandle *handle)
{
/* If this popup is created from a popover which does NOT have keep-open flag set,
* then close the popover too. We could extend this to other popup types too. */
ARegion *ar = handle->popup_create_vars.butregion;
if (ar != NULL) {
for (uiBlock *block = ar->uiblocks.first; block; block = block->next) {
if (block->handle &&
(block->flag & UI_BLOCK_POPOVER) &&
(block->flag & UI_BLOCK_KEEP_OPEN) == 0)
{
uiPopupBlockHandle *menu = block->handle;
menu->menuretval = UI_RETURN_OK;
}
}
}
if (handle->popup_create_vars.free_func) {
handle->popup_create_vars.free_func(handle, handle->popup_create_vars.arg);
}
ui_popup_block_remove(C, handle);
MEM_freeN(handle);
}
/** \} */