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blender-archive/source/blender/render/extern/include/RE_engine.h
Campbell Barton eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00

192 lines
6.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*/
/** \file \ingroup render
*/
#ifndef __RE_ENGINE_H__
#define __RE_ENGINE_H__
#include "DNA_listBase.h"
#include "DNA_scene_types.h"
#include "RNA_types.h"
#include "RE_bake.h"
#include "BLI_threads.h"
struct BakePixel;
struct Depsgraph;
struct IDProperty;
struct Main;
struct Object;
struct Render;
struct RenderData;
struct RenderEngine;
struct RenderEngineType;
struct RenderLayer;
struct RenderResult;
struct ReportList;
struct Scene;
struct ViewLayer;
struct bNode;
struct bNodeTree;
/* External Engine */
/* RenderEngineType.flag */
#define RE_INTERNAL 1
/* #define RE_FLAG_DEPRECATED 2 */
#define RE_USE_PREVIEW 4
#define RE_USE_POSTPROCESS 8
#define RE_USE_SHADING_NODES 16
#define RE_USE_EXCLUDE_LAYERS 32
#define RE_USE_SAVE_BUFFERS 64
#define RE_USE_TEXTURE_PREVIEW 128
#define RE_USE_SHADING_NODES_CUSTOM 256
#define RE_USE_SPHERICAL_STEREO 512
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1
#define RE_ENGINE_PREVIEW 2
#define RE_ENGINE_DO_DRAW 4
#define RE_ENGINE_DO_UPDATE 8
#define RE_ENGINE_RENDERING 16
#define RE_ENGINE_HIGHLIGHT_TILES 32
#define RE_ENGINE_USED_FOR_VIEWPORT 64
extern ListBase R_engines;
typedef struct RenderEngineType {
struct RenderEngineType *next, *prev;
/* type info */
char idname[64]; // best keep the same size as BKE_ST_MAXNAME
char name[64];
int flag;
void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph);
void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph);
void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph,
struct Object *object, const int pass_type,
const int pass_filter, const int object_id, const struct BakePixel *pixel_array, const int num_pixels,
const int depth, void *result);
void (*view_update)(struct RenderEngine *engine, const struct bContext *context);
void (*view_draw)(struct RenderEngine *engine, const struct bContext *context);
void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node);
void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer);
struct DrawEngineType *draw_engine;
/* RNA integration */
ExtensionRNA ext;
} RenderEngineType;
typedef void (*update_render_passes_cb_t)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int type);
typedef struct RenderEngine {
RenderEngineType *type;
void *py_instance;
int flag;
struct Object *camera_override;
unsigned int layer_override;
int tile_x;
int tile_y;
struct Render *re;
ListBase fullresult;
char text[512]; /* IMA_MAX_RENDER_TEXT */
int resolution_x, resolution_y;
struct ReportList *reports;
/* Depsgraph */
struct Depsgraph *depsgraph;
/* callback for render pass query */
ThreadMutex update_render_passes_mutex;
update_render_passes_cb_t update_render_passes_cb;
rctf last_viewplane;
rcti last_disprect;
float last_viewmat[4][4];
int last_winx, last_winy;
} RenderEngine;
RenderEngine *RE_engine_create(RenderEngineType *type);
RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport);
void RE_engine_free(RenderEngine *engine);
void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y);
void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename);
struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname);
void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result);
void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername);
void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, bool cancel, bool highlight, bool merge_results);
struct RenderResult *RE_engine_get_result(struct RenderEngine *engine);
const char *RE_engine_active_view_get(RenderEngine *engine);
void RE_engine_active_view_set(RenderEngine *engine, const char *viewname);
float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo);
void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo, float *r_modelmat);
bool RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera);
bool RE_engine_test_break(RenderEngine *engine);
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info);
void RE_engine_update_progress(RenderEngine *engine, float progress);
void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak);
void RE_engine_report(RenderEngine *engine, int type, const char *msg);
void RE_engine_set_error_message(RenderEngine *engine, const char *msg);
int RE_engine_render(struct Render *re, int do_all);
bool RE_engine_is_external(struct Render *re);
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
update_render_passes_cb_t callback);
void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int type);
/* Engine Types */
void RE_engines_init(void);
void RE_engines_exit(void);
void RE_engines_register(RenderEngineType *render_type);
bool RE_engine_is_opengl(RenderEngineType *render_type);
RenderEngineType *RE_engines_find(const char *idname);
rcti* RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free);
struct RenderData *RE_engine_get_render_data(struct Render *re);
void RE_bake_engine_set_engine_parameters(
struct Render *re, struct Main *bmain, struct Scene *scene);
void RE_engine_free_blender_memory(struct RenderEngine *engine);
#endif /* __RE_ENGINE_H__ */