Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
178 lines
3.6 KiB
C
178 lines
3.6 KiB
C
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/* world.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_world_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "BKE_library.h"
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#include "BKE_animsys.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_icons.h"
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void free_world(World *wrld)
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{
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MTex *mtex;
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int a;
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for(a=0; a<MAX_MTEX; a++) {
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mtex= wrld->mtex[a];
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if(mtex && mtex->tex) mtex->tex->id.us--;
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if(mtex) MEM_freeN(mtex);
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}
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BKE_previewimg_free(&wrld->preview);
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BKE_free_animdata((ID *)wrld);
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BKE_icon_delete((struct ID*)wrld);
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wrld->id.icon_id = 0;
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}
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World *add_world(const char *name)
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{
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Main *bmain= G.main;
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World *wrld;
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wrld= alloc_libblock(&bmain->world, ID_WO, name);
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wrld->horr= 0.05f;
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wrld->horg= 0.05f;
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wrld->horb= 0.05f;
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wrld->zenr= 0.01f;
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wrld->zeng= 0.01f;
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wrld->zenb= 0.01f;
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wrld->skytype= 0;
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wrld->stardist= 15.0f;
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wrld->starsize= 2.0f;
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wrld->exp= 0.0f;
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wrld->exposure=wrld->range= 1.0f;
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wrld->aodist= 10.0f;
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wrld->aosamp= 5;
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wrld->aoenergy= 1.0f;
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wrld->ao_env_energy= 1.0f;
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wrld->ao_indirect_energy= 1.0f;
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wrld->ao_indirect_bounces= 1;
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wrld->aobias= 0.05f;
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wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
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wrld->ao_approx_error= 0.25f;
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wrld->preview = NULL;
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wrld->miststa = 5.0f;
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wrld->mistdist = 25.0f;
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return wrld;
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}
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World *copy_world(World *wrld)
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{
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World *wrldn;
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int a;
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wrldn= copy_libblock(wrld);
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for(a=0; a<MAX_MTEX; a++) {
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if(wrld->mtex[a]) {
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wrldn->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
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memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
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id_us_plus((ID *)wrldn->mtex[a]->tex);
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}
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}
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if (wrld->preview) wrldn->preview = BKE_previewimg_copy(wrld->preview);
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#if 0 // XXX old animation system
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id_us_plus((ID *)wrldn->ipo);
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#endif // XXX old animation system
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return wrldn;
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}
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void make_local_world(World *wrld)
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{
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Main *bmain= G.main;
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Scene *sce;
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World *wrldn;
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int local=0, lib=0;
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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if(wrld->id.lib==0) return;
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if(wrld->id.us==1) {
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wrld->id.lib= 0;
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wrld->id.flag= LIB_LOCAL;
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new_id(0, (ID *)wrld, 0);
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return;
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}
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sce= bmain->scene.first;
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while(sce) {
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if(sce->world==wrld) {
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if(sce->id.lib) lib= 1;
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else local= 1;
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}
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sce= sce->id.next;
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}
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if(local && lib==0) {
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wrld->id.lib= 0;
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wrld->id.flag= LIB_LOCAL;
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new_id(0, (ID *)wrld, 0);
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}
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else if(local && lib) {
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wrldn= copy_world(wrld);
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wrldn->id.us= 0;
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sce= bmain->scene.first;
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while(sce) {
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if(sce->world==wrld) {
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if(sce->id.lib==0) {
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sce->world= wrldn;
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wrldn->id.us++;
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wrld->id.us--;
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}
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}
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sce= sce->id.next;
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}
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}
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}
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