Feedback was that "Default" is a bit of a weird name, so switching it to "User Library". Added versioning code which won't be entirely bullet proof (e.g. will also rename libraries named "Default" by the user), but it doesn't have to be. Addresses T90298.
70 lines
2.8 KiB
C++
70 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BLI_compiler_attrs.h"
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struct UserDef;
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struct bUserAssetLibrary;
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/** Name of the asset library added by default. */
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#define BKE_PREFS_ASSET_LIBRARY_DEFAULT_NAME DATA_("User Library")
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struct bUserAssetLibrary *BKE_preferences_asset_library_add(struct UserDef *userdef,
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const char *name,
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const char *path) ATTR_NONNULL(1);
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void BKE_preferences_asset_library_remove(struct UserDef *userdef,
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struct bUserAssetLibrary *library) ATTR_NONNULL();
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void BKE_preferences_asset_library_name_set(struct UserDef *userdef,
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struct bUserAssetLibrary *library,
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const char *name) ATTR_NONNULL();
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struct bUserAssetLibrary *BKE_preferences_asset_library_find_from_index(
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const struct UserDef *userdef, int index) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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struct bUserAssetLibrary *BKE_preferences_asset_library_find_from_name(
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const struct UserDef *userdef, const char *name) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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/**
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* Return the bUserAssetLibrary that contains the given file/directory path. The given path can be
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* the library's top-level directory, or any path inside that directory.
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*
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* When more than one asset libraries match, the first matching one is returned (no smartness when
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* there nested asset libraries).
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*
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* Return NULL when no such asset library is found. */
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struct bUserAssetLibrary *BKE_preferences_asset_library_containing_path(
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const struct UserDef *userdef, const char *path) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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int BKE_preferences_asset_library_get_index(const struct UserDef *userdef,
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const struct bUserAssetLibrary *library)
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ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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void BKE_preferences_asset_library_default_add(struct UserDef *userdef) ATTR_NONNULL();
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#ifdef __cplusplus
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}
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#endif
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