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blender-archive/source/blender
Sergey Sharybin efe289f312 Fix adding feather points when there's deformed spline for mask
Deformed spline should be re-evaluated after adding new feather points
Used both BKE_mask_update_display and DAG_id_tag_update because of:

- If adding feather point is happening from macro which adds point and
  slides it, deformed spline should be updated immediatelly so sliding
  operator will use updated feather,
- If adding happens outside of such macro, update DAG is necessary to
  make needed updates in other areas (such as compositor, i.e.)
2012-05-31 10:01:21 +00:00
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