For some we may add per object overrides, but for most we plan to keep them strictly per viewport settings. Display settings from the mesh still need to be moved here, only collections were done to remove that code.
98 lines
3.7 KiB
Python
98 lines
3.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# <pep8 compliant>
|
|
import bpy
|
|
from bpy.types import Panel
|
|
|
|
|
|
class CollectionButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "collection"
|
|
|
|
|
|
def get_collection_from_context(context):
|
|
active_object = context.active_object
|
|
|
|
if active_object and active_object.dupli_group and context.space_data.collection_context == 'GROUP':
|
|
group = active_object.dupli_group
|
|
return group.view_layer.collections.active
|
|
else:
|
|
return context.layer_collection
|
|
|
|
|
|
class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_options = {'HIDE_HEADER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
space = context.space_data
|
|
active_object = context.active_object
|
|
|
|
if active_object and active_object.dupli_group:
|
|
split = layout.split(percentage=0.2)
|
|
split.row().prop(space, "collection_context", expand=True)
|
|
layout = split
|
|
|
|
collection = get_collection_from_context(context)
|
|
name = collection.name
|
|
if name == 'Master Collection':
|
|
layout.label(text=name, icon='COLLAPSEMENU')
|
|
else:
|
|
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
|
|
|
|
|
|
class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
|
|
bl_label = "Render Settings"
|
|
COMPAT_ENGINES = {'BLENDER_CLAY'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
scene_props = context.scene.collection_properties['BLENDER_CLAY']
|
|
collection = get_collection_from_context(context)
|
|
collection_props = collection.engine_overrides['BLENDER_CLAY']
|
|
|
|
col = layout.column()
|
|
col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
|
|
col.template_override_property(collection_props, scene_props, "matcap_rotation")
|
|
col.template_override_property(collection_props, scene_props, "matcap_hue")
|
|
col.template_override_property(collection_props, scene_props, "matcap_saturation")
|
|
col.template_override_property(collection_props, scene_props, "matcap_value")
|
|
col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
|
|
col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
|
|
col.template_override_property(collection_props, scene_props, "ssao_distance")
|
|
col.template_override_property(collection_props, scene_props, "ssao_attenuation")
|
|
col.template_override_property(collection_props, scene_props, "hair_brightness_randomness")
|
|
|
|
|
|
classes = (
|
|
COLLECTION_PT_context_collection,
|
|
COLLECTION_PT_clay_settings,
|
|
)
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|