Move \ingroup onto same line to be more compact and make it clear the file is in the group.
136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/** \file \ingroup freestyle
|
|
* \brief Class to represent a light node
|
|
*/
|
|
|
|
#include <math.h>
|
|
#include <string.h> // for memcpy
|
|
|
|
#include "NodeCamera.h"
|
|
|
|
namespace Freestyle {
|
|
|
|
static void loadIdentity(double * matrix)
|
|
{
|
|
int i;
|
|
|
|
// Build Identity matrix
|
|
for (i = 0; i < 16; ++i) {
|
|
double value ;
|
|
if ((i % 5) == 0)
|
|
value = 1.0;
|
|
else
|
|
value = 0;
|
|
matrix[i] = value;
|
|
}
|
|
}
|
|
|
|
NodeCamera::NodeCamera(CameraType camera_type) : camera_type_(camera_type)
|
|
{
|
|
loadIdentity(modelview_matrix_);
|
|
loadIdentity(projection_matrix_);
|
|
}
|
|
|
|
#if 0 /* UNUSED, gives warning in gcc */
|
|
NodeCamera::NodeCamera(const NodeCamera& iBrother) : camera_type_(iBrother.camera_type_)
|
|
{
|
|
memcpy(modelview_matrix_, iBrother.modelview_matrix_, 16 * sizeof(double));
|
|
memcpy(projection_matrix_, iBrother.projection_matrix_, 16 * sizeof(double));
|
|
}
|
|
#endif
|
|
|
|
void NodeCamera::accept(SceneVisitor& v)
|
|
{
|
|
v.visitNodeCamera(*this);
|
|
}
|
|
|
|
void NodeCamera::setModelViewMatrix(double modelview_matrix[16])
|
|
{
|
|
memcpy(modelview_matrix_, modelview_matrix, 16 * sizeof(double));
|
|
}
|
|
|
|
void NodeCamera::setProjectionMatrix(double projection_matrix[16])
|
|
{
|
|
memcpy(projection_matrix_, projection_matrix, 16 * sizeof(double));
|
|
}
|
|
|
|
NodeOrthographicCamera::NodeOrthographicCamera()
|
|
: NodeCamera(NodeCamera::ORTHOGRAPHIC), left_(0), right_(0), bottom_(0), top_(0), zNear_(0), zFar_(0)
|
|
{
|
|
loadIdentity(projection_matrix_);
|
|
loadIdentity(modelview_matrix_);
|
|
}
|
|
|
|
NodeOrthographicCamera::NodeOrthographicCamera(double left, double right, double bottom, double top,
|
|
double zNear, double zFar)
|
|
: NodeCamera(NodeCamera::ORTHOGRAPHIC), left_(left), right_(right), bottom_(bottom), top_(top),
|
|
zNear_(zNear), zFar_(zFar)
|
|
{
|
|
loadIdentity(projection_matrix_);
|
|
|
|
projection_matrix_[0] = 2.0 / (right - left);
|
|
projection_matrix_[3] = -(right + left) / (right - left) ;
|
|
projection_matrix_[5] = 2.0 / (top - bottom);
|
|
projection_matrix_[7] = -(top + bottom) / (top - bottom) ;
|
|
projection_matrix_[10] = -2.0 / (zFar - zNear);
|
|
projection_matrix_[11] = -(zFar + zNear) / (zFar - zNear);
|
|
}
|
|
|
|
NodeOrthographicCamera::NodeOrthographicCamera(const NodeOrthographicCamera& iBrother)
|
|
: NodeCamera(iBrother), left_(iBrother.left_), right_(iBrother.right_), bottom_(iBrother.bottom_), top_(iBrother.top_),
|
|
zNear_(iBrother.zNear_), zFar_(iBrother.zFar_)
|
|
{
|
|
}
|
|
|
|
NodePerspectiveCamera::NodePerspectiveCamera() : NodeCamera(NodeCamera::PERSPECTIVE)
|
|
{
|
|
}
|
|
|
|
NodePerspectiveCamera::NodePerspectiveCamera(double fovy, double aspect, double zNear, double zFar)
|
|
: NodeCamera(NodeCamera::PERSPECTIVE)
|
|
{
|
|
loadIdentity(projection_matrix_);
|
|
|
|
double f = cos(fovy / 2.0) / sin(fovy / 2.0); // cotangent
|
|
|
|
projection_matrix_[0] = f / aspect;
|
|
projection_matrix_[5] = f;
|
|
projection_matrix_[10] = (zNear + zFar) / (zNear - zFar);
|
|
projection_matrix_[11] = (2.0 * zNear * zFar) / (zNear - zFar);
|
|
projection_matrix_[14] = -1.0;
|
|
projection_matrix_[15] = 0;
|
|
}
|
|
|
|
NodePerspectiveCamera::NodePerspectiveCamera(double left, double right, double bottom, double top,
|
|
double zNear, double zFar)
|
|
: NodeCamera(NodeCamera::PERSPECTIVE)
|
|
{
|
|
loadIdentity(projection_matrix_);
|
|
|
|
projection_matrix_[0] = (2.0 * zNear) / (right - left);
|
|
projection_matrix_[2] = (right + left) / (right - left);
|
|
projection_matrix_[5] = (2.0 * zNear) / (top - bottom);
|
|
projection_matrix_[6] = (top + bottom) / (top - bottom);
|
|
projection_matrix_[10] = -(zFar + zNear) / (zFar - zNear);
|
|
projection_matrix_[11] = -(2.0 * zFar * zNear) / (zFar - zNear);
|
|
projection_matrix_[14] = -1.0;
|
|
projection_matrix_[15] = 0;
|
|
}
|
|
|
|
} /* namespace Freestyle */
|