359 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			359 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 by Janne Karhu.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_PARTICLE_H__
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#define __BKE_PARTICLE_H__
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/** \file BKE_particle.h
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 *  \ingroup bke
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 */
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#include "DNA_particle_types.h"
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#include "DNA_object_types.h"
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struct ParticleSystemModifierData;
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struct ParticleSystem;
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struct ParticleKey;
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struct ParticleSettings;
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struct HairKey;
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struct Main;
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struct Group;
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struct Object;
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struct Scene;
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struct DerivedMesh;
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struct ModifierData;
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struct MTFace;
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struct MCol;
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struct MFace;
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struct MVert;
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struct IpoCurve;
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struct LinkNode;
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struct KDTree;
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struct RNG;
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struct SurfaceModifierData;
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struct BVHTreeRay;
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struct BVHTreeRayHit; 
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#define PARTICLE_P				ParticleData *pa; int p
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#define LOOP_PARTICLES	for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
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#define LOOP_EXISTING_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & PARS_UNEXIST))
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#define LOOP_SHOWN_PARTICLES for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
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/* OpenMP: Can only advance one variable within loop definition. */
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#define LOOP_DYNAMIC_PARTICLES for(p=0; p<psys->totpart; p++ ) if((pa=psys->particles+p)->state.time > 0.0f)
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#define PSYS_FRAND_COUNT	1024
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#define PSYS_FRAND(seed)	psys->frand[(seed) % PSYS_FRAND_COUNT]
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/* fast but sure way to get the modifier*/
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#define PARTICLE_PSMD ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
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/* common stuff that many particle functions need */
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typedef struct ParticleSimulationData {
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	struct Scene *scene;
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	struct Object *ob;
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	struct ParticleSystem *psys;
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	struct ParticleSystemModifierData *psmd;
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	struct ListBase *colliders;
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	/* Courant number. This is used to implement an adaptive time step. Only the
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	 * maximum value per time step is important. Only sph_integrate makes use of
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	 * this at the moment. Other solvers could, too. */
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	float courant_num;
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} ParticleSimulationData;
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typedef struct ParticleTexture {
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	float ivel;							/* used in reset */
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	float time, life, exist, size;		/* used in init */
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	float damp, gravity, field;			/* used in physics */
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	float length, clump, kink, effector;/* used in path caching */
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	float rough1, rough2, roughe;		/* used in path caching */
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} ParticleTexture;
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typedef struct ParticleSeam {
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	float v0[3], v1[3];
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	float nor[3], dir[3], tan[3];
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	float length2;
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} ParticleSeam;
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typedef struct ParticleCacheKey {
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	float co[3];
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	float vel[3];
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	float rot[4];
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	float col[3];
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	float time;
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	int steps;
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} ParticleCacheKey;
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typedef struct ParticleThreadContext {
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	/* shared */
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	struct ParticleSimulationData sim;
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	struct DerivedMesh *dm;
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	struct Material *ma;
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	/* distribution */
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	struct KDTree *tree;
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	struct ParticleSeam *seams;
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	int totseam;
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	float *jit, *jitoff, *weight;
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	float maxweight;
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	int *index, *skip, jitlevel;
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	int from, cfrom, distr;
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	struct ParticleData *tpars;
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	/* path caching */
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	int editupdate, between, steps;
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	int totchild, totparent, parent_pass;
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	float cfra;
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	float *vg_length, *vg_clump, *vg_kink;
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	float *vg_rough1, *vg_rough2, *vg_roughe;
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	float *vg_effector;
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} ParticleThreadContext;
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typedef struct ParticleThread {
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	ParticleThreadContext *ctx;
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	struct RNG *rng, *rng_path;
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	int num, tot;
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} ParticleThread;
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typedef struct ParticleBillboardData
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{
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	struct Object *ob;
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	float vec[3], vel[3];
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	float offset[2];
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	float size[2];
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	float tilt, random, time;
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	int uv[3];
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	int lock, num;
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	int totnum;
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	int lifetime;
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	short align, uv_split, anim, split_offset;
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} ParticleBillboardData;
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typedef struct ParticleCollisionElement
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{
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	/* pointers to original data */
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	float *x[4], *v[4];
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	/* values interpolated from original data*/
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	float x0[3], x1[3], x2[3], p[3];
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	/* results for found intersection point */
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	float nor[3], vel[3], uv[2];
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	/* count of original data (1-4) */
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	int tot;
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	/* index of the collision face */
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	int index;
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	/* flags for inversed normal / particle already inside element at start */
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	short inv_nor, inside;
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} ParticleCollisionElement;
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/* container for moving data between deflet_particle and particle_intersect_face */
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typedef struct ParticleCollision
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{
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	struct Object *current;
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	struct Object *hit;
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	struct Object *prev;
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	struct Object *skip;
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	struct Object *emitter;
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	struct CollisionModifierData *md; // collision modifier for current object;
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	float f;	// time factor of previous collision, needed for substracting face velocity
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	float fac1, fac2;
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	float cfra, old_cfra;
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	float original_ray_length; //original length of co2-co1, needed for collision time evaluation
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	int prev_index;
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	ParticleCollisionElement pce;
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	float total_time, inv_timestep;
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	float radius;
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	float co1[3], co2[3];
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	float ve1[3], ve2[3];
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	float acc[3], boid_z;
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	int boid;
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} ParticleCollision;
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typedef struct ParticleDrawData {
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	float *vdata, *vd;		/* vertice data */
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	float *ndata, *nd;		/* normal data */
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	float *cdata, *cd;		/* color data */
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	float *vedata, *ved;	/* velocity data */
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	float *ma_col;
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	int tot_vec_size, flag;
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	int totpoint, totve;
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} ParticleDrawData;
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#define PARTICLE_DRAW_DATA_UPDATED  1
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/* ----------- functions needed outside particlesystem ---------------- */
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/* particle.c */
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int count_particles(struct ParticleSystem *psys);
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int count_particles_mod(struct ParticleSystem *psys, int totgr, int cur);
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struct ParticleSystem *psys_get_current(struct Object *ob);
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/* for rna */
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short psys_get_current_num(struct Object *ob);
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void psys_set_current_num(Object *ob, int index);
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struct Object *psys_find_object(struct Scene *scene, struct ParticleSystem *psys);
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struct Object *psys_get_lattice(struct ParticleSimulationData *sim);
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int psys_in_edit_mode(struct Scene *scene, struct ParticleSystem *psys);
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int psys_check_enabled(struct Object *ob, struct ParticleSystem *psys);
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int psys_check_edited(struct ParticleSystem *psys);
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void psys_check_group_weights(struct ParticleSettings *part);
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int psys_uses_gravity(struct ParticleSimulationData *sim);
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/* free */
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void psys_free_settings(struct ParticleSettings *part);
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void psys_free_path_cache(struct ParticleSystem *psys, struct PTCacheEdit *edit);
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void psys_free(struct Object * ob, struct ParticleSystem * psys);
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void psys_render_set(struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset);
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void psys_render_restore(struct Object *ob, struct ParticleSystem *psys);
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int psys_render_simplify_distribution(struct ParticleThreadContext *ctx, int tot);
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int psys_render_simplify_params(struct ParticleSystem *psys, struct ChildParticle *cpa, float *params);
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void psys_interpolate_uvs(const struct MTFace *tface, int quad, const float w[4], float uvco[2]);
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void psys_interpolate_mcol(const struct MCol *mcol, int quad, const float w[4], struct MCol *mc);
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void copy_particle_key(struct ParticleKey *to, struct ParticleKey *from, int time);
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void psys_particle_on_emitter(struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
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struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct ParticleSystem *psys);
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struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
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void object_remove_particle_system(struct Scene *scene, struct Object *ob);
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struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
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struct ParticleSettings *psys_copy_settings(struct ParticleSettings *part);
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void make_local_particlesettings(struct ParticleSettings *part);
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void psys_reset(struct ParticleSystem *psys, int mode);
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void psys_find_parents(struct ParticleSimulationData *sim);
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void psys_cache_paths(struct ParticleSimulationData *sim, float cfra);
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void psys_cache_edit_paths(struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra);
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void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, int editupdate);
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int do_guides(struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
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void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
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float psys_get_timestep(struct ParticleSimulationData *sim);
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float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
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float psys_get_child_size(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time);
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void psys_get_particle_on_path(struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, int vel);
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int psys_get_particle_state(struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always);
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/* for anim.c */
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void psys_get_dupli_texture(struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco);
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void psys_get_dupli_path_transform(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale);
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ParticleThread *psys_threads_create(struct ParticleSimulationData *sim);
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void psys_threads_free(ParticleThread *threads);
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void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
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void psys_apply_hair_lattice(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
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/* particle_system.c */
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struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
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void psys_count_keyed_targets(struct ParticleSimulationData *sim);
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void psys_update_particle_tree(struct ParticleSystem *psys, float cfra);
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void psys_make_temp_pointcache(struct Object *ob, struct ParticleSystem *psys);
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void psys_get_pointcache_start_end(struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra);
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void psys_check_boid_data(struct ParticleSystem *psys);
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void psys_get_birth_coordinates(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
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void particle_system_update(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
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/* ----------- functions needed only inside particlesystem ------------ */
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/* particle.c */
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void psys_disable_all(struct Object *ob);
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void psys_enable_all(struct Object *ob);
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void free_hair(struct Object *ob, struct ParticleSystem *psys, int dynamics);
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void free_keyed_keys(struct ParticleSystem *psys);
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void psys_free_particles(struct ParticleSystem *psys);
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void psys_free_children(struct ParticleSystem *psys);
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void psys_interpolate_particle(short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, int velocity);
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void psys_vec_rot_to_face(struct DerivedMesh *dm, struct ParticleData *pa, float vec[3]);
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void psys_mat_hair_to_object(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
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void psys_mat_hair_to_global(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
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void psys_mat_hair_to_orco(struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4]);
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float psys_get_dietime_from_cache(struct PointCache *cache, int index);
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void psys_free_pdd(struct ParticleSystem *psys);
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float *psys_cache_vgroup(struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup);
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void psys_get_texture(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra);
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void psys_interpolate_face(struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float (*orcodata)[3], float *uv, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor);
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float psys_particle_value_from_verts(struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values);
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void psys_get_from_key(struct ParticleKey *key, float *loc, float *vel, float *rot, float *time);
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/* BLI_bvhtree_ray_cast callback */
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void BKE_psys_collision_neartest_cb(void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit);
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void psys_particle_on_dm(struct DerivedMesh *dm, int from, int index, int index_dmcache, const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3], float orco[3], float ornor[3]);
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/* particle_system.c */
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void initialize_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, int p);
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void psys_calc_dmcache(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
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int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, const float fw[4], struct LinkNode *node);
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void reset_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra);
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/* psys_reset */
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#define PSYS_RESET_ALL			1
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#define PSYS_RESET_DEPSGRAPH 	2
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/* #define PSYS_RESET_CHILDREN 	3 */ /*UNUSED*/
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#define PSYS_RESET_CACHE_MISS	4
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/* index_dmcache */
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#define DMCACHE_NOTFOUND	-1
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#define DMCACHE_ISCHILD		-2
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#endif
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