- Mkey while ALT+A inserts markers. Note for Matt; You forgot to check for 'val'. The delay in tuho I brought back to max 1 frame. Delays are common in realtime gfx apps, the picture you see is old, and its possible you press a key while next frame is already drawing, and then it has to increase the frame value still... :) - RMB escapes from anim playback - on activate object, Timeline redraws too - Added keyline drawing for Material Ipos. The CTRL+Page keys work with it. Softbody: - Renamed buttons to call "Spring constant" now "Stiff(ness)" and the "Friction" became "Damping".
1868 lines
44 KiB
C
1868 lines
44 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* cursor/gestures/selecteren
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "IMB_imbuf.h"
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#include "PIL_time.h"
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#include "DNA_armature_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "DNA_userdef_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "BKE_armature.h"
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#include "BKE_global.h"
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#include "BKE_lattice.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h"
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#include "BIF_butspace.h"
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#include "BIF_editarmature.h"
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#include "BIF_editgroup.h"
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#include "BIF_editmesh.h"
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#include "BIF_editoops.h"
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#include "BIF_editsima.h"
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#include "BIF_editview.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BIF_interface.h"
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#include "BIF_mywindow.h"
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#include "BIF_space.h"
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#include "BIF_screen.h"
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#include "BIF_toolbox.h"
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#include "BDR_editobject.h" /* For headerprint */
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#include "BDR_vpaint.h"
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#include "BDR_editface.h"
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#include "BDR_drawobject.h"
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#include "BDR_editcurve.h"
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#include "BSE_edit.h"
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#include "BSE_view.h" /* give_cursor() */
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#include "BSE_editipo.h"
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#include "BSE_drawview.h"
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#include "BSE_editaction.h"
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#include "editmesh.h" // borderselect uses it...
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#include "blendef.h"
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#include "mydevice.h"
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#include "BIF_transform.h"
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extern ListBase editNurb; /* originally from exports.h, memory from editcurve.c*/
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/* editmball.c */
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extern ListBase editelems;
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/* local prototypes */
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void obedit_selectionCB(short , Object *, short *, float ); /* called in edit.c */
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void arrows_move_cursor(unsigned short event)
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{
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short mval[2];
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getmouseco_sc(mval);
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if(event==UPARROWKEY) {
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warp_pointer(mval[0], mval[1]+1);
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} else if(event==DOWNARROWKEY) {
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warp_pointer(mval[0], mval[1]-1);
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} else if(event==LEFTARROWKEY) {
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warp_pointer(mval[0]-1, mval[1]);
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} else if(event==RIGHTARROWKEY) {
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warp_pointer(mval[0]+1, mval[1]);
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}
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}
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/* *********************** GESTURE AND LASSO ******************* */
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/* helper also for borderselect */
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static int edge_fully_inside_rect(rcti rect, short x1, short y1, short x2, short y2)
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{
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// check points in rect
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if(rect.xmin<x1 && rect.xmax>x1 && rect.ymin<y1 && rect.ymax>y1)
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if(rect.xmin<x2 && rect.xmax>x2 && rect.ymin<y2 && rect.ymax>y2) return 1;
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return 0;
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}
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static int edge_inside_rect(rcti rect, short x1, short y1, short x2, short y2)
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{
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int d1, d2, d3, d4;
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// check points in rect
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if(rect.xmin<x1 && rect.xmax>x1 && rect.ymin<y1 && rect.ymax>y1) return 1;
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if(rect.xmin<x2 && rect.xmax>x2 && rect.ymin<y2 && rect.ymax>y2) return 1;
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/* check points completely out rect */
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if(x1<rect.xmin && x2<rect.xmin) return 0;
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if(x1>rect.xmax && x2>rect.xmax) return 0;
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if(y1<rect.ymin && y2<rect.ymin) return 0;
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if(y1>rect.ymax && y2>rect.ymax) return 0;
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// simple check lines intersecting.
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d1= (y1-y2)*(x1- rect.xmin ) + (x2-x1)*(y1- rect.ymin );
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d2= (y1-y2)*(x1- rect.xmin ) + (x2-x1)*(y1- rect.ymax );
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d3= (y1-y2)*(x1- rect.xmax ) + (x2-x1)*(y1- rect.ymax );
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d4= (y1-y2)*(x1- rect.xmax ) + (x2-x1)*(y1- rect.ymin );
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if(d1<0 && d2<0 && d3<0 && d4<0) return 0;
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if(d1>0 && d2>0 && d3>0 && d4>0) return 0;
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return 1;
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}
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#define MOVES_GESTURE 50
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#define MOVES_LASSO 500
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static int lasso_inside(short mcords[][2], short moves, short sx, short sy)
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{
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/* we do the angle rule, define that all added angles should be about zero or 2*PI */
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float angletot=0.0, len, dot, ang, cross, fp1[2], fp2[2];
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int a;
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short *p1, *p2;
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p1= mcords[moves-1];
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p2= mcords[0];
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/* first vector */
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fp1[0]= (float)(p1[0]-sx);
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fp1[1]= (float)(p1[1]-sy);
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len= sqrt(fp1[0]*fp1[0] + fp1[1]*fp1[1]);
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fp1[0]/= len;
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fp1[1]/= len;
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for(a=0; a<moves; a++) {
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/* second vector */
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fp2[0]= (float)(p2[0]-sx);
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fp2[1]= (float)(p2[1]-sy);
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len= sqrt(fp2[0]*fp2[0] + fp2[1]*fp2[1]);
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fp2[0]/= len;
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fp2[1]/= len;
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/* dot and angle and cross */
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dot= fp1[0]*fp2[0] + fp1[1]*fp2[1];
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ang= fabs(saacos(dot));
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cross= (float)((p1[1]-p2[1])*(p1[0]-sx) + (p2[0]-p1[0])*(p1[1]-sy));
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if(cross<0.0) angletot-= ang;
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else angletot+= ang;
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/* circulate */
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fp1[0]= fp2[0]; fp1[1]= fp2[1];
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p1= p2;
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p2= mcords[a+1];
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}
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if( fabs(angletot) > 4.0 ) return 1;
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return 0;
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}
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/* edge version for lasso select. we assume boundbox check was done */
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static int lasso_inside_edge(short mcords[][2], short moves, short *v1, short *v2)
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{
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int a;
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// check points in lasso
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if(lasso_inside(mcords, moves, v1[0], v1[1])) return 1;
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if(lasso_inside(mcords, moves, v2[0], v2[1])) return 1;
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/* no points in lasso, so we have to intersect with lasso edge */
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if( IsectLL2Ds(mcords[0], mcords[moves-1], v1, v2) > 0) return 1;
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for(a=0; a<moves-1; a++) {
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if( IsectLL2Ds(mcords[a], mcords[a+1], v1, v2) > 0) return 1;
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}
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return 0;
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}
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/* warning; lasso select with backbuffer-check draws in backbuf with persp(PERSP_WIN)
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and returns with persp(PERSP_VIEW). After lasso select backbuf is not OK
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*/
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static void do_lasso_select_objects(short mcords[][2], short moves, short select)
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{
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Base *base;
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for(base= G.scene->base.first; base; base= base->next) {
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if(base->lay & G.vd->lay) {
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project_short(base->object->obmat[3], &base->sx);
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if(lasso_inside(mcords, moves, base->sx, base->sy)) {
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if(select) base->flag |= SELECT;
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else base->flag &= ~SELECT;
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base->object->flag= base->flag;
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}
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}
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}
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}
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static void lasso_select_boundbox(rcti *rect, short mcords[][2], short moves)
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{
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short a;
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rect->xmin= rect->xmax= mcords[0][0];
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rect->ymin= rect->ymax= mcords[0][1];
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for(a=1; a<moves; a++) {
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if(mcords[a][0]<rect->xmin) rect->xmin= mcords[a][0];
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else if(mcords[a][0]>rect->xmax) rect->xmax= mcords[a][0];
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if(mcords[a][1]<rect->ymin) rect->ymin= mcords[a][1];
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else if(mcords[a][1]>rect->ymax) rect->ymax= mcords[a][1];
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}
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}
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static void do_lasso_select_mesh(short mcords[][2], short moves, short select)
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{
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extern int em_solidoffs, em_wireoffs; // let linker solve it... from editmesh_mods.c
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EditMesh *em = G.editMesh;
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EditVert *eve;
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EditEdge *eed;
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EditFace *efa;
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rcti rect;
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int index, bbsel=0; // bbsel: no clip needed with screencoords
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lasso_select_boundbox(&rect, mcords, moves);
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bbsel= EM_mask_init_backbuf_border(mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
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if(G.scene->selectmode & SCE_SELECT_VERTEX) {
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if(bbsel==0) calc_meshverts_ext(); /* clips, drawobject.c */
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index= em_wireoffs;
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for(eve= em->verts.first; eve; eve= eve->next, index++) {
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if(eve->h==0) {
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if(bbsel) {
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if(EM_check_backbuf_border(index)) {
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if(select) eve->f|= 1;
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else eve->f&= 254;
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}
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}
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else if(eve->xs>rect.xmin && eve->xs<rect.xmax && eve->ys>rect.ymin && eve->ys<rect.ymax) {
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if(lasso_inside(mcords, moves, eve->xs, eve->ys)) {
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if(select) eve->f|= 1;
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else eve->f&= 254;
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}
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}
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}
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}
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}
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if(G.scene->selectmode & SCE_SELECT_EDGE) {
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short done= 0;
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calc_meshverts_ext_f2(); /* doesnt clip, drawobject.c */
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index= em_solidoffs;
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/* two stages, for nice edge select first do 'both points in rect'
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also when bbsel is true */
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for(eed= em->edges.first; eed; eed= eed->next, index++) {
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if(eed->h==0) {
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if(edge_fully_inside_rect(rect, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
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if(lasso_inside(mcords, moves, eed->v1->xs, eed->v1->ys)) {
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if(lasso_inside(mcords, moves, eed->v2->xs, eed->v2->ys)) {
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if(EM_check_backbuf_border(index)) {
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EM_select_edge(eed, select);
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done = 1;
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}
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}
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}
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}
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}
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}
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if(done==0) {
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index= em_solidoffs;
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for(eed= em->edges.first; eed; eed= eed->next, index++) {
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if(eed->h==0) {
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if(bbsel) {
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if(EM_check_backbuf_border(index))
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EM_select_edge(eed, select);
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}
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else if(lasso_inside_edge(mcords, moves, &eed->v1->xs, &eed->v2->xs)) {
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EM_select_edge(eed, select);
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}
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}
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}
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}
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}
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if(G.scene->selectmode & SCE_SELECT_FACE) {
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if(bbsel==0) calc_mesh_facedots_ext();
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index= 1;
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for(efa= em->faces.first; efa; efa= efa->next, index++) {
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if(efa->h==0) {
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if(bbsel) {
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if(EM_check_backbuf_border(index)) {
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EM_select_face_fgon(efa, select);
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}
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}
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else if(efa->xs>rect.xmin && efa->xs<rect.xmax && efa->ys>rect.ymin && efa->ys<rect.ymax) {
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if(lasso_inside(mcords, moves, efa->xs, efa->ys)) {
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EM_select_face_fgon(efa, select);
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}
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}
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}
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}
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}
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EM_free_backbuf_border();
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EM_selectmode_flush();
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}
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static void do_lasso_select_curve(short mcords[][2], short moves, short select)
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{
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Nurb *nu;
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BPoint *bp;
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BezTriple *bezt;
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int a;
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calc_nurbverts_ext(); /* drawobject.c */
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nu= editNurb.first;
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while(nu) {
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if((nu->type & 7)==CU_BEZIER) {
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bezt= nu->bezt;
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a= nu->pntsu;
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while(a--) {
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if(bezt->hide==0) {
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if(lasso_inside(mcords, moves, bezt->s[0][0], bezt->s[0][1])) {
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if(select) bezt->f1|= 1;
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else bezt->f1 &= ~1;
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}
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if(lasso_inside(mcords, moves, bezt->s[1][0], bezt->s[1][1])) {
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if(select) bezt->f2|= 1;
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else bezt->f2 &= ~1;
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}
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if(lasso_inside(mcords, moves, bezt->s[2][0], bezt->s[2][1])) {
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if(select) bezt->f3|= 1;
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else bezt->f3 &= ~1;
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}
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}
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bezt++;
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}
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}
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else {
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bp= nu->bp;
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a= nu->pntsu*nu->pntsv;
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while(a--) {
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if(bp->hide==0) {
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if(lasso_inside(mcords, moves, bp->s[0], bp->s[1])) {
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if(select) bp->f1|= 1;
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else bp->f1 &= ~1;
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}
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}
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bp++;
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}
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}
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nu= nu->next;
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}
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}
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static void do_lasso_select_lattice(short mcords[][2], short moves, short select)
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{
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BPoint *bp;
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int a;
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calc_lattverts_ext();
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bp= editLatt->def;
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a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
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while(a--) {
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if(bp->hide==0) {
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if(lasso_inside(mcords, moves, bp->s[0], bp->s[1])) {
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if(select) bp->f1|= 1;
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else bp->f1 &= ~1;
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}
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}
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bp++;
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}
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}
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|
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static void do_lasso_select_facemode(short mcords[][2], short moves, short select)
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{
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extern int em_vertoffs; // still bad code, let linker solve for now
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Mesh *me;
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TFace *tface;
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rcti rect;
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int a;
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me= get_mesh(OBACT);
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if(me==NULL || me->tface==NULL) return;
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if(me->totface==0) return;
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tface= me->tface;
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em_vertoffs= me->totface+1; // max index array
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lasso_select_boundbox(&rect, mcords, moves);
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EM_mask_init_backbuf_border(mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
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for(a=1; a<=me->totface; a++, tface++) {
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if(EM_check_backbuf_border(a)) {
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if(select) tface->flag |= TF_SELECT;
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else tface->flag &= ~TF_SELECT;
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}
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}
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EM_free_backbuf_border();
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWIMAGE, 0);
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}
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static void do_lasso_select(short mcords[][2], short moves, short select)
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{
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|
if(G.obedit==NULL) {
|
|
if(G.f & G_FACESELECT)
|
|
do_lasso_select_facemode(mcords, moves, select);
|
|
else if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT))
|
|
;
|
|
else
|
|
do_lasso_select_objects(mcords, moves, select);
|
|
}
|
|
else if(G.obedit->type==OB_MESH)
|
|
do_lasso_select_mesh(mcords, moves, select);
|
|
else if(G.obedit->type==OB_CURVE || G.obedit->type==OB_SURF)
|
|
do_lasso_select_curve(mcords, moves, select);
|
|
else if(G.obedit->type==OB_LATTICE)
|
|
do_lasso_select_lattice(mcords, moves, select);
|
|
|
|
BIF_undo_push("Lasso select");
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
countall();
|
|
}
|
|
|
|
/* un-draws and draws again */
|
|
static void draw_lasso_select(short mcords[][2], short moves, short end)
|
|
{
|
|
int a;
|
|
|
|
setlinestyle(2);
|
|
/* clear draw */
|
|
if(moves>1) {
|
|
for(a=1; a<=moves-1; a++) {
|
|
sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
|
|
}
|
|
sdrawXORline(mcords[moves-1][0], mcords[moves-1][1], mcords[0][0], mcords[0][1]);
|
|
}
|
|
if(!end) {
|
|
/* new draw */
|
|
for(a=1; a<=moves; a++) {
|
|
sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
|
|
}
|
|
sdrawXORline(mcords[moves][0], mcords[moves][1], mcords[0][0], mcords[0][1]);
|
|
}
|
|
setlinestyle(0);
|
|
}
|
|
|
|
|
|
static char interpret_move(short mcord[][2], int count)
|
|
{
|
|
float x1, x2, y1, y2, d1, d2, inp, sq, mouse[MOVES_GESTURE][2];
|
|
int i, j, dir = 0;
|
|
|
|
if (count <= 10) return ('g');
|
|
|
|
/* from short to float (drawing is with shorts) */
|
|
for(j=0; j<count; j++) {
|
|
mouse[j][0]= mcord[j][0];
|
|
mouse[j][1]= mcord[j][1];
|
|
}
|
|
|
|
/* new method:
|
|
*
|
|
* starting from end points, calculate centre with maximum distance
|
|
* dependant at the angle s / g / r is defined
|
|
*/
|
|
|
|
|
|
/* filter */
|
|
|
|
for( j = 3 ; j > 0; j--){
|
|
x1 = mouse[1][0];
|
|
y1 = mouse[1][1];
|
|
for (i = 2; i < count; i++){
|
|
x2 = mouse[i-1][0];
|
|
y2 = mouse[i-1][1];
|
|
mouse[i-1][0] = ((x1 + mouse[i][0]) /4.0) + (x2 / 2.0);
|
|
mouse[i-1][1] = ((y1 + mouse[i][1]) /4.0) + (y2 / 2.0);
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
}
|
|
|
|
/* make overview of directions */
|
|
for (i = 0; i <= count - 2; i++){
|
|
x1 = mouse[i][0] - mouse[i + 1][0];
|
|
y1 = mouse[i][1] - mouse[i + 1][1];
|
|
|
|
if (x1 < -0.5){
|
|
if (y1 < -0.5) dir |= 32;
|
|
else if (y1 > 0.5) dir |= 128;
|
|
else dir |= 64;
|
|
} else if (x1 > 0.5){
|
|
if (y1 < -0.5) dir |= 8;
|
|
else if (y1 > 0.5) dir |= 2;
|
|
else dir |= 4;
|
|
} else{
|
|
if (y1 < -0.5) dir |= 16;
|
|
else if (y1 > 0.5) dir |= 1;
|
|
else dir |= 0;
|
|
}
|
|
}
|
|
|
|
/* move all crosses to the right */
|
|
for (i = 7; i>=0 ; i--){
|
|
if (dir & 128) dir = (dir << 1) + 1;
|
|
else break;
|
|
}
|
|
dir &= 255;
|
|
for (i = 7; i>=0 ; i--){
|
|
if ((dir & 1) == 0) dir >>= 1;
|
|
else break;
|
|
}
|
|
|
|
/* in theory: 1 direction: straight line
|
|
* multiple sequential directions: circle
|
|
* non-sequential, and 1 bit set in upper 4 bits: size
|
|
*/
|
|
switch(dir){
|
|
case 1:
|
|
return ('g');
|
|
break;
|
|
case 3:
|
|
case 7:
|
|
x1 = mouse[0][0] - mouse[count >> 1][0];
|
|
y1 = mouse[0][1] - mouse[count >> 1][1];
|
|
x2 = mouse[count >> 1][0] - mouse[count - 1][0];
|
|
y2 = mouse[count >> 1][1] - mouse[count - 1][1];
|
|
d1 = (x1 * x1) + (y1 * y1);
|
|
d2 = (x2 * x2) + (y2 * y2);
|
|
sq = sqrt(d1);
|
|
x1 /= sq;
|
|
y1 /= sq;
|
|
sq = sqrt(d2);
|
|
x2 /= sq;
|
|
y2 /= sq;
|
|
inp = (x1 * x2) + (y1 * y2);
|
|
/*printf("%f\n", inp);*/
|
|
if (inp > 0.9) return ('g');
|
|
else return ('r');
|
|
break;
|
|
case 15:
|
|
case 31:
|
|
case 63:
|
|
case 127:
|
|
case 255:
|
|
return ('r');
|
|
break;
|
|
default:
|
|
/* for size at least one of the higher bits has to be set */
|
|
if (dir < 16) return ('r');
|
|
else return ('s');
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/* return 1 to denote gesture did something, also does lasso */
|
|
int gesture(void)
|
|
{
|
|
short mcords[MOVES_LASSO][2]; // the larger size
|
|
int i= 1, end= 0, a;
|
|
unsigned short event=0;
|
|
short mval[2], val, timer=0, mousebut, lasso=0, maxmoves;
|
|
|
|
if (U.flag & USER_LMOUSESELECT) mousebut = R_MOUSE;
|
|
else mousebut = L_MOUSE;
|
|
|
|
if(G.qual & LR_CTRLKEY) {
|
|
if(curarea->spacetype==SPACE_VIEW3D) {
|
|
if(G.obedit==NULL) {
|
|
if(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) return 0;
|
|
if(G.obpose) return 0;
|
|
}
|
|
lasso= 1;
|
|
}
|
|
}
|
|
|
|
glDrawBuffer(GL_FRONT);
|
|
persp(PERSP_WIN); /* ortho at pixel level */
|
|
|
|
getmouseco_areawin(mval);
|
|
|
|
mcords[0][0] = mval[0];
|
|
mcords[0][1] = mval[1];
|
|
|
|
if(lasso) maxmoves= MOVES_LASSO;
|
|
else maxmoves= MOVES_GESTURE;
|
|
|
|
while(get_mbut() & mousebut) {
|
|
|
|
if(qtest()) event= extern_qread(&val);
|
|
else if(i==1) {
|
|
/* not drawing yet... check for toolbox */
|
|
PIL_sleep_ms(10);
|
|
timer++;
|
|
if(timer>=10*U.tb_leftmouse) {
|
|
glDrawBuffer(GL_BACK); /* !! */
|
|
toolbox_n();
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
switch (event) {
|
|
case MOUSEY:
|
|
getmouseco_areawin(mval);
|
|
if( abs(mval[0]-mcords[i-1][0])>3 || abs(mval[1]-mcords[i-1][1])>3 ) {
|
|
mcords[i][0] = mval[0];
|
|
mcords[i][1] = mval[1];
|
|
|
|
if(i) {
|
|
if(lasso) draw_lasso_select(mcords, i, 0);
|
|
else sdrawXORline(mcords[i-1][0], mcords[i-1][1], mcords[i][0], mcords[i][1]);
|
|
glFlush();
|
|
}
|
|
i++;
|
|
}
|
|
break;
|
|
case MOUSEX:
|
|
break;
|
|
case LEFTMOUSE:
|
|
break;
|
|
default:
|
|
if(event) end= 1; /* blender returns 0 */
|
|
break;
|
|
}
|
|
if (i == maxmoves || end == 1) break;
|
|
}
|
|
|
|
/* clear */
|
|
if(lasso) draw_lasso_select(mcords, i, 1);
|
|
else for(a=1; a<i; a++) {
|
|
sdrawXORline(mcords[a-1][0], mcords[a-1][1], mcords[a][0], mcords[a][1]);
|
|
}
|
|
|
|
persp(PERSP_VIEW);
|
|
glDrawBuffer(GL_BACK);
|
|
|
|
if (i > 2) {
|
|
if(lasso) do_lasso_select(mcords, i, (G.qual & LR_SHIFTKEY)==0);
|
|
else {
|
|
i = interpret_move(mcords, i);
|
|
|
|
if(i) {
|
|
if(curarea->spacetype==SPACE_IPO) transform_ipo(i);
|
|
else if(curarea->spacetype==SPACE_IMAGE) transform_tface_uv(i, 0);
|
|
else if(curarea->spacetype==SPACE_OOPS) transform_oops('g', 0);
|
|
else {
|
|
if(i=='g') Transform(TFM_TRANSLATION, CTX_NONE);
|
|
else if(i=='r') Transform(TFM_ROTATION, CTX_NONE);
|
|
else Transform(TFM_RESIZE, CTX_NONE);
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void mouse_cursor(void)
|
|
{
|
|
extern float zfac; /* view.c */
|
|
float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3];
|
|
short mval[2], mx, my, lr_click=0;
|
|
|
|
if(gesture()) return;
|
|
|
|
getmouseco_areawin(mval);
|
|
|
|
if(mval[0]!=G.vd->mx || mval[1]!=G.vd->my) {
|
|
|
|
mx= mval[0];
|
|
my= mval[1];
|
|
|
|
fp= give_cursor();
|
|
|
|
if(G.obedit && ((G.qual & LR_CTRLKEY) || get_mbut()&R_MOUSE )) lr_click= 1;
|
|
VECCOPY(oldcurs, fp);
|
|
|
|
project_short_noclip(fp, mval);
|
|
|
|
initgrabz(fp[0], fp[1], fp[2]);
|
|
|
|
if(mval[0]!=3200) {
|
|
|
|
window_to_3d(dvec, mval[0]-mx, mval[1]-my);
|
|
VecSubf(fp, fp, dvec);
|
|
|
|
}
|
|
else {
|
|
|
|
dx= ((float)(mx-(curarea->winx/2)))*zfac/(curarea->winx/2);
|
|
dy= ((float)(my-(curarea->winy/2)))*zfac/(curarea->winy/2);
|
|
|
|
fz= G.vd->persmat[0][3]*fp[0]+ G.vd->persmat[1][3]*fp[1]+ G.vd->persmat[2][3]*fp[2]+ G.vd->persmat[3][3];
|
|
fz= fz/zfac;
|
|
|
|
fp[0]= (G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy+ G.vd->persinv[2][0]*fz)-G.vd->ofs[0];
|
|
fp[1]= (G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy+ G.vd->persinv[2][1]*fz)-G.vd->ofs[1];
|
|
fp[2]= (G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy+ G.vd->persinv[2][2]*fz)-G.vd->ofs[2];
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 1);
|
|
}
|
|
|
|
if(lr_click) {
|
|
if(G.obedit->type==OB_MESH) addvert_mesh();
|
|
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) addvert_Nurb(0);
|
|
else if (G.obedit->type==OB_ARMATURE) addvert_armature();
|
|
VECCOPY(fp, oldcurs);
|
|
}
|
|
|
|
}
|
|
|
|
void deselectall(void) /* is toggle */
|
|
{
|
|
Base *base;
|
|
int a=0;
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if TESTBASE(base) {
|
|
a= 1;
|
|
break;
|
|
}
|
|
base= base->next;
|
|
}
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if(base->lay & G.vd->lay) {
|
|
if(a) base->flag &= ~SELECT;
|
|
else base->flag |= SELECT;
|
|
base->object->flag= base->flag;
|
|
}
|
|
base= base->next;
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWDATASELECT, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
countall();
|
|
BIF_undo_push("(De)select all");
|
|
}
|
|
|
|
/* selects all objects of a particular type, on currently visible layers */
|
|
void selectall_type(short obtype)
|
|
{
|
|
Base *base;
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if((base->lay & G.vd->lay) && (base->object->type == obtype)) {
|
|
base->flag |= SELECT;
|
|
base->object->flag= base->flag;
|
|
}
|
|
base= base->next;
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWDATASELECT, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
countall();
|
|
BIF_undo_push("Select all per type");
|
|
}
|
|
/* selects all objects on a particular layer */
|
|
void selectall_layer(unsigned int layernum)
|
|
{
|
|
Base *base;
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if (base->lay == (1<< (layernum -1))) {
|
|
base->flag |= SELECT;
|
|
base->object->flag= base->flag;
|
|
}
|
|
base= base->next;
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
allqueue(REDRAWDATASELECT, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
|
|
countall();
|
|
BIF_undo_push("Select all per layer");
|
|
}
|
|
|
|
static void deselectall_except(Base *b) /* deselect all except b */
|
|
{
|
|
Base *base;
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if (base->flag & SELECT) {
|
|
if(b!=base) {
|
|
base->flag &= ~SELECT;
|
|
base->object->flag= base->flag;
|
|
}
|
|
}
|
|
base= base->next;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
|
|
static unsigned int samplerect(unsigned int *buf, int size, unsigned int dontdo)
|
|
{
|
|
Base *base;
|
|
unsigned int *bufmin,*bufmax;
|
|
int a,b,rc,tel,aantal,dirvec[4][2],maxob;
|
|
unsigned int retval=0;
|
|
|
|
base= LASTBASE;
|
|
if(base==0) return 0;
|
|
maxob= base->selcol;
|
|
|
|
aantal= (size-1)/2;
|
|
rc= 0;
|
|
|
|
dirvec[0][0]= 1;
|
|
dirvec[0][1]= 0;
|
|
dirvec[1][0]= 0;
|
|
dirvec[1][1]= -size;
|
|
dirvec[2][0]= -1;
|
|
dirvec[2][1]= 0;
|
|
dirvec[3][0]= 0;
|
|
dirvec[3][1]= size;
|
|
|
|
bufmin= buf;
|
|
bufmax= buf+ size*size;
|
|
buf+= aantal*size+ aantal;
|
|
|
|
for(tel=1;tel<=size;tel++) {
|
|
|
|
for(a=0;a<2;a++) {
|
|
for(b=0;b<tel;b++) {
|
|
|
|
if(*buf && *buf<=maxob && *buf!=dontdo) return *buf;
|
|
if( *buf==dontdo ) retval= dontdo; /* if only color dontdo is available, still return dontdo */
|
|
|
|
buf+= (dirvec[rc][0]+dirvec[rc][1]);
|
|
|
|
if(buf<bufmin || buf>=bufmax) return retval;
|
|
}
|
|
rc++;
|
|
rc &= 3;
|
|
}
|
|
}
|
|
return retval;
|
|
}
|
|
#endif
|
|
|
|
#define SELECTSIZE 51
|
|
|
|
void set_active_base(Base *base)
|
|
{
|
|
|
|
BASACT= base;
|
|
|
|
if(base) {
|
|
/* signals to buttons */
|
|
redraw_test_buttons(base->object);
|
|
|
|
set_active_group();
|
|
|
|
/* signal to ipo */
|
|
|
|
if (base) {
|
|
allqueue(REDRAWIPO, base->object->ipowin);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void set_active_object(Object *ob)
|
|
{
|
|
Base *base;
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if(base->object==ob) {
|
|
set_active_base(base);
|
|
return;
|
|
}
|
|
base= base->next;
|
|
}
|
|
}
|
|
|
|
/* The max number of menu items in an object select menu */
|
|
#define SEL_MENU_SIZE 22
|
|
|
|
static Base *mouse_select_menu(unsigned int *buffer, int hits, short *mval)
|
|
{
|
|
Base *baseList[SEL_MENU_SIZE]={NULL}; /*baseList is used to store all possible bases to bring up a menu */
|
|
Base *base;
|
|
short baseCount = 0;
|
|
char menuText[20 + SEL_MENU_SIZE*32] = "Select Object%t"; // max ob name = 22
|
|
char str[32];
|
|
|
|
for(base=FIRSTBASE; base; base= base->next) {
|
|
if(base->lay & G.vd->lay) {
|
|
baseList[baseCount] = NULL;
|
|
|
|
/* two selection methods, the CTRL select uses max dist of 15 */
|
|
if(buffer) {
|
|
int a;
|
|
for(a=0; a<hits; a++) {
|
|
/* index was converted */
|
|
if(base->selcol==buffer[ (4 * a) + 3 ]) baseList[baseCount] = base;
|
|
}
|
|
}
|
|
else {
|
|
int temp, dist=15;
|
|
|
|
project_short(base->object->obmat[3], &base->sx);
|
|
|
|
temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
|
|
if(temp<dist ) baseList[baseCount] = base;
|
|
}
|
|
|
|
if(baseList[baseCount]) {
|
|
if (baseCount < SEL_MENU_SIZE) {
|
|
baseList[baseCount] = base;
|
|
sprintf(str, "|%s %%x%d", base->object->id.name+2, baseCount+1); // max ob name == 22
|
|
strcat(menuText, str);
|
|
baseCount++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(baseCount<=1) return baseList[0];
|
|
else {
|
|
baseCount = pupmenu(menuText);
|
|
|
|
if (baseCount != -1) { /* If nothing is selected then dont do anything */
|
|
return baseList[baseCount-1];
|
|
}
|
|
else return NULL;
|
|
}
|
|
}
|
|
|
|
void mouse_select(void)
|
|
{
|
|
Base *base, *startbase=NULL, *basact=NULL, *oldbasact=NULL;
|
|
unsigned int buffer[MAXPICKBUF];
|
|
int temp, a, dist=100;
|
|
short hits, mval[2];
|
|
|
|
/* always start list from basact in wire mode */
|
|
startbase= FIRSTBASE;
|
|
if(BASACT && BASACT->next) startbase= BASACT->next;
|
|
|
|
getmouseco_areawin(mval);
|
|
|
|
/* This block uses the control key to make the object selected by its centre point rather then its contents */
|
|
if(G.obedit==0 && (G.qual & LR_CTRLKEY)) {
|
|
|
|
if(G.qual & LR_ALTKEY) basact= mouse_select_menu(NULL, 0, mval);
|
|
else {
|
|
base= startbase;
|
|
while(base) {
|
|
|
|
if(base->lay & G.vd->lay) {
|
|
|
|
project_short(base->object->obmat[3], &base->sx);
|
|
|
|
temp= abs(base->sx -mval[0]) + abs(base->sy -mval[1]);
|
|
if(base==BASACT) temp+=10;
|
|
if(temp<dist ) {
|
|
|
|
dist= temp;
|
|
basact= base;
|
|
}
|
|
}
|
|
base= base->next;
|
|
|
|
if(base==0) base= FIRSTBASE;
|
|
if(base==startbase) break;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
hits= selectprojektie(buffer, mval[0]-7, mval[1]-7, mval[0]+7, mval[1]+7);
|
|
if(hits==0) hits= selectprojektie(buffer, mval[0]-21, mval[1]-21, mval[0]+21, mval[1]+21);
|
|
|
|
if(hits>0) {
|
|
|
|
if(G.qual & LR_ALTKEY) basact= mouse_select_menu(buffer, hits, mval);
|
|
else {
|
|
static short lastmval[2]={-100, -100};
|
|
int donearest= 0;
|
|
|
|
/* define if we use solid nearest select or not */
|
|
if(G.vd->drawtype>OB_WIRE) {
|
|
donearest= 1;
|
|
if( ABS(mval[0]-lastmval[0])<3 && ABS(mval[1]-lastmval[1])<3) {
|
|
donearest= 0;
|
|
}
|
|
}
|
|
lastmval[0]= mval[0]; lastmval[1]= mval[1];
|
|
|
|
if(donearest) {
|
|
unsigned int min= 0xFFFFFFFF;
|
|
int selcol= 0, notcol=0;
|
|
|
|
/* prevent not being able to select active object... */
|
|
if(BASACT && (BASACT->flag & SELECT) && hits>1) notcol= BASACT->selcol;
|
|
|
|
for(a=0; a<hits; a++) {
|
|
/* index was converted */
|
|
if( min > buffer[4*a+1] && notcol!=buffer[4*a+3]) {
|
|
min= buffer[4*a+1];
|
|
selcol= buffer[4*a+3];
|
|
}
|
|
}
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if(base->lay & G.vd->lay) {
|
|
if(base->selcol==selcol) break;
|
|
}
|
|
base= base->next;
|
|
}
|
|
if(base) basact= base;
|
|
}
|
|
else {
|
|
|
|
base= startbase;
|
|
while(base) {
|
|
if(base->lay & G.vd->lay) {
|
|
for(a=0; a<hits; a++) {
|
|
/* index was converted */
|
|
if(base->selcol==buffer[(4*a)+3]) {
|
|
basact= base;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(basact) break;
|
|
|
|
base= base->next;
|
|
if(base==0) base= FIRSTBASE;
|
|
if(base==startbase) break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(basact) {
|
|
if(G.obedit) {
|
|
/* only do select */
|
|
deselectall_except(basact);
|
|
basact->flag |= SELECT;
|
|
draw_object_ext(basact);
|
|
}
|
|
else {
|
|
oldbasact= BASACT;
|
|
BASACT= basact;
|
|
|
|
if((G.qual & LR_SHIFTKEY)==0) {
|
|
deselectall_except(basact);
|
|
basact->flag |= SELECT;
|
|
}
|
|
else {
|
|
if(basact->flag & SELECT) {
|
|
if(basact==oldbasact)
|
|
basact->flag &= ~SELECT;
|
|
}
|
|
else basact->flag |= SELECT;
|
|
}
|
|
|
|
// copy
|
|
basact->object->flag= basact->flag;
|
|
|
|
if(oldbasact != basact) {
|
|
set_active_base(basact);
|
|
}
|
|
|
|
// for visual speed, only in wire mode
|
|
if(G.vd->drawtype==OB_WIRE) {
|
|
if(oldbasact && oldbasact != basact && (oldbasact->lay & G.vd->lay))
|
|
draw_object_ext(oldbasact);
|
|
draw_object_ext(basact);
|
|
}
|
|
|
|
if(basact->object->type!=OB_MESH) {
|
|
if(G.f & G_WEIGHTPAINT) {
|
|
set_wpaint(); /* toggle */
|
|
}
|
|
if(G.f & G_VERTEXPAINT) {
|
|
set_vpaint(); /* toggle */
|
|
}
|
|
if(G.f & G_FACESELECT) {
|
|
set_faceselect(); /* toggle */
|
|
}
|
|
}
|
|
/* also because multiple 3d windows can be open */
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
allqueue(REDRAWBUTSLOGIC, 0);
|
|
allqueue(REDRAWDATASELECT, 0);
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
allqueue(REDRAWTIME, 0);
|
|
allqueue(REDRAWHEADERS, 0); /* To force display update for the posebutton */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
countall();
|
|
|
|
rightmouse_transform(); // does undo push!
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static int edge_inside_circle(short centx, short centy, short rad, short x1, short y1, short x2, short y2)
|
|
{
|
|
int radsq= rad*rad;
|
|
float v1[2], v2[2], v3[2];
|
|
|
|
// check points in circle itself
|
|
if( (x1-centx)*(x1-centx) + (y1-centy)*(y1-centy) <= radsq ) return 1;
|
|
if( (x2-centx)*(x2-centx) + (y2-centy)*(y2-centy) <= radsq ) return 1;
|
|
|
|
// pointdistline
|
|
v3[0]= centx;
|
|
v3[1]= centy;
|
|
v1[0]= x1;
|
|
v1[1]= y1;
|
|
v2[0]= x2;
|
|
v2[1]= y2;
|
|
|
|
if( PdistVL2Dfl(v3, v1, v2) < (float)rad ) return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/**
|
|
* Does the 'borderselect' command. (Select verts based on selecting with a
|
|
* border: key 'b'). All selecting seems to be done in the get_border part.
|
|
*/
|
|
void borderselect(void)
|
|
{
|
|
rcti rect;
|
|
Base *base;
|
|
Nurb *nu;
|
|
BezTriple *bezt;
|
|
BPoint *bp;
|
|
MetaElem *ml;
|
|
unsigned int buffer[MAXPICKBUF];
|
|
int a, index;
|
|
short hits, val, tel;
|
|
|
|
if(G.obedit==0 && (G.f & G_FACESELECT)) {
|
|
face_borderselect();
|
|
return;
|
|
}
|
|
setlinestyle(2);
|
|
val= get_border(&rect, 3);
|
|
setlinestyle(0);
|
|
if(val) {
|
|
if (G.obpose){
|
|
if(G.obpose->type==OB_ARMATURE) {
|
|
Bone *bone;
|
|
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
base= FIRSTBASE;
|
|
for (a=0; a<hits; a++){
|
|
index = buffer[(4*a)+3];
|
|
if (val==LEFTMOUSE){
|
|
if (index != -1){
|
|
bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
|
|
bone->flag |= BONE_SELECTED;
|
|
select_actionchannel_by_name(G.obpose->action, bone->name, 1);
|
|
}
|
|
}
|
|
else{
|
|
if (index != -1){
|
|
bone = get_indexed_bone(G.obpose->data, index &~(BONESEL_TIP|BONESEL_ROOT));
|
|
bone->flag &= ~BONE_SELECTED;
|
|
select_actionchannel_by_name(G.obpose->action, bone->name, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
}
|
|
else if(G.obedit) {
|
|
/* used to be a bigger test, also included sector and life */
|
|
if(G.obedit->type==OB_MESH) {
|
|
extern int em_solidoffs, em_wireoffs; // let linker solve it... from editmesh_mods.c
|
|
EditMesh *em = G.editMesh;
|
|
EditVert *eve;
|
|
EditEdge *eed;
|
|
EditFace *efa;
|
|
int index, bbsel=0; // bbsel: no clip needed with screencoords
|
|
|
|
bbsel= EM_init_backbuf_border(rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
|
|
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
|
|
if(bbsel==0) calc_meshverts_ext(); /* clips, drawobject.c */
|
|
index= em_wireoffs;
|
|
for(eve= em->verts.first; eve; eve= eve->next, index++) {
|
|
if(eve->h==0) {
|
|
if(bbsel || (eve->xs>rect.xmin && eve->xs<rect.xmax && eve->ys>rect.ymin && eve->ys<rect.ymax)) {
|
|
if(EM_check_backbuf_border(index)) {
|
|
if(val==LEFTMOUSE) eve->f|= 1;
|
|
else eve->f&= 254;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(G.scene->selectmode & SCE_SELECT_EDGE) {
|
|
short done= 0;
|
|
|
|
calc_meshverts_ext_f2(); /* doesnt clip, drawobject.c */
|
|
index= em_solidoffs;
|
|
/* two stages, for nice edge select first do 'both points in rect'
|
|
also when bbsel is true */
|
|
for(eed= em->edges.first; eed; eed= eed->next, index++) {
|
|
if(eed->h==0) {
|
|
if(edge_fully_inside_rect(rect, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
|
|
if(EM_check_backbuf_border(index)) {
|
|
EM_select_edge(eed, val==LEFTMOUSE);
|
|
done = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(done==0) {
|
|
index= em_solidoffs;
|
|
for(eed= em->edges.first; eed; eed= eed->next, index++) {
|
|
if(eed->h==0) {
|
|
if(bbsel) {
|
|
if(EM_check_backbuf_border(index))
|
|
EM_select_edge(eed, val==LEFTMOUSE);
|
|
}
|
|
else if(edge_inside_rect(rect, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
|
|
EM_select_edge(eed, val==LEFTMOUSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.scene->selectmode & SCE_SELECT_FACE) {
|
|
if(bbsel==0) calc_mesh_facedots_ext();
|
|
index= 1;
|
|
for(efa= em->faces.first; efa; efa= efa->next, index++) {
|
|
if(efa->h==0) {
|
|
if(bbsel || (efa->xs>rect.xmin && efa->xs<rect.xmax && efa->ys>rect.ymin && efa->ys<rect.ymax)) {
|
|
if(EM_check_backbuf_border(index)) {
|
|
EM_select_face_fgon(efa, val==LEFTMOUSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EM_free_backbuf_border();
|
|
|
|
EM_selectmode_flush();
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
|
|
}
|
|
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
|
|
|
|
calc_nurbverts_ext(); /* drawobject.c */
|
|
nu= editNurb.first;
|
|
while(nu) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
bezt= nu->bezt;
|
|
a= nu->pntsu;
|
|
while(a--) {
|
|
if(bezt->hide==0) {
|
|
if(bezt->s[0][0]>rect.xmin && bezt->s[0][0]<rect.xmax) {
|
|
if(bezt->s[0][1]>rect.ymin && bezt->s[0][1]<rect.ymax) {
|
|
if(val==LEFTMOUSE) bezt->f1|= 1;
|
|
else bezt->f1 &= ~1;
|
|
}
|
|
}
|
|
if(bezt->s[1][0]>rect.xmin && bezt->s[1][0]<rect.xmax) {
|
|
if(bezt->s[1][1]>rect.ymin && bezt->s[1][1]<rect.ymax) {
|
|
if(val==LEFTMOUSE) {
|
|
bezt->f1|= 1; bezt->f2|= 1; bezt->f3|= 1;
|
|
}
|
|
else {
|
|
bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1;
|
|
}
|
|
}
|
|
}
|
|
if(bezt->s[2][0]>rect.xmin && bezt->s[2][0]<rect.xmax) {
|
|
if(bezt->s[2][1]>rect.ymin && bezt->s[2][1]<rect.ymax) {
|
|
if(val==LEFTMOUSE) bezt->f3|= 1;
|
|
else bezt->f3 &= ~1;
|
|
}
|
|
}
|
|
}
|
|
bezt++;
|
|
}
|
|
}
|
|
else {
|
|
bp= nu->bp;
|
|
a= nu->pntsu*nu->pntsv;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
|
|
if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
|
|
if(val==LEFTMOUSE) bp->f1|= 1;
|
|
else bp->f1 &= ~1;
|
|
}
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
else if(G.obedit->type==OB_MBALL) {
|
|
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
|
|
ml= editelems.first;
|
|
|
|
while(ml) {
|
|
for(a=0; a<hits; a++) {
|
|
if(ml->selcol1==buffer[ (4 * a) + 3 ]) {
|
|
ml->flag |= MB_SCALE_RAD;
|
|
if(val==LEFTMOUSE) ml->flag |= SELECT;
|
|
else ml->flag &= ~SELECT;
|
|
break;
|
|
}
|
|
if(ml->selcol2==buffer[ (4 * a) + 3 ]) {
|
|
ml->flag &= ~MB_SCALE_RAD;
|
|
if(val==LEFTMOUSE) ml->flag |= SELECT;
|
|
else ml->flag &= ~SELECT;
|
|
break;
|
|
}
|
|
}
|
|
ml= ml->next;
|
|
}
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
else if(G.obedit->type==OB_ARMATURE) {
|
|
EditBone *ebone;
|
|
|
|
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
|
|
base= FIRSTBASE;
|
|
for (a=0; a<hits; a++){
|
|
index = buffer[(4*a)+3];
|
|
if (val==LEFTMOUSE){
|
|
if (index!=-1){
|
|
ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
|
|
if (index & BONESEL_TIP)
|
|
ebone->flag |= BONE_TIPSEL;
|
|
if (index & BONESEL_ROOT)
|
|
ebone->flag |= BONE_ROOTSEL;
|
|
}
|
|
}
|
|
else{
|
|
if (index!=-1){
|
|
ebone = BLI_findlink(&G.edbo, index & ~(BONESEL_TIP|BONESEL_ROOT));
|
|
if (index & BONESEL_TIP)
|
|
ebone->flag &= ~BONE_TIPSEL;
|
|
if (index & BONESEL_ROOT)
|
|
ebone->flag &= ~BONE_ROOTSEL;
|
|
}
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWBUTSEDIT, 0);
|
|
allqueue(REDRAWBUTSOBJECT, 0);
|
|
allqueue(REDRAWACTION, 0);
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
|
|
calc_lattverts_ext();
|
|
|
|
bp= editLatt->def;
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
if(bp->s[0]>rect.xmin && bp->s[0]<rect.xmax) {
|
|
if(bp->s[1]>rect.ymin && bp->s[1]<rect.ymax) {
|
|
if(val==LEFTMOUSE) bp->f1|= 1;
|
|
else bp->f1 &= ~1;
|
|
}
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
|
|
}
|
|
else {
|
|
|
|
hits= selectprojektie(buffer, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
|
|
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
if(base->lay & G.vd->lay) {
|
|
for(a=0; a<hits; a++) {
|
|
/* converted index */
|
|
if(base->selcol==buffer[ (4 * a) + 3 ]) {
|
|
if(val==LEFTMOUSE) base->flag |= SELECT;
|
|
else base->flag &= ~SELECT;
|
|
base->object->flag= base->flag;
|
|
|
|
draw_object_ext(base);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
base= base->next;
|
|
}
|
|
/* frontbuffer flush */
|
|
glFlush();
|
|
|
|
allqueue(REDRAWDATASELECT, 0);
|
|
|
|
/* because backbuf drawing */
|
|
tel= 1;
|
|
base= FIRSTBASE;
|
|
while(base) {
|
|
/* each base because of multiple windows */
|
|
base->selcol = ((tel & 0xF00)<<12)
|
|
+ ((tel & 0xF0)<<8)
|
|
+ ((tel & 0xF)<<4);
|
|
tel++;
|
|
base= base->next;
|
|
}
|
|
/* new */
|
|
allqueue(REDRAWBUTSLOGIC, 0);
|
|
allqueue(REDRAWNLA, 0);
|
|
}
|
|
countall();
|
|
|
|
allqueue(REDRAWINFO, 0);
|
|
}
|
|
|
|
if(val) BIF_undo_push("Border select");
|
|
|
|
} /* end of borderselect() */
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/** The following functions are quick & dirty callback functions called
|
|
* on the Circle select function (press B twice in Editmode)
|
|
* They were torn out of the circle_select to make the latter more reusable
|
|
* The callback version of circle_select (called circle_selectCB) was moved
|
|
* to edit.c because of it's (wanted) generality.
|
|
|
|
XXX These callback functions are still dirty, because they call globals...
|
|
*/
|
|
|
|
static void mesh_selectionCB(int selecting, Object *editobj, short *mval, float rad)
|
|
{
|
|
extern int em_solidoffs, em_wireoffs; // let linker solve it... from editmesh_mods.c
|
|
EditMesh *em = G.editMesh;
|
|
EditVert *eve;
|
|
EditEdge *eed;
|
|
EditFace *efa;
|
|
float x, y, r;
|
|
int index, bbsel=0; // if bbsel we dont clip with screencoords
|
|
short rads= (short)(rad+1.0);
|
|
|
|
bbsel= EM_init_backbuf_circle(mval[0], mval[1], rads);
|
|
|
|
if(G.scene->selectmode & SCE_SELECT_VERTEX) {
|
|
if(bbsel==0) calc_meshverts_ext(); /* drawobject.c */
|
|
index= em_wireoffs;
|
|
for(eve= em->verts.first; eve; eve= eve->next, index++) {
|
|
if(eve->h==0) {
|
|
if(bbsel) {
|
|
if(EM_check_backbuf_border(index)) {
|
|
if(selecting==LEFTMOUSE) eve->f|= 1;
|
|
else eve->f&= 254;
|
|
}
|
|
}
|
|
else {
|
|
x= eve->xs-mval[0];
|
|
y= eve->ys-mval[1];
|
|
r= sqrt(x*x+y*y);
|
|
if(r<=rad) {
|
|
if(selecting==LEFTMOUSE) eve->f|= 1;
|
|
else eve->f&= 254;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.scene->selectmode & SCE_SELECT_EDGE) {
|
|
if(bbsel==0) calc_meshverts_ext_f2(); /* doesnt clip, drawobject.c */
|
|
index= em_solidoffs;
|
|
for(eed= em->edges.first; eed; eed= eed->next, index++) {
|
|
if(eed->h==0) {
|
|
if(bbsel || edge_inside_circle(mval[0], mval[1], (short)rad, eed->v1->xs, eed->v1->ys, eed->v2->xs, eed->v2->ys)) {
|
|
if(EM_check_backbuf_border(index)) {
|
|
EM_select_edge(eed, selecting==LEFTMOUSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(G.scene->selectmode & SCE_SELECT_FACE) {
|
|
if(bbsel==0) calc_mesh_facedots_ext();
|
|
index= 1;
|
|
for(efa= em->faces.first; efa; efa= efa->next, index++) {
|
|
if(efa->h==0) {
|
|
if(bbsel) {
|
|
if(EM_check_backbuf_border(index)) {
|
|
EM_select_face_fgon(efa, selecting==LEFTMOUSE);
|
|
}
|
|
}
|
|
else {
|
|
x= efa->xs-mval[0];
|
|
y= efa->ys-mval[1];
|
|
r= sqrt(x*x+y*y);
|
|
if(r<=rad) {
|
|
EM_select_face_fgon(efa, selecting==LEFTMOUSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
EM_free_backbuf_border();
|
|
EM_selectmode_flush();
|
|
|
|
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
|
|
force_draw(0);
|
|
|
|
}
|
|
|
|
|
|
static void nurbscurve_selectionCB(int selecting, Object *editobj, short *mval, float rad)
|
|
{
|
|
Nurb *nu;
|
|
BPoint *bp;
|
|
BezTriple *bezt;
|
|
float x, y, r;
|
|
int a;
|
|
|
|
calc_nurbverts_ext(); /* drawobject.c */
|
|
nu= editNurb.first;
|
|
while(nu) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
bezt= nu->bezt;
|
|
a= nu->pntsu;
|
|
while(a--) {
|
|
if(bezt->hide==0) {
|
|
x= bezt->s[0][0]-mval[0];
|
|
y= bezt->s[0][1]-mval[1];
|
|
r= sqrt(x*x+y*y);
|
|
if(r<=rad) {
|
|
if(selecting==LEFTMOUSE) bezt->f1|= 1;
|
|
else bezt->f1 &= ~1;
|
|
}
|
|
x= bezt->s[1][0]-mval[0];
|
|
y= bezt->s[1][1]-mval[1];
|
|
r= sqrt(x*x+y*y);
|
|
if(r<=rad) {
|
|
if(selecting==LEFTMOUSE) bezt->f2|= 1;
|
|
else bezt->f2 &= ~1;
|
|
}
|
|
x= bezt->s[2][0]-mval[0];
|
|
y= bezt->s[2][1]-mval[1];
|
|
r= sqrt(x*x+y*y);
|
|
if(r<=rad) {
|
|
if(selecting==LEFTMOUSE) bezt->f3|= 1;
|
|
else bezt->f3 &= ~1;
|
|
}
|
|
|
|
}
|
|
bezt++;
|
|
}
|
|
}
|
|
else {
|
|
bp= nu->bp;
|
|
a= nu->pntsu*nu->pntsv;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
x= bp->s[0]-mval[0];
|
|
y= bp->s[1]-mval[1];
|
|
r= sqrt(x*x+y*y);
|
|
if(r<=rad) {
|
|
if(selecting==LEFTMOUSE) bp->f1|= 1;
|
|
else bp->f1 &= ~1;
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
|
|
force_draw(0);
|
|
|
|
|
|
}
|
|
|
|
static void lattice_selectionCB(int selecting, Object *editobj, short *mval, float rad)
|
|
{
|
|
BPoint *bp;
|
|
float x, y, r;
|
|
int a;
|
|
|
|
calc_lattverts_ext();
|
|
|
|
bp= editLatt->def;
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
while(a--) {
|
|
if(bp->hide==0) {
|
|
x= bp->s[0]-mval[0];
|
|
y= bp->s[1]-mval[1];
|
|
r= sqrt(x*x+y*y);
|
|
if(r<=rad) {
|
|
if(selecting==LEFTMOUSE) bp->f1|= 1;
|
|
else bp->f1 &= ~1;
|
|
}
|
|
}
|
|
bp++;
|
|
}
|
|
draw_sel_circle(0, 0, 0, 0, 0); /* signal */
|
|
force_draw(0);
|
|
}
|
|
|
|
/** Callbacks for selection in Editmode */
|
|
|
|
void obedit_selectionCB(short selecting, Object *editobj, short *mval, float rad)
|
|
{
|
|
switch(editobj->type) {
|
|
case OB_MESH:
|
|
mesh_selectionCB(selecting, editobj, mval, rad);
|
|
break;
|
|
case OB_CURVE:
|
|
case OB_SURF:
|
|
nurbscurve_selectionCB(selecting, editobj, mval, rad);
|
|
break;
|
|
case OB_LATTICE:
|
|
lattice_selectionCB(selecting, editobj, mval, rad);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void set_render_border(void)
|
|
{
|
|
rcti rect;
|
|
short val;
|
|
|
|
if(G.vd->persp!=2) return;
|
|
|
|
val= get_border(&rect, 2);
|
|
if(val) {
|
|
rcti vb;
|
|
|
|
calc_viewborder(G.vd, &vb);
|
|
|
|
G.scene->r.border.xmin= (float) (rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
|
|
G.scene->r.border.ymin= (float) (rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
|
|
G.scene->r.border.xmax= (float) (rect.xmax-vb.xmin)/(vb.xmax-vb.xmin);
|
|
G.scene->r.border.ymax= (float) (rect.ymax-vb.ymin)/(vb.ymax-vb.ymin);
|
|
|
|
CLAMP(G.scene->r.border.xmin, 0.0, 1.0);
|
|
CLAMP(G.scene->r.border.ymin, 0.0, 1.0);
|
|
CLAMP(G.scene->r.border.xmax, 0.0, 1.0);
|
|
CLAMP(G.scene->r.border.ymax, 0.0, 1.0);
|
|
|
|
allqueue(REDRAWVIEWCAM, 1);
|
|
// if it was not set, we do this
|
|
G.scene->r.mode |= R_BORDER;
|
|
allqueue(REDRAWBUTSSCENE, 1);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void fly(void)
|
|
{
|
|
float speed=0.0, speedo=1.0, zspeed=0.0, dvec[3], *quat, mat[3][3];
|
|
float oldvec[3], oldrot[3];
|
|
int loop=1;
|
|
unsigned short toets;
|
|
short val, cent[2];
|
|
short mval[2];
|
|
|
|
if(curarea->spacetype!=SPACE_VIEW3D) return;
|
|
if(G.vd->camera == 0) return;
|
|
if(G.vd->persp<2) return;
|
|
|
|
VECCOPY(oldvec, G.vd->camera->loc);
|
|
VECCOPY(oldrot, G.vd->camera->rot);
|
|
|
|
cent[0]= curarea->winrct.xmin+(curarea->winx)/2;
|
|
cent[1]= curarea->winrct.ymin+(curarea->winy)/2;
|
|
|
|
warp_pointer(cent[0], cent[1]);
|
|
|
|
/* we have to rely on events to give proper mousecoords after a warp_pointer */
|
|
mval[0]= cent[0]= (curarea->winx)/2;
|
|
mval[1]= cent[1]= (curarea->winy)/2;
|
|
|
|
headerprint("Fly");
|
|
|
|
while(loop) {
|
|
|
|
|
|
while(qtest()) {
|
|
|
|
toets= extern_qread(&val);
|
|
|
|
if(val) {
|
|
if(toets==MOUSEY) getmouseco_areawin(mval);
|
|
else if(toets==ESCKEY) {
|
|
VECCOPY(G.vd->camera->loc, oldvec);
|
|
VECCOPY(G.vd->camera->rot, oldrot);
|
|
loop= 0;
|
|
break;
|
|
}
|
|
else if(toets==SPACEKEY) {
|
|
loop= 0;
|
|
BIF_undo_push("Fly camera");
|
|
break;
|
|
}
|
|
else if(toets==LEFTMOUSE) {
|
|
speed+= G.vd->grid/75.0;
|
|
if(get_mbut()&M_MOUSE) speed= 0.0;
|
|
}
|
|
else if(toets==MIDDLEMOUSE) {
|
|
speed-= G.vd->grid/75.0;
|
|
if(get_mbut()&L_MOUSE) speed= 0.0;
|
|
}
|
|
}
|
|
}
|
|
if(loop==0) break;
|
|
|
|
/* define dvec */
|
|
val= mval[0]-cent[0];
|
|
if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
|
|
dvec[0]= 0.000001*val*val;
|
|
if(val>0) dvec[0]= -dvec[0];
|
|
|
|
val= mval[1]-cent[1];
|
|
if(val>20) val-= 20; else if(val< -20) val+= 20; else val= 0;
|
|
dvec[1]= 0.000001*val*val;
|
|
if(val>0) dvec[1]= -dvec[1];
|
|
|
|
dvec[2]= 1.0;
|
|
|
|
zspeed= 0.0;
|
|
if(get_qual()&LR_CTRLKEY) zspeed= -G.vd->grid/25.0;
|
|
if(get_qual()&LR_ALTKEY) zspeed= G.vd->grid/25.0;
|
|
|
|
if(speedo!=0.0 || zspeed!=0.0 || dvec[0]!=0.0 || dvec[1]!=0.0) {
|
|
|
|
Normalise(dvec);
|
|
|
|
Mat3CpyMat4(mat, G.vd->viewinv);
|
|
Mat3MulVecfl(mat, dvec);
|
|
quat= vectoquat(dvec, 5, 1); /* track and upflag, not from the base: camera view calculation does not use that */
|
|
|
|
QuatToEul(quat, G.vd->camera->rot);
|
|
|
|
compatible_eul(G.vd->camera->rot, oldrot);
|
|
|
|
VecMulf(dvec, speed);
|
|
G.vd->camera->loc[0]-= dvec[0];
|
|
G.vd->camera->loc[1]-= dvec[1];
|
|
G.vd->camera->loc[2]-= (dvec[2]-zspeed);
|
|
|
|
scrarea_do_windraw(curarea);
|
|
screen_swapbuffers();
|
|
}
|
|
speedo= speed;
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
scrarea_queue_headredraw(curarea);
|
|
|
|
}
|
|
|