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blender-archive/source/blender/src/editview.c
Ton Roosendaal ef2855bcab Timline goodies;
- Mkey while ALT+A inserts markers.
  Note for Matt; You forgot to check for 'val'. The delay in tuho I brought
  back to max 1 frame. Delays are common in realtime gfx apps, the picture
  you see is old, and its possible you press a key while next frame is
  already drawing, and then it has to increase the frame value still... :)

- RMB escapes from anim playback

- on activate object, Timeline redraws too

- Added keyline drawing for Material Ipos. The CTRL+Page keys work with it.

Softbody:

- Renamed buttons to call "Spring constant" now "Stiff(ness)" and the
  "Friction" became "Damping".
2005-05-08 20:10:59 +00:00

1868 lines
44 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* cursor/gestures/selecteren
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "IMB_imbuf.h"
#include "PIL_time.h"
#include "DNA_armature_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BKE_armature.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
#include "BIF_butspace.h"
#include "BIF_editarmature.h"
#include "BIF_editgroup.h"
#include "BIF_editmesh.h"
#include "BIF_editoops.h"
#include "BIF_editsima.h"
#include "BIF_editview.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "BDR_editobject.h" /* For headerprint */
#include "BDR_vpaint.h"
#include "BDR_editface.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "BSE_edit.h"
#include "BSE_view.h" /* give_cursor() */
#include "BSE_editipo.h"
#include "BSE_drawview.h"
#include "BSE_editaction.h"
#include "editmesh.h" // borderselect uses it...
#include "blendef.h"
#include "mydevice.h"
#include "BIF_transform.h"
extern ListBase editNurb; /* originally from exports.h, memory from editcurve.c*/
/* editmball.c */
extern ListBase editelems;
/* local prototypes */
void obedit_selectionCB(short , Object *, short *, float ); /* called in edit.c */
void arrows_move_cursor(unsigned short event)
{
short mval[2];
getmouseco_sc(mval);
if(event==UPARROWKEY) {
warp_pointer(mval[0], mval[1]+1);
} else if(event==DOWNARROWKEY) {
warp_pointer(mval[0], mval[1]-1);
} else if(event==LEFTARROWKEY) {
warp_pointer(mval[0]-1, mval[1]);
} else if(event==RIGHTARROWKEY) {
warp_pointer(mval[0]+1, mval[1]);
}
}
/* *********************** GESTURE AND LASSO ******************* */
/* helper also for borderselect */
static int edge_fully_inside_rect(rcti rect, short x1, short y1, short x2, short y2)
{
// check points in rect
if(rect.xmin<x1 && rect.xmax>x1 && rect.ymin<y1 && rect.ymax>y1)
if(rect.xmin<x2 && rect.xmax>x2 && rect.ymin<y2 && rect.ymax>y2) return 1;
return 0;
}
static int edge_inside_rect(rcti rect, short x1, short y1, short x2, short y2)
{
int d1, d2, d3, d4;
// check points in rect
if(rect.xmin<x1 && rect.xmax>x1 && rect.ymin<y1 && rect.ymax>y1) return 1;
if(rect.xmin<x2 && rect.xmax>x2 && rect.ymin<y2 && rect.ymax>y2) return 1;
/* check points completely out rect */
if(x1<rect.xmin && x2<rect.xmin) return 0;
if(x1>rect.xmax && x2>rect.xmax) return 0;
if(y1<rect.ymin && y2<rect.ymin) return 0;
if(y1>rect.ymax && y2>rect.ymax) return 0;
// simple check lines intersecting.
d1= (y1-y2)*(x1- rect.xmin ) + (x2-x1)*(y1- rect.ymin );
d2= (y1-y2)*(x1- rect.xmin ) + (x2-x1)*(y1- rect.ymax );
d3= (y1-y2)*(x1- rect.xmax ) + (x2-x1)*(y1- rect.ymax );
d4= (y1-y2)*(x1- rect.xmax ) + (x2-x1)*(y1- rect.ymin );
if(d1<0 && d2<0 && d3<0 && d4<0) return 0;
if(d1>0 && d2>0 && d3>0 && d4>0) return 0;
return 1;
}
#define MOVES_GESTURE 50
#define MOVES_LASSO 500
static int lasso_inside(short mcords[][2], short moves, short sx, short sy)
{
/* we do the angle rule, define that all added angles should be about zero or 2*PI */
float angletot=0.0, len, dot, ang, cross, fp1[2], fp2[2];
int a;
short *p1, *p2;
p1= mcords[moves-1];
p2= mcords[0];
/* first vector */
fp1[0]= (float)(p1[0]-sx);
fp1[1]= (float)(p1[1]-sy);
len= sqrt(fp1[0]*fp1[0] + fp1[1]*fp1[1]);
fp1[0]/= len;
fp1[1]/= len;
for(a=0; a<moves; a++) {
/* second vector */
fp2[0]= (float)(p2[0]-sx);
fp2[1]= (float)(p2[1]-sy);
len= sqrt(fp2[0]*fp2[0] + fp2[1]*fp2[1]);
fp2[0]/= len;
fp2[1]/= len;
/* dot and angle and cross */
dot= fp1[0]*fp2[0] + fp1[1]*fp2[1];
ang= fabs(saacos(dot));
cross= (float)((p1[1]-p2[1])*(p1[0]-sx) + (p2[0]-p1[0])*(p1[1]-sy));
if(cross<0.0) angletot-= ang;
else angletot+= ang;
/* circulate */
fp1[0]= fp2[0]; fp1[1]= fp2[1];
p1= p2;
p2= mcords[a+1];
}
if( fabs(angletot) > 4.0 ) return 1;
return 0;
}
/* edge version for lasso select. we assume boundbox check was done */
static int lasso_inside_edge(short mcords[][2], short moves, short *v1, short *v2)
{
int a;
// check points in lasso
if(lasso_inside(mcords, moves, v1[0], v1[1])) return 1;
if(lasso_inside(mcords, moves, v2[0], v2[1])) return 1;
/* no points in lasso, so we have to intersect with lasso edge */
if( IsectLL2Ds(mcords[0], mcords[moves-1], v1, v2) > 0) return 1;
for(a=0; a<moves-1; a++) {
if( IsectLL2Ds(mcords[a], mcords[a+1], v1, v2) > 0) return 1;
}
return 0;
}
/* warning; lasso select with backbuffer-check draws in backbuf with persp(PERSP_WIN)
and returns with persp(PERSP_VIEW). After lasso select backbuf is not OK
*/
static void do_lasso_select_objects(short mcords[][2], short moves, short select)
{
Base *base;
for(base= G.scene->base.first; base; base= base->next) {
if(base->lay & G.vd->lay) {
project_short(base->object->obmat[3], &base->sx);
if(lasso_inside(mcords, moves, base->sx, base->sy)) {
if(select) base->flag |= SELECT;
else base->flag &= ~SELECT;
base->object->flag= base->flag;
}
}
}
}
static void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
{
short a;
rect->xmin= rect->xmax= mcords[0][0];
rect->ymin= rect->ymax= mcords[0][1];
for(a=1; a<moves; a++) {
if(mcords[a][0]<rect->xmin) rect->xmin= mcords[a][0];
else if(mcords[a][0]>rect->xmax) rect->xmax= mcords[a][0];
if(mcords[a][1]<rect->ymin) rect->ymin= mcords[a][1];
else if(mcords[a][1]>rect->ymax) rect->ymax= mcords[a][1];
}
}
static void do_lasso_select_mesh(short mcords[][2], short moves, short select)
{
extern int em_solidoffs, em_wireoffs; // let linker solve it... from editmesh_mods.c
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
rcti rect;
int index, bbsel=0; // bbsel: no clip needed with screencoords
lasso_select_boundbox(&rect, mcords, moves);
bbsel= EM_mask_init_backbuf_border(mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
if(bbsel==0) calc_meshverts_ext(); /* clips, drawobject.c */
index= em_wireoffs;
for(eve= em->verts.first; eve; eve= eve->next, index++) {
if(eve->h==0) {
if(bbsel) {
if(EM_check_backbuf_border(index)) {
if(select) eve->f|= 1;
else eve->f&= 254;
}
}
else if(eve->xs>rect.xmin && eve->xs<rect.xmax && eve->ys>rect.ymin && eve->ys<rect.ymax) {
if(lasso_inside(mcords, moves, eve->xs, eve->ys)) {
if(select) eve->f|= 1;
else eve->f&= 254;
}
}
}
}
}
if(G.scene->selectmode & SCE_SELECT_EDGE) {
short done= 0;
calc_meshverts_ext_f2(); /* doesnt clip, drawobject.c */
index= em_solidoffs;
/* two stages, for nice edge select first do 'both points in rect'
also when bbsel is true */
for(eed= em->edges.first; eed; eed= eed->next, index++) {
if(eed->h==0) {
if(edge_fully_inside_rect(rect, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
if(lasso_inside(mcords, moves, eed->v1->xs, eed->v1->ys)) {
if(lasso_inside(mcords, moves, eed->v2->xs, eed->v2->ys)) {
if(EM_check_backbuf_border(index)) {
EM_select_edge(eed, select);
done = 1;
}
}
}
}
}
}
if(done==0) {
index= em_solidoffs;
for(eed= em->edges.first; eed; eed= eed->next, index++) {
if(eed->h==0) {
if(bbsel) {
if(EM_check_backbuf_border(index))
EM_select_edge(eed, select);
}
else if(lasso_inside_edge(mcords, moves, &eed->v1->xs, &eed->v2->xs)) {
EM_select_edge(eed, select);
}
}
}
}
}
if(G.scene->selectmode & SCE_SELECT_FACE) {
if(bbsel==0) calc_mesh_facedots_ext();
index= 1;
for(efa= em->faces.first; efa; efa= efa->next, index++) {
if(efa->h==0) {
if(bbsel) {
if(EM_check_backbuf_border(index)) {
EM_select_face_fgon(efa, select);
}
}
else if(efa->xs>rect.xmin && efa->xs<rect.xmax && efa->ys>rect.ymin && efa->ys<rect.ymax) {
if(lasso_inside(mcords, moves, efa->xs, efa->ys)) {
EM_select_face_fgon(efa, select);
}
}
}
}
}
EM_free_backbuf_border();
EM_selectmode_flush();
}
static void do_lasso_select_curve(short mcords[][2], short moves, short select)
{
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
int a;
calc_nurbverts_ext(); /* drawobject.c */
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
if(lasso_inside(mcords, moves, bezt->s[0][0], bezt->s[0][1])) {
if(select) bezt->f1|= 1;
else bezt->f1 &= ~1;
}
if(lasso_inside(mcords, moves, bezt->s[1][0], bezt->s[1][1])) {
if(select) bezt->f2|= 1;
else bezt->f2 &= ~1;
}
if(lasso_inside(mcords, moves, bezt->s[2][0], bezt->s[2][1])) {
if(select) bezt->f3|= 1;
else bezt->f3 &= ~1;
}
}
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->hide==0) {
if(lasso_inside(mcords, moves, bp->s[0], bp->s[1])) {
if(select) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
}
nu= nu->next;
}
}
static void do_lasso_select_lattice(short mcords[][2], short moves, short select)
{
BPoint *bp;
int a;
calc_lattverts_ext();
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(bp->hide==0) {
if(lasso_inside(mcords, moves, bp->s[0], bp->s[1])) {
if(select) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
}
static void do_lasso_select_facemode(short mcords[][2], short moves, short select)
{
extern int em_vertoffs; // still bad code, let linker solve for now
Mesh *me;
TFace *tface;
rcti rect;
int a;
me= get_mesh(OBACT);
if(me==NULL || me->tface==NULL) return;
if(me->totface==0) return;
tface= me->tface;
em_vertoffs= me->totface+1; // max index array
lasso_select_boundbox(&rect, mcords, moves);
EM_mask_init_backbuf_border(mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
for(a=1; a<=me->totface; a++, tface++) {
if(EM_check_backbuf_border(a)) {
if(select) tface->flag |= TF_SELECT;
else tface->flag &= ~TF_SELECT;
}
}
EM_free_backbuf_border();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
}
static void do_lasso_select(short mcords[][2], short moves, short select)
{
if(G.obedit==NULL) {
if(G.f & G_FACESELECT)
do_lasso_select_facemode(mcords, moves, select);
else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))
;
else
do_lasso_select_objects(mcords, moves, select);
}
else if(G.obedit->type==OB_MESH)
do_lasso_select_mesh(mcords, moves, select);
else if(G.obedit->type==OB_CURVE || G.obedit->type==OB_SURF)
do_lasso_select_curve(mcords, moves, select);
else if(G.obedit->type==OB_LATTICE)
do_lasso_select_lattice(mcords, moves, select);
BIF_undo_push("Lasso select");
allqueue(REDRAWVIEW3D, 0);
countall();
}
/* un-draws and draws again */
static void draw_lasso_select(short mcords[][2], short moves, short end)
{
int a;
setlinestyle(2);
/* clear draw */
if(moves>1) {
for(a=1; a<=moves-1; a++) {
sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
}
sdrawXORline(mcords[moves-1][0], mcords[moves-1][1], mcords[0][0], mcords[0][1]);
}
if(!end) {
/* new draw */
for(a=1; a<=moves; a++) {
sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
}
sdrawXORline(mcords[moves][0], mcords[moves][1], mcords[0][0], mcords[0][1]);
}
setlinestyle(0);
}
static char interpret_move(short mcord[][2], int count)
{
float x1, x2, y1, y2, d1, d2, inp, sq, mouse[MOVES_GESTURE][2];
int i, j, dir = 0;
if (count <= 10) return ('g');
/* from short to float (drawing is with shorts) */
for(j=0; j<count; j++) {
mouse[j][0]= mcord[j][0];
mouse[j][1]= mcord[j][1];
}
/* new method:
*
* starting from end points, calculate centre with maximum distance
* dependant at the angle s / g / r is defined
*/
/* filter */
for( j = 3 ; j > 0; j--){
x1 = mouse[1][0];
y1 = mouse[1][1];
for (i = 2; i < count; i++){
x2 = mouse[i-1][0];
y2 = mouse[i-1][1];
mouse[i-1][0] = ((x1 + mouse[i][0]) /4.0) + (x2 / 2.0);
mouse[i-1][1] = ((y1 + mouse[i][1]) /4.0) + (y2 / 2.0);
x1 = x2;
y1 = y2;
}
}
/* make overview of directions */
for (i = 0; i <= count - 2; i++){
x1 = mouse[i][0] - mouse[i + 1][0];
y1 = mouse[i][1] - mouse[i + 1][1];
if (x1 < -0.5){
if (y1 < -0.5) dir |= 32;
else if (y1 > 0.5) dir |= 128;
else dir |= 64;
} else if (x1 > 0.5){
if (y1 < -0.5) dir |= 8;
else if (y1 > 0.5) dir |= 2;
else dir |= 4;
} else{
if (y1 < -0.5) dir |= 16;
else if (y1 > 0.5) dir |= 1;
else dir |= 0;
}
}
/* move all crosses to the right */
for (i = 7; i>=0 ; i--){
if (dir & 128) dir = (dir << 1) + 1;
else break;
}
dir &= 255;
for (i = 7; i>=0 ; i--){
if ((dir & 1) == 0) dir >>= 1;
else break;
}
/* in theory: 1 direction: straight line
* multiple sequential directions: circle
* non-sequential, and 1 bit set in upper 4 bits: size
*/
switch(dir){
case 1:
return ('g');
break;
case 3:
case 7:
x1 = mouse[0][0] - mouse[count >> 1][0];
y1 = mouse[0][1] - mouse[count >> 1][1];
x2 = mouse[count >> 1][0] - mouse[count - 1][0];
y2 = mouse[count >> 1][1] - mouse[count - 1][1];
d1 = (x1 * x1) + (y1 * y1);
d2 = (x2 * x2) + (y2 * y2);
sq = sqrt(d1);
x1 /= sq;
y1 /= sq;
sq = sqrt(d2);
x2 /= sq;
y2 /= sq;
inp = (x1 * x2) + (y1 * y2);
/*printf("%f\n", inp);*/
if (inp > 0.9) return ('g');
else return ('r');
break;
case 15:
case 31:
case 63:
case 127:
case 255:
return ('r');
break;
default:
/* for size at least one of the higher bits has to be set */
if (dir < 16) return ('r');
else return ('s');
}
return (0);
}
/* return 1 to denote gesture did something, also does lasso */
int gesture(void)
{
short mcords[MOVES_LASSO][2]; // the larger size
int i= 1, end= 0, a;
unsigned short event=0;
short mval[2], val, timer=0, mousebut, lasso=0, maxmoves;
if (U.flag & USER_LMOUSESELECT) mousebut = R_MOUSE;
else mousebut = L_MOUSE;
if(G.qual & LR_CTRLKEY) {
if(curarea->spacetype==SPACE_VIEW3D) {
if(G.obedit==NULL) {
if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) return 0;
if(G.obpose) return 0;
}
lasso= 1;
}
}
glDrawBuffer(GL_FRONT);
persp(PERSP_WIN); /* ortho at pixel level */
getmouseco_areawin(mval);
mcords[0][0] = mval[0];
mcords[0][1] = mval[1];
if(lasso) maxmoves= MOVES_LASSO;
else maxmoves= MOVES_GESTURE;
while(get_mbut() & mousebut) {
if(qtest()) event= extern_qread(&val);
else if(i==1) {
/* not drawing yet... check for toolbox */
PIL_sleep_ms(10);
timer++;
if(timer>=10*U.tb_leftmouse) {
glDrawBuffer(GL_BACK); /* !! */
toolbox_n();
return 1;
}
}
switch (event) {
case MOUSEY:
getmouseco_areawin(mval);
if( abs(mval[0]-mcords[i-1][0])>3 || abs(mval[1]-mcords[i-1][1])>3 ) {
mcords[i][0] = mval[0];
mcords[i][1] = mval[1];
if(i) {
if(lasso) draw_lasso_select(mcords, i, 0);
else sdrawXORline(mcords[i-1][0], mcords[i-1][1], mcords[i][0], mcords[i][1]);
glFlush();
}
i++;
}
break;
case MOUSEX:
break;
case LEFTMOUSE:
break;
default:
if(event) end= 1; /* blender returns 0 */
break;
}
if (i == maxmoves || end == 1) break;
}
/* clear */
if(lasso) draw_lasso_select(mcords, i, 1);
else for(a=1; a<i; a++) {
sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
}
persp(PERSP_VIEW);
glDrawBuffer(GL_BACK);
if (i > 2) {
if(lasso) do_lasso_select(mcords, i, (G.qual & LR_SHIFTKEY)==0);
else {
i = interpret_move(mcords, i);
if(i) {
if(curarea->spacetype==SPACE_IPO) transform_ipo(i);
else if(curarea->spacetype==SPACE_IMAGE) transform_tface_uv(i, 0);
else if(curarea->spacetype==SPACE_OOPS) transform_oops('g', 0);
else {
if(i=='g') Transform(TFM_TRANSLATION, CTX_NONE);
else if(i=='r') Transform(TFM_ROTATION, CTX_NONE);
else Transform(TFM_RESIZE, CTX_NONE);
}
}
}
return 1;
}
return 0;
}
void mouse_cursor(void)
{
extern float zfac; /* view.c */
float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3];
short mval[2], mx, my, lr_click=0;
if(gesture()) return;
getmouseco_areawin(mval);
if(mval[0]!=G.vd->mx || mval[1]!=G.vd->my) {
mx= mval[0];
my= mval[1];
fp= give_cursor();
if(G.obedit && ((G.qual & LR_CTRLKEY) || get_mbut()&R_MOUSE )) lr_click= 1;
VECCOPY(oldcurs, fp);
project_short_noclip(fp, mval);
initgrabz(fp[0], fp[1], fp[2]);
if(mval[0]!=3200) {
window_to_3d(dvec, mval[0]-mx, mval[1]-my);
VecSubf(fp, fp, dvec);
}
else {
dx= ((float)(mx-(curarea->winx/2)))*zfac/(curarea->winx/2);
dy= ((float)(my-(curarea->winy/2)))*zfac/(curarea->winy/2);
fz= G.vd->persmat[0][3]*fp[0]+ G.vd->persmat[1][3]*fp[1]+ G.vd->persmat[2][3]*fp[2]+ G.vd->persmat[3][3];
fz= fz/zfac;
fp[0]= (G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy+ G.vd->persinv[2][0]*fz)-G.vd->ofs[0];
fp[1]= (G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy+ G.vd->persinv[2][1]*fz)-G.vd->ofs[1];
fp[2]= (G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy+ G.vd->persinv[2][2]*fz)-G.vd->ofs[2];
}
allqueue(REDRAWVIEW3D, 1);
}
if(lr_click) {
if(G.obedit->type==OB_MESH) addvert_mesh();
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addvert_Nurb(0);
else if (G.obedit->type==OB_ARMATURE) addvert_armature();
VECCOPY(fp, oldcurs);
}
}
void deselectall(void) /* is toggle */
{
Base *base;
int a=0;
base= FIRSTBASE;
while(base) {
if TESTBASE(base) {
a= 1;
break;
}
base= base->next;
}
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(a) base->flag &= ~SELECT;
else base->flag |= SELECT;
base->object->flag= base->flag;
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWNLA, 0);
countall();
BIF_undo_push("(De)select all");
}
/* selects all objects of a particular type, on currently visible layers */
void selectall_type(short obtype)
{
Base *base;
base= FIRSTBASE;
while(base) {
if((base->lay & G.vd->lay) && (base->object->type == obtype)) {
base->flag |= SELECT;
base->object->flag= base->flag;
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWNLA, 0);
countall();
BIF_undo_push("Select all per type");
}
/* selects all objects on a particular layer */
void selectall_layer(unsigned int layernum)
{
Base *base;
base= FIRSTBASE;
while(base) {
if (base->lay == (1<< (layernum -1))) {
base->flag |= SELECT;
base->object->flag= base->flag;
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWNLA, 0);
countall();
BIF_undo_push("Select all per layer");
}
static void deselectall_except(Base *b) /* deselect all except b */
{
Base *base;
base= FIRSTBASE;
while(base) {
if (base->flag & SELECT) {
if(b!=base) {
base->flag &= ~SELECT;
base->object->flag= base->flag;
}
}
base= base->next;
}
}
#if 0
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
{
Base *base;
unsigned int *bufmin,*bufmax;
int a,b,rc,tel,aantal,dirvec[4][2],maxob;
unsigned int retval=0;
base= LASTBASE;
if(base==0) return 0;
maxob= base->selcol;
aantal= (size-1)/2;
rc= 0;
dirvec[0][0]= 1;
dirvec[0][1]= 0;
dirvec[1][0]= 0;
dirvec[1][1]= -size;
dirvec[2][0]= -1;
dirvec[2][1]= 0;
dirvec[3][0]= 0;
dirvec[3][1]= size;
bufmin= buf;
bufmax= buf+ size*size;
buf+= aantal*size+ aantal;
for(tel=1;tel<=size;tel++) {
for(a=0;a<2;a++) {
for(b=0;b<tel;b++) {
if(*buf && *buf<=maxob && *buf!=dontdo) return *buf;
if( *buf==dontdo ) retval= dontdo; /* if only color dontdo is available, still return dontdo */
buf+= (dirvec[rc][0]+dirvec[rc][1]);
if(buf<bufmin || buf>=bufmax) return retval;
}
rc++;
rc &= 3;
}
}
return retval;
}
#endif
#define SELECTSIZE 51
void set_active_base(Base *base)
{
BASACT= base;
if(base) {
/* signals to buttons */
redraw_test_buttons(base->object);
set_active_group();
/* signal to ipo */
if (base) {
allqueue(REDRAWIPO, base->object->ipowin);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
}
}
}
void set_active_object(Object *ob)
{
Base *base;
base= FIRSTBASE;
while(base) {
if(base->object==ob) {
set_active_base(base);
return;
}
base= base->next;
}
}
/* The max number of menu items in an object select menu */
#define SEL_MENU_SIZE 22
static Base *mouse_select_menu(unsigned int *buffer, int hits, short *mval)
{
Base *baseList[SEL_MENU_SIZE]={NULL}; /*baseList is used to store all possible bases to bring up a menu */
Base *base;
short baseCount = 0;
char menuText[20 + SEL_MENU_SIZE*32] = "Select Object%t"; // max ob name = 22
char str[32];
for(base=FIRSTBASE; base; base= base->next) {
if(base->lay & G.vd->lay) {
baseList[baseCount] = NULL;
/* two selection methods, the CTRL select uses max dist of 15 */
if(buffer) {
int a;
for(a=0; a<hits; a++) {
/* index was converted */
if(base->selcol==buffer[ (4 * a) + 3 ]) baseList[baseCount] = base;
}
}
else {
int temp, dist=15;
project_short(base->object->obmat[3], &base->sx);
temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
if(temp<dist ) baseList[baseCount] = base;
}
if(baseList[baseCount]) {
if (baseCount < SEL_MENU_SIZE) {
baseList[baseCount] = base;
sprintf(str, "|%s %%x%d", base->object->id.name+2, baseCount+1); // max ob name == 22
strcat(menuText, str);
baseCount++;
}
}
}
}
if(baseCount<=1) return baseList[0];
else {
baseCount = pupmenu(menuText);
if (baseCount != -1) { /* If nothing is selected then dont do anything */
return baseList[baseCount-1];
}
else return NULL;
}
}
void mouse_select(void)
{
Base *base, *startbase=NULL, *basact=NULL, *oldbasact=NULL;
unsigned int buffer[MAXPICKBUF];
int temp, a, dist=100;
short hits, mval[2];
/* always start list from basact in wire mode */
startbase= FIRSTBASE;
if(BASACT && BASACT->next) startbase= BASACT->next;
getmouseco_areawin(mval);
/* This block uses the control key to make the object selected by its centre point rather then its contents */
if(G.obedit==0 && (G.qual & LR_CTRLKEY)) {
if(G.qual & LR_ALTKEY) basact= mouse_select_menu(NULL, 0, mval);
else {
base= startbase;
while(base) {
if(base->lay & G.vd->lay) {
project_short(base->object->obmat[3], &base->sx);
temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
if(base==BASACT) temp+=10;
if(temp<dist ) {
dist= temp;
basact= base;
}
}
base= base->next;
if(base==0) base= FIRSTBASE;
if(base==startbase) break;
}
}
}
else {
hits= selectprojektie(buffer, mval[0]-7, mval[1]-7, mval[0]+7, mval[1]+7);
if(hits==0) hits= selectprojektie(buffer, mval[0]-21, mval[1]-21, mval[0]+21, mval[1]+21);
if(hits>0) {
if(G.qual & LR_ALTKEY) basact= mouse_select_menu(buffer, hits, mval);
else {
static short lastmval[2]={-100, -100};
int donearest= 0;
/* define if we use solid nearest select or not */
if(G.vd->drawtype>OB_WIRE) {
donearest= 1;
if( ABS(mval[0]-lastmval[0])<3 && ABS(mval[1]-lastmval[1])<3) {
donearest= 0;
}
}
lastmval[0]= mval[0]; lastmval[1]= mval[1];
if(donearest) {
unsigned int min= 0xFFFFFFFF;
int selcol= 0, notcol=0;
/* prevent not being able to select active object... */
if(BASACT && (BASACT->flag & SELECT) && hits>1) notcol= BASACT->selcol;
for(a=0; a<hits; a++) {
/* index was converted */
if( min > buffer[4*a+1] && notcol!=buffer[4*a+3]) {
min= buffer[4*a+1];
selcol= buffer[4*a+3];
}
}
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
if(base->selcol==selcol) break;
}
base= base->next;
}
if(base) basact= base;
}
else {
base= startbase;
while(base) {
if(base->lay & G.vd->lay) {
for(a=0; a<hits; a++) {
/* index was converted */
if(base->selcol==buffer[(4*a)+3]) {
basact= base;
}
}
}
if(basact) break;
base= base->next;
if(base==0) base= FIRSTBASE;
if(base==startbase) break;
}
}
}
}
}
if(basact) {
if(G.obedit) {
/* only do select */
deselectall_except(basact);
basact->flag |= SELECT;
draw_object_ext(basact);
}
else {
oldbasact= BASACT;
BASACT= basact;
if((G.qual & LR_SHIFTKEY)==0) {
deselectall_except(basact);
basact->flag |= SELECT;
}
else {
if(basact->flag & SELECT) {
if(basact==oldbasact)
basact->flag &= ~SELECT;
}
else basact->flag |= SELECT;
}
// copy
basact->object->flag= basact->flag;
if(oldbasact != basact) {
set_active_base(basact);
}
// for visual speed, only in wire mode
if(G.vd->drawtype==OB_WIRE) {
if(oldbasact && oldbasact != basact && (oldbasact->lay & G.vd->lay))
draw_object_ext(oldbasact);
draw_object_ext(basact);
}
if(basact->object->type!=OB_MESH) {
if(G.f & G_WEIGHTPAINT) {
set_wpaint(); /* toggle */
}
if(G.f & G_VERTEXPAINT) {
set_vpaint(); /* toggle */
}
if(G.f & G_FACESELECT) {
set_faceselect(); /* toggle */
}
}
/* also because multiple 3d windows can be open */
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSLOGIC, 0);
allqueue(REDRAWDATASELECT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWTIME, 0);
allqueue(REDRAWHEADERS, 0); /* To force display update for the posebutton */
}
}
countall();
rightmouse_transform(); // does undo push!
}
/* ------------------------------------------------------------------------- */
static int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2)
{
int radsq= rad*rad;
float v1[2], v2[2], v3[2];
// check points in circle itself
if( (x1-centx)*(x1-centx) + (y1-centy)*(y1-centy) <= radsq ) return 1;
if( (x2-centx)*(x2-centx) + (y2-centy)*(y2-centy) <= radsq ) return 1;
// pointdistline
v3[0]= centx;
v3[1]= centy;
v1[0]= x1;
v1[1]= y1;
v2[0]= x2;
v2[1]= y2;
if( PdistVL2Dfl(v3, v1, v2) < (float)rad ) return 1;
return 0;
}
/**
* Does the 'borderselect' command. (Select verts based on selecting with a
* border: key 'b'). All selecting seems to be done in the get_border part.
*/
void borderselect(void)
{
rcti rect;
Base *base;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
MetaElem *ml;
unsigned int buffer[MAXPICKBUF];
int a, index;
short hits, val, tel;
if(G.obedit==0 && (G.f & G_FACESELECT)) {
face_borderselect();
return;
}
setlinestyle(2);
val= get_border(&rect, 3);
setlinestyle(0);
if(val) {
if (G.obpose){
if(G.obpose->type==OB_ARMATURE) {
Bone *bone;
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
base= FIRSTBASE;
for (a=0; a<hits; a++){
index = buffer[(4*a)+3];
if (val==LEFTMOUSE){
if (index != -1){
bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
bone->flag |= BONE_SELECTED;
select_actionchannel_by_name(G.obpose->action, bone->name, 1);
}
}
else{
if (index != -1){
bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
bone->flag &= ~BONE_SELECTED;
select_actionchannel_by_name(G.obpose->action, bone->name, 0);
}
}
}
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
allqueue(REDRAWVIEW3D, 0);
}
}
else if(G.obedit) {
/* used to be a bigger test, also included sector and life */
if(G.obedit->type==OB_MESH) {
extern int em_solidoffs, em_wireoffs; // let linker solve it... from editmesh_mods.c
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
int index, bbsel=0; // bbsel: no clip needed with screencoords
bbsel= EM_init_backbuf_border(rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
if(bbsel==0) calc_meshverts_ext(); /* clips, drawobject.c */
index= em_wireoffs;
for(eve= em->verts.first; eve; eve= eve->next, index++) {
if(eve->h==0) {
if(bbsel || (eve->xs>rect.xmin && eve->xs<rect.xmax && eve->ys>rect.ymin && eve->ys<rect.ymax)) {
if(EM_check_backbuf_border(index)) {
if(val==LEFTMOUSE) eve->f|= 1;
else eve->f&= 254;
}
}
}
}
}
if(G.scene->selectmode & SCE_SELECT_EDGE) {
short done= 0;
calc_meshverts_ext_f2(); /* doesnt clip, drawobject.c */
index= em_solidoffs;
/* two stages, for nice edge select first do 'both points in rect'
also when bbsel is true */
for(eed= em->edges.first; eed; eed= eed->next, index++) {
if(eed->h==0) {
if(edge_fully_inside_rect(rect, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
if(EM_check_backbuf_border(index)) {
EM_select_edge(eed, val==LEFTMOUSE);
done = 1;
}
}
}
}
if(done==0) {
index= em_solidoffs;
for(eed= em->edges.first; eed; eed= eed->next, index++) {
if(eed->h==0) {
if(bbsel) {
if(EM_check_backbuf_border(index))
EM_select_edge(eed, val==LEFTMOUSE);
}
else if(edge_inside_rect(rect, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
EM_select_edge(eed, val==LEFTMOUSE);
}
}
}
}
}
if(G.scene->selectmode & SCE_SELECT_FACE) {
if(bbsel==0) calc_mesh_facedots_ext();
index= 1;
for(efa= em->faces.first; efa; efa= efa->next, index++) {
if(efa->h==0) {
if(bbsel || (efa->xs>rect.xmin && efa->xs<rect.xmax && efa->ys>rect.ymin && efa->ys<rect.ymax)) {
if(EM_check_backbuf_border(index)) {
EM_select_face_fgon(efa, val==LEFTMOUSE);
}
}
}
}
}
EM_free_backbuf_border();
EM_selectmode_flush();
allqueue(REDRAWVIEW3D, 0);
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
calc_nurbverts_ext(); /* drawobject.c */
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
if(bezt->s[0][0]>rect.xmin && bezt->s[0][0]<rect.xmax) {
if(bezt->s[0][1]>rect.ymin && bezt->s[0][1]<rect.ymax) {
if(val==LEFTMOUSE) bezt->f1|= 1;
else bezt->f1 &= ~1;
}
}
if(bezt->s[1][0]>rect.xmin && bezt->s[1][0]<rect.xmax) {
if(bezt->s[1][1]>rect.ymin && bezt->s[1][1]<rect.ymax) {
if(val==LEFTMOUSE) {
bezt->f1|= 1; bezt->f2|= 1; bezt->f3|= 1;
}
else {
bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1;
}
}
}
if(bezt->s[2][0]>rect.xmin && bezt->s[2][0]<rect.xmax) {
if(bezt->s[2][1]>rect.ymin && bezt->s[2][1]<rect.ymax) {
if(val==LEFTMOUSE) bezt->f3|= 1;
else bezt->f3 &= ~1;
}
}
}
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->hide==0) {
if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
if(val==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
}
bp++;
}
}
nu= nu->next;
}
allqueue(REDRAWVIEW3D, 0);
}
else if(G.obedit->type==OB_MBALL) {
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
ml= editelems.first;
while(ml) {
for(a=0; a<hits; a++) {
if(ml->selcol1==buffer[ (4 * a) + 3 ]) {
ml->flag |= MB_SCALE_RAD;
if(val==LEFTMOUSE) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
break;
}
if(ml->selcol2==buffer[ (4 * a) + 3 ]) {
ml->flag &= ~MB_SCALE_RAD;
if(val==LEFTMOUSE) ml->flag |= SELECT;
else ml->flag &= ~SELECT;
break;
}
}
ml= ml->next;
}
allqueue(REDRAWVIEW3D, 0);
}
else if(G.obedit->type==OB_ARMATURE) {
EditBone *ebone;
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
base= FIRSTBASE;
for (a=0; a<hits; a++){
index = buffer[(4*a)+3];
if (val==LEFTMOUSE){
if (index!=-1){
ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
if (index & BONESEL_TIP)
ebone->flag |= BONE_TIPSEL;
if (index & BONESEL_ROOT)
ebone->flag |= BONE_ROOTSEL;
}
}
else{
if (index!=-1){
ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
if (index & BONESEL_TIP)
ebone->flag &= ~BONE_TIPSEL;
if (index & BONESEL_ROOT)
ebone->flag &= ~BONE_ROOTSEL;
}
}
}
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWVIEW3D, 0);
}
else if(G.obedit->type==OB_LATTICE) {
calc_lattverts_ext();
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(bp->hide==0) {
if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
if(val==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
}
bp++;
}
allqueue(REDRAWVIEW3D, 0);
}
}
else {
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
for(a=0; a<hits; a++) {
/* converted index */
if(base->selcol==buffer[ (4 * a) + 3 ]) {
if(val==LEFTMOUSE) base->flag |= SELECT;
else base->flag &= ~SELECT;
base->object->flag= base->flag;
draw_object_ext(base);
break;
}
}
}
base= base->next;
}
/* frontbuffer flush */
glFlush();
allqueue(REDRAWDATASELECT, 0);
/* because backbuf drawing */
tel= 1;
base= FIRSTBASE;
while(base) {
/* each base because of multiple windows */
base->selcol = ((tel & 0xF00)<<12)
+ ((tel & 0xF0)<<8)
+ ((tel & 0xF)<<4);
tel++;
base= base->next;
}
/* new */
allqueue(REDRAWBUTSLOGIC, 0);
allqueue(REDRAWNLA, 0);
}
countall();
allqueue(REDRAWINFO, 0);
}
if(val) BIF_undo_push("Border select");
} /* end of borderselect() */
/* ------------------------------------------------------------------------- */
/** The following functions are quick & dirty callback functions called
* on the Circle select function (press B twice in Editmode)
* They were torn out of the circle_select to make the latter more reusable
* The callback version of circle_select (called circle_selectCB) was moved
* to edit.c because of it's (wanted) generality.
XXX These callback functions are still dirty, because they call globals...
*/
static void mesh_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
extern int em_solidoffs, em_wireoffs; // let linker solve it... from editmesh_mods.c
EditMesh *em = G.editMesh;
EditVert *eve;
EditEdge *eed;
EditFace *efa;
float x, y, r;
int index, bbsel=0; // if bbsel we dont clip with screencoords
short rads= (short)(rad+1.0);
bbsel= EM_init_backbuf_circle(mval[0], mval[1], rads);
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
if(bbsel==0) calc_meshverts_ext(); /* drawobject.c */
index= em_wireoffs;
for(eve= em->verts.first; eve; eve= eve->next, index++) {
if(eve->h==0) {
if(bbsel) {
if(EM_check_backbuf_border(index)) {
if(selecting==LEFTMOUSE) eve->f|= 1;
else eve->f&= 254;
}
}
else {
x= eve->xs-mval[0];
y= eve->ys-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) eve->f|= 1;
else eve->f&= 254;
}
}
}
}
}
if(G.scene->selectmode & SCE_SELECT_EDGE) {
if(bbsel==0) calc_meshverts_ext_f2(); /* doesnt clip, drawobject.c */
index= em_solidoffs;
for(eed= em->edges.first; eed; eed= eed->next, index++) {
if(eed->h==0) {
if(bbsel || edge_inside_circle(mval[0], mval[1], (short)rad, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
if(EM_check_backbuf_border(index)) {
EM_select_edge(eed, selecting==LEFTMOUSE);
}
}
}
}
}
if(G.scene->selectmode & SCE_SELECT_FACE) {
if(bbsel==0) calc_mesh_facedots_ext();
index= 1;
for(efa= em->faces.first; efa; efa= efa->next, index++) {
if(efa->h==0) {
if(bbsel) {
if(EM_check_backbuf_border(index)) {
EM_select_face_fgon(efa, selecting==LEFTMOUSE);
}
}
else {
x= efa->xs-mval[0];
y= efa->ys-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
EM_select_face_fgon(efa, selecting==LEFTMOUSE);
}
}
}
}
}
EM_free_backbuf_border();
EM_selectmode_flush();
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw(0);
}
static void nurbscurve_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
Nurb *nu;
BPoint *bp;
BezTriple *bezt;
float x, y, r;
int a;
calc_nurbverts_ext(); /* drawobject.c */
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
if(bezt->hide==0) {
x= bezt->s[0][0]-mval[0];
y= bezt->s[0][1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bezt->f1|= 1;
else bezt->f1 &= ~1;
}
x= bezt->s[1][0]-mval[0];
y= bezt->s[1][1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bezt->f2|= 1;
else bezt->f2 &= ~1;
}
x= bezt->s[2][0]-mval[0];
y= bezt->s[2][1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bezt->f3|= 1;
else bezt->f3 &= ~1;
}
}
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->hide==0) {
x= bp->s[0]-mval[0];
y= bp->s[1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
}
nu= nu->next;
}
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw(0);
}
static void lattice_selectionCB(int selecting, Object *editobj, short *mval, float rad)
{
BPoint *bp;
float x, y, r;
int a;
calc_lattverts_ext();
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
if(bp->hide==0) {
x= bp->s[0]-mval[0];
y= bp->s[1]-mval[1];
r= sqrt(x*x+y*y);
if(r<=rad) {
if(selecting==LEFTMOUSE) bp->f1|= 1;
else bp->f1 &= ~1;
}
}
bp++;
}
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
force_draw(0);
}
/** Callbacks for selection in Editmode */
void obedit_selectionCB(short selecting, Object *editobj, short *mval, float rad)
{
switch(editobj->type) {
case OB_MESH:
mesh_selectionCB(selecting, editobj, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
nurbscurve_selectionCB(selecting, editobj, mval, rad);
break;
case OB_LATTICE:
lattice_selectionCB(selecting, editobj, mval, rad);
break;
}
}
void set_render_border(void)
{
rcti rect;
short val;
if(G.vd->persp!=2) return;
val= get_border(&rect, 2);
if(val) {
rcti vb;
calc_viewborder(G.vd, &vb);
G.scene->r.border.xmin= (float) (rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
G.scene->r.border.ymin= (float) (rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
G.scene->r.border.xmax= (float) (rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
G.scene->r.border.ymax= (float) (rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
CLAMP(G.scene->r.border.xmin, 0.0, 1.0);
CLAMP(G.scene->r.border.ymin, 0.0, 1.0);
CLAMP(G.scene->r.border.xmax, 0.0, 1.0);
CLAMP(G.scene->r.border.ymax, 0.0, 1.0);
allqueue(REDRAWVIEWCAM, 1);
// if it was not set, we do this
G.scene->r.mode |= R_BORDER;
allqueue(REDRAWBUTSSCENE, 1);
}
}
void fly(void)
{
float speed=0.0, speedo=1.0, zspeed=0.0, dvec[3], *quat, mat[3][3];
float oldvec[3], oldrot[3];
int loop=1;
unsigned short toets;
short val, cent[2];
short mval[2];
if(curarea->spacetype!=SPACE_VIEW3D) return;
if(G.vd->camera == 0) return;
if(G.vd->persp<2) return;
VECCOPY(oldvec, G.vd->camera->loc);
VECCOPY(oldrot, G.vd->camera->rot);
cent[0]= curarea->winrct.xmin+(curarea->winx)/2;
cent[1]= curarea->winrct.ymin+(curarea->winy)/2;
warp_pointer(cent[0], cent[1]);
/* we have to rely on events to give proper mousecoords after a warp_pointer */
mval[0]= cent[0]= (curarea->winx)/2;
mval[1]= cent[1]= (curarea->winy)/2;
headerprint("Fly");
while(loop) {
while(qtest()) {
toets= extern_qread(&val);
if(val) {
if(toets==MOUSEY) getmouseco_areawin(mval);
else if(toets==ESCKEY) {
VECCOPY(G.vd->camera->loc, oldvec);
VECCOPY(G.vd->camera->rot, oldrot);
loop= 0;
break;
}
else if(toets==SPACEKEY) {
loop= 0;
BIF_undo_push("Fly camera");
break;
}
else if(toets==LEFTMOUSE) {
speed+= G.vd->grid/75.0;
if(get_mbut()&M_MOUSE) speed= 0.0;
}
else if(toets==MIDDLEMOUSE) {
speed-= G.vd->grid/75.0;
if(get_mbut()&L_MOUSE) speed= 0.0;
}
}
}
if(loop==0) break;
/* define dvec */
val= mval[0]-cent[0];
if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
dvec[0]= 0.000001*val*val;
if(val>0) dvec[0]= -dvec[0];
val= mval[1]-cent[1];
if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
dvec[1]= 0.000001*val*val;
if(val>0) dvec[1]= -dvec[1];
dvec[2]= 1.0;
zspeed= 0.0;
if(get_qual()&LR_CTRLKEY) zspeed= -G.vd->grid/25.0;
if(get_qual()&LR_ALTKEY) zspeed= G.vd->grid/25.0;
if(speedo!=0.0 || zspeed!=0.0 || dvec[0]!=0.0 || dvec[1]!=0.0) {
Normalise(dvec);
Mat3CpyMat4(mat, G.vd->viewinv);
Mat3MulVecfl(mat, dvec);
quat= vectoquat(dvec, 5, 1); /* track and upflag, not from the base: camera view calculation does not use that */
QuatToEul(quat, G.vd->camera->rot);
compatible_eul(G.vd->camera->rot, oldrot);
VecMulf(dvec, speed);
G.vd->camera->loc[0]-= dvec[0];
G.vd->camera->loc[1]-= dvec[1];
G.vd->camera->loc[2]-= (dvec[2]-zspeed);
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
speedo= speed;
}
allqueue(REDRAWVIEW3D, 0);
scrarea_queue_headredraw(curarea);
}