122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): Blender Foundation
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef __BKE_MESH_RUNTIME_H__
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#define __BKE_MESH_RUNTIME_H__
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/** \file BKE_mesh_runtime.h
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 *  \ingroup bke
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 *
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 * This file contains access functions for the Mesh.runtime struct.
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 */
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#include "BKE_customdata.h"  /* for CustomDataMask */
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struct ColorBand;
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struct CustomData;
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struct Depsgraph;
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struct KeyBlock;
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struct Mesh;
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struct MLoop;
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struct MLoopTri;
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struct MVertTri;
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struct Object;
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struct Scene;
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/* Undefine to hide DerivedMesh-based function declarations */
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#define USE_DERIVEDMESH
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#ifdef USE_DERIVEDMESH
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struct DerivedMesh;
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#endif
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void BKE_mesh_runtime_reset(struct Mesh *mesh);
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int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh);
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void BKE_mesh_runtime_looptri_recalc(struct Mesh *mesh);
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const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(struct Mesh *mesh);
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bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh);
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bool BKE_mesh_runtime_clear_edit_data(struct Mesh *mesh);
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void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh);
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void BKE_mesh_runtime_clear_cache(struct Mesh *mesh);
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void BKE_mesh_runtime_verttri_from_looptri(
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        struct MVertTri *r_verttri,
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        const struct MLoop *mloop, const struct MLoopTri *looptri, int looptri_num);
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/* NOTE: the functions below are defined in DerivedMesh.c, and are intended to be moved
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 * to a more suitable location when that file is removed.
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 * They should also be renamed to use conventions from BKE, not old DerivedMesh.c.
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 * For now keep the names similar to avoid confusion. */
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#ifdef USE_DERIVEDMESH
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struct DerivedMesh *mesh_get_derived_final(
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        struct Depsgraph *depsgraph, struct Scene *scene,
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        struct Object *ob, CustomDataMask dataMask);
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#endif
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struct Mesh *mesh_get_eval_final(
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        struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, CustomDataMask dataMask);
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#ifdef USE_DERIVEDMESH
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struct DerivedMesh *mesh_get_derived_deform(
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        struct Depsgraph *depsgraph, struct Scene *scene,
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        struct Object *ob, CustomDataMask dataMask);
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#endif
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struct Mesh *mesh_get_eval_deform(
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        struct Depsgraph *depsgraph, struct Scene *scene,
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        struct Object *ob, CustomDataMask dataMask);
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#ifdef USE_DERIVEDMESH
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struct DerivedMesh *mesh_create_derived_index_render(
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        struct Depsgraph *depsgraph, struct Scene *scene,
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        struct Object *ob, CustomDataMask dataMask, int index);
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#endif
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struct Mesh *mesh_create_eval_final_index_render(
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        struct Depsgraph *depsgraph, struct Scene *scene,
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        struct Object *ob, CustomDataMask dataMask, int index);
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#ifdef USE_DERIVEDMESH
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struct DerivedMesh *mesh_create_derived_view(
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        struct Depsgraph *depsgraph, struct Scene *scene,
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        struct Object *ob, CustomDataMask dataMask);
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#endif
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struct Mesh *mesh_create_eval_final_view(
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        struct Depsgraph *depsgraph, struct Scene *scene,
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        struct Object *ob, CustomDataMask dataMask);
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void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed, struct Mesh *me, struct KeyBlock *kb);
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/* Temporary? A function to give a colorband to derivedmesh for vertexcolor ranges */
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void BKE_mesh_runtime_color_band_store(const struct ColorBand *coba, const char alert_color[4]);
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#ifndef NDEBUG
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char *BKE_mesh_runtime_debug_info(struct Mesh *me_eval);
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void BKE_mesh_runtime_debug_print(struct Mesh *me_eval);
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void BKE_mesh_runtime_debug_print_cdlayers(struct CustomData *data);
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bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval);
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#endif  /* NDEBUG */
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#endif /* __BKE_MESH_RUNTIME_H__ */
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