Credits go to blendix! Well done! Reported were errors in using procedural textures on "Map input" UV type. It was due to un-initialized uv[2] members, which were actually still used by texture.c for some coord flip magic.
Credits go to blendix! Well done! Reported were errors in using procedural textures on "Map input" UV type. It was due to un-initialized uv[2] members, which were actually still used by texture.c for some coord flip magic.