 a9a545d784
			
		
	
	a9a545d784
	
	
	
		
			
			- added faces.uvSel attribute: can get/set selection status of UV vertices in UV Editor window - make mesh.faceUV, mesh.vertexUV and mesh.vertexColor writable: users can now enable/disable UV faces, vertex colors, "sticky" vertices - fixed bug with mesh tool methods: before it would only work if an object linked to the mesh was selected - added mesh.quadToTriangle() and mesh.triangleToQuad() methods - added selected() method to verts, edges, faces; returns list of indices of selected items - mesh.getFromObject() now gets derived mesh data - ported vertex group methods from NMesh (required change to Object.c) - ported module dictionaries from NMesh
		
			
				
	
	
		
			128 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * $Id$
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|  *
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|  * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. The Blender
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|  * Foundation also sells licenses for use in proprietary software under
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|  * the Blender License.  See http://www.blender.org/BL/ for information
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|  * about this.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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|  *
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|  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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|  * All rights reserved.
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|  *
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|  * This is a new part of Blender.
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|  *
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|  * Contributor(s): Ken Hughes
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|  *
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|  * ***** END GPL/BL DUAL LICENSE BLOCK *****
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|  */
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| 
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| /* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */
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| 
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| #ifndef EXPP_MESH_H
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| #define EXPP_MESH_H
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| 
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| #include <Python.h>
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| 
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| #ifdef HAVE_CONFIG_H
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| #include <config.h>
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| #endif
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| 
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| #include "DNA_object_types.h"
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| #include "DNA_mesh_types.h"
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| #include "DNA_meshdata_types.h"
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| #include "Material.h"
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| #include "Image.h"
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| 
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| /* EXPP PyType Objects */
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| extern PyTypeObject Mesh_Type;
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| extern PyTypeObject MVert_Type;
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| extern PyTypeObject PVert_Type;
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| extern PyTypeObject MVertSeq_Type;
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| extern PyTypeObject MEdge_Type;
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| extern PyTypeObject MFace_Type;
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| extern PyTypeObject MCol_Type;
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| 
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| struct BPy_Object;
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| 
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| /* Type checking for EXPP PyTypes */
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| #define BPy_Mesh_Check(v)       ((v)->ob_type == &Mesh_Type)
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| #define BPy_MFace_Check(v)      ((v)->ob_type == &MFace_Type)
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| #define BPy_MEdge_Check(v)      ((v)->ob_type == &MEdge_Type)
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| #define BPy_MVert_Check(v)      ((v)->ob_type == &MVert_Type)
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| #define BPy_PVert_Check(v)      ((v)->ob_type == &PVert_Type)
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| #define BPy_MCol_Check(v)       ((v)->ob_type == &MCol_Type)
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| 
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| /* Typedefs for the new types */
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| 
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| typedef struct {
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| 	PyObject_HEAD		/* required python macro   */
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| 	MCol *color;
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| } BPy_MCol;			    /* a Mesh color: [r,g,b,a] */
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| 
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| typedef struct {
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| 	PyObject_VAR_HEAD	/* required python macro   */
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| 	void * data;		/* points to a Mesh or an MVert */
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| 	int index;
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| } BPy_MVert;			/* a Mesh vertex */
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| 
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| typedef struct {
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| 	PyObject_VAR_HEAD	/* required python macro   */
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| 	Mesh * mesh;
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| 	int iter;
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| } BPy_MVertSeq;			/* a Mesh vertex sequence */
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| 
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| typedef struct {
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| 	PyObject_VAR_HEAD	/* required python macro   */
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| 	Mesh *mesh;			/* points to a Mesh */
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| 	int index;
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| 	int iter;
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| } BPy_MEdge;			/* a Mesh edge */
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| 
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| typedef struct {
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| 	PyObject_VAR_HEAD	/* required python macro   */
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| 	Mesh * mesh;
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| 	int iter;
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| } BPy_MEdgeSeq;			/* a Mesh edge sequence */
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| 
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| typedef struct {
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| 	PyObject_VAR_HEAD	/* required python macro   */
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| 	Mesh * mesh;
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| 	int index;
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| 	int iter;
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| } BPy_MFace;			/* a Mesh face */
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| 
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| typedef struct {
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| 	PyObject_VAR_HEAD	/* required python macro   */
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| 	Mesh * mesh;
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| 	int iter;
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| } BPy_MFaceSeq;			/* a Mesh face sequence */
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| 
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| typedef struct {
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| 	PyObject_HEAD		/* required python macro   */
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| 	Mesh *mesh;
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| 	Object *object;
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| } BPy_Mesh;
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| 
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| /* PROTOS */
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| 
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| PyObject *Mesh_Init( void );
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| PyObject *Mesh_CreatePyObject( Mesh * me, Object *obj );
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| int Mesh_CheckPyObject( PyObject * pyobj );
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| Mesh *Mesh_FromPyObject( PyObject * pyobj, Object *obj );
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| 
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| #endif				/* EXPP_MESH_H */
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