This tool automates the process of copying a pose to successive
keyframes, making it easier for animators to go back and change the
pose for some controls which remain "static" for periods of time.
Previously, animators would need to do a "{Ctrl-Pageup Ctrl-V} *
number_of_static_keyframes" dance for each set of controls that this
happened on, which is not too good ergonomically speaking.
There are two modes exposed via the menu (Pose->Propagate):
- "Pose Propagate" - also known as the 'WHILE_HELD' mode, which
propagates to all keyframes that are holding the same value
- "To Next Keyframe" - which only propagates the pose to the closest
keyframe in the occurring after (but not including) the current frame
Additionally, there are a few other modes that can be used, though
they are less useful for direct use from the UI, though they can be
used via the PyAPI as need be.
---
Also, I did some cleanups in the "Pose" menu to bring it more into
line with the Object mode one. There are some more tweaks that could
still be done here, such as bringing the keyframing operator entries
under a submenu too (as in the Object mode version) to get the length
of this under control.
154 lines
5.3 KiB
C++
154 lines
5.3 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) (C) 2009 Blender Foundation, Joshua Leung
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Joshua Leung (full recode)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_keyframes_draw.h
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* \ingroup editors
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*/
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#ifndef ED_KEYFRAMES_DRAW_H
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#define ED_KEYFRAMES_DRAW_H
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struct bAnimContext;
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struct AnimData;
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struct BezTriple;
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struct FCurve;
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struct bDopeSheet;
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struct bAction;
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struct bActionGroup;
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struct Object;
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struct ListBase;
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struct bGPDlayer;
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struct Scene;
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struct View2D;
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struct DLRBT_Tree;
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/* ****************************** Base Structs ****************************** */
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/* Keyframe Column Struct */
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typedef struct ActKeyColumn {
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/* ListBase linkage */
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struct ActKeyColumn *next, *prev;
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/* sorting-tree linkage */
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struct ActKeyColumn *left, *right; /* 'children' of this node, less than and greater than it (respectively) */
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struct ActKeyColumn *parent; /* parent of this node in the tree */
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char tree_col; /* DLRB_BLACK or DLRB_RED */
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/* keyframe info */
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char key_type; /* eBezTripe_KeyframeType */
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short sel;
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float cfra;
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/* only while drawing - used to determine if long-keyframe needs to be drawn */
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short modified;
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short totcurve;
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} ActKeyColumn;
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/* 'Long Keyframe' Struct */
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typedef struct ActKeyBlock {
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/* ListBase linkage */
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struct ActKeyBlock *next, *prev;
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/* sorting-tree linkage */
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struct ActKeyBlock *left, *right; /* 'children' of this node, less than and greater than it (respectively) */
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struct ActKeyBlock *parent; /* parent of this node in the tree */
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char tree_col; /* DLRB_BLACK or DLRB_RED */
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/* key-block info */
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char sel;
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short handle_type;
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float val;
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float start, end;
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/* only while drawing - used to determine if block needs to be drawn */
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short modified;
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short totcurve;
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} ActKeyBlock;
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/* *********************** Keyframe Drawing ****************************** */
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/* options for keyframe shape drawing */
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typedef enum eKeyframeShapeDrawOpts {
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/* only the border */
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KEYFRAME_SHAPE_FRAME = 0,
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/* only the inside filling */
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KEYFRAME_SHAPE_INSIDE,
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/* the whole thing */
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KEYFRAME_SHAPE_BOTH
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} eKeyframeShapeDrawOpts;
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/* draw simple diamond-shape keyframe (with OpenGL) */
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void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha);
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/* ******************************* Methods ****************************** */
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/* Channel Drawing ------------------ */
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/* F-Curve */
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void draw_fcurve_channel(struct View2D *v2d, struct AnimData *adt, struct FCurve *fcu, float ypos);
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/* Action Group Summary */
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void draw_agroup_channel(struct View2D *v2d, struct AnimData *adt, struct bActionGroup *agrp, float ypos);
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/* Action Summary */
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void draw_action_channel(struct View2D *v2d, struct AnimData *adt, struct bAction *act, float ypos);
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/* Object Summary */
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void draw_object_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Object *ob, float ypos);
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/* Scene Summary */
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void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene *sce, float ypos);
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/* DopeSheet Summary */
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void draw_summary_channel(struct View2D *v2d, struct bAnimContext *ac, float ypos);
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/* Grease Pencil Layer */
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// XXX not restored
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void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos);
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/* Keydata Generation --------------- */
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/* F-Curve */
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void fcurve_to_keylist(struct AnimData *adt, struct FCurve *fcu, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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/* Action Group */
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void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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/* Action */
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void action_to_keylist(struct AnimData *adt, struct bAction *act, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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/* Object */
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void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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/* Scene */
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void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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/* DopeSheet Summary */
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void summary_to_keylist(struct bAnimContext *ac, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
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/* Grease Pencil Layer */
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// XXX not restored
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void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, struct DLRBT_Tree *keys);
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/* ActKeyColumn API ---------------- */
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/* Comparator callback used for ActKeyColumns and cframe float-value pointer */
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short compare_ak_cfraPtr(void *node, void *data);
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/* Comparator callback used for ActKeyBlocks and cframe float-value pointer */
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short compare_ab_cfraPtr(void *node, void *data);
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#endif /* ED_KEYFRAMES_DRAW_H */
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