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blender-archive/release/scripts/freestyle/modules/freestyle/__init__.py
T
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

13 lines
395 B
Python

# SPDX-License-Identifier: GPL-2.0-or-later
"""
This module provides data types of view map components (0D and 1D
elements), base classes for defining line stylization rules
(predicates, functions, chaining iterators, and stroke shaders),
as well as helper functions for style module writing.
"""
# module members
from . import chainingiterators, functions, predicates, shaders, types, utils