The purpose of `NodeTreeRef` was to speed up various queries on a read-only `bNodeTree`. Not that we have runtime data in nodes and sockets, we can also store the result of some queries there. This has some benefits: * No need for a read-only separate node tree data structure which increased complexity. * Makes it easier to reuse cached queries in more parts of Blender that can benefit from it. A downside is that we loose some type safety that we got by having different types for input and output sockets, as well as internal and non-internal links. This patch also refactors `DerivedNodeTree` so that it does not use `NodeTreeRef` anymore, but uses `bNodeTree` directly instead. To provide a convenient API (that is also close to what `NodeTreeRef` has), a new approach is implemented: `bNodeTree`, `bNode`, `bNodeSocket` and `bNodeLink` now have C++ methods declared in `DNA_node_types.h` which are implemented in `BKE_node_runtime.hh`. To make this work, `makesdna` now skips c++ sections when parsing dna header files. No user visible changes are expected. Differential Revision: https://developer.blender.org/D15491
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_function_util.hh"
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#include "BLI_hash.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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namespace blender::nodes::node_fn_input_int_cc {
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static void fn_node_input_int_declare(NodeDeclarationBuilder &b)
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{
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b.add_output<decl::Int>(N_("Integer"));
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}
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static void fn_node_input_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiLayout *col = uiLayoutColumn(layout, true);
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uiItemR(col, ptr, "integer", UI_ITEM_R_EXPAND, "", ICON_NONE);
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}
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static void fn_node_input_int_build_multi_function(NodeMultiFunctionBuilder &builder)
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{
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const bNode &bnode = builder.node();
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NodeInputInt *node_storage = static_cast<NodeInputInt *>(bnode.storage);
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builder.construct_and_set_matching_fn<fn::CustomMF_Constant<int>>(node_storage->integer);
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}
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static void fn_node_input_int_init(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeInputInt *data = MEM_cnew<NodeInputInt>(__func__);
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node->storage = data;
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}
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} // namespace blender::nodes::node_fn_input_int_cc
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void register_node_type_fn_input_int()
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{
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namespace file_ns = blender::nodes::node_fn_input_int_cc;
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static bNodeType ntype;
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fn_node_type_base(&ntype, FN_NODE_INPUT_INT, "Integer", 0);
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ntype.declare = file_ns::fn_node_input_int_declare;
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node_type_init(&ntype, file_ns::fn_node_input_int_init);
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node_type_storage(
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&ntype, "NodeInputInt", node_free_standard_storage, node_copy_standard_storage);
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ntype.build_multi_function = file_ns::fn_node_input_int_build_multi_function;
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ntype.draw_buttons = file_ns::fn_node_input_int_layout;
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nodeRegisterType(&ntype);
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}
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