previous code created faces with mixed face-flipping and could get very slow, test with ~60,000 edges here hung my system for over 2min (didnt wait for it to finish), new code executes in about 1 second. new code doesn't attempt to flip faces correctly, its quite involved to do so, especially when the new faces are not created adjacent to eachother. so simpler to calculate normals afterwards.
300 lines
9.0 KiB
C
300 lines
9.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Joseph Eagar, Campbell Barton.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/bmesh/operators/bmo_create.c
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* \ingroup bmesh
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*
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* Create faces or edges (Fkey by default).
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "bmesh.h"
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#include "intern/bmesh_operators_private.h" /* own include */
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#define ELE_NEW 1
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#define ELE_OUT 2
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/* This is what runs when pressing the F key
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* doing the best thing here isn't always easy create vs dissolve, its nice to support
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* but it it _really_ gives issues we might have to not call dissolve. - campbell
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*/
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void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
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{
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BMOIter oiter;
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BMHeader *h;
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int totv = 0, tote = 0, totf = 0;
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const short mat_nr = BMO_slot_int_get(op->slots_in, "mat_nr");
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const bool use_smooth = BMO_slot_bool_get(op->slots_in, "use_smooth");
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/* count number of each element type we were passe */
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BMO_ITER (h, &oiter, op->slots_in, "geom", BM_VERT | BM_EDGE | BM_FACE) {
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switch (h->htype) {
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case BM_VERT: totv++; break;
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case BM_EDGE: tote++; break;
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case BM_FACE: totf++; break;
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}
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BMO_elem_flag_enable(bm, (BMElemF *)h, ELE_NEW);
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}
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/* --- Support Edge Creation ---
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* simple case when we only have 2 verts selected.
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*/
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if (totv == 2 && tote == 0 && totf == 0) {
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BMVert *verts[2];
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BMEdge *e;
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BMO_iter_as_array(op->slots_in, "geom", BM_VERT, (void **)verts, 2);
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/* create edge */
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e = BM_edge_create(bm, verts[0], verts[1], NULL, BM_CREATE_NO_DOUBLE);
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BMO_elem_flag_enable(bm, e, ELE_OUT);
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tote += 1;
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BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, ELE_OUT);
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return;
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}
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/* --- Support for Special Case ---
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* where there is a contiguous edge ring with one isolated vertex.
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*
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* This example shows 2 edges created from 3 verts
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* with 1 free standing vertex. Dotted lines denote the 2 edges that are created.
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*
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* note that this works for any sided shape.
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*
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* +--------+
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* | .
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* | .
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* | .
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* | .
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* +........+ <-- starts out free standing.
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*
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*/
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/* Here we check for consistency and create 2 edges */
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if (totf == 0 && totv >= 4 && totv == tote + 2) {
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/* find a free standing vertex and 2 endpoint verts */
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BMVert *v, *v_free = NULL, *v_a = NULL, *v_b = NULL;
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bool ok = true;
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BMO_ITER (v, &oiter, op->slots_in, "geom", BM_VERT) {
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/* count how many flagged edges this vertex uses */
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const int tot_edges = BMO_iter_elem_count_flag(bm, BM_EDGES_OF_VERT, v, ELE_NEW, true);
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if (tot_edges == 0) {
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/* only accept 1 free vert */
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if (v_free == NULL) v_free = v;
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else ok = false; /* only ever want one of these */
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}
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else if (tot_edges == 1) {
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if (v_a == NULL) v_a = v;
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else if (v_b == NULL) v_b = v;
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else ok = false; /* only ever want 2 of these */
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}
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else if (tot_edges == 2) {
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/* do nothing, regular case */
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}
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else {
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ok = false; /* if a vertex has 3+ edge users then cancel - this is only simple cases */
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}
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if (ok == false) {
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break;
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}
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}
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if (ok == true && v_free && v_a && v_b) {
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BMEdge *e;
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e = BM_edge_create(bm, v_free, v_a, NULL, BM_CREATE_NO_DOUBLE);
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BMO_elem_flag_enable(bm, e, ELE_NEW);
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e = BM_edge_create(bm, v_free, v_b, NULL, BM_CREATE_NO_DOUBLE);
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BMO_elem_flag_enable(bm, e, ELE_NEW);
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tote += 2;
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}
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}
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/* --- end special case support, continue as normal --- */
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/* -------------------------------------------------------------------- */
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/* EdgeNet Create */
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if (tote != 0) {
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/* call edgenet prepare op so additional face creation cases work */
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BMOperator op_sub;
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BMO_op_initf(bm, &op_sub, op->flag, "edgenet_prepare edges=%fe", ELE_NEW);
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BMO_op_exec(bm, &op_sub);
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BMO_slot_buffer_flag_enable(bm, op_sub.slots_out, "edges.out", BM_EDGE, ELE_NEW);
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BMO_op_finish(bm, &op_sub);
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BMO_op_initf(bm, &op_sub, op->flag,
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"edgenet_fill edges=%fe use_fill_check=%b mat_nr=%i use_smooth=%b",
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ELE_NEW, true, mat_nr, use_smooth);
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BMO_op_exec(bm, &op_sub);
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/* return if edge net create did something */
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if (BMO_slot_buffer_count(op_sub.slots_out, "faces.out")) {
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BMO_slot_copy(&op_sub, slots_out, "faces.out",
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op, slots_out, "faces.out");
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BMO_op_finish(bm, &op_sub);
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return;
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}
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BMO_op_finish(bm, &op_sub);
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}
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/* -------------------------------------------------------------------- */
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/* Dissolve Face */
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if (totf != 0) { /* should be (totf > 1)... see below */
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/* note: allow this to run on single faces so running on a single face
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* won't go on to create a face, treating them as random */
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BMOperator op_sub;
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BMO_op_initf(bm, &op_sub, op->flag, "dissolve_faces faces=%ff", ELE_NEW);
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BMO_op_exec(bm, &op_sub);
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/* if we dissolved anything, then return */
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if (BMO_slot_buffer_count(op_sub.slots_out, "region.out")) {
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BMO_slot_copy(&op_sub, slots_out, "region.out",
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op, slots_out, "faces.out");
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BMO_op_finish(bm, &op_sub);
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return;
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}
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BMO_op_finish(bm, &op_sub);
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}
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/* -------------------------------------------------------------------- */
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/* Fill EdgeLoop's - fills isolated loops, different from edgenet */
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if (tote > 2) {
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BMOperator op_sub;
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/* note: in most cases 'edgenet_fill' will handle this case since in common cases
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* users fill in empty spaces, however its possible to have an edge selection around
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* existing geometry that makes 'edgenet_fill' fail. */
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BMO_op_initf(bm, &op_sub, op->flag, "edgeloop_fill edges=%fe", ELE_NEW);
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BMO_op_exec(bm, &op_sub);
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/* return if edge loop fill did something */
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if (BMO_slot_buffer_count(op_sub.slots_out, "faces.out")) {
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BMO_slot_copy(&op_sub, slots_out, "faces.out",
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op, slots_out, "faces.out");
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BMO_op_finish(bm, &op_sub);
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return;
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}
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BMO_op_finish(bm, &op_sub);
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}
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/* -------------------------------------------------------------------- */
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/* Continue with ad-hoc fill methods since operators fail,
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* edge, vcloud... may add more */
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if (0) { /* nice feature but perhaps it should be a different tool? */
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/* tricky feature for making a line/edge from selection history...
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*
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* Rather then do nothing, when 5+ verts are selected, check if they are in our history,
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* when this is so, we can make edges from them, but _not_ a face,
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* if it is the intention to make a face the user can just hit F again since there will be edges next
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* time around.
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*
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* if all history verts have ELE_NEW flagged and the total number of history verts == totv,
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* then we know the history contains all verts here and we can continue...
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*/
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BMEditSelection *ese;
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int tot_ese_v = 0;
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for (ese = bm->selected.first; ese; ese = ese->next) {
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if (ese->htype == BM_VERT) {
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if (BMO_elem_flag_test(bm, (BMElemF *)ese->ele, ELE_NEW)) {
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tot_ese_v++;
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}
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else {
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/* unflagged vert means we are not in sync */
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tot_ese_v = -1;
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break;
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}
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}
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}
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if (tot_ese_v == totv) {
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BMVert *v_prev = NULL;
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/* yes, all select-history verts are accounted for, now make edges */
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for (ese = bm->selected.first; ese; ese = ese->next) {
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if (ese->htype == BM_VERT) {
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BMVert *v = (BMVert *)ese->ele;
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if (v_prev) {
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BMEdge *e = BM_edge_create(bm, v, v_prev, NULL, BM_CREATE_NO_DOUBLE);
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BMO_elem_flag_enable(bm, e, ELE_OUT);
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}
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v_prev = v;
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}
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}
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}
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BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, ELE_OUT);
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/* done creating edges */
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return;
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}
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/* -------------------------------------------------------------------- */
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/* Fill Vertex Cloud
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*
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* last resort when all else fails.
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*/
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if (totv > 2) {
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/* TODO, some of these vertes may be connected by edges,
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* this connectivity could be used rather then treating
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* them as a bunch of isolated verts. */
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BMVert **vert_arr = MEM_mallocN(sizeof(BMVert *) * totv, __func__);
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BMFace *f;
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BMO_iter_as_array(op->slots_in, "geom", BM_VERT, (void **)vert_arr, totv);
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f = BM_face_create_ngon_vcloud(bm, vert_arr, totv, BM_CREATE_NO_DOUBLE);
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if (f) {
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BMO_elem_flag_enable(bm, f, ELE_OUT);
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f->mat_nr = mat_nr;
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if (use_smooth) {
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BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
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}
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BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_OUT);
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}
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MEM_freeN(vert_arr);
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}
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}
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