only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
384 lines
9.4 KiB
C
384 lines
9.4 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BLI_blenlib.h"
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#include "BLI_dynstr.h"
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#include "ED_mesh.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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/* ***************** generic editmode undo system ********************* */
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/*
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Add this in your local code:
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void undo_editmode_push(bContext *C, const char *name,
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void * (*getdata)(bContext *C), // use context to retrieve current editdata
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void (*freedata)(void *), // pointer to function freeing data
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void (*to_editmode)(void *, void *), // data to editmode conversion
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void * (*from_editmode)(void *)) // editmode to data conversion
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int (*validate_undo)(void *, void *)) // check if undo data is still valid
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Further exported for UI is:
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void undo_editmode_step(bContext *C, int step); // undo and redo
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void undo_editmode_clear(void) // free & clear all data
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void undo_editmode_menu(void) // history menu
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*/
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/* ********************************************************************* */
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/* ****** XXX ***** */
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void error(const char *UNUSED(arg)) {}
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/* ****** XXX ***** */
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#define MAXUNDONAME 64
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typedef struct UndoElem {
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struct UndoElem *next, *prev;
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ID id; // copy of editmode object ID
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Object *ob; // pointer to edited object
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int type; // type of edited object
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void *undodata;
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uintptr_t undosize;
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char name[MAXUNDONAME];
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void * (*getdata)(bContext *C);
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void (*freedata)(void *);
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void (*to_editmode)(void *, void *);
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void * (*from_editmode)(void *);
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int (*validate_undo)(void *, void *);
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} UndoElem;
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static ListBase undobase={NULL, NULL};
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static UndoElem *curundo= NULL;
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/* ********************* xtern api calls ************* */
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static void undo_restore(UndoElem *undo, void *editdata)
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{
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if(undo) {
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undo->to_editmode(undo->undodata, editdata);
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}
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}
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/* name can be a dynamic string */
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void undo_editmode_push(bContext *C, const char *name,
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void * (*getdata)(bContext *C),
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void (*freedata)(void *),
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void (*to_editmode)(void *, void *),
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void *(*from_editmode)(void *),
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int (*validate_undo)(void *, void *))
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{
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UndoElem *uel;
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Object *obedit= CTX_data_edit_object(C);
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void *editdata;
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int nr;
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uintptr_t memused, totmem, maxmem;
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/* at first here was code to prevent an "original" key to be insterted twice
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this was giving conflicts for example when mesh changed due to keys or apply */
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/* remove all undos after (also when curundo==NULL) */
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while(undobase.last != curundo) {
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uel= undobase.last;
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uel->freedata(uel->undodata);
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BLI_freelinkN(&undobase, uel);
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}
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/* make new */
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curundo= uel= MEM_callocN(sizeof(UndoElem), "undo editmode");
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strncpy(uel->name, name, MAXUNDONAME-1);
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BLI_addtail(&undobase, uel);
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uel->getdata= getdata;
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uel->freedata= freedata;
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uel->to_editmode= to_editmode;
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uel->from_editmode= from_editmode;
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uel->validate_undo= validate_undo;
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/* limit amount to the maximum amount*/
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nr= 0;
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uel= undobase.last;
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while(uel) {
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nr++;
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if(nr==U.undosteps) break;
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uel= uel->prev;
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}
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if(uel) {
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while(undobase.first!=uel) {
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UndoElem *first= undobase.first;
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first->freedata(first->undodata);
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BLI_freelinkN(&undobase, first);
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}
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}
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/* copy */
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memused= MEM_get_memory_in_use();
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editdata= getdata(C);
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curundo->undodata= curundo->from_editmode(editdata);
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curundo->undosize= MEM_get_memory_in_use() - memused;
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curundo->ob= obedit;
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curundo->id= obedit->id;
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curundo->type= obedit->type;
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if(U.undomemory != 0) {
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/* limit to maximum memory (afterwards, we can't know in advance) */
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totmem= 0;
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maxmem= ((uintptr_t)U.undomemory)*1024*1024;
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uel= undobase.last;
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while(uel && uel->prev) {
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totmem+= uel->undosize;
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if(totmem>maxmem) break;
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uel= uel->prev;
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}
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if(uel) {
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if(uel->prev && uel->prev->prev)
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uel= uel->prev;
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while(undobase.first!=uel) {
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UndoElem *first= undobase.first;
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first->freedata(first->undodata);
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BLI_freelinkN(&undobase, first);
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}
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}
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}
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}
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/* helper to remove clean other objects from undo stack */
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static void undo_clean_stack(bContext *C)
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{
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UndoElem *uel, *next;
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Object *obedit= CTX_data_edit_object(C);
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/* global undo changes pointers, so we also allow identical names */
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/* side effect: when deleting/renaming object and start editing new one with same name */
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uel= undobase.first;
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while(uel) {
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void *editdata= uel->getdata(C);
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int isvalid= 0;
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next= uel->next;
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/* for when objects are converted, renamed, or global undo changes pointers... */
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if(uel->type==obedit->type) {
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if(strcmp(uel->id.name, obedit->id.name)==0) {
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if(uel->validate_undo==NULL)
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isvalid= 1;
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else if(uel->validate_undo(uel->undodata, editdata))
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isvalid= 1;
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}
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}
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if(isvalid)
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uel->ob= obedit;
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else {
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if(uel == curundo)
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curundo= NULL;
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uel->freedata(uel->undodata);
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BLI_freelinkN(&undobase, uel);
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}
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uel= next;
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}
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if(curundo == NULL) curundo= undobase.last;
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}
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/* 1= an undo, -1 is a redo. we have to make sure 'curundo' remains at current situation */
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void undo_editmode_step(bContext *C, int step)
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{
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Object *obedit= CTX_data_edit_object(C);
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/* prevent undo to happen on wrong object, stack can be a mix */
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undo_clean_stack(C);
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if(step==0) {
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undo_restore(curundo, curundo->getdata(C));
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}
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else if(step==1) {
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if(curundo==NULL || curundo->prev==NULL) error("No more steps to undo");
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else {
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if(G.f & G_DEBUG) printf("undo %s\n", curundo->name);
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curundo= curundo->prev;
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undo_restore(curundo, curundo->getdata(C));
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}
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}
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else {
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/* curundo has to remain current situation! */
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if(curundo==NULL || curundo->next==NULL) error("No more steps to redo");
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else {
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undo_restore(curundo->next, curundo->getdata(C));
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curundo= curundo->next;
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if(G.f & G_DEBUG) printf("redo %s\n", curundo->name);
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}
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}
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/* special case for editmesh, mode must be copied back to the scene */
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if(obedit->type == OB_MESH) {
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EM_selectmode_to_scene(CTX_data_scene(C), obedit);
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}
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DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
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/* XXX notifiers */
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}
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void undo_editmode_clear(void)
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{
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UndoElem *uel;
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uel= undobase.first;
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while(uel) {
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uel->freedata(uel->undodata);
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uel= uel->next;
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}
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BLI_freelistN(&undobase);
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curundo= NULL;
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}
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/* based on index nr it does a restore */
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static void undo_number(bContext *C, int nr)
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{
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UndoElem *uel;
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int a=1;
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for(uel= undobase.first; uel; uel= uel->next, a++) {
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if(a==nr) break;
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}
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curundo= uel;
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undo_editmode_step(C, 0);
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}
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void undo_editmode_name(bContext *C, const char *undoname)
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{
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UndoElem *uel;
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for(uel= undobase.last; uel; uel= uel->prev) {
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if(strcmp(undoname, uel->name)==0)
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break;
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}
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if(uel && uel->prev) {
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curundo= uel->prev;
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undo_editmode_step(C, 0);
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}
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}
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/* ************** for interaction with menu/pullown */
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void undo_editmode_menu(bContext *C)
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{
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UndoElem *uel;
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DynStr *ds= BLI_dynstr_new();
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short event= 0;
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char *menu;
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undo_clean_stack(C); // removes other objects from it
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BLI_dynstr_append(ds, "Editmode Undo History %t");
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for(uel= undobase.first; uel; uel= uel->next) {
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BLI_dynstr_append(ds, "|");
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BLI_dynstr_append(ds, uel->name);
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}
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menu= BLI_dynstr_get_cstring(ds);
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BLI_dynstr_free(ds);
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// XXX event= pupmenu_col(menu, 20);
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MEM_freeN(menu);
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if(event>0) undo_number(C, event);
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}
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static void do_editmode_undohistorymenu(bContext *C, void *UNUSED(arg), int event)
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{
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Object *obedit= CTX_data_edit_object(C);
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if(obedit==NULL || event<1) return;
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undo_number(C, event-1);
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}
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uiBlock *editmode_undohistorymenu(bContext *C, ARegion *ar, void *UNUSED(arg))
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{
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uiBlock *block;
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UndoElem *uel;
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short yco = 20, menuwidth = 120;
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short item= 1;
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undo_clean_stack(C); // removes other objects from it
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block= uiBeginBlock(C, ar, "view3d_edit_mesh_undohistorymenu", UI_EMBOSSP);
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uiBlockSetButmFunc(block, do_editmode_undohistorymenu, NULL);
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for(uel= undobase.first; uel; uel= uel->next, item++) {
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if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, uel->name, 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, (float)item, "");
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if (uel==curundo) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
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}
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uiBlockSetDirection(block, UI_RIGHT);
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uiTextBoundsBlock(block, 60);
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return block;
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}
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void *undo_editmode_get_prev(Object *ob)
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{
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UndoElem *ue= undobase.last;
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if(ue && ue->prev && ue->prev->ob==ob) return ue->prev->undodata;
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return NULL;
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}
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