- adds a new point class * point/ vector math (p + v = p, p - p = v, etc.) * points can be transformed by matrices/quats * wraps 'place vector' type vectors that have no magnitude - wrapped toXXX() methods work correctly * toXXX() will NOT wrap data (this is due to the fact that wrapped data cannot be converted) * added a 'wrapped' attribute to mathutils classes to determine wether the object is accessing python or blender data - added the ability to negate vectors/points with "-vec" * deprecated vector.negate() - added the ability to shorhand inverse matrices with "~mat" (tilde) - conversion between vector/point with toXXX() methods
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* 
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Joseph Gilbert
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 *
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 */
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#ifndef EXPP_euler_h
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#define EXPP_euler_h
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#include <Python.h>
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#define EulerObject_Check(v) ((v)->ob_type == &euler_Type)
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typedef struct {
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	PyObject_VAR_HEAD 
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	struct{
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		float *py_data;		//python managed
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		float *blend_data;	//blender managed
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	}data;
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	float *eul;				//1D array of data (alias)
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	int wrapped;			//is wrapped data?
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} EulerObject;
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/*struct data contains a pointer to the actual data that the
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object uses. It can use either PyMem allocated data (which will
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be stored in py_data) or be a wrapper for data allocated through
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blender (stored in blend_data). This is an either/or struct not both*/
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//prototypes
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PyObject *Euler_Zero( EulerObject * self );
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PyObject *Euler_Unique( EulerObject * self );
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PyObject *Euler_ToMatrix( EulerObject * self );
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PyObject *Euler_ToQuat( EulerObject * self );
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PyObject *Euler_Rotate( EulerObject * self, PyObject *args );
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PyObject *newEulerObject( float *eul, int type );
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#endif				/* EXPP_euler_h */
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