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blender-archive/source/blender/blenkernel/intern/scene.c
Ton Roosendaal f0a4ce98f9 Added the new Timeline Window, copied from Tuhopuu, coded by Matt Ebb.
Main change is that it's an own Space type now, not part of the Audio
window... the audio window should restrict to own options. This way
functionality is nicely separated.

Since it's the first time I added a new space (since long!) I've made an
extensive tutorial as well. You can find that here:
http://www.blender3d.org/cms/Adding_new_Space_Window.557.0.html

Notes for using timewindow;

- Add time markers with MKey
- CTRL+M gives option to name Marker
- Markers cannot be moved yet...
- Pageup-Pagedown keys moves current frame to next-prev Marker
- Xkey removes Markers

- If an object has Ipos or an Action, it draws key lines
- CTRL+Pageup-Pagedown moves current frame to next-prev Key

- Press S or E to set start/end frame for playback

Notes about the implementation in Tuhopuu:

- Add new Marker now selects new, deselects others
- Selecting Marker didn't work like elsewhere in Blender, on click it
  should deselect all, except the indicated Marker. Not when holding SHIFT
  of course
- Not exported functions are static now
- Removed unused defines (MARKER_NONE NEXT_AVAIL)
- Drawing order was confusing, doing too many matrix calls
- Removed not needed scrollbar, added new function to draw time values.
  (Has advantage the MMB scroll works not confusing on a scrollbar)
- Added proper support for 'frame mapping'
- The string button (name Marker) had a bug (checked str[64] while str
  was only 64 long)
- String button itself didn't allow "OK on enter"
- Made frame buttons in header larger, the arrows overlapped
- Removed support for negative frame values, that won't work so simple!
2005-05-05 17:19:21 +00:00

519 lines
10 KiB
C

/* scene.c
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#endif
#include "MEM_guardedalloc.h"
#include "nla.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#ifdef __NLA /* for __NLA : IMPORTANT Do not delete me yet! */
#include "DNA_armature_types.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#include "BKE_armature.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#include "BKE_action.h" /* for __NLA : IMPORTANT Do not delete me yet! */
#endif /* for __NLA : IMPORTANT Do not delete me yet! */
#include "DNA_constraint_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_scriptlink_types.h"
#include "DNA_meta_types.h"
#include "DNA_ika_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_group_types.h"
#include "DNA_curve_types.h"
#include "DNA_userdef_types.h"
#include "BLI_blenlib.h"
#include "BKE_bad_level_calls.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_anim.h"
#include "BKE_constraint.h"
#include "BKE_library.h"
#include "BKE_scene.h"
#include "BKE_world.h"
#include "BKE_ipo.h"
#include "BKE_ika.h"
#include "BKE_key.h"
#include "BPY_extern.h"
#include "BKE_depsgraph.h"
#ifdef WIN32
#else
#include <sys/time.h>
#endif
void free_avicodecdata(AviCodecData *acd)
{
if (acd) {
if (acd->lpFormat){
MEM_freeN(acd->lpFormat);
acd->lpFormat = NULL;
acd->cbFormat = 0;
}
if (acd->lpParms){
MEM_freeN(acd->lpParms);
acd->lpParms = NULL;
acd->cbParms = 0;
}
}
}
void free_qtcodecdata(QuicktimeCodecData *qcd)
{
if (qcd) {
if (qcd->cdParms){
MEM_freeN(qcd->cdParms);
qcd->cdParms = NULL;
qcd->cdSize = 0;
}
}
}
/* do not free scene itself */
void free_scene(Scene *sce)
{
Base *base;
base= sce->base.first;
while(base) {
base->object->id.us--;
base= base->next;
}
/* do not free objects! */
BLI_freelistN(&sce->base);
free_editing(sce->ed);
if(sce->radio) MEM_freeN(sce->radio);
sce->radio= 0;
BPY_free_scriptlink(&sce->scriptlink);
if (sce->r.avicodecdata) {
free_avicodecdata(sce->r.avicodecdata);
MEM_freeN(sce->r.avicodecdata);
sce->r.avicodecdata = NULL;
}
if (sce->r.qtcodecdata) {
free_qtcodecdata(sce->r.qtcodecdata);
MEM_freeN(sce->r.qtcodecdata);
sce->r.qtcodecdata = NULL;
}
BLI_freelistN(&sce->markers);
if (sce->theDag) {
free_forest(sce->theDag);
MEM_freeN(sce->theDag);
}
}
Scene *add_scene(char *name)
{
Scene *sce;
sce= alloc_libblock(&G.main->scene, ID_SCE, name);
sce->lay= 1;
sce->selectmode= SCE_SELECT_VERTEX;
sce->editbutsize= 0.1;
sce->r.mode= R_GAMMA;
sce->r.cfra= 1;
sce->r.sfra= 1;
sce->r.efra= 250;
sce->r.xsch= 320;
sce->r.ysch= 256;
sce->r.xasp= 1;
sce->r.yasp= 1;
sce->r.xparts= 1;
sce->r.yparts= 1;
sce->r.size= 100;
sce->r.planes= 24;
sce->r.quality= 90;
sce->r.framapto= 100;
sce->r.images= 100;
sce->r.framelen= 1.0;
sce->r.frs_sec= 25;
sce->r.postgamma= 1.0;
sce->r.posthue= 1.0;
sce->r.postmul= 1.0;
sce->r.focus= 0.9;
sce->r.zgamma= 1.0;
sce->r.zsigma= 4.0;
sce->r.zblur= 10.0;
sce->r.zmin= 0.8;
sce->r.xplay= 640;
sce->r.yplay= 480;
sce->r.freqplay= 60;
sce->r.depth= 32;
sce->r.stereomode = 1; // no stereo
strcpy(sce->r.backbuf, "//backbuf");
strcpy(sce->r.pic, U.renderdir);
strcpy(sce->r.ftype, "//ftype");
BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
sce->r.osa= 8;
return sce;
}
int object_in_scene(Object *ob, Scene *sce)
{
Base *base;
base= sce->base.first;
while(base) {
if(base->object == ob) return 1;
base= base->next;
}
return 0;
}
void sort_baselist(Scene *sce)
{
topo_sort_baselist(sce);
}
#if 0
void old_sort_baselist(Scene *sce)
{
/* in order of parent and track */
ListBase tempbase, noparentbase, notyetbase;
Base *base, *test=NULL;
Object *par;
int doit, domore= 0, lastdomore=1;
/* keep same order when nothing has changed! */
while(domore!=lastdomore) {
lastdomore= domore;
domore= 0;
tempbase.first= tempbase.last= 0;
noparentbase.first= noparentbase.last= 0;
notyetbase.first= notyetbase.last= 0;
while( (base= sce->base.first) ) {
BLI_remlink(&sce->base, base);
par= 0;
if(base->object->type==OB_IKA) {
Ika *ika= base->object->data;
par= ika->parent;
}
if(par || base->object->parent || base->object->track) {
doit= 0;
if(base->object->parent) doit++;
if(base->object->track) doit++;
/* Count constraints */
{
bConstraint *con;
for (con = base->object->constraints.first; con; con=con->next){
if (constraint_has_target(con))
doit++;
}
}
if(par) doit++;
test= tempbase.first;
while(test) {
if(test->object==base->object->parent) doit--;
if(test->object==base->object->track) doit--;
if(test->object==par) doit--;
/* Decrement constraints */
{
bConstraint *con;
for (con = base->object->constraints.first; con; con=con->next){
if (test->object == get_constraint_target(con) && test->object!=base->object)
doit--;
}
}
if(doit==0) break;
test= test->next;
}
if(test) BLI_insertlink(&tempbase, test, base);
else {
BLI_addhead(&tempbase, base);
domore++;
}
}
else BLI_addtail(&noparentbase, base);
}
sce->base= noparentbase;
addlisttolist(&sce->base, &tempbase);
addlisttolist(&sce->base, &notyetbase);
}
}
#endif
void set_scene_bg(Scene *sce)
{
Base *base;
Object *ob;
Group *group;
GroupObject *go;
int flag;
G.scene= sce;
/* deselect objects (for dataselect) */
ob= G.main->object.first;
while(ob) {
ob->flag &= ~(SELECT|OB_FROMGROUP);
ob= ob->id.next;
}
/* group flags again */
group= G.main->group.first;
while(group) {
go= group->gobject.first;
while(go) {
if(go->ob) go->ob->flag |= OB_FROMGROUP;
go= go->next;
}
group= group->id.next;
}
/* sort baselist */
sort_baselist(sce);
/* copy layers and flags from bases to objects */
base= G.scene->base.first;
while(base) {
base->object->lay= base->lay;
/* group patch... */
base->flag &= ~OB_FROMGROUP;
flag= base->object->flag & OB_FROMGROUP;
base->flag |= flag;
base->object->flag= base->flag;
base->object->ctime= -1234567.0; /* force ipo to be calculated later */
base= base->next;
}
do_all_ipos(); /* layers/materials */
BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
do_all_keys();
#ifdef __NLA
do_all_actions(NULL);
rebuild_all_armature_displists();
#endif
do_all_ikas();
}
void set_scene_name(char *name)
{
Scene *sce;
for (sce= G.main->scene.first; sce; sce= sce->id.next) {
if (BLI_streq(name, sce->id.name+2)) {
set_scene_bg(sce);
return;
}
}
error("Can't find scene: %s", name);
}
/* used by metaballs
* doesnt return the original duplicated object, only dupli's
*/
int next_object(int val, Base **base, Object **ob)
{
extern ListBase duplilist;
static Object *dupob;
static int fase;
int run_again=1;
/* init */
if(val==0) {
fase= F_START;
dupob= 0;
}
else {
/* run_again is set when a duplilist has been ended */
while(run_again) {
run_again= 0;
/* the first base */
if(fase==F_START) {
*base= G.scene->base.first;
if(*base) {
*ob= (*base)->object;
fase= F_SCENE;
}
else {
/* exception: empty scene */
if(G.scene->set && G.scene->set->base.first) {
*base= G.scene->set->base.first;
*ob= (*base)->object;
fase= F_SET;
}
}
}
else {
if(*base && fase!=F_DUPLI) {
*base= (*base)->next;
if(*base) *ob= (*base)->object;
else {
if(fase==F_SCENE) {
/* scene is finished, now do the set */
if(G.scene->set && G.scene->set->base.first) {
*base= G.scene->set->base.first;
*ob= (*base)->object;
fase= F_SET;
}
}
}
}
}
if(*base == 0) fase= F_START;
else {
if(fase!=F_DUPLI) {
if( (*base)->object->transflag & OB_DUPLI) {
make_duplilist(G.scene, (*base)->object);
dupob= duplilist.first;
}
}
/* handle dupli's */
if(dupob) {
*ob= dupob;
fase= F_DUPLI;
dupob= dupob->id.next;
}
else if(fase==F_DUPLI) {
fase= F_SCENE;
free_duplilist();
run_again= 1;
}
}
}
}
return fase;
}
Object *scene_find_camera(Scene *sc)
{
Base *base;
for (base= sc->base.first; base; base= base->next)
if (base->object->type==OB_CAMERA)
return base->object;
return NULL;
}
Base *scene_add_base(Scene *sce, Object *ob)
{
Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
BLI_addhead(&sce->base, b);
b->object= ob;
b->flag= ob->flag;
b->lay= ob->lay;
return b;
}
void scene_deselect_all(Scene *sce)
{
Base *b;
for (b= sce->base.first; b; b= b->next) {
b->flag&= ~SELECT;
b->object->flag= b->flag;
}
}
void scene_select_base(Scene *sce, Base *selbase)
{
scene_deselect_all(sce);
selbase->flag |= SELECT;
selbase->object->flag= selbase->flag;
sce->basact= selbase;
}