This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/gameengine
Dalai Felinto eff0e29cba BGE BugFix [#25711]render.setBackgroundColor() does not work:
Since rev.2 (hans ftw) we have a strange situation where horizon color was being used at Convert time for the WorldInfo background color (and for the fog). However through the Python API only the Rasterizer background color was being updated. On top of that the KX_KetsjiEngine.cpp::SetBackGround was using the WorldInfo bgcolor when render mode was the potato one (TEXTURED). Bottomline, when in potato mode the glClearColor used was the original one in worldinfo, not the API updated one in Rasterized.
2011-01-18 22:27:18 +00:00
..
2011-01-18 21:39:50 +00:00
2010-10-13 10:42:33 +00:00
2010-08-10 21:22:26 +00:00