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blender-archive/source/blender/compositor/operations/COM_MathBaseOperation.h
Lukas Stockner 6862762685 Cycles/Compositor: Add arctan2 operation to the Math node
The Math node currently has the normal atan() function, but for
actual angles this is fairly useless without additional nodes to handle the signs.

Since the node has two inputs anyways, it only makes sense to add an arctan2 option.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3430
2018-05-24 16:46:02 +02:00

179 lines
5.7 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_MathBaseOperation_h
#define _COM_MathBaseOperation_h
#include "COM_NodeOperation.h"
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class MathBaseOperation : public NodeOperation {
protected:
/**
* Prefetched reference to the inputProgram
*/
SocketReader *m_inputValue1Operation;
SocketReader *m_inputValue2Operation;
bool m_useClamp;
protected:
/**
* Default constructor
*/
MathBaseOperation();
void clampIfNeeded(float color[4]);
public:
/**
* the inner loop of this program
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) = 0;
/**
* Initialize the execution
*/
void initExecution();
/**
* Deinitialize the execution
*/
void deinitExecution();
/**
* Determine resolution
*/
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void setUseClamp(bool value) { this->m_useClamp = value; }
};
class MathAddOperation : public MathBaseOperation {
public:
MathAddOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathSubtractOperation : public MathBaseOperation {
public:
MathSubtractOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMultiplyOperation : public MathBaseOperation {
public:
MathMultiplyOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathDivideOperation : public MathBaseOperation {
public:
MathDivideOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathSineOperation : public MathBaseOperation {
public:
MathSineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathCosineOperation : public MathBaseOperation {
public:
MathCosineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathTangentOperation : public MathBaseOperation {
public:
MathTangentOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcSineOperation : public MathBaseOperation {
public:
MathArcSineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcCosineOperation : public MathBaseOperation {
public:
MathArcCosineOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcTangentOperation : public MathBaseOperation {
public:
MathArcTangentOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathPowerOperation : public MathBaseOperation {
public:
MathPowerOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathLogarithmOperation : public MathBaseOperation {
public:
MathLogarithmOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMinimumOperation : public MathBaseOperation {
public:
MathMinimumOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathMaximumOperation : public MathBaseOperation {
public:
MathMaximumOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathRoundOperation : public MathBaseOperation {
public:
MathRoundOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathLessThanOperation : public MathBaseOperation {
public:
MathLessThanOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathGreaterThanOperation : public MathBaseOperation {
public:
MathGreaterThanOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathModuloOperation : public MathBaseOperation {
public:
MathModuloOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathAbsoluteOperation : public MathBaseOperation {
public:
MathAbsoluteOperation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MathArcTan2Operation : public MathBaseOperation {
public:
MathArcTan2Operation() : MathBaseOperation() {}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
#endif