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blender-archive/source/blender/editors/space_outliner/tree/tree_element.cc
Julian Eisel f0ad78e17c Cleanup: Rename recently added Outliner files to exclude "_base" suffix
These files can contain more than just the "base" tree element types. E.g. the
class for the view-layer base element can also contain the class for the
view-layer elements. Otherwise we'd end up with like >50 files for the
individual types, most of them very small.
So just give the files a general name and put the related classes in there.
2021-03-08 18:38:23 +01:00

144 lines
5.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*/
#include "DNA_listBase.h"
#include "tree_element_anim_data.hh"
#include "tree_element_collection.hh"
#include "tree_element_driver.hh"
#include "tree_element_gpencil_layer.hh"
#include "tree_element_id.hh"
#include "tree_element_nla.hh"
#include "tree_element_scene_objects.hh"
#include "tree_element_view_layer.hh"
#include "tree_element.h"
#include "tree_element.hh"
namespace blender::ed::outliner {
static AbstractTreeElement *tree_element_create(int type, TreeElement &legacy_te, void *idv)
{
/* Would be nice to get rid of void * here, can we somehow expect the right type right away?
* Perfect forwarding maybe, once the API is C++ only? */
ID &id = *static_cast<ID *>(idv);
switch (type) {
case TSE_SOME_ID:
return TreeElementID::createFromID(legacy_te, id);
case TSE_ANIM_DATA:
return new TreeElementAnimData(legacy_te, id);
case TSE_DRIVER_BASE:
return new TreeElementDriverBase(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA:
return new TreeElementNLA(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA_TRACK:
return new TreeElementNLATrack(legacy_te, *static_cast<NlaTrack *>(idv));
case TSE_NLA_ACTION:
return new TreeElementNLAAction(legacy_te);
case TSE_GP_LAYER:
return new TreeElementGPencilLayer(legacy_te, *static_cast<bGPDlayer *>(idv));
case TSE_R_LAYER_BASE:
return new TreeElementViewLayerBase(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_COLLECTION_BASE:
return new TreeElementCollectionBase(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_OBJECTS_BASE:
return new TreeElementSceneObjectsBase(legacy_te, *static_cast<Scene *>(idv));
default:
break;
}
return nullptr;
}
static void tree_element_free(AbstractTreeElement **tree_element)
{
delete *tree_element;
*tree_element = nullptr;
}
static void tree_element_expand(AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
{
/* Most types can just expand. IDs optionally expand (hence the poll) and do additional, common
* expanding. Could be done nicer, we could request a small "expander" helper object from the
* element type, that the IDs have a more advanced implementation for. */
if (!tree_element.expandPoll(space_outliner)) {
return;
}
tree_element.expand(space_outliner);
tree_element.postExpand(space_outliner);
}
/**
* Needed for types that still expand in C, but need to execute the same post-expand logic. Can be
* removed once all ID types expand entirely using the new design.
*/
static void tree_element_post_expand_only(AbstractTreeElement &tree_element,
SpaceOutliner &space_outliner)
{
tree_element.postExpand(space_outliner);
}
/**
* Needed for types that still expand in C, to poll if they should expand in current context. Can
* be removed once all ID types expand entirely using the new design.
*/
static bool tree_element_expand_poll(AbstractTreeElement &tree_element,
SpaceOutliner &space_outliner)
{
return tree_element.expandPoll(space_outliner);
}
} // namespace blender::ed::outliner
namespace outliner = blender::ed::outliner;
TreeElementType *outliner_tree_element_type_create(int type, TreeElement *legacy_te, void *idv)
{
outliner::AbstractTreeElement *element = outliner::tree_element_create(type, *legacy_te, idv);
return reinterpret_cast<TreeElementType *>(element);
}
void outliner_tree_element_type_expand(TreeElementType *type, SpaceOutliner *space_outliner)
{
outliner::tree_element_expand(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
*space_outliner);
}
bool outliner_tree_element_type_is_expand_valid(TreeElementType *type)
{
outliner::AbstractTreeElement &element = reinterpret_cast<outliner::AbstractTreeElement &>(
*type);
return element.isExpandValid();
}
bool outliner_tree_element_type_expand_poll(TreeElementType *type, SpaceOutliner *space_outliner)
{
return outliner::tree_element_expand_poll(
reinterpret_cast<outliner::AbstractTreeElement &>(*type), *space_outliner);
}
void outliner_tree_element_type_post_expand(TreeElementType *type, SpaceOutliner *space_outliner)
{
outliner::tree_element_post_expand_only(reinterpret_cast<outliner::AbstractTreeElement &>(*type),
*space_outliner);
}
void outliner_tree_element_type_free(TreeElementType **type)
{
outliner::tree_element_free(reinterpret_cast<outliner::AbstractTreeElement **>(type));
}