- updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino. BPython: - removing wrong fix from BGL.c's glDrawPixels. note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version.
		
			
				
	
	
		
			1588 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1588 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* 
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|  * $Id$
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|  *
 | |
|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 | |
|  *
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|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version. The Blender
 | |
|  * Foundation also sells licenses for use in proprietary software under
 | |
|  * the Blender License.  See http://www.blender.org/BL/ for information
 | |
|  * about this.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
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|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
 | |
|  *
 | |
|  * This is a new part of Blender.
 | |
|  *
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|  * Contributor(s): Willian P. Germano
 | |
|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
 | |
| */
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| 
 | |
| /* This file is the Blender.BGL part of opy_draw.c, from the old
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|  * bpython/intern dir, with minor changes to adapt it to the new Python
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|  * implementation.  The BGL submodule "wraps" OpenGL functions and constants,
 | |
|  * allowing script writers to make OpenGL calls in their Python scripts. */
 | |
| 
 | |
| #include "BGL.h" /*This must come first */
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| 
 | |
| #include "MEM_guardedalloc.h"
 | |
| #include "gen_utils.h"
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| 
 | |
| static int type_size( int type );
 | |
| static Buffer *make_buffer( int type, int ndimensions, int *dimensions );
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| static int Buffer_ass_slice( PyObject * self, int begin, int end,
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| 			     PyObject * seq );
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| 
 | |
| static char Method_Buffer_doc[] =
 | |
| 	"(type, dimensions, [template]) - Create a new Buffer object\n\n\
 | |
| (type) - The format to store data in\n\
 | |
| (dimensions) - An int or sequence specifying the dimensions of the buffer\n\
 | |
| [template] - A sequence of matching dimensions to the buffer to be created\n\
 | |
|   which will be used to initialize the Buffer.\n\n\
 | |
| If a template is not passed in all fields will be initialized to 0.\n\n\
 | |
| The type should be one of GL_BYTE, GL_SHORT, GL_INT, GL_FLOAT, or GL_DOUBLE.\n\
 | |
| If the dimensions are specified as an int a linear buffer will be\n\
 | |
| created. If a sequence is passed for the dimensions the buffer\n\
 | |
| will have len(sequence) dimensions, where the size for each dimension\n\
 | |
| is determined by the value in the sequence at that index.\n\n\
 | |
| For example, passing [100, 100] will create a 2 dimensional\n\
 | |
| square buffer. Passing [16, 16, 32] will create a 3 dimensional\n\
 | |
| buffer which is twice as deep as it is wide or high.";
 | |
| 
 | |
| static PyObject *Method_Buffer( PyObject * self, PyObject * args );
 | |
| 
 | |
| /* Buffer sequence methods */
 | |
| 
 | |
| static int Buffer_len( PyObject * self );
 | |
| static PyObject *Buffer_item( PyObject * self, int i );
 | |
| static PyObject *Buffer_slice( PyObject * self, int begin, int end );
 | |
| static int Buffer_ass_item( PyObject * self, int i, PyObject * v );
 | |
| static int Buffer_ass_slice( PyObject * self, int begin, int end,
 | |
| 			     PyObject * seq );
 | |
| 
 | |
| static PySequenceMethods Buffer_SeqMethods = {
 | |
| 	( inquiry ) Buffer_len,	/*sq_length */
 | |
| 	( binaryfunc ) 0,	/*sq_concat */
 | |
| 	( intargfunc ) 0,	/*sq_repeat */
 | |
| 	( intargfunc ) Buffer_item,	/*sq_item */
 | |
| 	( intintargfunc ) Buffer_slice,	/*sq_slice */
 | |
| 	( intobjargproc ) Buffer_ass_item,	/*sq_ass_item */
 | |
| 	( intintobjargproc ) Buffer_ass_slice,	/*sq_ass_slice */
 | |
| };
 | |
| 
 | |
| static void Buffer_dealloc( PyObject * self );
 | |
| static PyObject *Buffer_tolist( PyObject * self );
 | |
| static PyObject *Buffer_dimensions( PyObject * self );
 | |
| static PyObject *Buffer_getattr( PyObject * self, char *name );
 | |
| static PyObject *Buffer_repr( PyObject * self );
 | |
| 
 | |
| PyTypeObject buffer_Type = {
 | |
| 	PyObject_HEAD_INIT( NULL )      /* required python macro */
 | |
| 	0,	/*ob_size */
 | |
| 	"buffer",		/*tp_name */
 | |
| 	sizeof( Buffer ),	/*tp_basicsize */
 | |
| 	0,			/*tp_itemsize */
 | |
| 	( destructor ) Buffer_dealloc,	/*tp_dealloc */
 | |
| 	( printfunc ) 0,	/*tp_print */
 | |
| 	( getattrfunc ) Buffer_getattr,	/*tp_getattr */
 | |
| 	( setattrfunc ) 0,	/*tp_setattr */
 | |
| 	( cmpfunc ) 0,		/*tp_compare */
 | |
| 	( reprfunc ) Buffer_repr,	/*tp_repr */
 | |
| 	0,			/*tp_as_number */
 | |
| 	&Buffer_SeqMethods,	/*tp_as_sequence */
 | |
| };
 | |
| 
 | |
| /* #ifndef __APPLE__ */
 | |
| 
 | |
| #define BGL_Wrap(nargs, funcname, ret, arg_list) \
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| static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
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| 	arg_def##nargs arg_list; \
 | |
| 	ret_def_##ret; \
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| 	if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
 | |
| 	ret_set_##ret gl##funcname (arg_var##nargs arg_list);\
 | |
| 	ret_ret_##ret; \
 | |
| }
 | |
| 
 | |
| #define BGLU_Wrap(nargs, funcname, ret, arg_list) \
 | |
| static PyObject *Method_##funcname (PyObject *self, PyObject *args) {\
 | |
| 	arg_def##nargs arg_list; \
 | |
| 	ret_def_##ret; \
 | |
| 	if(!PyArg_ParseTuple(args, arg_str##nargs arg_list, arg_ref##nargs arg_list)) return NULL;\
 | |
| 	ret_set_##ret glu##funcname (arg_var##nargs arg_list);\
 | |
| 	ret_ret_##ret; \
 | |
| }
 | |
| 
 | |
| /* #endif */
 | |
| 
 | |
| PyObject *BGL_Init( void );
 | |
| 
 | |
| /********/
 | |
| static int type_size(int type)
 | |
| {
 | |
| 	switch (type) {
 | |
| 		case GL_BYTE: 
 | |
| 		  return sizeof(char);
 | |
| 		case GL_SHORT: 
 | |
| 		  return sizeof(short);
 | |
| 		case GL_INT: 
 | |
| 		  return sizeof(int);
 | |
| 		case GL_FLOAT: 
 | |
| 		  return sizeof(float);
 | |
| 		case GL_DOUBLE:
 | |
| 		  return sizeof(double);
 | |
| 	}
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| static Buffer *make_buffer(int type, int ndimensions, int *dimensions)
 | |
| {
 | |
| 	Buffer *buffer;
 | |
| 	void *buf= NULL;
 | |
| 	int i, size, length;
 | |
|  
 | |
| 	length= 1;
 | |
| 	for (i=0; i<ndimensions; i++) 
 | |
| 		length*= dimensions[i];
 | |
|  
 | |
| 	size= type_size(type);
 | |
|  
 | |
| 	buf= MEM_mallocN(length*size, "Buffer buffer");
 | |
|  
 | |
| 	buffer= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
 | |
| 	buffer->parent= NULL;
 | |
| 	buffer->ndimensions= ndimensions;
 | |
| 	buffer->dimensions= dimensions;
 | |
| 	buffer->type= type;
 | |
| 	buffer->buf.asvoid= buf;
 | |
|  
 | |
| 	for (i= 0; i<length; i++) {
 | |
| 		if (type==GL_BYTE) 
 | |
| 			buffer->buf.asbyte[i]= 0;
 | |
| 		else if (type==GL_SHORT) 
 | |
| 			buffer->buf.asshort[i]= 0;
 | |
| 		else if (type==GL_INT) 
 | |
| 			buffer->buf.asint[i]= 0;
 | |
| 		else if (type==GL_FLOAT) 
 | |
| 		    buffer->buf.asfloat[i]= 0.0f;
 | |
| 		else if (type==GL_DOUBLE)
 | |
| 			buffer->buf.asdouble[i]= 0.0;
 | |
| 	}
 | |
| 	return buffer;
 | |
| }
 | |
| 
 | |
| static PyObject *Method_Buffer (PyObject *self, PyObject *args)
 | |
| {
 | |
| 	PyObject *length_ob= NULL, *template= NULL;
 | |
| 	Buffer *buffer;
 | |
| 	
 | |
| 	int i, type;
 | |
| 	int *dimensions = 0, ndimensions = 0;
 | |
| 	
 | |
| 	if (!PyArg_ParseTuple(args, "iO|O", &type, &length_ob, &template))
 | |
| 	        return EXPP_ReturnPyObjError(PyExc_AttributeError,
 | |
| 	                        "expected an int and one or two PyObjects");
 | |
| 
 | |
| 	if (type!=GL_BYTE && type!=GL_SHORT && type!=GL_INT && type!=GL_FLOAT && type!=GL_DOUBLE) {
 | |
| 		PyErr_SetString(PyExc_AttributeError, "type");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (PyNumber_Check(length_ob)) {
 | |
| 		ndimensions= 1;
 | |
| 		dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
 | |
| 		dimensions[0]= PyInt_AsLong(length_ob);
 | |
| 	} else if (PySequence_Check(length_ob)) {
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| 		ndimensions= PySequence_Length(length_ob);
 | |
| 		dimensions= MEM_mallocN(ndimensions*sizeof(int), "Buffer dimensions");
 | |
| 		for (i=0; i<ndimensions; i++) {
 | |
| 			PyObject *ob= PySequence_GetItem(length_ob, i);
 | |
| 
 | |
| 			if (!PyNumber_Check(ob)) dimensions[i]= 1;
 | |
| 			else dimensions[i]= PyInt_AsLong(ob);
 | |
| 			Py_DECREF(ob);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	buffer= make_buffer(type, ndimensions, dimensions);
 | |
| 	if (template && ndimensions) {
 | |
| 		if (Buffer_ass_slice((PyObject *) buffer, 0, dimensions[0], template)) {
 | |
| 			Py_DECREF(buffer);
 | |
| 			return NULL;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return (PyObject *) buffer;
 | |
| }
 | |
| 
 | |
| /*@ Buffer sequence methods */
 | |
| 
 | |
| static int Buffer_len(PyObject *self)
 | |
| {
 | |
| 	Buffer *buf= (Buffer *) self;
 | |
| 	return buf->dimensions[0];
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_item(PyObject *self, int i)
 | |
| {
 | |
| 	Buffer *buf= (Buffer *) self;
 | |
| 
 | |
| 	if (i >= buf->dimensions[0]) {
 | |
| 		PyErr_SetString(PyExc_IndexError, "array index out of range");
 | |
| 		return NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (buf->ndimensions==1) {
 | |
| 		switch (buf->type) {
 | |
| 			case GL_BYTE: return Py_BuildValue("b", buf->buf.asbyte[i]);
 | |
| 			case GL_SHORT: return Py_BuildValue("h", buf->buf.asshort[i]);
 | |
| 			case GL_INT: return Py_BuildValue("i", buf->buf.asint[i]);
 | |
| 			case GL_FLOAT: return Py_BuildValue("f", buf->buf.asfloat[i]);
 | |
| 			case GL_DOUBLE: return Py_BuildValue("d", buf->buf.asdouble[i]);
 | |
| 		}
 | |
| 	} else {
 | |
| 		Buffer *newbuf;
 | |
| 		int j, length, size;
 | |
|  
 | |
| 		length= 1;
 | |
| 		for (j=1; j<buf->ndimensions; j++) {
 | |
| 			length*= buf->dimensions[j];
 | |
| 		}
 | |
| 		size= type_size(buf->type);
 | |
| 
 | |
| 		newbuf= (Buffer *) PyObject_NEW(Buffer, &buffer_Type);
 | |
|     
 | |
| 		Py_INCREF(self);
 | |
| 		newbuf->parent= self;
 | |
| 
 | |
| 		newbuf->ndimensions= buf->ndimensions-1;
 | |
| 		newbuf->type= buf->type;
 | |
| 		newbuf->buf.asvoid= buf->buf.asbyte + i*length*size;
 | |
| 		newbuf->dimensions= MEM_mallocN(newbuf->ndimensions*sizeof(int),
 | |
| 			"Buffer dimensions");
 | |
| 		memcpy(newbuf->dimensions, buf->dimensions+1,
 | |
| 			newbuf->ndimensions*sizeof(int));
 | |
| 
 | |
| 		return (PyObject *) newbuf;
 | |
| 	}
 | |
|   
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_slice(PyObject *self, int begin, int end)
 | |
| {
 | |
| 	Buffer *buf= (Buffer *) self;
 | |
| 	PyObject *list;
 | |
| 	int count;
 | |
| 	
 | |
| 	if (begin<0) begin= 0;
 | |
| 	if (end>buf->dimensions[0]) 
 | |
| 		end= buf->dimensions[0];
 | |
| 	if (begin>end) begin= end;
 | |
| 	  
 | |
| 	list= PyList_New(end-begin);
 | |
| 
 | |
| 	for (count= begin; count<end; count++)
 | |
| 		PyList_SetItem(list, count-begin, Buffer_item(self, count));
 | |
| 	
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_item(PyObject *self, int i, PyObject *v)
 | |
| {
 | |
| 	Buffer *buf= (Buffer *) self;
 | |
| 	
 | |
| 	if (i >= buf->dimensions[0]) {
 | |
| 		PyErr_SetString(PyExc_IndexError, "array assignment index out of range");
 | |
| 		return -1;
 | |
| 	}
 | |
| 	
 | |
| 	if (buf->ndimensions!=1) {
 | |
| 		PyObject *row= Buffer_item(self, i);
 | |
| 		int ret;
 | |
| 
 | |
| 		if (!row) return -1;
 | |
| 		ret= Buffer_ass_slice(row, 0, buf->dimensions[1], v);
 | |
| 		Py_DECREF(row);
 | |
| 		return ret;
 | |
| 	}
 | |
| 
 | |
| 	if (buf->type==GL_BYTE) {
 | |
| 		if (!PyArg_Parse(v, "b;Coordinates must be ints", &buf->buf.asbyte[i]))
 | |
| 		return -1;
 | |
| 	} else if (buf->type==GL_SHORT) {
 | |
| 		if (!PyArg_Parse(v, "h;Coordinates must be ints", &buf->buf.asshort[i]))
 | |
| 			return -1;
 | |
| 	  
 | |
| 	} else if (buf->type==GL_INT) {
 | |
| 		if (!PyArg_Parse(v, "i;Coordinates must be ints", &buf->buf.asint[i]))
 | |
| 			return -1;
 | |
| 	} else if (buf->type==GL_FLOAT) {
 | |
| 		if (!PyArg_Parse(v, "f;Coordinates must be floats", &buf->buf.asfloat[i]))
 | |
| 			return -1;
 | |
| 	} else if (buf->type==GL_DOUBLE) {
 | |
| 		if (!PyArg_Parse(v, "d;Coordinates must be floats", &buf->buf.asdouble[i]))
 | |
| 			return -1;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static int Buffer_ass_slice(PyObject *self, int begin, int end, PyObject *seq)
 | |
| {
 | |
| 	Buffer *buf= (Buffer *) self;
 | |
| 	PyObject *item;
 | |
| 	int count, err=0;
 | |
| 	
 | |
| 	if (begin<0) begin= 0;
 | |
| 	if (end>buf->dimensions[0]) end= buf->dimensions[0];
 | |
| 	if (begin>end) begin= end;
 | |
| 	
 | |
| 	if (!PySequence_Check(seq)) {
 | |
| 		PyErr_SetString(PyExc_TypeError,
 | |
| 			"illegal argument type for built-in operation");
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	if (PySequence_Length(seq)!=(end-begin)) {
 | |
| 		PyErr_SetString(PyExc_TypeError, "size mismatch in assignment");
 | |
| 		return -1;
 | |
| 	}
 | |
| 	
 | |
| 	for (count= begin; count<end; count++) {
 | |
| 		item= PySequence_GetItem(seq, count-begin);
 | |
| 		err= Buffer_ass_item(self, count, item);
 | |
| 		Py_DECREF(item);
 | |
| 		if (err) break;
 | |
| 	}
 | |
| 	return err;
 | |
| }
 | |
| 
 | |
| static void Buffer_dealloc(PyObject *self)
 | |
| {
 | |
| 	Buffer *buf = (Buffer *)self;
 | |
| 
 | |
| 	if (buf->parent) Py_DECREF (buf->parent);
 | |
| 	else MEM_freeN (buf->buf.asvoid);
 | |
| 
 | |
| 	MEM_freeN (buf->dimensions);
 | |
| 	
 | |
| 	PyObject_DEL (self);
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_tolist(PyObject *self)
 | |
| {
 | |
| 	int i, len= ((Buffer *)self)->dimensions[0];
 | |
| 	PyObject *list= PyList_New(len);
 | |
| 	
 | |
| 	for (i=0; i<len; i++) {
 | |
| 	  PyList_SetItem(list, i, Buffer_item(self, i));
 | |
| 	}
 | |
| 	
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_dimensions(PyObject *self)
 | |
| {
 | |
| 	Buffer *buffer= (Buffer *) self;
 | |
| 	PyObject *list= PyList_New(buffer->ndimensions);
 | |
| 	int i;
 | |
| 	  
 | |
| 	for (i= 0; i<buffer->ndimensions; i++) {
 | |
| 	  PyList_SetItem(list, i, PyInt_FromLong(buffer->dimensions[i]));
 | |
| 	}
 | |
| 	
 | |
| 	return list;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_getattr(PyObject *self, char *name)
 | |
| {
 | |
| 	if (strcmp(name, "list")==0) return Buffer_tolist(self);
 | |
| 	else if (strcmp(name, "dimensions")==0) return Buffer_dimensions(self);
 | |
| 	
 | |
| 	PyErr_SetString(PyExc_AttributeError, name);
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| static PyObject *Buffer_repr(PyObject *self)
 | |
| {
 | |
| 	PyObject *list= Buffer_tolist(self);
 | |
| 	PyObject *repr= PyObject_Repr(list);
 | |
| 	Py_DECREF(list);
 | |
| 	
 | |
| 	return repr;
 | |
| }
 | |
| 
 | |
| 
 | |
| BGL_Wrap(2, Accum,          void,     (GLenum, GLfloat))
 | |
| BGL_Wrap(2, AlphaFunc,      void,     (GLenum, GLclampf))
 | |
| BGL_Wrap(3, AreTexturesResident,  GLboolean,  (GLsizei, GLuintP, GLbooleanP))
 | |
| BGL_Wrap(1, Begin,          void,     (GLenum))
 | |
| BGL_Wrap(2, BindTexture,    void,   (GLenum, GLuint))
 | |
| BGL_Wrap(7, Bitmap,         void,     (GLsizei, GLsizei, GLfloat,
 | |
|                         GLfloat, GLfloat, GLfloat, GLubyteP))
 | |
| BGL_Wrap(2, BlendFunc,        void,     (GLenum, GLenum))
 | |
| BGL_Wrap(1, CallList,         void,     (GLuint))
 | |
| BGL_Wrap(3, CallLists,        void,     (GLsizei, GLenum, GLvoidP))
 | |
| BGL_Wrap(1, Clear,            void,     (GLbitfield))
 | |
| BGL_Wrap(4, ClearAccum,       void,     (GLfloat, GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(4, ClearColor,       void,     (GLclampf, GLclampf, GLclampf, GLclampf))
 | |
| BGL_Wrap(1, ClearDepth,       void,     (GLclampd))
 | |
| BGL_Wrap(1, ClearIndex,       void,     (GLfloat))
 | |
| BGL_Wrap(1, ClearStencil,     void,     (GLint))
 | |
| BGL_Wrap(2, ClipPlane,        void,     (GLenum, GLdoubleP))
 | |
| BGL_Wrap(3, Color3b,          void,     (GLbyte, GLbyte, GLbyte))
 | |
| BGL_Wrap(1, Color3bv,         void,     (GLbyteP))
 | |
| BGL_Wrap(3, Color3d,          void,     (GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, Color3dv,         void,     (GLdoubleP))
 | |
| BGL_Wrap(3, Color3f,          void,     (GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, Color3fv,         void,     (GLfloatP))
 | |
| BGL_Wrap(3, Color3i,          void,     (GLint, GLint, GLint))
 | |
| BGL_Wrap(1, Color3iv,         void,     (GLintP))
 | |
| BGL_Wrap(3, Color3s,          void,     (GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, Color3sv,         void,     (GLshortP))
 | |
| BGL_Wrap(3, Color3ub,         void,     (GLubyte, GLubyte, GLubyte))
 | |
| BGL_Wrap(1, Color3ubv,        void,     (GLubyteP))
 | |
| BGL_Wrap(3, Color3ui,         void,     (GLuint, GLuint, GLuint))
 | |
| BGL_Wrap(1, Color3uiv,        void,     (GLuintP))
 | |
| BGL_Wrap(3, Color3us,         void,     (GLushort, GLushort, GLushort))
 | |
| BGL_Wrap(1, Color3usv,        void,     (GLushortP))
 | |
| BGL_Wrap(4, Color4b,          void,     (GLbyte, GLbyte, GLbyte, GLbyte))
 | |
| BGL_Wrap(1, Color4bv,         void,     (GLbyteP))
 | |
| BGL_Wrap(4, Color4d,          void,     (GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, Color4dv,         void,     (GLdoubleP))
 | |
| BGL_Wrap(4, Color4f,          void,     (GLfloat, GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, Color4fv,         void,     (GLfloatP))
 | |
| BGL_Wrap(4, Color4i,          void,     (GLint, GLint, GLint, GLint))
 | |
| BGL_Wrap(1, Color4iv,         void,     (GLintP))
 | |
| BGL_Wrap(4, Color4s,          void,     (GLshort, GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, Color4sv,         void,     (GLshortP))
 | |
| BGL_Wrap(4, Color4ub,         void,     (GLubyte, GLubyte, GLubyte, GLubyte))
 | |
| BGL_Wrap(1, Color4ubv,        void,     (GLubyteP))
 | |
| BGL_Wrap(4, Color4ui,         void,     (GLuint, GLuint, GLuint, GLuint))
 | |
| BGL_Wrap(1, Color4uiv,        void,     (GLuintP))
 | |
| BGL_Wrap(4, Color4us,         void,     (GLushort, GLushort, GLushort, GLushort))
 | |
| BGL_Wrap(1, Color4usv,        void,     (GLushortP))
 | |
| BGL_Wrap(4, ColorMask,        void,     (GLboolean, GLboolean, GLboolean, GLboolean))
 | |
| BGL_Wrap(2, ColorMaterial,    void,     (GLenum, GLenum))
 | |
| BGL_Wrap(5, CopyPixels,       void,     (GLint, GLint, GLsizei, GLsizei, GLenum))
 | |
| BGL_Wrap(1, CullFace,         void,     (GLenum))
 | |
| BGL_Wrap(2, DeleteLists,      void,     (GLuint, GLsizei))
 | |
| BGL_Wrap(2, DeleteTextures,   void,   (GLsizei, GLuintP))
 | |
| BGL_Wrap(1, DepthFunc,        void,     (GLenum))
 | |
| BGL_Wrap(1, DepthMask,        void,     (GLboolean))
 | |
| BGL_Wrap(2, DepthRange,       void,     (GLclampd, GLclampd))
 | |
| BGL_Wrap(1, Disable,          void,     (GLenum))
 | |
| BGL_Wrap(1, DrawBuffer,       void,     (GLenum))
 | |
| BGL_Wrap(5, DrawPixels,       void,     (GLsizei, GLsizei, GLenum, GLenum, GLvoidP))
 | |
| BGL_Wrap(1, EdgeFlag,         void,     (GLboolean))
 | |
| BGL_Wrap(1, EdgeFlagv,        void,     (GLbooleanP))
 | |
| BGL_Wrap(1, Enable,           void,     (GLenum))
 | |
| BGL_Wrap(1, End,              void,     (void))
 | |
| BGL_Wrap(1, EndList,          void,     (void))
 | |
| BGL_Wrap(1, EvalCoord1d,      void,     (GLdouble))
 | |
| BGL_Wrap(1, EvalCoord1dv,     void,     (GLdoubleP))
 | |
| BGL_Wrap(1, EvalCoord1f,      void,     (GLfloat))
 | |
| BGL_Wrap(1, EvalCoord1fv,     void,     (GLfloatP))
 | |
| BGL_Wrap(2, EvalCoord2d,      void,     (GLdouble, GLdouble))
 | |
| BGL_Wrap(1, EvalCoord2dv,     void,     (GLdoubleP))
 | |
| BGL_Wrap(2, EvalCoord2f,      void,     (GLfloat, GLfloat))
 | |
| BGL_Wrap(1, EvalCoord2fv,     void,     (GLfloatP))
 | |
| BGL_Wrap(3, EvalMesh1,        void,     (GLenum, GLint, GLint))
 | |
| BGL_Wrap(5, EvalMesh2,        void,     (GLenum, GLint, GLint, GLint, GLint))
 | |
| BGL_Wrap(1, EvalPoint1,       void,     (GLint))
 | |
| BGL_Wrap(2, EvalPoint2,       void,     (GLint, GLint))
 | |
| BGL_Wrap(3, FeedbackBuffer,   void,     (GLsizei, GLenum, GLfloatP))
 | |
| BGL_Wrap(1, Finish,           void,     (void))
 | |
| BGL_Wrap(1, Flush,            void,     (void))
 | |
| BGL_Wrap(2, Fogf,             void,     (GLenum, GLfloat))
 | |
| BGL_Wrap(2, Fogfv,            void,     (GLenum, GLfloatP))
 | |
| BGL_Wrap(2, Fogi,             void,     (GLenum, GLint))
 | |
| BGL_Wrap(2, Fogiv,            void,     (GLenum, GLintP))
 | |
| BGL_Wrap(1, FrontFace,        void,     (GLenum))
 | |
| BGL_Wrap(6, Frustum,          void,     (GLdouble, GLdouble,
 | |
|                         GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, GenLists,         GLuint,   (GLsizei))
 | |
| BGL_Wrap(2, GenTextures,      void,   (GLsizei, GLuintP))
 | |
| BGL_Wrap(2, GetBooleanv,      void,     (GLenum, GLbooleanP))
 | |
| BGL_Wrap(2, GetClipPlane,     void,     (GLenum, GLdoubleP))
 | |
| BGL_Wrap(2, GetDoublev,       void,     (GLenum, GLdoubleP))
 | |
| BGL_Wrap(1, GetError,         GLenum,   (void))
 | |
| BGL_Wrap(2, GetFloatv,        void,     (GLenum, GLfloatP))
 | |
| BGL_Wrap(2, GetIntegerv,      void,     (GLenum, GLintP))
 | |
| BGL_Wrap(3, GetLightfv,       void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, GetLightiv,       void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(3, GetMapdv,         void,     (GLenum, GLenum, GLdoubleP))
 | |
| BGL_Wrap(3, GetMapfv,         void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, GetMapiv,         void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(3, GetMaterialfv,    void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, GetMaterialiv,    void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(2, GetPixelMapfv,    void,     (GLenum, GLfloatP))
 | |
| BGL_Wrap(2, GetPixelMapuiv,   void,     (GLenum, GLuintP))
 | |
| BGL_Wrap(2, GetPixelMapusv,   void,     (GLenum, GLushortP))
 | |
| BGL_Wrap(1, GetPolygonStipple,void,     (GLubyteP))
 | |
| BGL_Wrap(1, GetString,        GLstring,   (GLenum))
 | |
| BGL_Wrap(3, GetTexEnvfv,      void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, GetTexEnviv,      void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(3, GetTexGendv,      void,     (GLenum, GLenum, GLdoubleP))
 | |
| BGL_Wrap(3, GetTexGenfv,      void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, GetTexGeniv,      void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(5, GetTexImage,      void,     (GLenum, GLint, GLenum, GLenum, GLvoidP))
 | |
| BGL_Wrap(4, GetTexLevelParameterfv, void,     (GLenum, GLint, GLenum, GLfloatP))
 | |
| BGL_Wrap(4, GetTexLevelParameteriv, void,     (GLenum, GLint, GLenum, GLintP))
 | |
| BGL_Wrap(3, GetTexParameterfv,    void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, GetTexParameteriv,    void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(2, Hint,           void,     (GLenum, GLenum))
 | |
| BGL_Wrap(1, IndexMask,      void,     (GLuint))
 | |
| BGL_Wrap(1, Indexd,         void,     (GLdouble))
 | |
| BGL_Wrap(1, Indexdv,        void,     (GLdoubleP))
 | |
| BGL_Wrap(1, Indexf,         void,     (GLfloat))
 | |
| BGL_Wrap(1, Indexfv,        void,     (GLfloatP))
 | |
| BGL_Wrap(1, Indexi,         void,     (GLint))
 | |
| BGL_Wrap(1, Indexiv,        void,     (GLintP))
 | |
| BGL_Wrap(1, Indexs,         void,     (GLshort))
 | |
| BGL_Wrap(1, Indexsv,        void,     (GLshortP))
 | |
| BGL_Wrap(1, InitNames,      void,     (void))
 | |
| BGL_Wrap(1, IsEnabled,      GLboolean,  (GLenum))
 | |
| BGL_Wrap(1, IsList,         GLboolean,  (GLuint))
 | |
| BGL_Wrap(1, IsTexture,      GLboolean,  (GLuint))
 | |
| BGL_Wrap(2, LightModelf,    void,     (GLenum, GLfloat))
 | |
| BGL_Wrap(2, LightModelfv,   void,     (GLenum, GLfloatP))
 | |
| BGL_Wrap(2, LightModeli,    void,     (GLenum, GLint))
 | |
| BGL_Wrap(2, LightModeliv,   void,     (GLenum, GLintP))
 | |
| BGL_Wrap(3, Lightf,         void,     (GLenum, GLenum, GLfloat))
 | |
| BGL_Wrap(3, Lightfv,        void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, Lighti,         void,     (GLenum, GLenum, GLint))
 | |
| BGL_Wrap(3, Lightiv,        void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(2, LineStipple,    void,     (GLint, GLushort))
 | |
| BGL_Wrap(1, LineWidth,      void,     (GLfloat))
 | |
| BGL_Wrap(1, ListBase,       void,     (GLuint))
 | |
| BGL_Wrap(1, LoadIdentity,   void,     (void))
 | |
| BGL_Wrap(1, LoadMatrixd,    void,     (GLdoubleP))
 | |
| BGL_Wrap(1, LoadMatrixf,    void,     (GLfloatP))
 | |
| BGL_Wrap(1, LoadName,       void,     (GLuint))
 | |
| BGL_Wrap(1, LogicOp,        void,     (GLenum))
 | |
| BGL_Wrap(6, Map1d,          void,     (GLenum, GLdouble, GLdouble,
 | |
|                         GLint, GLint, GLdoubleP))
 | |
| BGL_Wrap(6, Map1f,          void,     (GLenum, GLfloat, GLfloat,
 | |
|                         GLint, GLint, GLfloatP))
 | |
| BGL_Wrap(10, Map2d,         void,     (GLenum, GLdouble, GLdouble,
 | |
|                         GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP))
 | |
| BGL_Wrap(10, Map2f,         void,     (GLenum, GLfloat, GLfloat,
 | |
|                         GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP))
 | |
| BGL_Wrap(3, MapGrid1d,        void,     (GLint, GLdouble, GLdouble))
 | |
| BGL_Wrap(3, MapGrid1f,        void,     (GLint, GLfloat, GLfloat))
 | |
| BGL_Wrap(6, MapGrid2d,        void,     (GLint, GLdouble, GLdouble,
 | |
|                         GLint, GLdouble, GLdouble))
 | |
| BGL_Wrap(6, MapGrid2f,        void,     (GLint, GLfloat, GLfloat,
 | |
|                         GLint, GLfloat, GLfloat))
 | |
| BGL_Wrap(3, Materialf,        void,     (GLenum, GLenum, GLfloat))
 | |
| BGL_Wrap(3, Materialfv,       void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, Materiali,        void,     (GLenum, GLenum, GLint))
 | |
| BGL_Wrap(3, Materialiv,       void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(1, MatrixMode,       void,     (GLenum))
 | |
| BGL_Wrap(1, MultMatrixd,      void,     (GLdoubleP))
 | |
| BGL_Wrap(1, MultMatrixf,      void,     (GLfloatP))
 | |
| BGL_Wrap(2, NewList,          void,     (GLuint, GLenum))
 | |
| BGL_Wrap(3, Normal3b,         void,     (GLbyte, GLbyte, GLbyte))
 | |
| BGL_Wrap(1, Normal3bv,        void,     (GLbyteP))
 | |
| BGL_Wrap(3, Normal3d,         void,     (GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, Normal3dv,        void,     (GLdoubleP))
 | |
| BGL_Wrap(3, Normal3f,         void,     (GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, Normal3fv,        void,     (GLfloatP))
 | |
| BGL_Wrap(3, Normal3i,         void,     (GLint, GLint, GLint))
 | |
| BGL_Wrap(1, Normal3iv,        void,     (GLintP))
 | |
| BGL_Wrap(3, Normal3s,         void,     (GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, Normal3sv,        void,     (GLshortP))
 | |
| BGL_Wrap(6, Ortho,            void,     (GLdouble, GLdouble,
 | |
|                         GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, PassThrough,      void,     (GLfloat))
 | |
| BGL_Wrap(3, PixelMapfv,       void,     (GLenum, GLint, GLfloatP))
 | |
| BGL_Wrap(3, PixelMapuiv,      void,     (GLenum, GLint, GLuintP))
 | |
| BGL_Wrap(3, PixelMapusv,      void,     (GLenum, GLint, GLushortP))
 | |
| BGL_Wrap(2, PixelStoref,      void,     (GLenum, GLfloat))
 | |
| BGL_Wrap(2, PixelStorei,      void,     (GLenum, GLint))
 | |
| BGL_Wrap(2, PixelTransferf,   void,     (GLenum, GLfloat))
 | |
| BGL_Wrap(2, PixelTransferi,   void,     (GLenum, GLint))
 | |
| BGL_Wrap(2, PixelZoom,        void,     (GLfloat, GLfloat))
 | |
| BGL_Wrap(1, PointSize,        void,     (GLfloat))
 | |
| BGL_Wrap(2, PolygonMode,      void,     (GLenum, GLenum))
 | |
| BGL_Wrap(2, PolygonOffset,    void,     (GLfloat, GLfloat))
 | |
| BGL_Wrap(1, PolygonStipple,   void,     (GLubyteP))
 | |
| BGL_Wrap(1, PopAttrib,        void,     (void))
 | |
| BGL_Wrap(1, PopMatrix,        void,     (void))
 | |
| BGL_Wrap(1, PopName,          void,     (void))
 | |
| BGL_Wrap(3, PrioritizeTextures,   void,   (GLsizei, GLuintP, GLclampfP))
 | |
| BGL_Wrap(1, PushAttrib,       void,     (GLbitfield))
 | |
| BGL_Wrap(1, PushMatrix,       void,     (void))
 | |
| BGL_Wrap(1, PushName,         void,     (GLuint))
 | |
| BGL_Wrap(2, RasterPos2d,      void,     (GLdouble, GLdouble))
 | |
| BGL_Wrap(1, RasterPos2dv,     void,     (GLdoubleP))
 | |
| BGL_Wrap(2, RasterPos2f,      void,     (GLfloat, GLfloat))
 | |
| BGL_Wrap(1, RasterPos2fv,     void,     (GLfloatP))
 | |
| BGL_Wrap(2, RasterPos2i,      void,     (GLint, GLint))
 | |
| BGL_Wrap(1, RasterPos2iv,     void,     (GLintP))
 | |
| BGL_Wrap(2, RasterPos2s,      void,     (GLshort, GLshort))
 | |
| BGL_Wrap(1, RasterPos2sv,     void,     (GLshortP))
 | |
| BGL_Wrap(3, RasterPos3d,      void,     (GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, RasterPos3dv,     void,     (GLdoubleP))
 | |
| BGL_Wrap(3, RasterPos3f,      void,     (GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, RasterPos3fv,     void,     (GLfloatP))
 | |
| BGL_Wrap(3, RasterPos3i,      void,     (GLint, GLint, GLint))
 | |
| BGL_Wrap(1, RasterPos3iv,     void,     (GLintP))
 | |
| BGL_Wrap(3, RasterPos3s,      void,     (GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, RasterPos3sv,     void,     (GLshortP))
 | |
| BGL_Wrap(4, RasterPos4d,      void,     (GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, RasterPos4dv,     void,     (GLdoubleP))
 | |
| BGL_Wrap(4, RasterPos4f,      void,     (GLfloat, GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, RasterPos4fv,     void,     (GLfloatP))
 | |
| BGL_Wrap(4, RasterPos4i,      void,     (GLint, GLint, GLint, GLint))
 | |
| BGL_Wrap(1, RasterPos4iv,     void,     (GLintP))
 | |
| BGL_Wrap(4, RasterPos4s,      void,     (GLshort, GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, RasterPos4sv,     void,     (GLshortP))
 | |
| BGL_Wrap(1, ReadBuffer,       void,     (GLenum))
 | |
| BGL_Wrap(7, ReadPixels,       void,     (GLint, GLint, GLsizei,
 | |
|                         GLsizei, GLenum, GLenum, GLvoidP))
 | |
| BGL_Wrap(4, Rectd,          void,     (GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(2, Rectdv,         void,     (GLdoubleP, GLdoubleP))
 | |
| BGL_Wrap(4, Rectf,          void,     (GLfloat, GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(2, Rectfv,         void,     (GLfloatP, GLfloatP))
 | |
| BGL_Wrap(4, Recti,          void,     (GLint, GLint, GLint, GLint))
 | |
| BGL_Wrap(2, Rectiv,         void,     (GLintP, GLintP))
 | |
| BGL_Wrap(4, Rects,          void,     (GLshort, GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(2, Rectsv,         void,     (GLshortP, GLshortP))
 | |
| BGL_Wrap(1, RenderMode,     GLint,    (GLenum))
 | |
| BGL_Wrap(4, Rotated,        void,     (GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(4, Rotatef,        void,     (GLfloat, GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(3, Scaled,         void,     (GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(3, Scalef,         void,     (GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(4, Scissor,        void,     (GLint, GLint, GLsizei, GLsizei))
 | |
| BGL_Wrap(2, SelectBuffer,   void,     (GLsizei, GLuintP))
 | |
| BGL_Wrap(1, ShadeModel,       void,     (GLenum))
 | |
| BGL_Wrap(3, StencilFunc,      void,     (GLenum, GLint, GLuint))
 | |
| BGL_Wrap(1, StencilMask,      void,     (GLuint))
 | |
| BGL_Wrap(3, StencilOp,        void,     (GLenum, GLenum, GLenum))
 | |
| BGL_Wrap(1, TexCoord1d,       void,     (GLdouble))
 | |
| BGL_Wrap(1, TexCoord1dv,      void,     (GLdoubleP))
 | |
| BGL_Wrap(1, TexCoord1f,       void,     (GLfloat))
 | |
| BGL_Wrap(1, TexCoord1fv,      void,     (GLfloatP))
 | |
| BGL_Wrap(1, TexCoord1i,       void,     (GLint))
 | |
| BGL_Wrap(1, TexCoord1iv,      void,     (GLintP))
 | |
| BGL_Wrap(1, TexCoord1s,       void,     (GLshort))
 | |
| BGL_Wrap(1, TexCoord1sv,      void,     (GLshortP))
 | |
| BGL_Wrap(2, TexCoord2d,       void,     (GLdouble, GLdouble))
 | |
| BGL_Wrap(1, TexCoord2dv,      void,     (GLdoubleP))
 | |
| BGL_Wrap(2, TexCoord2f,       void,     (GLfloat, GLfloat))
 | |
| BGL_Wrap(1, TexCoord2fv,      void,     (GLfloatP))
 | |
| BGL_Wrap(2, TexCoord2i,       void,     (GLint, GLint))
 | |
| BGL_Wrap(1, TexCoord2iv,      void,     (GLintP))
 | |
| BGL_Wrap(2, TexCoord2s,       void,     (GLshort, GLshort))
 | |
| BGL_Wrap(1, TexCoord2sv,      void,     (GLshortP))
 | |
| BGL_Wrap(3, TexCoord3d,       void,     (GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, TexCoord3dv,      void,     (GLdoubleP))
 | |
| BGL_Wrap(3, TexCoord3f,       void,     (GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, TexCoord3fv,      void,     (GLfloatP))
 | |
| BGL_Wrap(3, TexCoord3i,       void,     (GLint, GLint, GLint))
 | |
| BGL_Wrap(1, TexCoord3iv,      void,     (GLintP))
 | |
| BGL_Wrap(3, TexCoord3s,       void,     (GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, TexCoord3sv,      void,     (GLshortP))
 | |
| BGL_Wrap(4, TexCoord4d,       void,     (GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, TexCoord4dv,      void,     (GLdoubleP))
 | |
| BGL_Wrap(4, TexCoord4f,       void,     (GLfloat, GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, TexCoord4fv,      void,     (GLfloatP))
 | |
| BGL_Wrap(4, TexCoord4i,       void,     (GLint, GLint, GLint, GLint))
 | |
| BGL_Wrap(1, TexCoord4iv,      void,     (GLintP))
 | |
| BGL_Wrap(4, TexCoord4s,       void,     (GLshort, GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, TexCoord4sv,      void,     (GLshortP))
 | |
| BGL_Wrap(3, TexEnvf,        void,     (GLenum, GLenum, GLfloat))
 | |
| BGL_Wrap(3, TexEnvfv,       void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, TexEnvi,        void,     (GLenum, GLenum, GLint))
 | |
| BGL_Wrap(3, TexEnviv,       void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(3, TexGend,        void,     (GLenum, GLenum, GLdouble))
 | |
| BGL_Wrap(3, TexGendv,       void,     (GLenum, GLenum, GLdoubleP))
 | |
| BGL_Wrap(3, TexGenf,        void,     (GLenum, GLenum, GLfloat))
 | |
| BGL_Wrap(3, TexGenfv,       void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, TexGeni,        void,     (GLenum, GLenum, GLint))
 | |
| BGL_Wrap(3, TexGeniv,       void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(8, TexImage1D,     void,     (GLenum, GLint, GLint,
 | |
|                         GLsizei, GLint, GLenum, GLenum, GLvoidP))
 | |
| BGL_Wrap(9, TexImage2D,     void,     (GLenum, GLint, GLint,
 | |
|                         GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP))
 | |
| BGL_Wrap(3, TexParameterf,      void,     (GLenum, GLenum, GLfloat))
 | |
| BGL_Wrap(3, TexParameterfv,     void,     (GLenum, GLenum, GLfloatP))
 | |
| BGL_Wrap(3, TexParameteri,      void,     (GLenum, GLenum, GLint))
 | |
| BGL_Wrap(3, TexParameteriv,     void,     (GLenum, GLenum, GLintP))
 | |
| BGL_Wrap(3, Translated,         void,     (GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(3, Translatef,         void,     (GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(2, Vertex2d,           void,     (GLdouble, GLdouble))
 | |
| BGL_Wrap(1, Vertex2dv,          void,     (GLdoubleP))
 | |
| BGL_Wrap(2, Vertex2f,           void,     (GLfloat, GLfloat))
 | |
| BGL_Wrap(1, Vertex2fv,          void,     (GLfloatP))
 | |
| BGL_Wrap(2, Vertex2i,           void,     (GLint, GLint))
 | |
| BGL_Wrap(1, Vertex2iv,          void,     (GLintP))
 | |
| BGL_Wrap(2, Vertex2s,           void,     (GLshort, GLshort))
 | |
| BGL_Wrap(1, Vertex2sv,          void,     (GLshortP))
 | |
| BGL_Wrap(3, Vertex3d,           void,     (GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, Vertex3dv,          void,     (GLdoubleP))
 | |
| BGL_Wrap(3, Vertex3f,           void,     (GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, Vertex3fv,          void,     (GLfloatP))
 | |
| BGL_Wrap(3, Vertex3i,           void,     (GLint, GLint, GLint))
 | |
| BGL_Wrap(1, Vertex3iv,          void,     (GLintP))
 | |
| BGL_Wrap(3, Vertex3s,           void,     (GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, Vertex3sv,          void,     (GLshortP))
 | |
| BGL_Wrap(4, Vertex4d,           void,     (GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGL_Wrap(1, Vertex4dv,          void,     (GLdoubleP))
 | |
| BGL_Wrap(4, Vertex4f,           void,     (GLfloat, GLfloat, GLfloat, GLfloat))
 | |
| BGL_Wrap(1, Vertex4fv,          void,     (GLfloatP))
 | |
| BGL_Wrap(4, Vertex4i,           void,     (GLint, GLint, GLint, GLint))
 | |
| BGL_Wrap(1, Vertex4iv,          void,     (GLintP))
 | |
| BGL_Wrap(4, Vertex4s,           void,     (GLshort, GLshort, GLshort, GLshort))
 | |
| BGL_Wrap(1, Vertex4sv,          void,     (GLshortP))
 | |
| BGL_Wrap(4, Viewport,           void,     (GLint, GLint, GLsizei, GLsizei))
 | |
| BGLU_Wrap(4, Perspective,       void,     	(GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGLU_Wrap(9, LookAt,       		void,     	(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGLU_Wrap(4, Ortho2D,       	void,     	(GLdouble, GLdouble, GLdouble, GLdouble))
 | |
| BGLU_Wrap(5, PickMatrix,       	void,     	(GLdouble, GLdouble, GLdouble, GLdouble, GLintP))
 | |
| BGLU_Wrap(9, Project,			GLint,		(GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
 | |
| BGLU_Wrap(9, UnProject,			GLint,		(GLdouble, GLdouble, GLdouble, GLdoubleP, GLdoubleP, GLintP, GLdoubleP, GLdoubleP, GLdoubleP))
 | |
| 
 | |
| #undef MethodDef
 | |
| #define MethodDef(func) {"gl"#func, Method_##func, METH_VARARGS, "no string"}
 | |
| #define MethodDefu(func) {"glu"#func, Method_##func, METH_VARARGS, "no string"}
 | |
| /* So that MethodDef(Accum) becomes:
 | |
|  * {"glAccum", Method_Accumfunc, METH_VARARGS} */
 | |
| 
 | |
| static struct PyMethodDef BGL_methods[] = {
 | |
|   {"Buffer", Method_Buffer, METH_VARARGS, Method_Buffer_doc}, 
 | |
| 
 | |
| /* #ifndef __APPLE__ */
 | |
| 	MethodDef(Accum),
 | |
| 	MethodDef(AlphaFunc),
 | |
| 	MethodDef(AreTexturesResident), 
 | |
| 	MethodDef(Begin),
 | |
| 	MethodDef(BindTexture), 
 | |
| 	MethodDef(Bitmap),
 | |
| 	MethodDef(BlendFunc),
 | |
| 	MethodDef(CallList),
 | |
| 	MethodDef(CallLists),
 | |
| 	MethodDef(Clear),
 | |
| 	MethodDef(ClearAccum),
 | |
| 	MethodDef(ClearColor),
 | |
| 	MethodDef(ClearDepth),
 | |
| 	MethodDef(ClearIndex),
 | |
| 	MethodDef(ClearStencil),
 | |
| 	MethodDef(ClipPlane),
 | |
| 	MethodDef(Color3b),
 | |
| 	MethodDef(Color3bv),
 | |
| 	MethodDef(Color3d),
 | |
| 	MethodDef(Color3dv),
 | |
| 	MethodDef(Color3f),
 | |
| 	MethodDef(Color3fv),
 | |
| 	MethodDef(Color3i),
 | |
| 	MethodDef(Color3iv),
 | |
| 	MethodDef(Color3s),
 | |
| 	MethodDef(Color3sv),
 | |
| 	MethodDef(Color3ub),
 | |
| 	MethodDef(Color3ubv),
 | |
| 	MethodDef(Color3ui),
 | |
| 	MethodDef(Color3uiv),
 | |
| 	MethodDef(Color3us),
 | |
| 	MethodDef(Color3usv),
 | |
| 	MethodDef(Color4b),
 | |
| 	MethodDef(Color4bv),
 | |
| 	MethodDef(Color4d),
 | |
| 	MethodDef(Color4dv),
 | |
| 	MethodDef(Color4f),
 | |
| 	MethodDef(Color4fv),
 | |
| 	MethodDef(Color4i),
 | |
| 	MethodDef(Color4iv),
 | |
| 	MethodDef(Color4s),
 | |
| 	MethodDef(Color4sv),
 | |
| 	MethodDef(Color4ub),
 | |
| 	MethodDef(Color4ubv),
 | |
| 	MethodDef(Color4ui),
 | |
| 	MethodDef(Color4uiv),
 | |
| 	MethodDef(Color4us),
 | |
| 	MethodDef(Color4usv),
 | |
| 	MethodDef(ColorMask),
 | |
| 	MethodDef(ColorMaterial),
 | |
| 	MethodDef(CopyPixels),
 | |
| 	MethodDef(CullFace),
 | |
| 	MethodDef(DeleteLists),
 | |
| 	MethodDef(DeleteTextures),
 | |
| 	MethodDef(DepthFunc),
 | |
| 	MethodDef(DepthMask),
 | |
| 	MethodDef(DepthRange),
 | |
| 	MethodDef(Disable),
 | |
| 	MethodDef(DrawBuffer),
 | |
| 	MethodDef(DrawPixels),
 | |
| 	MethodDef(EdgeFlag),
 | |
| 	MethodDef(EdgeFlagv),
 | |
| 	MethodDef(Enable),
 | |
| 	MethodDef(End),
 | |
| 	MethodDef(EndList),
 | |
| 	MethodDef(EvalCoord1d),
 | |
| 	MethodDef(EvalCoord1dv),
 | |
| 	MethodDef(EvalCoord1f),
 | |
| 	MethodDef(EvalCoord1fv),
 | |
| 	MethodDef(EvalCoord2d),
 | |
| 	MethodDef(EvalCoord2dv),
 | |
| 	MethodDef(EvalCoord2f),
 | |
| 	MethodDef(EvalCoord2fv),
 | |
| 	MethodDef(EvalMesh1),
 | |
| 	MethodDef(EvalMesh2),
 | |
| 	MethodDef(EvalPoint1),
 | |
| 	MethodDef(EvalPoint2),
 | |
| 	MethodDef(FeedbackBuffer),
 | |
| 	MethodDef(Finish),
 | |
| 	MethodDef(Flush),
 | |
| 	MethodDef(Fogf),
 | |
| 	MethodDef(Fogfv),
 | |
| 	MethodDef(Fogi),
 | |
| 	MethodDef(Fogiv),
 | |
| 	MethodDef(FrontFace),
 | |
| 	MethodDef(Frustum),
 | |
| 	MethodDef(GenLists),
 | |
| 	MethodDef(GenTextures), 
 | |
| 	MethodDef(GetBooleanv),
 | |
| 	MethodDef(GetClipPlane),
 | |
| 	MethodDef(GetDoublev),
 | |
| 	MethodDef(GetError),
 | |
| 	MethodDef(GetFloatv),
 | |
| 	MethodDef(GetIntegerv),
 | |
| 	MethodDef(GetLightfv),
 | |
| 	MethodDef(GetLightiv),
 | |
| 	MethodDef(GetMapdv),
 | |
| 	MethodDef(GetMapfv),
 | |
| 	MethodDef(GetMapiv),
 | |
| 	MethodDef(GetMaterialfv),
 | |
| 	MethodDef(GetMaterialiv),
 | |
| 	MethodDef(GetPixelMapfv),
 | |
| 	MethodDef(GetPixelMapuiv),
 | |
| 	MethodDef(GetPixelMapusv),
 | |
| 	MethodDef(GetPolygonStipple),
 | |
| 	MethodDef(GetString),
 | |
| 	MethodDef(GetTexEnvfv),
 | |
| 	MethodDef(GetTexEnviv),
 | |
| 	MethodDef(GetTexGendv),
 | |
| 	MethodDef(GetTexGenfv),
 | |
| 	MethodDef(GetTexGeniv),
 | |
| 	MethodDef(GetTexImage),
 | |
| 	MethodDef(GetTexLevelParameterfv),
 | |
| 	MethodDef(GetTexLevelParameteriv),
 | |
| 	MethodDef(GetTexParameterfv),
 | |
| 	MethodDef(GetTexParameteriv),
 | |
| 	MethodDef(Hint),
 | |
| 	MethodDef(IndexMask),
 | |
| 	MethodDef(Indexd),
 | |
| 	MethodDef(Indexdv),
 | |
| 	MethodDef(Indexf),
 | |
| 	MethodDef(Indexfv),
 | |
| 	MethodDef(Indexi),
 | |
| 	MethodDef(Indexiv),
 | |
| 	MethodDef(Indexs),
 | |
| 	MethodDef(Indexsv),
 | |
| 	MethodDef(InitNames),
 | |
| 	MethodDef(IsEnabled),
 | |
| 	MethodDef(IsList),
 | |
| 	MethodDef(IsTexture), 
 | |
| 	MethodDef(LightModelf),
 | |
| 	MethodDef(LightModelfv),
 | |
| 	MethodDef(LightModeli),
 | |
| 	MethodDef(LightModeliv),
 | |
| 	MethodDef(Lightf),
 | |
| 	MethodDef(Lightfv),
 | |
| 	MethodDef(Lighti),
 | |
| 	MethodDef(Lightiv),
 | |
| 	MethodDef(LineStipple),
 | |
| 	MethodDef(LineWidth),
 | |
| 	MethodDef(ListBase),
 | |
| 	MethodDef(LoadIdentity),
 | |
| 	MethodDef(LoadMatrixd),
 | |
| 	MethodDef(LoadMatrixf),
 | |
| 	MethodDef(LoadName),
 | |
| 	MethodDef(LogicOp),
 | |
| 	MethodDef(Map1d),
 | |
| 	MethodDef(Map1f),
 | |
| 	MethodDef(Map2d),
 | |
| 	MethodDef(Map2f),
 | |
| 	MethodDef(MapGrid1d),
 | |
| 	MethodDef(MapGrid1f),
 | |
| 	MethodDef(MapGrid2d),
 | |
| 	MethodDef(MapGrid2f),
 | |
| 	MethodDef(Materialf),
 | |
| 	MethodDef(Materialfv),
 | |
| 	MethodDef(Materiali),
 | |
| 	MethodDef(Materialiv),
 | |
| 	MethodDef(MatrixMode),
 | |
| 	MethodDef(MultMatrixd),
 | |
| 	MethodDef(MultMatrixf),
 | |
| 	MethodDef(NewList),
 | |
| 	MethodDef(Normal3b),
 | |
| 	MethodDef(Normal3bv),
 | |
| 	MethodDef(Normal3d),
 | |
| 	MethodDef(Normal3dv),
 | |
| 	MethodDef(Normal3f),
 | |
| 	MethodDef(Normal3fv),
 | |
| 	MethodDef(Normal3i),
 | |
| 	MethodDef(Normal3iv),
 | |
| 	MethodDef(Normal3s),
 | |
| 	MethodDef(Normal3sv),
 | |
| 	MethodDef(Ortho),
 | |
| 	MethodDef(PassThrough),
 | |
| 	MethodDef(PixelMapfv),
 | |
| 	MethodDef(PixelMapuiv),
 | |
| 	MethodDef(PixelMapusv),
 | |
| 	MethodDef(PixelStoref),
 | |
| 	MethodDef(PixelStorei),
 | |
| 	MethodDef(PixelTransferf),
 | |
| 	MethodDef(PixelTransferi),
 | |
| 	MethodDef(PixelZoom),
 | |
| 	MethodDef(PointSize),
 | |
| 	MethodDef(PolygonMode),
 | |
| 	MethodDef(PolygonOffset),
 | |
| 	MethodDef(PolygonStipple),
 | |
| 	MethodDef(PopAttrib),
 | |
| 	MethodDef(PopMatrix),
 | |
| 	MethodDef(PopName),
 | |
| 	MethodDef(PrioritizeTextures), 
 | |
| 	MethodDef(PushAttrib),
 | |
| 	MethodDef(PushMatrix),
 | |
| 	MethodDef(PushName),
 | |
| 	MethodDef(RasterPos2d),
 | |
| 	MethodDef(RasterPos2dv),
 | |
| 	MethodDef(RasterPos2f),
 | |
| 	MethodDef(RasterPos2fv),
 | |
| 	MethodDef(RasterPos2i),
 | |
| 	MethodDef(RasterPos2iv),
 | |
| 	MethodDef(RasterPos2s),
 | |
| 	MethodDef(RasterPos2sv),
 | |
| 	MethodDef(RasterPos3d),
 | |
| 	MethodDef(RasterPos3dv),
 | |
| 	MethodDef(RasterPos3f),
 | |
| 	MethodDef(RasterPos3fv),
 | |
| 	MethodDef(RasterPos3i),
 | |
| 	MethodDef(RasterPos3iv),
 | |
| 	MethodDef(RasterPos3s),
 | |
| 	MethodDef(RasterPos3sv),
 | |
| 	MethodDef(RasterPos4d),
 | |
| 	MethodDef(RasterPos4dv),
 | |
| 	MethodDef(RasterPos4f),
 | |
| 	MethodDef(RasterPos4fv),
 | |
| 	MethodDef(RasterPos4i),
 | |
| 	MethodDef(RasterPos4iv),
 | |
| 	MethodDef(RasterPos4s),
 | |
| 	MethodDef(RasterPos4sv),
 | |
| 	MethodDef(ReadBuffer),
 | |
| 	MethodDef(ReadPixels),
 | |
| 	MethodDef(Rectd),
 | |
| 	MethodDef(Rectdv),
 | |
| 	MethodDef(Rectf),
 | |
| 	MethodDef(Rectfv),
 | |
| 	MethodDef(Recti),
 | |
| 	MethodDef(Rectiv),
 | |
| 	MethodDef(Rects),
 | |
| 	MethodDef(Rectsv),
 | |
| 	MethodDef(RenderMode),
 | |
| 	MethodDef(Rotated),
 | |
| 	MethodDef(Rotatef),
 | |
| 	MethodDef(Scaled),
 | |
| 	MethodDef(Scalef),
 | |
| 	MethodDef(Scissor),
 | |
| 	MethodDef(SelectBuffer),
 | |
| 	MethodDef(ShadeModel),
 | |
| 	MethodDef(StencilFunc),
 | |
| 	MethodDef(StencilMask),
 | |
| 	MethodDef(StencilOp),
 | |
| 	MethodDef(TexCoord1d),
 | |
| 	MethodDef(TexCoord1dv),
 | |
| 	MethodDef(TexCoord1f),
 | |
| 	MethodDef(TexCoord1fv),
 | |
| 	MethodDef(TexCoord1i),
 | |
| 	MethodDef(TexCoord1iv),
 | |
| 	MethodDef(TexCoord1s),
 | |
| 	MethodDef(TexCoord1sv),
 | |
| 	MethodDef(TexCoord2d),
 | |
| 	MethodDef(TexCoord2dv),
 | |
| 	MethodDef(TexCoord2f),
 | |
| 	MethodDef(TexCoord2fv),
 | |
| 	MethodDef(TexCoord2i),
 | |
| 	MethodDef(TexCoord2iv),
 | |
| 	MethodDef(TexCoord2s),
 | |
| 	MethodDef(TexCoord2sv),
 | |
| 	MethodDef(TexCoord3d),
 | |
| 	MethodDef(TexCoord3dv),
 | |
| 	MethodDef(TexCoord3f),
 | |
| 	MethodDef(TexCoord3fv),
 | |
| 	MethodDef(TexCoord3i),
 | |
| 	MethodDef(TexCoord3iv),
 | |
| 	MethodDef(TexCoord3s),
 | |
| 	MethodDef(TexCoord3sv),
 | |
| 	MethodDef(TexCoord4d),
 | |
| 	MethodDef(TexCoord4dv),
 | |
| 	MethodDef(TexCoord4f),
 | |
| 	MethodDef(TexCoord4fv),
 | |
| 	MethodDef(TexCoord4i),
 | |
| 	MethodDef(TexCoord4iv),
 | |
| 	MethodDef(TexCoord4s),
 | |
| 	MethodDef(TexCoord4sv),
 | |
| 	MethodDef(TexEnvf),
 | |
| 	MethodDef(TexEnvfv),
 | |
| 	MethodDef(TexEnvi),
 | |
| 	MethodDef(TexEnviv),
 | |
| 	MethodDef(TexGend),
 | |
| 	MethodDef(TexGendv),
 | |
| 	MethodDef(TexGenf),
 | |
| 	MethodDef(TexGenfv),
 | |
| 	MethodDef(TexGeni),
 | |
| 	MethodDef(TexGeniv),
 | |
| 	MethodDef(TexImage1D),
 | |
| 	MethodDef(TexImage2D),
 | |
| 	MethodDef(TexParameterf),
 | |
| 	MethodDef(TexParameterfv),
 | |
| 	MethodDef(TexParameteri),
 | |
| 	MethodDef(TexParameteriv),
 | |
| 	MethodDef(Translated),
 | |
| 	MethodDef(Translatef),
 | |
| 	MethodDef(Vertex2d),
 | |
| 	MethodDef(Vertex2dv),
 | |
| 	MethodDef(Vertex2f),
 | |
| 	MethodDef(Vertex2fv),
 | |
| 	MethodDef(Vertex2i),
 | |
| 	MethodDef(Vertex2iv),
 | |
| 	MethodDef(Vertex2s),
 | |
| 	MethodDef(Vertex2sv),
 | |
| 	MethodDef(Vertex3d),
 | |
| 	MethodDef(Vertex3dv),
 | |
| 	MethodDef(Vertex3f),
 | |
| 	MethodDef(Vertex3fv),
 | |
| 	MethodDef(Vertex3i),
 | |
| 	MethodDef(Vertex3iv),
 | |
| 	MethodDef(Vertex3s),
 | |
| 	MethodDef(Vertex3sv),
 | |
| 	MethodDef(Vertex4d),
 | |
| 	MethodDef(Vertex4dv),
 | |
| 	MethodDef(Vertex4f),
 | |
| 	MethodDef(Vertex4fv),
 | |
| 	MethodDef(Vertex4i),
 | |
| 	MethodDef(Vertex4iv),
 | |
| 	MethodDef(Vertex4s),
 | |
| 	MethodDef(Vertex4sv),
 | |
| 	MethodDef(Viewport),
 | |
| 	MethodDefu(Perspective),
 | |
| 	MethodDefu(LookAt),
 | |
| 	MethodDefu(Ortho2D),
 | |
| 	MethodDefu(PickMatrix),
 | |
| 	MethodDefu(Project),
 | |
| 	MethodDefu(UnProject),
 | |
| /* #endif */
 | |
| 	{NULL, NULL, 0, NULL}
 | |
| };
 | |
| 
 | |
| PyObject *BGL_Init(void) 
 | |
| {
 | |
| 	PyObject *mod= Py_InitModule("Blender.BGL", BGL_methods);
 | |
| 	PyObject *dict= PyModule_GetDict(mod);
 | |
| 
 | |
| 	buffer_Type.ob_type = &PyType_Type;
 | |
| 
 | |
| #define EXPP_ADDCONST(x) PyDict_SetItemString(dict, #x, PyInt_FromLong(x))
 | |
| 
 | |
| /* So, for example:
 | |
|  * EXPP_ADDCONST(GL_CURRENT_BIT) becomes
 | |
|  * PyDict_SetItemString(dict, "GL_CURRENT_BIT", PyInt_FromLong(GL_CURRENT_BIT)) */
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_CURRENT_BIT);
 | |
| 	EXPP_ADDCONST(GL_POINT_BIT);
 | |
| 	EXPP_ADDCONST(GL_LINE_BIT);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_BIT);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_STIPPLE_BIT);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MODE_BIT);
 | |
| 	EXPP_ADDCONST(GL_LIGHTING_BIT);
 | |
| 	EXPP_ADDCONST(GL_FOG_BIT);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_BUFFER_BIT);
 | |
| 	EXPP_ADDCONST(GL_ACCUM_BUFFER_BIT);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_BUFFER_BIT);
 | |
| 	EXPP_ADDCONST(GL_VIEWPORT_BIT);
 | |
| 	EXPP_ADDCONST(GL_TRANSFORM_BIT);
 | |
| 	EXPP_ADDCONST(GL_ENABLE_BIT);
 | |
| 	EXPP_ADDCONST(GL_COLOR_BUFFER_BIT);
 | |
| 	EXPP_ADDCONST(GL_HINT_BIT);
 | |
| 	EXPP_ADDCONST(GL_EVAL_BIT);
 | |
| 	EXPP_ADDCONST(GL_LIST_BIT);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_BIT);
 | |
| 	EXPP_ADDCONST(GL_SCISSOR_BIT);
 | |
| 	EXPP_ADDCONST(GL_ALL_ATTRIB_BITS);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_FALSE);
 | |
| 	EXPP_ADDCONST(GL_TRUE);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_POINTS);
 | |
| 	EXPP_ADDCONST(GL_LINES);
 | |
| 	EXPP_ADDCONST(GL_LINE_LOOP);
 | |
| 	EXPP_ADDCONST(GL_LINE_STRIP);
 | |
| 	EXPP_ADDCONST(GL_TRIANGLES);
 | |
| 	EXPP_ADDCONST(GL_TRIANGLE_STRIP);
 | |
| 	EXPP_ADDCONST(GL_TRIANGLE_FAN);
 | |
| 	EXPP_ADDCONST(GL_QUADS);
 | |
| 	EXPP_ADDCONST(GL_QUAD_STRIP);
 | |
| 	EXPP_ADDCONST(GL_POLYGON);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_ACCUM);
 | |
| 	EXPP_ADDCONST(GL_LOAD);
 | |
| 	EXPP_ADDCONST(GL_RETURN);
 | |
| 	EXPP_ADDCONST(GL_MULT);
 | |
| 	EXPP_ADDCONST(GL_ADD);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_NEVER);
 | |
| 	EXPP_ADDCONST(GL_LESS);
 | |
| 	EXPP_ADDCONST(GL_EQUAL);
 | |
| 	EXPP_ADDCONST(GL_LEQUAL);
 | |
| 	EXPP_ADDCONST(GL_GREATER);
 | |
| 	EXPP_ADDCONST(GL_NOTEQUAL);
 | |
| 	EXPP_ADDCONST(GL_GEQUAL);
 | |
| 	EXPP_ADDCONST(GL_ALWAYS);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_ZERO);
 | |
| 	EXPP_ADDCONST(GL_ONE);
 | |
| 	EXPP_ADDCONST(GL_SRC_COLOR);
 | |
| 	EXPP_ADDCONST(GL_ONE_MINUS_SRC_COLOR);
 | |
| 	EXPP_ADDCONST(GL_SRC_ALPHA);
 | |
| 	EXPP_ADDCONST(GL_ONE_MINUS_SRC_ALPHA);
 | |
| 	EXPP_ADDCONST(GL_DST_ALPHA);
 | |
| 	EXPP_ADDCONST(GL_ONE_MINUS_DST_ALPHA);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_DST_COLOR);
 | |
| 	EXPP_ADDCONST(GL_ONE_MINUS_DST_COLOR);
 | |
| 	EXPP_ADDCONST(GL_SRC_ALPHA_SATURATE);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_NONE);
 | |
| 	EXPP_ADDCONST(GL_FRONT_LEFT);
 | |
| 	EXPP_ADDCONST(GL_FRONT_RIGHT);
 | |
| 	EXPP_ADDCONST(GL_BACK_LEFT);
 | |
| 	EXPP_ADDCONST(GL_BACK_RIGHT);
 | |
| 	EXPP_ADDCONST(GL_FRONT);
 | |
| 	EXPP_ADDCONST(GL_BACK);
 | |
| 	EXPP_ADDCONST(GL_LEFT);
 | |
| 	EXPP_ADDCONST(GL_RIGHT);
 | |
| 	EXPP_ADDCONST(GL_FRONT_AND_BACK);
 | |
| 	EXPP_ADDCONST(GL_AUX0);
 | |
| 	EXPP_ADDCONST(GL_AUX1);
 | |
| 	EXPP_ADDCONST(GL_AUX2);
 | |
| 	EXPP_ADDCONST(GL_AUX3);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_NO_ERROR);
 | |
| 	EXPP_ADDCONST(GL_INVALID_ENUM);
 | |
| 	EXPP_ADDCONST(GL_INVALID_VALUE);
 | |
| 	EXPP_ADDCONST(GL_INVALID_OPERATION);
 | |
| 	EXPP_ADDCONST(GL_STACK_OVERFLOW);
 | |
| 	EXPP_ADDCONST(GL_STACK_UNDERFLOW);
 | |
| 	EXPP_ADDCONST(GL_OUT_OF_MEMORY);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_2D);
 | |
| 	EXPP_ADDCONST(GL_3D);
 | |
| 	EXPP_ADDCONST(GL_3D_COLOR);
 | |
| 	EXPP_ADDCONST(GL_3D_COLOR_TEXTURE);
 | |
| 	EXPP_ADDCONST(GL_4D_COLOR_TEXTURE);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_PASS_THROUGH_TOKEN);
 | |
| 	EXPP_ADDCONST(GL_POINT_TOKEN);
 | |
| 	EXPP_ADDCONST(GL_LINE_TOKEN);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_TOKEN);
 | |
| 	EXPP_ADDCONST(GL_BITMAP_TOKEN);
 | |
| 	EXPP_ADDCONST(GL_DRAW_PIXEL_TOKEN);
 | |
| 	EXPP_ADDCONST(GL_COPY_PIXEL_TOKEN);
 | |
| 	EXPP_ADDCONST(GL_LINE_RESET_TOKEN);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_EXP);
 | |
| 	EXPP_ADDCONST(GL_EXP2);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_CW);
 | |
| 	EXPP_ADDCONST(GL_CCW);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_COEFF);
 | |
| 	EXPP_ADDCONST(GL_ORDER);
 | |
| 	EXPP_ADDCONST(GL_DOMAIN);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_CURRENT_COLOR);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_INDEX);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_NORMAL);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_TEXTURE_COORDS);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_RASTER_COLOR);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_RASTER_INDEX);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_RASTER_TEXTURE_COORDS);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_RASTER_POSITION_VALID);
 | |
| 	EXPP_ADDCONST(GL_CURRENT_RASTER_DISTANCE);
 | |
| 	EXPP_ADDCONST(GL_POINT_SMOOTH);
 | |
| 	EXPP_ADDCONST(GL_POINT_SIZE);
 | |
| 	EXPP_ADDCONST(GL_POINT_SIZE_RANGE);
 | |
| 	EXPP_ADDCONST(GL_POINT_SIZE_GRANULARITY);
 | |
| 	EXPP_ADDCONST(GL_LINE_SMOOTH);
 | |
| 	EXPP_ADDCONST(GL_LINE_WIDTH);
 | |
| 	EXPP_ADDCONST(GL_LINE_WIDTH_RANGE);
 | |
| 	EXPP_ADDCONST(GL_LINE_WIDTH_GRANULARITY);
 | |
| 	EXPP_ADDCONST(GL_LINE_STIPPLE);
 | |
| 	EXPP_ADDCONST(GL_LINE_STIPPLE_PATTERN);
 | |
| 	EXPP_ADDCONST(GL_LINE_STIPPLE_REPEAT);
 | |
| 	EXPP_ADDCONST(GL_LIST_MODE);
 | |
| 	EXPP_ADDCONST(GL_MAX_LIST_NESTING);
 | |
| 	EXPP_ADDCONST(GL_LIST_BASE);
 | |
| 	EXPP_ADDCONST(GL_LIST_INDEX);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_MODE);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_SMOOTH);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_STIPPLE);
 | |
| 	EXPP_ADDCONST(GL_EDGE_FLAG);
 | |
| 	EXPP_ADDCONST(GL_CULL_FACE);
 | |
| 	EXPP_ADDCONST(GL_CULL_FACE_MODE);
 | |
| 	EXPP_ADDCONST(GL_FRONT_FACE);
 | |
| 	EXPP_ADDCONST(GL_LIGHTING);
 | |
| 	EXPP_ADDCONST(GL_LIGHT_MODEL_LOCAL_VIEWER);
 | |
| 	EXPP_ADDCONST(GL_LIGHT_MODEL_TWO_SIDE);
 | |
| 	EXPP_ADDCONST(GL_LIGHT_MODEL_AMBIENT);
 | |
| 	EXPP_ADDCONST(GL_SHADE_MODEL);
 | |
| 	EXPP_ADDCONST(GL_COLOR_MATERIAL_FACE);
 | |
| 	EXPP_ADDCONST(GL_COLOR_MATERIAL_PARAMETER);
 | |
| 	EXPP_ADDCONST(GL_COLOR_MATERIAL);
 | |
| 	EXPP_ADDCONST(GL_FOG);
 | |
| 	EXPP_ADDCONST(GL_FOG_INDEX);
 | |
| 	EXPP_ADDCONST(GL_FOG_DENSITY);
 | |
| 	EXPP_ADDCONST(GL_FOG_START);
 | |
| 	EXPP_ADDCONST(GL_FOG_END);
 | |
| 	EXPP_ADDCONST(GL_FOG_MODE);
 | |
| 	EXPP_ADDCONST(GL_FOG_COLOR);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_RANGE);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_TEST);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_WRITEMASK);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_CLEAR_VALUE);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_FUNC);
 | |
| 	EXPP_ADDCONST(GL_ACCUM_CLEAR_VALUE);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_TEST);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_CLEAR_VALUE);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_FUNC);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_VALUE_MASK);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_FAIL);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_FAIL);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_PASS_DEPTH_PASS);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_REF);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_WRITEMASK);
 | |
| 	EXPP_ADDCONST(GL_MATRIX_MODE);
 | |
| 	EXPP_ADDCONST(GL_NORMALIZE);
 | |
| 	EXPP_ADDCONST(GL_VIEWPORT);
 | |
| 	EXPP_ADDCONST(GL_MODELVIEW_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_PROJECTION_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_MODELVIEW_MATRIX);
 | |
| 	EXPP_ADDCONST(GL_PROJECTION_MATRIX);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_MATRIX);
 | |
| 	EXPP_ADDCONST(GL_ATTRIB_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_ALPHA_TEST);
 | |
| 	EXPP_ADDCONST(GL_ALPHA_TEST_FUNC);
 | |
| 	EXPP_ADDCONST(GL_ALPHA_TEST_REF);
 | |
| 	EXPP_ADDCONST(GL_DITHER);
 | |
| 	EXPP_ADDCONST(GL_BLEND_DST);
 | |
| 	EXPP_ADDCONST(GL_BLEND_SRC);
 | |
| 	EXPP_ADDCONST(GL_BLEND);
 | |
| 	EXPP_ADDCONST(GL_LOGIC_OP_MODE);
 | |
| 	EXPP_ADDCONST(GL_LOGIC_OP);
 | |
| 	EXPP_ADDCONST(GL_AUX_BUFFERS);
 | |
| 	EXPP_ADDCONST(GL_DRAW_BUFFER);
 | |
| 	EXPP_ADDCONST(GL_READ_BUFFER);
 | |
| 	EXPP_ADDCONST(GL_SCISSOR_BOX);
 | |
| 	EXPP_ADDCONST(GL_SCISSOR_TEST);
 | |
| 	EXPP_ADDCONST(GL_INDEX_CLEAR_VALUE);
 | |
| 	EXPP_ADDCONST(GL_INDEX_WRITEMASK);
 | |
| 	EXPP_ADDCONST(GL_COLOR_CLEAR_VALUE);
 | |
| 	EXPP_ADDCONST(GL_COLOR_WRITEMASK);
 | |
| 	EXPP_ADDCONST(GL_INDEX_MODE);
 | |
| 	EXPP_ADDCONST(GL_RGBA_MODE);
 | |
| 	EXPP_ADDCONST(GL_DOUBLEBUFFER);
 | |
| 	EXPP_ADDCONST(GL_STEREO);
 | |
| 	EXPP_ADDCONST(GL_RENDER_MODE);
 | |
| 	EXPP_ADDCONST(GL_PERSPECTIVE_CORRECTION_HINT);
 | |
| 	EXPP_ADDCONST(GL_POINT_SMOOTH_HINT);
 | |
| 	EXPP_ADDCONST(GL_LINE_SMOOTH_HINT);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_SMOOTH_HINT);
 | |
| 	EXPP_ADDCONST(GL_FOG_HINT);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_GEN_S);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_GEN_T);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_GEN_R);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_GEN_Q);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_I_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_S_TO_S_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_R_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_G_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_B_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_I_TO_A_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_R_TO_R_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_G_TO_G_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_B_TO_B_SIZE);
 | |
| 	EXPP_ADDCONST(GL_PIXEL_MAP_A_TO_A_SIZE);
 | |
| 	EXPP_ADDCONST(GL_UNPACK_SWAP_BYTES);
 | |
| 	EXPP_ADDCONST(GL_UNPACK_LSB_FIRST);
 | |
| 	EXPP_ADDCONST(GL_UNPACK_ROW_LENGTH);
 | |
| 	EXPP_ADDCONST(GL_UNPACK_SKIP_ROWS);
 | |
| 	EXPP_ADDCONST(GL_UNPACK_SKIP_PIXELS);
 | |
| 	EXPP_ADDCONST(GL_UNPACK_ALIGNMENT);
 | |
| 	EXPP_ADDCONST(GL_PACK_SWAP_BYTES);
 | |
| 	EXPP_ADDCONST(GL_PACK_LSB_FIRST);
 | |
| 	EXPP_ADDCONST(GL_PACK_ROW_LENGTH);
 | |
| 	EXPP_ADDCONST(GL_PACK_SKIP_ROWS);
 | |
| 	EXPP_ADDCONST(GL_PACK_SKIP_PIXELS);
 | |
| 	EXPP_ADDCONST(GL_PACK_ALIGNMENT);
 | |
| 	EXPP_ADDCONST(GL_MAP_COLOR);
 | |
| 	EXPP_ADDCONST(GL_MAP_STENCIL);
 | |
| 	EXPP_ADDCONST(GL_INDEX_SHIFT);
 | |
| 	EXPP_ADDCONST(GL_INDEX_OFFSET);
 | |
| 	EXPP_ADDCONST(GL_RED_SCALE);
 | |
| 	EXPP_ADDCONST(GL_RED_BIAS);
 | |
| 	EXPP_ADDCONST(GL_ZOOM_X);
 | |
| 	EXPP_ADDCONST(GL_ZOOM_Y);
 | |
| 	EXPP_ADDCONST(GL_GREEN_SCALE);
 | |
| 	EXPP_ADDCONST(GL_GREEN_BIAS);
 | |
| 	EXPP_ADDCONST(GL_BLUE_SCALE);
 | |
| 	EXPP_ADDCONST(GL_BLUE_BIAS);
 | |
| 	EXPP_ADDCONST(GL_ALPHA_SCALE);
 | |
| 	EXPP_ADDCONST(GL_ALPHA_BIAS);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_SCALE);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_BIAS);
 | |
| 	EXPP_ADDCONST(GL_MAX_EVAL_ORDER);
 | |
| 	EXPP_ADDCONST(GL_MAX_LIGHTS);
 | |
| 	EXPP_ADDCONST(GL_MAX_CLIP_PLANES);
 | |
| 	EXPP_ADDCONST(GL_MAX_TEXTURE_SIZE);
 | |
| 	EXPP_ADDCONST(GL_MAX_PIXEL_MAP_TABLE);
 | |
| 	EXPP_ADDCONST(GL_MAX_ATTRIB_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_MAX_MODELVIEW_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_MAX_NAME_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_MAX_PROJECTION_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_MAX_TEXTURE_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_MAX_VIEWPORT_DIMS);
 | |
| 	EXPP_ADDCONST(GL_SUBPIXEL_BITS);
 | |
| 	EXPP_ADDCONST(GL_INDEX_BITS);
 | |
| 	EXPP_ADDCONST(GL_RED_BITS);
 | |
| 	EXPP_ADDCONST(GL_GREEN_BITS);
 | |
| 	EXPP_ADDCONST(GL_BLUE_BITS);
 | |
| 	EXPP_ADDCONST(GL_ALPHA_BITS);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_BITS);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_BITS);
 | |
| 	EXPP_ADDCONST(GL_ACCUM_RED_BITS);
 | |
| 	EXPP_ADDCONST(GL_ACCUM_GREEN_BITS);
 | |
| 	EXPP_ADDCONST(GL_ACCUM_BLUE_BITS);
 | |
| 	EXPP_ADDCONST(GL_ACCUM_ALPHA_BITS);
 | |
| 	EXPP_ADDCONST(GL_NAME_STACK_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_AUTO_NORMAL);
 | |
| 	EXPP_ADDCONST(GL_MAP1_COLOR_4);
 | |
| 	EXPP_ADDCONST(GL_MAP1_INDEX);
 | |
| 	EXPP_ADDCONST(GL_MAP1_NORMAL);
 | |
| 	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_1);
 | |
| 	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_2);
 | |
| 	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_3);
 | |
| 	EXPP_ADDCONST(GL_MAP1_TEXTURE_COORD_4);
 | |
| 	EXPP_ADDCONST(GL_MAP1_VERTEX_3);
 | |
| 	EXPP_ADDCONST(GL_MAP1_VERTEX_4);
 | |
| 	EXPP_ADDCONST(GL_MAP2_COLOR_4);
 | |
| 	EXPP_ADDCONST(GL_MAP2_INDEX);
 | |
| 	EXPP_ADDCONST(GL_MAP2_NORMAL);
 | |
| 	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_1);
 | |
| 	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_2);
 | |
| 	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_3);
 | |
| 	EXPP_ADDCONST(GL_MAP2_TEXTURE_COORD_4);
 | |
| 	EXPP_ADDCONST(GL_MAP2_VERTEX_3);
 | |
| 	EXPP_ADDCONST(GL_MAP2_VERTEX_4);
 | |
| 	EXPP_ADDCONST(GL_MAP1_GRID_DOMAIN);
 | |
| 	EXPP_ADDCONST(GL_MAP1_GRID_SEGMENTS);
 | |
| 	EXPP_ADDCONST(GL_MAP2_GRID_DOMAIN);
 | |
| 	EXPP_ADDCONST(GL_MAP2_GRID_SEGMENTS);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_1D);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_2D);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_WIDTH);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_HEIGHT);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_COMPONENTS);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_BORDER_COLOR);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_BORDER);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_DONT_CARE);
 | |
| 	EXPP_ADDCONST(GL_FASTEST);
 | |
| 	EXPP_ADDCONST(GL_NICEST);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_AMBIENT);
 | |
| 	EXPP_ADDCONST(GL_DIFFUSE);
 | |
| 	EXPP_ADDCONST(GL_SPECULAR);
 | |
| 	EXPP_ADDCONST(GL_POSITION);
 | |
| 	EXPP_ADDCONST(GL_SPOT_DIRECTION);
 | |
| 	EXPP_ADDCONST(GL_SPOT_EXPONENT);
 | |
| 	EXPP_ADDCONST(GL_SPOT_CUTOFF);
 | |
| 	EXPP_ADDCONST(GL_CONSTANT_ATTENUATION);
 | |
| 	EXPP_ADDCONST(GL_LINEAR_ATTENUATION);
 | |
| 	EXPP_ADDCONST(GL_QUADRATIC_ATTENUATION);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_COMPILE);
 | |
| 	EXPP_ADDCONST(GL_COMPILE_AND_EXECUTE);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_BYTE);
 | |
| 	EXPP_ADDCONST(GL_UNSIGNED_BYTE);
 | |
| 	EXPP_ADDCONST(GL_SHORT);
 | |
| 	EXPP_ADDCONST(GL_UNSIGNED_SHORT);
 | |
| 	EXPP_ADDCONST(GL_INT);
 | |
| 	EXPP_ADDCONST(GL_UNSIGNED_INT);
 | |
| 	EXPP_ADDCONST(GL_FLOAT);
 | |
| 	EXPP_ADDCONST(GL_DOUBLE);
 | |
| 	EXPP_ADDCONST(GL_2_BYTES);
 | |
| 	EXPP_ADDCONST(GL_3_BYTES);
 | |
| 	EXPP_ADDCONST(GL_4_BYTES);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_CLEAR);
 | |
| 	EXPP_ADDCONST(GL_AND);
 | |
| 	EXPP_ADDCONST(GL_AND_REVERSE);
 | |
| 	EXPP_ADDCONST(GL_COPY);
 | |
| 	EXPP_ADDCONST(GL_AND_INVERTED);
 | |
| 	EXPP_ADDCONST(GL_NOOP);
 | |
| 	EXPP_ADDCONST(GL_XOR);
 | |
| 	EXPP_ADDCONST(GL_OR);
 | |
| 	EXPP_ADDCONST(GL_NOR);
 | |
| 	EXPP_ADDCONST(GL_EQUIV);
 | |
| 	EXPP_ADDCONST(GL_INVERT);
 | |
| 	EXPP_ADDCONST(GL_OR_REVERSE);
 | |
| 	EXPP_ADDCONST(GL_COPY_INVERTED);
 | |
| 	EXPP_ADDCONST(GL_OR_INVERTED);
 | |
| 	EXPP_ADDCONST(GL_NAND);
 | |
| 	EXPP_ADDCONST(GL_SET);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_EMISSION);
 | |
| 	EXPP_ADDCONST(GL_SHININESS);
 | |
| 	EXPP_ADDCONST(GL_AMBIENT_AND_DIFFUSE);
 | |
| 	EXPP_ADDCONST(GL_COLOR_INDEXES);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_MODELVIEW);
 | |
| 	EXPP_ADDCONST(GL_PROJECTION);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_COLOR);
 | |
| 	EXPP_ADDCONST(GL_DEPTH);
 | |
| 	EXPP_ADDCONST(GL_STENCIL);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_COLOR_INDEX);
 | |
| 	EXPP_ADDCONST(GL_STENCIL_INDEX);
 | |
| 	EXPP_ADDCONST(GL_DEPTH_COMPONENT);
 | |
| 	EXPP_ADDCONST(GL_RED);
 | |
| 	EXPP_ADDCONST(GL_GREEN);
 | |
| 	EXPP_ADDCONST(GL_BLUE);
 | |
| 	EXPP_ADDCONST(GL_ALPHA);
 | |
| 	EXPP_ADDCONST(GL_RGB);
 | |
| 	EXPP_ADDCONST(GL_RGBA);
 | |
| 	EXPP_ADDCONST(GL_LUMINANCE);
 | |
| 	EXPP_ADDCONST(GL_LUMINANCE_ALPHA);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_BITMAP);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_POINT);
 | |
| 	EXPP_ADDCONST(GL_LINE);
 | |
| 	EXPP_ADDCONST(GL_FILL);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_RENDER);
 | |
| 	EXPP_ADDCONST(GL_FEEDBACK);
 | |
| 	EXPP_ADDCONST(GL_SELECT);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_FLAT);
 | |
| 	EXPP_ADDCONST(GL_SMOOTH);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_KEEP);
 | |
| 	EXPP_ADDCONST(GL_REPLACE);
 | |
| 	EXPP_ADDCONST(GL_INCR);
 | |
| 	EXPP_ADDCONST(GL_DECR);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_VENDOR);
 | |
| 	EXPP_ADDCONST(GL_RENDERER);
 | |
| 	EXPP_ADDCONST(GL_VERSION);
 | |
| 	EXPP_ADDCONST(GL_EXTENSIONS);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_S);
 | |
| 	EXPP_ADDCONST(GL_T);
 | |
| 	EXPP_ADDCONST(GL_R);
 | |
| 	EXPP_ADDCONST(GL_Q);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_MODULATE);
 | |
| 	EXPP_ADDCONST(GL_DECAL);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_ENV_MODE);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_ENV_COLOR);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_ENV);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_EYE_LINEAR);
 | |
| 	EXPP_ADDCONST(GL_OBJECT_LINEAR);
 | |
| 	EXPP_ADDCONST(GL_SPHERE_MAP);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_GEN_MODE);
 | |
| 	EXPP_ADDCONST(GL_OBJECT_PLANE);
 | |
| 	EXPP_ADDCONST(GL_EYE_PLANE);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_NEAREST);
 | |
| 	EXPP_ADDCONST(GL_LINEAR);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_NEAREST_MIPMAP_NEAREST);
 | |
| 	EXPP_ADDCONST(GL_LINEAR_MIPMAP_NEAREST);
 | |
| 	EXPP_ADDCONST(GL_NEAREST_MIPMAP_LINEAR);
 | |
| 	EXPP_ADDCONST(GL_LINEAR_MIPMAP_LINEAR);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_MAG_FILTER);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_MIN_FILTER);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_WRAP_S);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_WRAP_T);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_CLAMP);
 | |
| 	EXPP_ADDCONST(GL_REPEAT);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_CLIP_PLANE0);
 | |
| 	EXPP_ADDCONST(GL_CLIP_PLANE1);
 | |
| 	EXPP_ADDCONST(GL_CLIP_PLANE2);
 | |
| 	EXPP_ADDCONST(GL_CLIP_PLANE3);
 | |
| 	EXPP_ADDCONST(GL_CLIP_PLANE4);
 | |
| 	EXPP_ADDCONST(GL_CLIP_PLANE5);
 | |
| 
 | |
| 	EXPP_ADDCONST(GL_LIGHT0);
 | |
| 	EXPP_ADDCONST(GL_LIGHT1);
 | |
| 	EXPP_ADDCONST(GL_LIGHT2);
 | |
| 	EXPP_ADDCONST(GL_LIGHT3);
 | |
| 	EXPP_ADDCONST(GL_LIGHT4);
 | |
| 	EXPP_ADDCONST(GL_LIGHT5);
 | |
| 	EXPP_ADDCONST(GL_LIGHT6);
 | |
| 	EXPP_ADDCONST(GL_LIGHT7);
 | |
| 	
 | |
| 	EXPP_ADDCONST(GL_POLYGON_OFFSET_UNITS);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_OFFSET_POINT);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_OFFSET_LINE);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_OFFSET_FILL);
 | |
| 	EXPP_ADDCONST(GL_POLYGON_OFFSET_FACTOR);
 | |
| 	
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_PRIORITY);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_RESIDENT);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_BINDING_1D);
 | |
| 	EXPP_ADDCONST(GL_TEXTURE_BINDING_2D);
 | |
|       
 | |
| 	return mod;
 | |
| }
 | |
| 
 |