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blender-archive/source/blender/editors/space_node/node_templates.c
Hans Goudey d7caae56c4 Fix T87567: Crash adding item in empty attribute search
The function applying the search used the dummy search info for when
the item doesn't exist even when there was no UI data associated with
the node at all.

A fix is to only add the search menu when there is attribute info
stored for the node. This is something I wanted to do anyway, since
it makes it look more purposeful when there are no attribute info
for a node, less like a bug.

Differential Revision: https://developer.blender.org/D11016
2021-04-19 12:31:18 -05:00

893 lines
25 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edinterface
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "BLI_array.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "RNA_access.h"
#include "NOD_socket.h"
#include "../interface/interface_intern.h" /* XXX bad level */
#include "UI_interface.h"
#include "ED_node.h" /* own include */
#include "node_intern.h"
#include "ED_undo.h"
/************************* Node Socket Manipulation **************************/
/* describes an instance of a node type and a specific socket to link */
typedef struct NodeLinkItem {
int socket_index; /* index for linking */
int socket_type; /* socket type for compatibility check */
const char *socket_name; /* ui label of the socket */
const char *node_name; /* ui label of the node */
/* extra settings */
bNodeTree *ngroup; /* group node tree */
} NodeLinkItem;
/* Compare an existing node to a link item to see if it can be reused.
* item must be for the same node type!
* XXX should become a node type callback
*/
static bool node_link_item_compare(bNode *node, NodeLinkItem *item)
{
if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
return (node->id == (ID *)item->ngroup);
}
return true;
}
static void node_link_item_apply(Main *bmain, bNode *node, NodeLinkItem *item)
{
if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
node->id = (ID *)item->ngroup;
ntreeUpdateTree(bmain, item->ngroup);
}
else {
/* nothing to do for now */
}
if (node->id) {
id_us_plus(node->id);
}
}
static void node_tag_recursive(bNode *node)
{
bNodeSocket *input;
if (!node || (node->flag & NODE_TEST)) {
return; /* in case of cycles */
}
node->flag |= NODE_TEST;
for (input = node->inputs.first; input; input = input->next) {
if (input->link) {
node_tag_recursive(input->link->fromnode);
}
}
}
static void node_clear_recursive(bNode *node)
{
bNodeSocket *input;
if (!node || !(node->flag & NODE_TEST)) {
return; /* in case of cycles */
}
node->flag &= ~NODE_TEST;
for (input = node->inputs.first; input; input = input->next) {
if (input->link) {
node_clear_recursive(input->link->fromnode);
}
}
}
static void node_remove_linked(Main *bmain, bNodeTree *ntree, bNode *rem_node)
{
bNode *node, *next;
bNodeSocket *sock;
if (!rem_node) {
return;
}
/* tag linked nodes to be removed */
for (node = ntree->nodes.first; node; node = node->next) {
node->flag &= ~NODE_TEST;
}
node_tag_recursive(rem_node);
/* clear tags on nodes that are still used by other nodes */
for (node = ntree->nodes.first; node; node = node->next) {
if (!(node->flag & NODE_TEST)) {
for (sock = node->inputs.first; sock; sock = sock->next) {
if (sock->link && sock->link->fromnode != rem_node) {
node_clear_recursive(sock->link->fromnode);
}
}
}
}
/* remove nodes */
for (node = ntree->nodes.first; node; node = next) {
next = node->next;
if (node->flag & NODE_TEST) {
nodeRemoveNode(bmain, ntree, node, true);
}
}
}
/* disconnect socket from the node it is connected to */
static void node_socket_disconnect(Main *bmain,
bNodeTree *ntree,
bNode *node_to,
bNodeSocket *sock_to)
{
if (!sock_to->link) {
return;
}
nodeRemLink(ntree, sock_to->link);
sock_to->flag |= SOCK_COLLAPSED;
nodeUpdate(ntree, node_to);
ntreeUpdateTree(bmain, ntree);
ED_node_tag_update_nodetree(bmain, ntree, node_to);
}
/* remove all nodes connected to this socket, if they aren't connected to other nodes */
static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
{
if (!sock_to->link) {
return;
}
node_remove_linked(bmain, ntree, sock_to->link->fromnode);
sock_to->flag |= SOCK_COLLAPSED;
nodeUpdate(ntree, node_to);
ntreeUpdateTree(bmain, ntree);
ED_node_tag_update_nodetree(bmain, ntree, node_to);
}
/* add new node connected to this socket, or replace an existing one */
static void node_socket_add_replace(const bContext *C,
bNodeTree *ntree,
bNode *node_to,
bNodeSocket *sock_to,
int type,
NodeLinkItem *item)
{
Main *bmain = CTX_data_main(C);
bNode *node_from;
bNodeSocket *sock_from_tmp;
bNode *node_prev = NULL;
/* unlink existing node */
if (sock_to->link) {
node_prev = sock_to->link->fromnode;
nodeRemLink(ntree, sock_to->link);
}
/* find existing node that we can use */
for (node_from = ntree->nodes.first; node_from; node_from = node_from->next) {
if (node_from->type == type) {
break;
}
}
if (node_from) {
if (node_from->inputs.first || node_from->typeinfo->draw_buttons ||
node_from->typeinfo->draw_buttons_ex) {
node_from = NULL;
}
}
if (node_prev && node_prev->type == type && node_link_item_compare(node_prev, item)) {
/* keep the previous node if it's the same type */
node_from = node_prev;
}
else if (!node_from) {
node_from = nodeAddStaticNode(C, ntree, type);
if (node_prev != NULL) {
/* If we're replacing existing node, use its location. */
node_from->locx = node_prev->locx;
node_from->locy = node_prev->locy;
node_from->offsetx = node_prev->offsetx;
node_from->offsety = node_prev->offsety;
}
else {
sock_from_tmp = BLI_findlink(&node_from->outputs, item->socket_index);
nodePositionRelative(node_from, node_to, sock_from_tmp, sock_to);
}
node_link_item_apply(bmain, node_from, item);
}
nodeSetActive(ntree, node_from);
/* add link */
sock_from_tmp = BLI_findlink(&node_from->outputs, item->socket_index);
nodeAddLink(ntree, node_from, sock_from_tmp, node_to, sock_to);
sock_to->flag &= ~SOCK_COLLAPSED;
/* copy input sockets from previous node */
if (node_prev && node_from != node_prev) {
bNodeSocket *sock_prev, *sock_from;
for (sock_prev = node_prev->inputs.first; sock_prev; sock_prev = sock_prev->next) {
for (sock_from = node_from->inputs.first; sock_from; sock_from = sock_from->next) {
if (nodeCountSocketLinks(ntree, sock_from) >= nodeSocketLinkLimit(sock_from)) {
continue;
}
if (STREQ(sock_prev->name, sock_from->name) && sock_prev->type == sock_from->type) {
bNodeLink *link = sock_prev->link;
if (link && link->fromnode) {
nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
nodeRemLink(ntree, link);
}
node_socket_copy_default_value(sock_from, sock_prev);
}
}
}
/* also preserve mapping for texture nodes */
if (node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE &&
/* White noise texture node does not have NodeTexBase. */
node_from->storage != NULL && node_prev->storage != NULL) {
memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
}
/* remove node */
node_remove_linked(bmain, ntree, node_prev);
}
nodeUpdate(ntree, node_from);
nodeUpdate(ntree, node_to);
ntreeUpdateTree(CTX_data_main(C), ntree);
ED_node_tag_update_nodetree(CTX_data_main(C), ntree, node_to);
}
/****************************** Node Link Menu *******************************/
// #define UI_NODE_LINK_ADD 0
#define UI_NODE_LINK_DISCONNECT -1
#define UI_NODE_LINK_REMOVE -2
typedef struct NodeLinkArg {
Main *bmain;
Scene *scene;
bNodeTree *ntree;
bNode *node;
bNodeSocket *sock;
bNodeType *node_type;
NodeLinkItem item;
uiLayout *layout;
} NodeLinkArg;
static void ui_node_link_items(NodeLinkArg *arg,
int in_out,
NodeLinkItem **r_items,
int *r_totitems)
{
/* XXX this should become a callback for node types! */
NodeLinkItem *items = NULL;
int totitems = 0;
if (arg->node_type->type == NODE_GROUP) {
bNodeTree *ngroup;
int i;
for (ngroup = arg->bmain->nodetrees.first; ngroup; ngroup = ngroup->id.next) {
const char *disabled_hint;
if ((ngroup->type != arg->ntree->type) ||
!nodeGroupPoll(arg->ntree, ngroup, &disabled_hint)) {
continue;
}
ListBase *lb = ((in_out == SOCK_IN) ? &ngroup->inputs : &ngroup->outputs);
totitems += BLI_listbase_count(lb);
}
if (totitems > 0) {
items = MEM_callocN(sizeof(NodeLinkItem) * totitems, "ui node link items");
i = 0;
for (ngroup = arg->bmain->nodetrees.first; ngroup; ngroup = ngroup->id.next) {
const char *disabled_hint;
if ((ngroup->type != arg->ntree->type) ||
!nodeGroupPoll(arg->ntree, ngroup, &disabled_hint)) {
continue;
}
ListBase *lb = (in_out == SOCK_IN ? &ngroup->inputs : &ngroup->outputs);
bNodeSocket *stemp;
int index;
for (stemp = lb->first, index = 0; stemp; stemp = stemp->next, index++, i++) {
NodeLinkItem *item = &items[i];
item->socket_index = index;
/* note: int stemp->type is not fully reliable, not used for node group
* interface sockets. use the typeinfo->type instead.
*/
item->socket_type = stemp->typeinfo->type;
item->socket_name = stemp->name;
item->node_name = ngroup->id.name + 2;
item->ngroup = ngroup;
}
}
}
}
else {
bNodeSocketTemplate *socket_templates = (in_out == SOCK_IN ? arg->node_type->inputs :
arg->node_type->outputs);
bNodeSocketTemplate *stemp;
int i;
for (stemp = socket_templates; stemp && stemp->type != -1; stemp++) {
totitems++;
}
if (totitems > 0) {
items = MEM_callocN(sizeof(NodeLinkItem) * totitems, "ui node link items");
i = 0;
for (stemp = socket_templates; stemp && stemp->type != -1; stemp++, i++) {
NodeLinkItem *item = &items[i];
item->socket_index = i;
item->socket_type = stemp->type;
item->socket_name = stemp->name;
item->node_name = arg->node_type->ui_name;
}
}
}
*r_items = items;
*r_totitems = totitems;
}
static void ui_node_link(bContext *C, void *arg_p, void *event_p)
{
NodeLinkArg *arg = (NodeLinkArg *)arg_p;
Main *bmain = arg->bmain;
bNode *node_to = arg->node;
bNodeSocket *sock_to = arg->sock;
bNodeTree *ntree = arg->ntree;
int event = POINTER_AS_INT(event_p);
if (event == UI_NODE_LINK_DISCONNECT) {
node_socket_disconnect(bmain, ntree, node_to, sock_to);
}
else if (event == UI_NODE_LINK_REMOVE) {
node_socket_remove(bmain, ntree, node_to, sock_to);
}
else {
node_socket_add_replace(C, ntree, node_to, sock_to, arg->node_type->type, &arg->item);
}
ED_undo_push(C, "Node input modify");
}
static void ui_node_sock_name(bNodeTree *ntree, bNodeSocket *sock, char name[UI_MAX_NAME_STR])
{
if (sock->link && sock->link->fromnode) {
bNode *node = sock->link->fromnode;
char node_name[UI_MAX_NAME_STR];
nodeLabel(ntree, node, node_name, sizeof(node_name));
if (BLI_listbase_is_empty(&node->inputs) && node->outputs.first != node->outputs.last) {
BLI_snprintf(
name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
}
else {
BLI_strncpy(name, IFACE_(node_name), UI_MAX_NAME_STR);
}
}
else if (sock->type == SOCK_SHADER) {
BLI_strncpy(name, IFACE_("None"), UI_MAX_NAME_STR);
}
else {
BLI_strncpy(name, IFACE_("Default"), UI_MAX_NAME_STR);
}
}
static int ui_compatible_sockets(int typeA, int typeB)
{
return (typeA == typeB);
}
static int ui_node_item_name_compare(const void *a, const void *b)
{
const bNodeType *type_a = *(const bNodeType **)a;
const bNodeType *type_b = *(const bNodeType **)b;
return BLI_strcasecmp_natural(type_a->ui_name, type_b->ui_name);
}
static bool ui_node_item_special_poll(const bNodeTree *UNUSED(ntree), const bNodeType *ntype)
{
if (STREQ(ntype->idname, "ShaderNodeUVAlongStroke")) {
/* TODO(sergey): Currently we don't have Freestyle nodes edited from
* the buttons context, so can ignore its nodes completely.
*
* However, we might want to do some extra checks here later.
*/
return false;
}
return true;
}
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
{
bNodeTree *ntree = arg->ntree;
bNodeSocket *sock = arg->sock;
uiLayout *layout = arg->layout;
uiLayout *column = NULL;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but;
NodeLinkArg *argN;
int first = 1;
/* generate array of node types sorted by UI name */
bNodeType **sorted_ntypes = NULL;
BLI_array_declare(sorted_ntypes);
NODE_TYPES_BEGIN (ntype) {
const char *disabled_hint;
if (!(ntype->poll && ntype->poll(ntype, ntree, &disabled_hint))) {
continue;
}
if (ntype->nclass != nclass) {
continue;
}
if (!ui_node_item_special_poll(ntree, ntype)) {
continue;
}
BLI_array_append(sorted_ntypes, ntype);
}
NODE_TYPES_END;
qsort(
sorted_ntypes, BLI_array_len(sorted_ntypes), sizeof(bNodeType *), ui_node_item_name_compare);
/* generate UI */
for (int j = 0; j < BLI_array_len(sorted_ntypes); j++) {
bNodeType *ntype = sorted_ntypes[j];
NodeLinkItem *items;
int totitems;
char name[UI_MAX_NAME_STR];
const char *cur_node_name = NULL;
int num = 0;
int icon = ICON_NONE;
arg->node_type = ntype;
ui_node_link_items(arg, SOCK_OUT, &items, &totitems);
for (int i = 0; i < totitems; i++) {
if (ui_compatible_sockets(items[i].socket_type, sock->type)) {
num++;
}
}
for (int i = 0; i < totitems; i++) {
if (!ui_compatible_sockets(items[i].socket_type, sock->type)) {
continue;
}
if (first) {
column = uiLayoutColumn(layout, 0);
UI_block_layout_set_current(block, column);
uiItemL(column, IFACE_(cname), ICON_NODE);
but = block->buttons.last;
first = 0;
}
if (num > 1) {
if (!cur_node_name || !STREQ(cur_node_name, items[i].node_name)) {
cur_node_name = items[i].node_name;
/* XXX Do not use uiItemL here,
* it would add an empty icon as we are in a menu! */
uiDefBut(block,
UI_BTYPE_LABEL,
0,
IFACE_(cur_node_name),
0,
0,
UI_UNIT_X * 4,
UI_UNIT_Y,
NULL,
0.0,
0.0,
0.0,
0.0,
"");
}
BLI_snprintf(name, UI_MAX_NAME_STR, "%s", IFACE_(items[i].socket_name));
icon = ICON_BLANK1;
}
else {
BLI_strncpy(name, IFACE_(items[i].node_name), UI_MAX_NAME_STR);
icon = ICON_NONE;
}
but = uiDefIconTextBut(block,
UI_BTYPE_BUT,
0,
icon,
name,
0,
0,
UI_UNIT_X * 4,
UI_UNIT_Y,
NULL,
0.0,
0.0,
0.0,
0.0,
TIP_("Add node to input"));
argN = MEM_dupallocN(arg);
argN->item = items[i];
UI_but_funcN_set(but, ui_node_link, argN, NULL);
}
if (items) {
MEM_freeN(items);
}
}
BLI_array_free(sorted_ntypes);
}
static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
{
NodeLinkArg *arg = (NodeLinkArg *)calldata;
if (!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT)) {
ui_node_menu_column(arg, nclass, name);
}
}
static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but = (uiBut *)but_p;
uiLayout *split, *column;
NodeLinkArg *arg = (NodeLinkArg *)but->func_argN;
bNodeSocket *sock = arg->sock;
bNodeTreeType *ntreetype = arg->ntree->typeinfo;
UI_block_flag_enable(block, UI_BLOCK_NO_FLIP | UI_BLOCK_IS_FLIP);
UI_block_layout_set_current(block, layout);
split = uiLayoutSplit(layout, 0.0f, false);
arg->bmain = bmain;
arg->scene = scene;
arg->layout = split;
if (ntreetype && ntreetype->foreach_nodeclass) {
ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
}
column = uiLayoutColumn(split, false);
UI_block_layout_set_current(block, column);
if (sock->link) {
uiItemL(column, IFACE_("Link"), ICON_NONE);
but = block->buttons.last;
but->drawflag = UI_BUT_TEXT_LEFT;
but = uiDefBut(block,
UI_BTYPE_BUT,
0,
IFACE_("Remove"),
0,
0,
UI_UNIT_X * 4,
UI_UNIT_Y,
NULL,
0.0,
0.0,
0.0,
0.0,
TIP_("Remove nodes connected to the input"));
UI_but_funcN_set(but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_REMOVE));
but = uiDefBut(block,
UI_BTYPE_BUT,
0,
IFACE_("Disconnect"),
0,
0,
UI_UNIT_X * 4,
UI_UNIT_Y,
NULL,
0.0,
0.0,
0.0,
0.0,
TIP_("Disconnect nodes connected to the input"));
UI_but_funcN_set(
but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_DISCONNECT));
}
ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group"));
}
void uiTemplateNodeLink(
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
{
uiBlock *block = uiLayoutGetBlock(layout);
NodeLinkArg *arg;
uiBut *but;
float socket_col[4];
arg = MEM_callocN(sizeof(NodeLinkArg), "NodeLinkArg");
arg->ntree = ntree;
arg->node = node;
arg->sock = input;
PointerRNA node_ptr;
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
node_socket_color_get(C, ntree, &node_ptr, input, socket_col);
UI_block_layout_set_current(block, layout);
if (input->link || input->type == SOCK_SHADER || (input->flag & SOCK_HIDE_VALUE)) {
char name[UI_MAX_NAME_STR];
ui_node_sock_name(ntree, input, name);
but = uiDefMenuBut(
block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
}
else {
but = uiDefIconMenuBut(
block, ui_template_node_link_menu, NULL, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
}
UI_but_type_set_menu_from_pulldown(but);
UI_but_node_link_set(but, input, socket_col);
UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
but->poin = (char *)but;
but->func_argN = arg;
if (input->link && input->link->fromnode) {
if (input->link->fromnode->flag & NODE_ACTIVE_TEXTURE) {
but->flag |= UI_BUT_NODE_ACTIVE;
}
}
}
/**************************** Node Tree Layout *******************************/
static void ui_node_draw_input(
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth);
static void ui_node_draw_node(
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth)
{
bNodeSocket *input;
PointerRNA nodeptr;
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
if (node->typeinfo->draw_buttons) {
if (node->type != NODE_GROUP) {
uiLayoutSetPropSep(layout, true);
node->typeinfo->draw_buttons(layout, C, &nodeptr);
}
}
for (input = node->inputs.first; input; input = input->next) {
ui_node_draw_input(layout, C, ntree, node, input, depth + 1);
}
}
static void ui_node_draw_input(
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth)
{
PointerRNA inputptr, nodeptr;
uiBlock *block = uiLayoutGetBlock(layout);
uiLayout *row = NULL;
bNode *lnode;
bool dependency_loop;
if (input->flag & SOCK_UNAVAIL) {
return;
}
/* to avoid eternal loops on cyclic dependencies */
node->flag |= NODE_TEST;
lnode = (input->link) ? input->link->fromnode : NULL;
dependency_loop = (lnode && (lnode->flag & NODE_TEST));
if (dependency_loop) {
lnode = NULL;
}
/* socket RNA pointer */
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
row = uiLayoutRow(layout, true);
/* Decorations are added manually here. */
uiLayoutSetPropDecorate(row, false);
uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(row);
/* Empty decorator item for alignment. */
bool add_dummy_decorator = false;
{
uiLayout *sub = uiLayoutRow(split_wrapper.label_column, true);
if (depth > 0) {
UI_block_emboss_set(block, UI_EMBOSS_NONE);
if (lnode &&
(lnode->inputs.first || (lnode->typeinfo->draw_buttons && lnode->type != NODE_GROUP))) {
int icon = (input->flag & SOCK_COLLAPSED) ? ICON_DISCLOSURE_TRI_RIGHT :
ICON_DISCLOSURE_TRI_DOWN;
uiItemR(sub, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
}
UI_block_emboss_set(block, UI_EMBOSS);
}
sub = uiLayoutRow(sub, true);
uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_RIGHT);
uiItemL(sub, IFACE_(input->name), ICON_NONE);
}
if (dependency_loop) {
uiItemL(row, IFACE_("Dependency Loop"), ICON_ERROR);
add_dummy_decorator = true;
}
else if (lnode) {
/* input linked to a node */
uiTemplateNodeLink(row, C, ntree, node, input);
add_dummy_decorator = true;
if (depth == 0 || !(input->flag & SOCK_COLLAPSED)) {
if (depth == 0) {
uiItemS(layout);
}
ui_node_draw_node(layout, C, ntree, lnode, depth);
}
}
else {
row = uiLayoutRow(row, true);
uiTemplateNodeLink(row, C, ntree, node, input);
if (input->flag & SOCK_HIDE_VALUE) {
add_dummy_decorator = true;
}
/* input not linked, show value */
else {
uiLayout *sub = row;
switch (input->type) {
case SOCK_VECTOR:
if (input->type == SOCK_VECTOR) {
uiItemS(row);
sub = uiLayoutColumn(row, true);
}
ATTR_FALLTHROUGH;
case SOCK_FLOAT:
case SOCK_INT:
case SOCK_BOOLEAN:
case SOCK_RGBA:
uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
uiItemDecoratorR(
split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
break;
case SOCK_STRING: {
const bNodeTree *node_tree = (const bNodeTree *)nodeptr.owner_id;
if (node_tree->type == NTREE_GEOMETRY) {
node_geometry_add_attribute_search_button(C, node_tree, node, &inputptr, row);
}
else {
uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
}
uiItemDecoratorR(
split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
break;
}
default:
add_dummy_decorator = true;
}
}
}
if (add_dummy_decorator) {
uiItemDecoratorR(split_wrapper.decorate_column, NULL, NULL, 0);
}
/* clear */
node->flag &= ~NODE_TEST;
}
void uiTemplateNodeView(
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
{
bNode *tnode;
if (!ntree) {
return;
}
/* clear for cycle check */
for (tnode = ntree->nodes.first; tnode; tnode = tnode->next) {
tnode->flag &= ~NODE_TEST;
}
if (input) {
ui_node_draw_input(layout, C, ntree, node, input, 0);
}
else {
ui_node_draw_node(layout, C, ntree, node, 0);
}
}