70 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2020, Blender Foundation.
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 * All rights reserved.
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 */
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/** \file
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 * \ingroup gpu
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 */
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#pragma once
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#include "gpu_backend.hh"
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#include "BLI_vector.hh"
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#include "gl_batch.hh"
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#include "gl_context.hh"
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#include "gl_drawlist.hh"
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namespace blender {
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namespace gpu {
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class GLBackend : public GPUBackend {
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 private:
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  GLSharedOrphanLists shared_orphan_list_;
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 public:
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  GPUContext *context_alloc(void *ghost_window)
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  {
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    return new GLContext(ghost_window, shared_orphan_list_);
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  };
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  Batch *batch_alloc(void)
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  {
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    return new GLBatch();
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  };
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  DrawList *drawlist_alloc(int list_length)
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  {
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    return new GLDrawList(list_length);
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  };
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  /* TODO remove */
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  void buf_free(GLuint buf_id);
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  void tex_free(GLuint tex_id);
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  void orphans_add(Vector<GLuint> &orphan_list, std::mutex &list_mutex, unsigned int id)
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  {
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    list_mutex.lock();
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    orphan_list.append(id);
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    list_mutex.unlock();
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  }
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};
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}  // namespace gpu
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}  // namespace blender
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