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blender-archive/source/blender/imbuf/intern/dds/FlipDXT.cpp

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/*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Copyright 2009, Google Inc.
* All rights reserved.
*/
/* This file comes from the chromium project, adapted to Blender to add DDS
* flipping to OpenGL convention for Blender */
#include "IMB_imbuf_types.h"
#include <cstring>
#include <BlockDXT.h>
#include <ColorBlock.h>
#include <Common.h>
#include <FlipDXT.h>
#include <Stream.h>
/* A function that flips a DXTC block. */
using FlipBlockFunction = void (*)(uint8_t *block);
/* Flips a full DXT1 block in the y direction. */
static void FlipDXT1BlockFull(uint8_t *block)
{
/* A DXT1 block layout is:
* [0-1] color0.
* [2-3] color1.
* [4-7] color bitmap, 2 bits per pixel.
* So each of the 4-7 bytes represents one line, flipping a block is just
* flipping those bytes. */
uint8_t tmp = block[4];
block[4] = block[7];
block[7] = tmp;
tmp = block[5];
block[5] = block[6];
block[6] = tmp;
}
/* Flips the first 2 lines of a DXT1 block in the y direction. */
static void FlipDXT1BlockHalf(uint8_t *block)
{
/* See layout above. */
uint8_t tmp = block[4];
block[4] = block[5];
block[5] = tmp;
}
/* Flips a full DXT3 block in the y direction. */
static void FlipDXT3BlockFull(uint8_t *block)
{
/* A DXT3 block layout is:
* [0-7] alpha bitmap, 4 bits per pixel.
* [8-15] a DXT1 block. */
/* We can flip the alpha bits at the byte level (2 bytes per line). */
uint8_t tmp = block[0];
block[0] = block[6];
block[6] = tmp;
tmp = block[1];
block[1] = block[7];
block[7] = tmp;
tmp = block[2];
block[2] = block[4];
block[4] = tmp;
tmp = block[3];
block[3] = block[5];
block[5] = tmp;
/* And flip the DXT1 block using the above function. */
FlipDXT1BlockFull(block + 8);
}
/* Flips the first 2 lines of a DXT3 block in the y direction. */
static void FlipDXT3BlockHalf(uint8_t *block)
{
/* See layout above. */
uint8_t tmp = block[0];
block[0] = block[2];
block[2] = tmp;
tmp = block[1];
block[1] = block[3];
block[3] = tmp;
FlipDXT1BlockHalf(block + 8);
}
/* Flips a full DXT5 block in the y direction. */
static void FlipDXT5BlockFull(uint8_t *block)
{
/* A DXT5 block layout is:
* [0] alpha0.
* [1] alpha1.
* [2-7] alpha bitmap, 3 bits per pixel.
* [8-15] a DXT1 block. */
/* The alpha bitmap doesn't easily map lines to bytes, so we have to
* interpret it correctly. Extracted from
* http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt :
*
* The 6 "bits" bytes of the block are decoded into one 48-bit integer:
*
* bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 +
* 256 * (bits_4 + 256 * bits_5))))
*
* bits is a 48-bit unsigned integer, from which a three-bit control code
* is extracted for a texel at location (x,y) in the block using:
*
* code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0]
*
* where bit 47 is the most significant and bit 0 is the least
* significant bit. */
unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]);
unsigned int line_2_3 = block[5] + 256 * (block[6] + 256 * block[7]);
/* swap lines 0 and 1 in line_0_1. */
unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | ((line_0_1 & 0xfff000) >> 12);
/* swap lines 2 and 3 in line_2_3. */
unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) | ((line_2_3 & 0xfff000) >> 12);
block[2] = line_3_2 & 0xff;
block[3] = (line_3_2 & 0xff00) >> 8;
block[4] = (line_3_2 & 0xff0000) >> 16;
block[5] = line_1_0 & 0xff;
block[6] = (line_1_0 & 0xff00) >> 8;
block[7] = (line_1_0 & 0xff0000) >> 16;
/* And flip the DXT1 block using the above function. */
FlipDXT1BlockFull(block + 8);
}
/* Flips the first 2 lines of a DXT5 block in the y direction. */
static void FlipDXT5BlockHalf(uint8_t *block)
{
/* See layout above. */
unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]);
unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) | ((line_0_1 & 0xfff000) >> 12);
block[2] = line_1_0 & 0xff;
block[3] = (line_1_0 & 0xff00) >> 8;
block[4] = (line_1_0 & 0xff0000) >> 16;
FlipDXT1BlockHalf(block + 8);
}
/* Flips a DXTC image, by flipping and swapping DXTC blocks as appropriate. */
int FlipDXTCImage(
unsigned int width, unsigned int height, unsigned int levels, int fourcc, uint8_t *data)
{
/* Must have valid dimensions. */
if (width == 0 || height == 0) {
return 0;
}
/* Height must be a power-of-two. */
if ((height & (height - 1)) != 0) {
return 0;
}
FlipBlockFunction full_block_function;
FlipBlockFunction half_block_function;
unsigned int block_bytes = 0;
switch (fourcc) {
case FOURCC_DXT1:
full_block_function = FlipDXT1BlockFull;
half_block_function = FlipDXT1BlockHalf;
block_bytes = 8;
break;
case FOURCC_DXT3:
full_block_function = FlipDXT3BlockFull;
half_block_function = FlipDXT3BlockHalf;
block_bytes = 16;
break;
case FOURCC_DXT5:
full_block_function = FlipDXT5BlockFull;
half_block_function = FlipDXT5BlockHalf;
block_bytes = 16;
break;
default:
return 0;
}
unsigned int mip_width = width;
unsigned int mip_height = height;
for (unsigned int i = 0; i < levels; i++) {
unsigned int blocks_per_row = (mip_width + 3) / 4;
unsigned int blocks_per_col = (mip_height + 3) / 4;
unsigned int blocks = blocks_per_row * blocks_per_col;
if (mip_height == 1) {
/* no flip to do, and we're done. */
break;
}
if (mip_height == 2) {
/* flip the first 2 lines in each block. */
for (unsigned int i = 0; i < blocks_per_row; i++) {
half_block_function(data + i * block_bytes);
}
}
else {
/* flip each block. */
for (unsigned int i = 0; i < blocks; i++) {
full_block_function(data + i * block_bytes);
}
/* Swap each block line in the first half of the image with the
* corresponding one in the second half.
* note that this is a no-op if mip_height is 4. */
unsigned int row_bytes = block_bytes * blocks_per_row;
uint8_t *temp_line = new uint8_t[row_bytes];
for (unsigned int y = 0; y < blocks_per_col / 2; y++) {
uint8_t *line1 = data + y * row_bytes;
uint8_t *line2 = data + (blocks_per_col - y - 1) * row_bytes;
memcpy(temp_line, line1, row_bytes);
memcpy(line1, line2, row_bytes);
memcpy(line2, temp_line, row_bytes);
}
delete[] temp_line;
}
/* mip levels are contiguous. */
data += block_bytes * blocks;
mip_width = MAX(1U, mip_width >> 1);
mip_height = MAX(1U, mip_height >> 1);
}
return 1;
}