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blender-archive/source/blender/editors/mesh/editface.c
2017-11-20 02:28:07 +11:00

863 lines
20 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation, Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/mesh/editface.c
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_bitmap.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BIF_gl.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
#include "GPU_draw.h"
#include "GPU_buffers.h"
/* own include */
/* copy the face flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting faces (while painting) */
void paintface_flush_flags(Object *ob, short flag)
{
Mesh *me = BKE_mesh_from_object(ob);
DerivedMesh *dm = ob->derivedFinal;
MPoly *polys, *mp_orig;
const int *index_array = NULL;
int totpoly;
int i;
BLI_assert((flag & ~(SELECT | ME_HIDE)) == 0);
if (me == NULL)
return;
/* note, call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags */
/* we could call this directly in all areas that change selection,
* since this could become slow for realtime updates (circle-select for eg) */
if (flag & SELECT) {
BKE_mesh_flush_select_from_polys(me);
}
if (dm == NULL)
return;
/* Mesh polys => Final derived polys */
if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) {
polys = dm->getPolyArray(dm);
totpoly = dm->getNumPolys(dm);
/* loop over final derived polys */
for (i = 0; i < totpoly; i++) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the final derived poly from the original mesh poly */
mp_orig = me->mpoly + index_array[i];
polys[i].flag = mp_orig->flag;
}
}
}
if (flag & ME_HIDE) {
/* draw-object caches hidden faces, force re-generation T46867 */
GPU_drawobject_free(dm);
}
}
void paintface_hide(Object *ob, const bool unselected)
{
Mesh *me;
MPoly *mpoly;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mpoly->flag & ME_HIDE) == 0) {
if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
mpoly->flag |= ME_HIDE;
}
}
if (mpoly->flag & ME_HIDE) {
mpoly->flag &= ~ME_FACE_SEL;
}
mpoly++;
}
BKE_mesh_flush_hidden_from_polys(me);
paintface_flush_flags(ob, SELECT | ME_HIDE);
}
void paintface_reveal(Object *ob, const bool select)
{
Mesh *me;
MPoly *mpoly;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if (mpoly->flag & ME_HIDE) {
SET_FLAG_FROM_TEST(mpoly->flag, select, ME_FACE_SEL);
mpoly->flag &= ~ME_HIDE;
}
mpoly++;
}
BKE_mesh_flush_hidden_from_polys(me);
paintface_flush_flags(ob, SELECT | ME_HIDE);
}
/* Set tface seams based on edge data, uses hash table to find seam edges. */
static void select_linked_tfaces_with_seams(Mesh *me, const unsigned int index, const bool select)
{
MPoly *mp;
MLoop *ml;
int a, b;
bool do_it = true;
bool mark = false;
BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
if (index != (unsigned int)-1) {
/* only put face under cursor in array */
mp = &me->mpoly[index];
BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
BLI_BITMAP_ENABLE(poly_tag, index);
}
else {
/* fill array by selection */
mp = me->mpoly;
for (a = 0; a < me->totpoly; a++, mp++) {
if (mp->flag & ME_HIDE) {
/* pass */
}
else if (mp->flag & ME_FACE_SEL) {
BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
BLI_BITMAP_ENABLE(poly_tag, a);
}
}
}
while (do_it) {
do_it = false;
/* expand selection */
mp = me->mpoly;
for (a = 0; a < me->totpoly; a++, mp++) {
if (mp->flag & ME_HIDE)
continue;
if (!BLI_BITMAP_TEST(poly_tag, a)) {
mark = false;
ml = me->mloop + mp->loopstart;
for (b = 0; b < mp->totloop; b++, ml++) {
if ((me->medge[ml->e].flag & ME_SEAM) == 0) {
if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
mark = true;
break;
}
}
}
if (mark) {
BLI_BITMAP_ENABLE(poly_tag, a);
BKE_mesh_poly_edgebitmap_insert(edge_tag, mp, me->mloop + mp->loopstart);
do_it = true;
}
}
}
}
MEM_freeN(edge_tag);
for (a = 0, mp = me->mpoly; a < me->totpoly; a++, mp++) {
if (BLI_BITMAP_TEST(poly_tag, a)) {
SET_FLAG_FROM_TEST(mp->flag, select, ME_FACE_SEL);
}
}
MEM_freeN(poly_tag);
}
void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
{
Mesh *me;
unsigned int index = (unsigned int)-1;
me = BKE_mesh_from_object(ob);
if (me == NULL || me->totpoly == 0) return;
if (mval) {
if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE)) {
return;
}
}
select_linked_tfaces_with_seams(me, index, select);
paintface_flush_flags(ob, SELECT);
}
void paintface_deselect_all_visible(Object *ob, int action, bool flush_flags)
{
Mesh *me;
MPoly *mpoly;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL) return;
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
mpoly++;
}
}
mpoly = me->mpoly;
a = me->totpoly;
while (a--) {
if ((mpoly->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mpoly->flag |= ME_FACE_SEL;
break;
case SEL_DESELECT:
mpoly->flag &= ~ME_FACE_SEL;
break;
case SEL_INVERT:
mpoly->flag ^= ME_FACE_SEL;
break;
}
}
mpoly++;
}
if (flush_flags) {
paintface_flush_flags(ob, SELECT);
}
}
bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
{
const Mesh *me;
const MPoly *mp;
const MLoop *ml;
const MVert *mvert;
int a, b;
bool ok = false;
float vec[3], bmat[3][3];
me = BKE_mesh_from_object(ob);
if (!me || !me->mloopuv) {
return ok;
}
copy_m3_m4(bmat, ob->obmat);
mvert = me->mvert;
mp = me->mpoly;
for (a = me->totpoly; a > 0; a--, mp++) {
if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL))
continue;
ml = me->mloop + mp->totloop;
for (b = 0; b < mp->totloop; b++, ml++) {
mul_v3_m3v3(vec, bmat, mvert[ml->v].co);
add_v3_v3v3(vec, vec, ob->obmat[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
ok = true;
}
return ok;
}
bool paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], bool extend, bool deselect, bool toggle)
{
Mesh *me;
MPoly *mpoly, *mpoly_sel;
unsigned int a, index;
/* Get the face under the cursor */
me = BKE_mesh_from_object(ob);
if (!ED_mesh_pick_face(C, ob, mval, &index, ED_MESH_PICK_DEFAULT_FACE_SIZE))
return false;
if (index >= me->totpoly)
return false;
mpoly_sel = me->mpoly + index;
if (mpoly_sel->flag & ME_HIDE) return false;
/* clear flags */
mpoly = me->mpoly;
a = me->totpoly;
if (!extend && !deselect && !toggle) {
while (a--) {
mpoly->flag &= ~ME_FACE_SEL;
mpoly++;
}
}
me->act_face = (int)index;
if (extend) {
mpoly_sel->flag |= ME_FACE_SEL;
}
else if (deselect) {
mpoly_sel->flag &= ~ME_FACE_SEL;
}
else if (toggle) {
if (mpoly_sel->flag & ME_FACE_SEL)
mpoly_sel->flag &= ~ME_FACE_SEL;
else
mpoly_sel->flag |= ME_FACE_SEL;
}
else {
mpoly_sel->flag |= ME_FACE_SEL;
}
/* image window redraw */
paintface_flush_flags(ob, SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
ED_region_tag_redraw(CTX_wm_region(C)); // XXX - should redraw all 3D views
return true;
}
int do_paintface_box_select(ViewContext *vc, rcti *rect, bool select, bool extend)
{
Object *ob = vc->obact;
Mesh *me;
MPoly *mpoly;
struct ImBuf *ibuf;
unsigned int *rt;
char *selar;
int a, index;
const int size[2] = {
BLI_rcti_size_x(rect) + 1,
BLI_rcti_size_y(rect) + 1};
me = BKE_mesh_from_object(ob);
if ((me == NULL) || (me->totpoly == 0) || (size[0] * size[1] <= 0)) {
return OPERATOR_CANCELLED;
}
selar = MEM_callocN(me->totpoly + 1, "selar");
if (extend == false && select) {
paintface_deselect_all_visible(vc->obact, SEL_DESELECT, false);
mpoly = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mpoly++) {
if ((mpoly->flag & ME_HIDE) == 0)
mpoly->flag &= ~ME_FACE_SEL;
}
}
ED_view3d_backbuf_validate(vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
view3d_opengl_read_pixels(vc->ar, rect->xmin, rect->ymin, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
if (ENDIAN_ORDER == B_ENDIAN) {
IMB_convert_rgba_to_abgr(ibuf);
}
GPU_select_to_index_array(ibuf->rect, size[0] * size[1]);
a = size[0] * size[1];
while (a--) {
if (*rt) {
index = *rt;
if (index <= me->totpoly) {
selar[index] = 1;
}
}
rt++;
}
mpoly = me->mpoly;
for (a = 1; a <= me->totpoly; a++, mpoly++) {
if (selar[a]) {
if (mpoly->flag & ME_HIDE) {
/* pass */
}
else {
if (select) mpoly->flag |= ME_FACE_SEL;
else mpoly->flag &= ~ME_FACE_SEL;
}
}
}
IMB_freeImBuf(ibuf);
MEM_freeN(selar);
#ifdef __APPLE__
glReadBuffer(GL_BACK);
#endif
paintface_flush_flags(vc->obact, SELECT);
return OPERATOR_FINISHED;
}
/* (similar to void paintface_flush_flags(Object *ob))
* copy the vertex flags, most importantly selection from the mesh to the final derived mesh,
* use in object mode when selecting vertices (while painting) */
void paintvert_flush_flags(Object *ob)
{
Mesh *me = BKE_mesh_from_object(ob);
DerivedMesh *dm = ob->derivedFinal;
MVert *dm_mvert, *dm_mv;
const int *index_array = NULL;
int totvert;
int i;
if (me == NULL)
return;
/* we could call this directly in all areas that change selection,
* since this could become slow for realtime updates (circle-select for eg) */
BKE_mesh_flush_select_from_verts(me);
if (dm == NULL)
return;
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
dm_mvert = dm->getVertArray(dm);
totvert = dm->getNumVerts(dm);
dm_mv = dm_mvert;
if (index_array) {
int orig_index;
for (i = 0; i < totvert; i++, dm_mv++) {
orig_index = index_array[i];
if (orig_index != ORIGINDEX_NONE) {
dm_mv->flag = me->mvert[index_array[i]].flag;
}
}
}
else {
for (i = 0; i < totvert; i++, dm_mv++) {
dm_mv->flag = me->mvert[i].flag;
}
}
}
/* note: if the caller passes false to flush_flags, then they will need to run paintvert_flush_flags(ob) themselves */
void paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
{
Mesh *me;
MVert *mvert;
int a;
me = BKE_mesh_from_object(ob);
if (me == NULL) return;
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
mvert = me->mvert;
a = me->totvert;
while (a--) {
if ((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
}
mvert++;
}
}
mvert = me->mvert;
a = me->totvert;
while (a--) {
if ((mvert->flag & ME_HIDE) == 0) {
switch (action) {
case SEL_SELECT:
mvert->flag |= SELECT;
break;
case SEL_DESELECT:
mvert->flag &= ~SELECT;
break;
case SEL_INVERT:
mvert->flag ^= SELECT;
break;
}
}
mvert++;
}
/* handle mselect */
if (action == SEL_SELECT) {
/* pass */
}
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
BKE_mesh_mselect_clear(me);
}
else {
BKE_mesh_mselect_validate(me);
}
if (flush_flags) {
paintvert_flush_flags(ob);
}
}
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
{
Mesh *me = BKE_mesh_from_object(ob);
MVert *mv;
MDeformVert *dv;
int a, tot;
if (me == NULL || me->dvert == NULL) {
return;
}
if (!extend) {
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
dv = me->dvert;
tot = me->totvert;
for (a = 0, mv = me->mvert; a < tot; a++, mv++, dv++) {
if ((mv->flag & ME_HIDE) == 0) {
if (dv->dw == NULL) {
/* if null weight then not grouped */
mv->flag |= SELECT;
}
}
}
if (flush_flags) {
paintvert_flush_flags(ob);
}
}
/* ********************* MESH VERTEX MIRR TOPO LOOKUP *************** */
/* note, this is not the best place for the function to be but moved
* here for the purpose of syncing with bmesh */
typedef unsigned int MirrTopoHash_t;
typedef struct MirrTopoVert_t {
MirrTopoHash_t hash;
int v_index;
} MirrTopoVert_t;
static int mirrtopo_hash_sort(const void *l1, const void *l2)
{
if ((MirrTopoHash_t)(intptr_t)l1 > (MirrTopoHash_t)(intptr_t)l2) return 1;
else if ((MirrTopoHash_t)(intptr_t)l1 < (MirrTopoHash_t)(intptr_t)l2) return -1;
return 0;
}
static int mirrtopo_vert_sort(const void *v1, const void *v2)
{
if (((MirrTopoVert_t *)v1)->hash > ((MirrTopoVert_t *)v2)->hash) return 1;
else if (((MirrTopoVert_t *)v1)->hash < ((MirrTopoVert_t *)v2)->hash) return -1;
return 0;
}
bool ED_mesh_mirrtopo_recalc_check(Mesh *me, DerivedMesh *dm, const int ob_mode, MirrTopoStore_t *mesh_topo_store)
{
int totvert;
int totedge;
if (dm) {
totvert = dm->getNumVerts(dm);
totedge = dm->getNumEdges(dm);
}
else if (me->edit_btmesh) {
totvert = me->edit_btmesh->bm->totvert;
totedge = me->edit_btmesh->bm->totedge;
}
else {
totvert = me->totvert;
totedge = me->totedge;
}
if ((mesh_topo_store->index_lookup == NULL) ||
(mesh_topo_store->prev_ob_mode != ob_mode) ||
(totvert != mesh_topo_store->prev_vert_tot) ||
(totedge != mesh_topo_store->prev_edge_tot))
{
return true;
}
else {
return false;
}
}
void ED_mesh_mirrtopo_init(Mesh *me, DerivedMesh *dm, const int ob_mode, MirrTopoStore_t *mesh_topo_store,
const bool skip_em_vert_array_init)
{
MEdge *medge = NULL, *med;
BMEditMesh *em = dm ? NULL : me->edit_btmesh;
/* editmode*/
BMEdge *eed;
BMIter iter;
int a, last;
int totvert, totedge;
int tot_unique = -1, tot_unique_prev = -1;
int tot_unique_edges = 0, tot_unique_edges_prev;
MirrTopoHash_t *topo_hash = NULL;
MirrTopoHash_t *topo_hash_prev = NULL;
MirrTopoVert_t *topo_pairs;
MirrTopoHash_t topo_pass = 1;
intptr_t *index_lookup; /* direct access to mesh_topo_store->index_lookup */
/* reallocate if needed */
ED_mesh_mirrtopo_free(mesh_topo_store);
mesh_topo_store->prev_ob_mode = ob_mode;
if (em) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
totvert = em->bm->totvert;
}
else {
totvert = dm ? dm->getNumVerts(dm) : me->totvert;
}
topo_hash = MEM_callocN(totvert * sizeof(MirrTopoHash_t), "TopoMirr");
/* Initialize the vert-edge-user counts used to detect unique topology */
if (em) {
totedge = me->edit_btmesh->bm->totedge;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
const int i1 = BM_elem_index_get(eed->v1), i2 = BM_elem_index_get(eed->v2);
topo_hash[i1]++;
topo_hash[i2]++;
}
}
else {
totedge = dm ? dm->getNumEdges(dm) : me->totedge;
medge = dm ? dm->getEdgeArray(dm) : me->medge;
for (a = 0, med = medge; a < totedge; a++, med++) {
const unsigned int i1 = med->v1, i2 = med->v2;
topo_hash[i1]++;
topo_hash[i2]++;
}
}
topo_hash_prev = MEM_dupallocN(topo_hash);
tot_unique_prev = -1;
tot_unique_edges_prev = -1;
while (1) {
/* use the number of edges per vert to give verts unique topology IDs */
tot_unique_edges = 0;
/* This can make really big numbers, wrapping around here is fine */
if (em) {
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
const int i1 = BM_elem_index_get(eed->v1), i2 = BM_elem_index_get(eed->v2);
topo_hash[i1] += topo_hash_prev[i2] * topo_pass;
topo_hash[i2] += topo_hash_prev[i1] * topo_pass;
tot_unique_edges += (topo_hash[i1] != topo_hash[i2]);
}
}
else {
for (a = 0, med = medge; a < totedge; a++, med++) {
const unsigned int i1 = med->v1, i2 = med->v2;
topo_hash[i1] += topo_hash_prev[i2] * topo_pass;
topo_hash[i2] += topo_hash_prev[i1] * topo_pass;
tot_unique_edges += (topo_hash[i1] != topo_hash[i2]);
}
}
memcpy(topo_hash_prev, topo_hash, sizeof(MirrTopoHash_t) * totvert);
/* sort so we can count unique values */
qsort(topo_hash_prev, totvert, sizeof(MirrTopoHash_t), mirrtopo_hash_sort);
tot_unique = 1; /* account for skiping the first value */
for (a = 1; a < totvert; a++) {
if (topo_hash_prev[a - 1] != topo_hash_prev[a]) {
tot_unique++;
}
}
if ((tot_unique <= tot_unique_prev) && (tot_unique_edges <= tot_unique_edges_prev)) {
/* Finish searching for unique values when 1 loop dosnt give a
* higher number of unique values compared to the previous loop */
break;
}
else {
tot_unique_prev = tot_unique;
tot_unique_edges_prev = tot_unique_edges;
}
/* Copy the hash calculated this iter, so we can use them next time */
memcpy(topo_hash_prev, topo_hash, sizeof(MirrTopoHash_t) * totvert);
topo_pass++;
}
/* Hash/Index pairs are needed for sorting to find index pairs */
topo_pairs = MEM_callocN(sizeof(MirrTopoVert_t) * totvert, "MirrTopoPairs");
/* since we are looping through verts, initialize these values here too */
index_lookup = MEM_mallocN(totvert * sizeof(*index_lookup), "mesh_topo_lookup");
if (em) {
if (skip_em_vert_array_init == false) {
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
}
}
for (a = 0; a < totvert; a++) {
topo_pairs[a].hash = topo_hash[a];
topo_pairs[a].v_index = a;
/* initialize lookup */
index_lookup[a] = -1;
}
qsort(topo_pairs, totvert, sizeof(MirrTopoVert_t), mirrtopo_vert_sort);
last = 0;
/* Get the pairs out of the sorted hashes, note, totvert+1 means we can use the previous 2,
* but you cant ever access the last 'a' index of MirrTopoPairs */
if (em) {
BMVert **vtable = em->bm->vtable;
for (a = 1; a <= totvert; a++) {
/* printf("I %d %ld %d\n", (a - last), MirrTopoPairs[a].hash, MirrTopoPairs[a].v_indexs); */
if ((a == totvert) || (topo_pairs[a - 1].hash != topo_pairs[a].hash)) {
const int match_count = a - last;
if (match_count == 2) {
const int j = topo_pairs[a - 1].v_index, k = topo_pairs[a - 2].v_index;
index_lookup[j] = (intptr_t)vtable[k];
index_lookup[k] = (intptr_t)vtable[j];
}
else if (match_count == 1) {
/* Center vertex. */
const int j = topo_pairs[a - 1].v_index;
index_lookup[j] = (intptr_t)vtable[j];
}
last = a;
}
}
}
else {
/* same as above, for mesh */
for (a = 1; a <= totvert; a++) {
if ((a == totvert) || (topo_pairs[a - 1].hash != topo_pairs[a].hash)) {
const int match_count = a - last;
if (match_count == 2) {
const int j = topo_pairs[a - 1].v_index, k = topo_pairs[a - 2].v_index;
index_lookup[j] = k;
index_lookup[k] = j;
}
else if (match_count == 1) {
/* Center vertex. */
const int j = topo_pairs[a - 1].v_index;
index_lookup[j] = j;
}
last = a;
}
}
}
MEM_freeN(topo_pairs);
topo_pairs = NULL;
MEM_freeN(topo_hash);
MEM_freeN(topo_hash_prev);
mesh_topo_store->index_lookup = index_lookup;
mesh_topo_store->prev_vert_tot = totvert;
mesh_topo_store->prev_edge_tot = totedge;
}
void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store)
{
if (mesh_topo_store->index_lookup) {
MEM_freeN(mesh_topo_store->index_lookup);
}
mesh_topo_store->index_lookup = NULL;
mesh_topo_store->prev_vert_tot = -1;
mesh_topo_store->prev_edge_tot = -1;
}