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blender-archive/source/blender/blenkernel/BKE_ccg.h
Sergey Sharybin 94ec80d21c CCG: Remove number of layers from key
The issue there was that number of layers did not include normals,
while element size counts bytes used by normals. This sounds very
fragile and dangerous to work further. Also, one value can easily
be delivered from another, so it is redundancy going on here.

Possible difference now is that multires subdivision will copy
normals to a higher levels. Shouldn't be big of a problem, since
leaving old normals and updating coordinates is not correct either.
2018-09-05 15:56:50 +02:00

172 lines
5.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 by Nicholas Bishop.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_CCG_H__
#define __BKE_CCG_H__
/** \file BKE_ccg.h
* \ingroup bke
*/
/* defines BLI_INLINE */
#include "BLI_utildefines.h"
/* declares fprintf() and abort(), needed for BLI_assert */
#include <stdio.h>
#include <stdlib.h>
struct CCGSubSurf;
/* Each CCGElem is CCGSubSurf's representation of a subdivided
* vertex. All CCGElems in a particular CCGSubSurf have the same
* layout, but the layout can vary from one CCGSubSurf to another. For
* this reason, CCGElem is presented as an opaque pointer, and
* elements should always be accompanied by a CCGKey, which provides
* the necessary offsets to access components of a CCGElem.
*/
typedef struct CCGElem CCGElem;
typedef struct CCGKey {
int level;
/* number of bytes in each element (one float per layer, plus
* three floats for normals if enabled) */
int elem_size;
/* number of elements along each side of grid */
int grid_size;
/* number of elements in the grid (grid size squared) */
int grid_area;
/* number of bytes in each grid (grid_area * elem_size) */
int grid_bytes;
/* currently always the last three floats, unless normals are
* disabled */
int normal_offset;
/* offset in bytes of mask value; only valid if 'has_mask' is
* true */
int mask_offset;
int has_normals;
int has_mask;
} CCGKey;
/* initialize 'key' at the specified level */
void CCG_key(CCGKey *key, const struct CCGSubSurf *ss, int level);
void CCG_key_top_level(CCGKey *key, const struct CCGSubSurf *ss);
/* get a pointer to the coordinate, normal, or mask components */
BLI_INLINE float *CCG_elem_co(const CCGKey *key, CCGElem *elem);
BLI_INLINE float *CCG_elem_no(const CCGKey *key, CCGElem *elem);
BLI_INLINE float *CCG_elem_mask(const CCGKey *key, CCGElem *elem);
/* get the element at 'offset' in an array */
BLI_INLINE CCGElem *CCG_elem_offset(const CCGKey *key, CCGElem *elem, int offset);
/* get the element at coordinate (x,y) in a face-grid array */
BLI_INLINE CCGElem *CCG_grid_elem(const CCGKey *key, CCGElem *elem, int x, int y);
/* combinations of above functions */
BLI_INLINE float *CCG_grid_elem_co(const CCGKey *key, CCGElem *elem, int x, int y);
BLI_INLINE float *CCG_grid_elem_no(const CCGKey *key, CCGElem *elem, int x, int y);
BLI_INLINE float *CCG_grid_elem_mask(const CCGKey *key, CCGElem *elem, int x, int y);
BLI_INLINE float *CCG_elem_offset_co(const CCGKey *key, CCGElem *elem, int offset);
BLI_INLINE float *CCG_elem_offset_no(const CCGKey *key, CCGElem *elem, int offset);
BLI_INLINE float *CCG_elem_offset_mask(const CCGKey *key, CCGElem *elem, int offset);
/* for iteration, get a pointer to the next element in an array */
BLI_INLINE CCGElem *CCG_elem_next(const CCGKey *key, CCGElem *elem);
/* inline definitions follow */
BLI_INLINE float *CCG_elem_co(const CCGKey *UNUSED(key), CCGElem *elem)
{
return (float *)elem;
}
BLI_INLINE float *CCG_elem_no(const CCGKey *key, CCGElem *elem)
{
BLI_assert(key->has_normals);
return (float *)((char *)elem + key->normal_offset);
}
BLI_INLINE float *CCG_elem_mask(const CCGKey *key, CCGElem *elem)
{
BLI_assert(key->has_mask);
return (float *)((char *)elem + (key->mask_offset));
}
BLI_INLINE CCGElem *CCG_elem_offset(const CCGKey *key, CCGElem *elem, int offset)
{
return (CCGElem *)(((char *)elem) + key->elem_size * offset);
}
BLI_INLINE CCGElem *CCG_grid_elem(const CCGKey *key, CCGElem *elem, int x, int y)
{
// BLI_assert(x < key->grid_size && y < key->grid_size);
return CCG_elem_offset(key, elem, (y * key->grid_size + x));
}
BLI_INLINE float *CCG_grid_elem_co(const CCGKey *key, CCGElem *elem, int x, int y)
{
return CCG_elem_co(key, CCG_grid_elem(key, elem, x, y));
}
BLI_INLINE float *CCG_grid_elem_no(const CCGKey *key, CCGElem *elem, int x, int y)
{
return CCG_elem_no(key, CCG_grid_elem(key, elem, x, y));
}
BLI_INLINE float *CCG_grid_elem_mask(const CCGKey *key, CCGElem *elem, int x, int y)
{
return CCG_elem_mask(key, CCG_grid_elem(key, elem, x, y));
}
BLI_INLINE float *CCG_elem_offset_co(const CCGKey *key, CCGElem *elem, int offset)
{
return CCG_elem_co(key, CCG_elem_offset(key, elem, offset));
}
BLI_INLINE float *CCG_elem_offset_no(const CCGKey *key, CCGElem *elem, int offset)
{
return CCG_elem_no(key, CCG_elem_offset(key, elem, offset));
}
BLI_INLINE float *CCG_elem_offset_mask(const CCGKey *key, CCGElem *elem, int offset)
{
return CCG_elem_mask(key, CCG_elem_offset(key, elem, offset));
}
BLI_INLINE CCGElem *CCG_elem_next(const CCGKey *key, CCGElem *elem)
{
return CCG_elem_offset(key, elem, 1);
}
#endif