#ifdef HAVE_CONFIG_H #include <config.h> #endif Just need to finish cpp files now :) Kent -- mein@cs.umn.edu
836 lines
19 KiB
C
836 lines
19 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#include "BLI_winstuff.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "BMF_Api.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "DNA_armature_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_space_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_anim.h"
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#include "BKE_object.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_lattice.h"
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#include "BKE_mesh.h"
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#include "BIF_gl.h"
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#include "BIF_mywindow.h"
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#include "BIF_screen.h"
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#include "BIF_interface.h"
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#include "BIF_space.h"
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#include "BIF_editview.h"
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#include "BIF_glutil.h"
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#include "BSE_view.h"
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#include "BSE_edit.h"
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#include "BSE_trans_types.h"
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#include "BSE_drawipo.h"
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#include "BDR_editobject.h"
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/* old stuff */
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#include "blendertimer.h"
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#include "blendef.h"
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#include "interface.h"
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#include "mydevice.h"
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/*#include "armature.h"*/
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/* #include "edit.h" */
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#include "nla.h"
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#ifdef __NLA
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#include "BIF_editarmature.h"
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#endif
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/* editmball.c */
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extern ListBase editelems; /* go away ! */
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/* from editobject */
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extern void make_trans_verts(float *min, float *max, int mode);
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/* circle selection callback */
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typedef void (*select_CBfunc)(short selecting, Object *editobj, short *mval, float rad);
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extern void obedit_selectionCB(short selecting, Object *editobj,
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short *mval, float rad);
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extern void uvedit_selectionCB(short selecting, Object *editobj,
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short *mval, float rad);
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void circle_selectCB(select_CBfunc func);
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int get_border(rcti *rect, short col)
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{
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float dvec[4], fac1, fac2;
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int retval=1;
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unsigned short event;
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short mval[2], mvalo[4], val, x1, y1;
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char str[64];
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mywinset(G.curscreen->mainwin);
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/* pietsje groter, 1 pixel aan de rand */
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glReadBuffer(GL_FRONT);
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glDrawBuffer(GL_FRONT);
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/* removed my_get_frontbuffer, this crashes when it gets a part outside the screen */
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/* solved it with just a redraw! */
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mywinset(curarea->win);
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glDrawBuffer(GL_FRONT);
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persp(0);
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initgrabz(0.0, 0.0, 0.0);
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getmouseco_areawin(mvalo);
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/* draws the selection initial cross */
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sdrawXORline4(0, 0, mvalo[1], curarea->winx, mvalo[1]);
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sdrawXORline4(1, mvalo[0], 0, mvalo[0], curarea->winy);
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while(TRUE) {
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/* als een renderwindow open is en de muis gaat erin */
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persp(1);
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mywinset(curarea->win);
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persp(0);
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/* selection loop while mouse pressed */
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getmouseco_areawin(mval);
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if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
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/* aiming cross */
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sdrawXORline4(0, 0, mval[1], curarea->winx, mval[1]);
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sdrawXORline4(1, mval[0], 0, mval[0], curarea->winy);
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glFlush();
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mvalo[0]= mval[0];
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mvalo[1]= mval[1];
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}
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event= extern_qread(&val);
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if(event && val) {
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if(event==ESCKEY) {
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retval= 0;
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break;
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}
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else if(event==BKEY) {
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/* b has been pressed twice: proceed with circle select */
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retval= 0;
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break;
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}
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else if(event==LEFTMOUSE) break;
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else if(event==MIDDLEMOUSE) break;
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else if(event==RIGHTMOUSE) break;
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}
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} /* end while (TRUE) */
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/* erase XORed lines */
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sdrawXORline4(-1, 0, 0, 0, 0);
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if(retval) {
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/* box select */
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x1= mval[0];
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y1= mval[1];
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getmouseco_areawin(mvalo);
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sdrawXORline4(0, x1, y1, x1, mvalo[1]);
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sdrawXORline4(1, x1, mvalo[1], mvalo[0], mvalo[1]);
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sdrawXORline4(2, mvalo[0], mvalo[1], mvalo[0], y1);
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sdrawXORline4(3, mvalo[0], y1, x1, y1);
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glFlush();
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while(TRUE) {
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getmouseco_areawin(mval);
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if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
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sdrawXORline4(0, x1, y1, x1, mval[1]);
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sdrawXORline4(1, x1, mval[1], mval[0], mval[1]);
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sdrawXORline4(2, mval[0], mval[1], mval[0], y1);
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sdrawXORline4(3, mval[0], y1, x1, y1);
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glFlush();
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mvalo[0]= mval[0];
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mvalo[1]= mval[1];
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}
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event= extern_qread(&val);
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/* still because of the renderwindow... */
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persp(1);
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mywinset(curarea->win);
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persp(0);
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if(val==0) {
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if(event==ESCKEY) {
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retval= 0;
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break;
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}
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else if(event==LEFTMOUSE) break;
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else if(event==MIDDLEMOUSE) break;
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else if(event==RIGHTMOUSE) break;
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}
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if(curarea->spacetype==SPACE_VIEW3D) {
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glColor3f(0.4375, 0.4375, 0.4375);
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glRecti(0, 10, 250, 20);
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glColor3f(0.0, 0.0, 0.0);
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if(G.vd->persp==0) {
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window_to_3d(dvec, mvalo[0]-x1, mvalo[1]-y1);
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glRasterPos2i(10, 10);
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sprintf(str, "X %.4f Y %.4f Z %.4f Dia %.4f", dvec[0], dvec[1], dvec[2], sqrt(dvec[0]*dvec[0]+dvec[1]*dvec[1]+dvec[2]*dvec[2]));
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BMF_DrawString(G.fonts, str);
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}
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else if(G.vd->persp==2) {
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rcti vb;
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calc_viewborder(G.vd, &vb);
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fac1= (mvalo[0]-x1)/( (float) (vb.xmax-vb.xmin) );
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fac1*= 0.01*G.scene->r.size*G.scene->r.xsch;
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fac2= (mvalo[1]-y1)/( (float) (vb.ymax-vb.ymin) );
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fac2*= 0.01*G.scene->r.size*G.scene->r.ysch;
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glRasterPos2i(10, 10);
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sprintf(str, "X %.1f Y %.1f Dia %.1f", fabs(fac1), fabs(fac2), sqrt(fac1*fac1 + fac2*fac2) );
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BMF_DrawString(G.fonts, str);
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}
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}
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else if(curarea->spacetype==SPACE_IPO) {
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SpaceIpo *sipo= curarea->spacedata.first;
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glColor3f(.40625, .40625, .40625);
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glRecti(20, 30, 170, 40);
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glColor3f(0.0, 0.0, 0.0);
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mvalo[2]= x1;
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mvalo[3]= y1;
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areamouseco_to_ipoco(&sipo->v2d, mval, dvec, dvec+1);
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areamouseco_to_ipoco(&sipo->v2d, mvalo+2, dvec+2, dvec+3);
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glRasterPos2i(30, 30);
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sprintf(str, "Time: %.4f Y %.4f", dvec[0]-dvec[2], dvec[1]-dvec[3]);
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BMF_DrawString(G.fonts, str);
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}
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} /* end while (TRUE) */
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sdrawXORline4(-1, 0, 0, 0, 0);
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if(retval) {
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rect->xmin= x1;
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rect->ymin= y1;
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rect->xmax= mval[0];
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rect->ymax= mval[1];
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retval= event;
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/* normaliseren */
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if(rect->xmin>rect->xmax) SWAP(int, rect->xmin, rect->xmax);
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if(rect->ymin>rect->ymax) SWAP(int, rect->ymin, rect->ymax);
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if(rect->xmin==rect->xmax) retval= 0;
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if(rect->ymin==rect->ymax) retval= 0;
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}
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}
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/* wissen */
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if(event!=BKEY) {
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if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_IPO) {
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scrarea_queue_winredraw(curarea);
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}
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}
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glFlush();
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glReadBuffer(GL_BACK);
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glDrawBuffer(GL_BACK);
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persp(1);
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/* pressed B again ? -> brush select */
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if(event==BKEY) {
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switch (curarea->spacetype) {
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case SPACE_VIEW3D:
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if (G.obedit)
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circle_selectCB(&obedit_selectionCB);
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return 0;
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case SPACE_IMAGE: // brush select in UV editor
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circle_selectCB(&uvedit_selectionCB);
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// this is a hack; we return 0 that the caller from get_border
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// doesn't execute the selection code for border select..
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return 0;
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}
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}
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return retval;
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}
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void draw_sel_circle(short *mval, short *mvalo, float rad, float rado, int selecting)
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{
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static short no_mvalo=0;
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if(mval==0 && mvalo==0) { /* signal */
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no_mvalo= 1;
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return;
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}
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persp(0);
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glDrawBuffer(GL_FRONT);
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/* cirkel tekenen */
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if(mvalo && no_mvalo==0) {
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sdrawXORcirc(mvalo[0], mvalo[1], rado);
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}
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if(mval) {
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sdrawXORcirc(mval[0], mval[1], rad);
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}
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glFlush();
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persp(1);
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glDrawBuffer(GL_BACK);
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no_mvalo= 0;
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}
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/** This function does the same as editview.c:circle_select(),
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* but the selection actions are defined by a callback, making
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* it (hopefully) reusable for other windows than the 3D view.
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*/
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void circle_selectCB(select_CBfunc callback)
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{
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static float rad= 40.0;
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float rado;
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int firsttime=1;
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unsigned short event;
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short mvalo[2], mval[2], val;
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short selecting=0;
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Object *obj;
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if(G.obedit) obj = G.obedit;
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else obj = OBACT;
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getmouseco_areawin(mvalo);
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draw_sel_circle(mvalo, 0, rad, 0.0, selecting);
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rado= rad;
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while(TRUE) {
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/* als een renderwindow open is en de muis gaat erin */
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mywinset(curarea->win);
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getmouseco_areawin(mval);
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if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
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firsttime= 0;
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draw_sel_circle(mval, mvalo, rad, rado, selecting);
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mvalo[0]= mval[0];
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mvalo[1]= mval[1];
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rado= rad;
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if(selecting) {
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callback(selecting, obj, mval, rad);
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}
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}
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event= extern_qread(&val);
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if (event) {
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int afbreek= 0;
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switch(event) {
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case LEFTMOUSE:
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case MIDDLEMOUSE:
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if(val) selecting= event;
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else selecting= 0;
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firsttime= 1;
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break;
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case PADPLUSKEY:
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if(val) if(rad<200.0) rad*= 1.2;
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break;
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case PADMINUS:
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if(val) if(rad>5.0) rad/= 1.2;
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break;
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case ESCKEY: case SPACEKEY: case RIGHTMOUSE:
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case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
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afbreek= 1;
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break;
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}
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if(afbreek) break;
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}
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}
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/* cirkel wissen */
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draw_sel_circle(0, mvalo, 0, rad, 1);
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countall();
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allqueue(REDRAWINFO, 0);
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}
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void count_object(Object *ob, int sel)
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{
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Mesh *me;
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Curve *cu;
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int tot=0, totf=0;
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switch(ob->type) {
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case OB_MESH:
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G.totmesh++;
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me= get_mesh(ob);
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if(me) {
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G.totvert+= me->totvert;
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G.totface+= me->totface;
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if(sel) {
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G.totvertsel+= me->totvert;
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G.totfacesel+= me->totface;
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}
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}
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break;
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case OB_LAMP:
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G.totlamp++;
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break;
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case OB_SURF:
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case OB_CURVE:
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case OB_FONT:
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G.totcurve++;
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tot=totf= 0;
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cu= ob->data;
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if(cu->disp.first==0) makeDispList(ob);
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count_displist( &cu->disp, &tot, &totf);
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G.totvert+= tot;
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G.totface+= totf;
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if(sel) {
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G.totvertsel+= tot;
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G.totfacesel+= totf;
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}
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break;
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case OB_MBALL:
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count_displist( &ob->disp, &tot, &totf);
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G.totvert+= tot;
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G.totface+= totf;
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if(sel) {
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G.totvertsel+= tot;
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G.totfacesel+= totf;
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}
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break;
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}
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}
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void countall()
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{
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/* extern Lattice *editLatt; in BKE_lattice.h*/
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extern ListBase editNurb;
|
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/* extern ListBase bpbase; */
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Base *base;
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Object *ob;
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Mesh *me;
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Nurb *nu;
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BezTriple *bezt;
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BPoint *bp;
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MetaElem *ml;
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/* struct BodyPoint *bop; */
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struct EditVert *eve;
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struct EditVlak *evl;
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#ifdef __NLA
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struct EditBone *ebo;
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#endif
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int a;
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G.totvert= G.totvertsel= G.totfacesel= G.totface= G.totobj=
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G.totmesh= G.totlamp= G.totcurve= G.totobjsel= 0;
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if(G.obedit) {
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if(G.obedit->type==OB_MESH) {
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eve= G.edve.first;
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while(eve) {
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G.totvert++;
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if(eve->f & 1) G.totvertsel++;
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eve= eve->next;
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}
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evl= G.edvl.first;
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while(evl) {
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G.totface++;
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if(evl->v1->f & 1) {
|
|
if(evl->v2->f & 1) {
|
|
if(evl->v3->f & 1) {
|
|
if(evl->v4) {
|
|
if(evl->v4->f & 1) G.totfacesel++;
|
|
}
|
|
else {
|
|
G.totfacesel++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
evl= evl->next;
|
|
}
|
|
}
|
|
#ifdef __NLA
|
|
else if (G.obedit->type==OB_ARMATURE){
|
|
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
|
|
|
|
/* Synch selection to parent for ik children */
|
|
if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
|
|
G.totvert--;
|
|
if (ebo->parent->flag & BONE_TIPSEL)
|
|
ebo->flag |= BONE_ROOTSEL;
|
|
else
|
|
ebo->flag &= ~BONE_ROOTSEL;
|
|
}
|
|
|
|
if (ebo->flag & BONE_TIPSEL)
|
|
G.totvertsel++;
|
|
if (ebo->flag & BONE_ROOTSEL)
|
|
G.totvertsel++;
|
|
|
|
if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL))
|
|
ebo->flag |= BONE_SELECTED;
|
|
else
|
|
ebo->flag &= ~BONE_SELECTED;
|
|
|
|
// If this is an IK child and it's parent is being moved, remove our root
|
|
if ((ebo->flag & BONE_IK_TOPARENT)&& (ebo->flag & BONE_ROOTSEL) && ebo->parent && (ebo->parent->flag & BONE_TIPSEL)){
|
|
G.totvertsel--;
|
|
}
|
|
|
|
G.totvert+=2;
|
|
G.totface++;
|
|
|
|
|
|
}
|
|
}
|
|
#endif
|
|
else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT) {
|
|
nu= editNurb.first;
|
|
while(nu) {
|
|
if((nu->type & 7)==CU_BEZIER) {
|
|
bezt= nu->bezt;
|
|
a= nu->pntsu;
|
|
while(a--) {
|
|
G.totvert+=3;
|
|
if(bezt->f1) G.totvertsel++;
|
|
if(bezt->f2) G.totvertsel++;
|
|
if(bezt->f3) G.totvertsel++;
|
|
bezt++;
|
|
}
|
|
}
|
|
else {
|
|
bp= nu->bp;
|
|
a= nu->pntsu*nu->pntsv;
|
|
while(a--) {
|
|
G.totvert++;
|
|
if(bp->f1 & 1) G.totvertsel++;
|
|
bp++;
|
|
}
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
}
|
|
else if(G.obedit->type==OB_MBALL) {
|
|
ml= editelems.first;
|
|
while(ml) {
|
|
G.totvert++;
|
|
if(ml->flag & SELECT) G.totvertsel++;
|
|
ml= ml->next;
|
|
}
|
|
}
|
|
else if(G.obedit->type==OB_LATTICE) {
|
|
bp= editLatt->def;
|
|
|
|
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
|
|
while(a--) {
|
|
G.totvert++;
|
|
if(bp->f1 & 1) G.totvertsel++;
|
|
bp++;
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
|
|
return;
|
|
}
|
|
else if(G.f & (G_FACESELECT + G_VERTEXPAINT + G_TEXTUREPAINT +G_WEIGHTPAINT)) {
|
|
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
|
|
if(me) {
|
|
G.totface= me->totface;
|
|
G.totvert= me->totvert;
|
|
}
|
|
allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
|
|
return;
|
|
}
|
|
|
|
if(G.vd==0) return;
|
|
if(G.scene==0) return;
|
|
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if(G.vd->lay & base->lay) {
|
|
|
|
G.totobj++;
|
|
if(base->flag & SELECT) G.totobjsel++;
|
|
|
|
count_object(base->object, base->flag & SELECT);
|
|
|
|
if(base->object->transflag & OB_DUPLI) {
|
|
extern ListBase duplilist;
|
|
|
|
make_duplilist(G.scene, base->object);
|
|
ob= duplilist.first;
|
|
while(ob) {
|
|
G.totobj++;
|
|
count_object(ob, base->flag & SELECT);
|
|
ob= ob->id.next;
|
|
}
|
|
free_duplilist();
|
|
}
|
|
}
|
|
base= base->next;
|
|
}
|
|
allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
|
|
}
|
|
|
|
void snapmenu()
|
|
{
|
|
extern TransVert *transvmain;
|
|
extern int tottrans;
|
|
extern float originmat[3][3]; /* object.c */
|
|
TransVert *tv;
|
|
Base *base;
|
|
Object *ob;
|
|
float gridf, *curs, imat[3][3], bmat[3][3], vec[3], min[3], max[3], centroid[3];
|
|
int count, a;
|
|
short event;
|
|
|
|
event= pupmenu("SNAP %t|Sel -> Grid%x1|Sel -> Curs%x2|Curs-> Grid%x3|Curs-> Sel%x4");
|
|
|
|
gridf= G.vd->grid;
|
|
curs= give_cursor();
|
|
|
|
if(event== 1 || event==2) { /* sel->grid sel->curs */
|
|
|
|
if(G.obedit) {
|
|
#ifdef __NLA
|
|
if ELEM5(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
|
|
#else
|
|
if ELEM4(G.obedit->type, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
|
|
#endif
|
|
if(tottrans==0) return;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
Mat3Inv(imat, bmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
|
|
if(event==2) {
|
|
|
|
vec[0]= curs[0]-G.obedit->obmat[3][0];
|
|
vec[1]= curs[1]-G.obedit->obmat[3][1];
|
|
vec[2]= curs[2]-G.obedit->obmat[3][2];
|
|
}
|
|
else {
|
|
VECCOPY(vec, tv->loc);
|
|
Mat3MulVecfl(bmat, vec);
|
|
VecAddf(vec, vec, G.obedit->obmat[3]);
|
|
vec[0]= G.vd->grid*floor(.5+ vec[0]/gridf);
|
|
vec[1]= G.vd->grid*floor(.5+ vec[1]/gridf);
|
|
vec[2]= G.vd->grid*floor(.5+ vec[2]/gridf);
|
|
VecSubf(vec, vec, G.obedit->obmat[3]);
|
|
}
|
|
Mat3MulVecfl(imat, vec);
|
|
VECCOPY(tv->loc, vec);
|
|
|
|
}
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
|
|
if ELEM(G.obedit->type, OB_SURF, OB_CURVE) makeDispList(G.obedit);
|
|
|
|
if (G.obedit->type == OB_ARMATURE)
|
|
special_trans_update(0);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
return;
|
|
}
|
|
#ifdef __NLA
|
|
if (G.obpose){
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
return;
|
|
}
|
|
#endif
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) {
|
|
ob= base->object;
|
|
|
|
if(event==2) {
|
|
vec[0]= -ob->obmat[3][0] + curs[0];
|
|
vec[1]= -ob->obmat[3][1] + curs[1];
|
|
vec[2]= -ob->obmat[3][2] + curs[2];
|
|
}
|
|
else {
|
|
vec[0]= -ob->obmat[3][0]+G.vd->grid*floor(.5+ ob->obmat[3][0]/gridf);
|
|
vec[1]= -ob->obmat[3][1]+G.vd->grid*floor(.5+ ob->obmat[3][1]/gridf);
|
|
vec[2]= -ob->obmat[3][2]+G.vd->grid*floor(.5+ ob->obmat[3][2]/gridf);
|
|
}
|
|
if(ob->parent) {
|
|
where_is_object(ob);
|
|
|
|
Mat3Inv(imat, originmat);
|
|
Mat3MulVecfl(imat, vec);
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
else {
|
|
ob->loc[0]+= vec[0];
|
|
ob->loc[1]+= vec[1];
|
|
ob->loc[2]+= vec[2];
|
|
}
|
|
}
|
|
|
|
base= base->next;
|
|
}
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
else if(event==3) { /* curs to grid */
|
|
curs[0]= G.vd->grid*floor(.5+curs[0]/gridf);
|
|
curs[1]= G.vd->grid*floor(.5+curs[1]/gridf);
|
|
curs[2]= G.vd->grid*floor(.5+curs[2]/gridf);
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
else if(event==4) { /* curs to sel */
|
|
count= 0;
|
|
INIT_MINMAX(min, max);
|
|
centroid[0]= centroid[1]= centroid[2]= 0.0;
|
|
|
|
if(G.obedit) {
|
|
tottrans=0;
|
|
#ifdef __NLA
|
|
if ELEM5(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
|
|
#else
|
|
if ELEM4(G.obedit->type, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
|
|
#endif
|
|
if(tottrans==0) return;
|
|
|
|
Mat3CpyMat4(bmat, G.obedit->obmat);
|
|
|
|
tv= transvmain;
|
|
for(a=0; a<tottrans; a++, tv++) {
|
|
VECCOPY(vec, tv->loc);
|
|
Mat3MulVecfl(bmat, vec);
|
|
VecAddf(vec, vec, G.obedit->obmat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
}
|
|
|
|
if(G.vd->around==V3D_CENTROID) {
|
|
VecMulf(centroid, 1.0/(float)tottrans);
|
|
VECCOPY(curs, centroid);
|
|
}
|
|
else {
|
|
curs[0]= (min[0]+max[0])/2;
|
|
curs[1]= (min[1]+max[1])/2;
|
|
curs[2]= (min[2]+max[2])/2;
|
|
}
|
|
MEM_freeN(transvmain);
|
|
transvmain= 0;
|
|
}
|
|
else {
|
|
base= (G.scene->base.first);
|
|
while(base) {
|
|
if(((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
|
|
VECCOPY(vec, base->object->obmat[3]);
|
|
VecAddf(centroid, centroid, vec);
|
|
DO_MINMAX(vec, min, max);
|
|
count++;
|
|
}
|
|
base= base->next;
|
|
}
|
|
if(count) {
|
|
if(G.vd->around==V3D_CENTROID) {
|
|
VecMulf(centroid, 1.0/(float)count);
|
|
VECCOPY(curs, centroid);
|
|
}
|
|
else {
|
|
curs[0]= (min[0]+max[0])/2;
|
|
curs[1]= (min[1]+max[1])/2;
|
|
curs[2]= (min[2]+max[2])/2;
|
|
}
|
|
}
|
|
}
|
|
|
|
allqueue(REDRAWVIEW3D, 0);
|
|
}
|
|
}
|