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blender-archive/source/blender/src/edit.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

836 lines
19 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_lattice_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
#include "BKE_utildefines.h"
#include "BKE_anim.h"
#include "BKE_object.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
#include "BKE_mesh.h"
#include "BIF_gl.h"
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_interface.h"
#include "BIF_space.h"
#include "BIF_editview.h"
#include "BIF_glutil.h"
#include "BSE_view.h"
#include "BSE_edit.h"
#include "BSE_trans_types.h"
#include "BSE_drawipo.h"
#include "BDR_editobject.h"
/* old stuff */
#include "blendertimer.h"
#include "blendef.h"
#include "interface.h"
#include "mydevice.h"
/*#include "armature.h"*/
/* #include "edit.h" */
#include "nla.h"
#ifdef __NLA
#include "BIF_editarmature.h"
#endif
/* editmball.c */
extern ListBase editelems; /* go away ! */
/* from editobject */
extern void make_trans_verts(float *min, float *max, int mode);
/* circle selection callback */
typedef void (*select_CBfunc)(short selecting, Object *editobj, short *mval, float rad);
extern void obedit_selectionCB(short selecting, Object *editobj,
short *mval, float rad);
extern void uvedit_selectionCB(short selecting, Object *editobj,
short *mval, float rad);
void circle_selectCB(select_CBfunc func);
int get_border(rcti *rect, short col)
{
float dvec[4], fac1, fac2;
int retval=1;
unsigned short event;
short mval[2], mvalo[4], val, x1, y1;
char str[64];
mywinset(G.curscreen->mainwin);
/* pietsje groter, 1 pixel aan de rand */
glReadBuffer(GL_FRONT);
glDrawBuffer(GL_FRONT);
/* removed my_get_frontbuffer, this crashes when it gets a part outside the screen */
/* solved it with just a redraw! */
mywinset(curarea->win);
glDrawBuffer(GL_FRONT);
persp(0);
initgrabz(0.0, 0.0, 0.0);
getmouseco_areawin(mvalo);
/* draws the selection initial cross */
sdrawXORline4(0, 0, mvalo[1], curarea->winx, mvalo[1]);
sdrawXORline4(1, mvalo[0], 0, mvalo[0], curarea->winy);
while(TRUE) {
/* als een renderwindow open is en de muis gaat erin */
persp(1);
mywinset(curarea->win);
persp(0);
/* selection loop while mouse pressed */
getmouseco_areawin(mval);
if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
/* aiming cross */
sdrawXORline4(0, 0, mval[1], curarea->winx, mval[1]);
sdrawXORline4(1, mval[0], 0, mval[0], curarea->winy);
glFlush();
mvalo[0]= mval[0];
mvalo[1]= mval[1];
}
event= extern_qread(&val);
if(event && val) {
if(event==ESCKEY) {
retval= 0;
break;
}
else if(event==BKEY) {
/* b has been pressed twice: proceed with circle select */
retval= 0;
break;
}
else if(event==LEFTMOUSE) break;
else if(event==MIDDLEMOUSE) break;
else if(event==RIGHTMOUSE) break;
}
} /* end while (TRUE) */
/* erase XORed lines */
sdrawXORline4(-1, 0, 0, 0, 0);
if(retval) {
/* box select */
x1= mval[0];
y1= mval[1];
getmouseco_areawin(mvalo);
sdrawXORline4(0, x1, y1, x1, mvalo[1]);
sdrawXORline4(1, x1, mvalo[1], mvalo[0], mvalo[1]);
sdrawXORline4(2, mvalo[0], mvalo[1], mvalo[0], y1);
sdrawXORline4(3, mvalo[0], y1, x1, y1);
glFlush();
while(TRUE) {
getmouseco_areawin(mval);
if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
sdrawXORline4(0, x1, y1, x1, mval[1]);
sdrawXORline4(1, x1, mval[1], mval[0], mval[1]);
sdrawXORline4(2, mval[0], mval[1], mval[0], y1);
sdrawXORline4(3, mval[0], y1, x1, y1);
glFlush();
mvalo[0]= mval[0];
mvalo[1]= mval[1];
}
event= extern_qread(&val);
/* still because of the renderwindow... */
persp(1);
mywinset(curarea->win);
persp(0);
if(val==0) {
if(event==ESCKEY) {
retval= 0;
break;
}
else if(event==LEFTMOUSE) break;
else if(event==MIDDLEMOUSE) break;
else if(event==RIGHTMOUSE) break;
}
if(curarea->spacetype==SPACE_VIEW3D) {
glColor3f(0.4375, 0.4375, 0.4375);
glRecti(0, 10, 250, 20);
glColor3f(0.0, 0.0, 0.0);
if(G.vd->persp==0) {
window_to_3d(dvec, mvalo[0]-x1, mvalo[1]-y1);
glRasterPos2i(10, 10);
sprintf(str, "X %.4f Y %.4f Z %.4f Dia %.4f", dvec[0], dvec[1], dvec[2], sqrt(dvec[0]*dvec[0]+dvec[1]*dvec[1]+dvec[2]*dvec[2]));
BMF_DrawString(G.fonts, str);
}
else if(G.vd->persp==2) {
rcti vb;
calc_viewborder(G.vd, &vb);
fac1= (mvalo[0]-x1)/( (float) (vb.xmax-vb.xmin) );
fac1*= 0.01*G.scene->r.size*G.scene->r.xsch;
fac2= (mvalo[1]-y1)/( (float) (vb.ymax-vb.ymin) );
fac2*= 0.01*G.scene->r.size*G.scene->r.ysch;
glRasterPos2i(10, 10);
sprintf(str, "X %.1f Y %.1f Dia %.1f", fabs(fac1), fabs(fac2), sqrt(fac1*fac1 + fac2*fac2) );
BMF_DrawString(G.fonts, str);
}
}
else if(curarea->spacetype==SPACE_IPO) {
SpaceIpo *sipo= curarea->spacedata.first;
glColor3f(.40625, .40625, .40625);
glRecti(20, 30, 170, 40);
glColor3f(0.0, 0.0, 0.0);
mvalo[2]= x1;
mvalo[3]= y1;
areamouseco_to_ipoco(&sipo->v2d, mval, dvec, dvec+1);
areamouseco_to_ipoco(&sipo->v2d, mvalo+2, dvec+2, dvec+3);
glRasterPos2i(30, 30);
sprintf(str, "Time: %.4f Y %.4f", dvec[0]-dvec[2], dvec[1]-dvec[3]);
BMF_DrawString(G.fonts, str);
}
} /* end while (TRUE) */
sdrawXORline4(-1, 0, 0, 0, 0);
if(retval) {
rect->xmin= x1;
rect->ymin= y1;
rect->xmax= mval[0];
rect->ymax= mval[1];
retval= event;
/* normaliseren */
if(rect->xmin>rect->xmax) SWAP(int, rect->xmin, rect->xmax);
if(rect->ymin>rect->ymax) SWAP(int, rect->ymin, rect->ymax);
if(rect->xmin==rect->xmax) retval= 0;
if(rect->ymin==rect->ymax) retval= 0;
}
}
/* wissen */
if(event!=BKEY) {
if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_IPO) {
scrarea_queue_winredraw(curarea);
}
}
glFlush();
glReadBuffer(GL_BACK);
glDrawBuffer(GL_BACK);
persp(1);
/* pressed B again ? -> brush select */
if(event==BKEY) {
switch (curarea->spacetype) {
case SPACE_VIEW3D:
if (G.obedit)
circle_selectCB(&obedit_selectionCB);
return 0;
case SPACE_IMAGE: // brush select in UV editor
circle_selectCB(&uvedit_selectionCB);
// this is a hack; we return 0 that the caller from get_border
// doesn't execute the selection code for border select..
return 0;
}
}
return retval;
}
void draw_sel_circle(short *mval, short *mvalo, float rad, float rado, int selecting)
{
static short no_mvalo=0;
if(mval==0 && mvalo==0) { /* signal */
no_mvalo= 1;
return;
}
persp(0);
glDrawBuffer(GL_FRONT);
/* cirkel tekenen */
if(mvalo && no_mvalo==0) {
sdrawXORcirc(mvalo[0], mvalo[1], rado);
}
if(mval) {
sdrawXORcirc(mval[0], mval[1], rad);
}
glFlush();
persp(1);
glDrawBuffer(GL_BACK);
no_mvalo= 0;
}
/** This function does the same as editview.c:circle_select(),
* but the selection actions are defined by a callback, making
* it (hopefully) reusable for other windows than the 3D view.
*/
void circle_selectCB(select_CBfunc callback)
{
static float rad= 40.0;
float rado;
int firsttime=1;
unsigned short event;
short mvalo[2], mval[2], val;
short selecting=0;
Object *obj;
if(G.obedit) obj = G.obedit;
else obj = OBACT;
getmouseco_areawin(mvalo);
draw_sel_circle(mvalo, 0, rad, 0.0, selecting);
rado= rad;
while(TRUE) {
/* als een renderwindow open is en de muis gaat erin */
mywinset(curarea->win);
getmouseco_areawin(mval);
if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || rado!=rad || firsttime) {
firsttime= 0;
draw_sel_circle(mval, mvalo, rad, rado, selecting);
mvalo[0]= mval[0];
mvalo[1]= mval[1];
rado= rad;
if(selecting) {
callback(selecting, obj, mval, rad);
}
}
event= extern_qread(&val);
if (event) {
int afbreek= 0;
switch(event) {
case LEFTMOUSE:
case MIDDLEMOUSE:
if(val) selecting= event;
else selecting= 0;
firsttime= 1;
break;
case PADPLUSKEY:
if(val) if(rad<200.0) rad*= 1.2;
break;
case PADMINUS:
if(val) if(rad>5.0) rad/= 1.2;
break;
case ESCKEY: case SPACEKEY: case RIGHTMOUSE:
case GKEY: case SKEY: case RKEY: case XKEY: case EKEY: case TABKEY:
afbreek= 1;
break;
}
if(afbreek) break;
}
}
/* cirkel wissen */
draw_sel_circle(0, mvalo, 0, rad, 1);
countall();
allqueue(REDRAWINFO, 0);
}
void count_object(Object *ob, int sel)
{
Mesh *me;
Curve *cu;
int tot=0, totf=0;
switch(ob->type) {
case OB_MESH:
G.totmesh++;
me= get_mesh(ob);
if(me) {
G.totvert+= me->totvert;
G.totface+= me->totface;
if(sel) {
G.totvertsel+= me->totvert;
G.totfacesel+= me->totface;
}
}
break;
case OB_LAMP:
G.totlamp++;
break;
case OB_SURF:
case OB_CURVE:
case OB_FONT:
G.totcurve++;
tot=totf= 0;
cu= ob->data;
if(cu->disp.first==0) makeDispList(ob);
count_displist( &cu->disp, &tot, &totf);
G.totvert+= tot;
G.totface+= totf;
if(sel) {
G.totvertsel+= tot;
G.totfacesel+= totf;
}
break;
case OB_MBALL:
count_displist( &ob->disp, &tot, &totf);
G.totvert+= tot;
G.totface+= totf;
if(sel) {
G.totvertsel+= tot;
G.totfacesel+= totf;
}
break;
}
}
void countall()
{
/* extern Lattice *editLatt; in BKE_lattice.h*/
extern ListBase editNurb;
/* extern ListBase bpbase; */
Base *base;
Object *ob;
Mesh *me;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
MetaElem *ml;
/* struct BodyPoint *bop; */
struct EditVert *eve;
struct EditVlak *evl;
#ifdef __NLA
struct EditBone *ebo;
#endif
int a;
G.totvert= G.totvertsel= G.totfacesel= G.totface= G.totobj=
G.totmesh= G.totlamp= G.totcurve= G.totobjsel= 0;
if(G.obedit) {
if(G.obedit->type==OB_MESH) {
eve= G.edve.first;
while(eve) {
G.totvert++;
if(eve->f & 1) G.totvertsel++;
eve= eve->next;
}
evl= G.edvl.first;
while(evl) {
G.totface++;
if(evl->v1->f & 1) {
if(evl->v2->f & 1) {
if(evl->v3->f & 1) {
if(evl->v4) {
if(evl->v4->f & 1) G.totfacesel++;
}
else {
G.totfacesel++;
}
}
}
}
evl= evl->next;
}
}
#ifdef __NLA
else if (G.obedit->type==OB_ARMATURE){
for (ebo=G.edbo.first;ebo;ebo=ebo->next){
/* Synch selection to parent for ik children */
if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
G.totvert--;
if (ebo->parent->flag & BONE_TIPSEL)
ebo->flag |= BONE_ROOTSEL;
else
ebo->flag &= ~BONE_ROOTSEL;
}
if (ebo->flag & BONE_TIPSEL)
G.totvertsel++;
if (ebo->flag & BONE_ROOTSEL)
G.totvertsel++;
if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL))
ebo->flag |= BONE_SELECTED;
else
ebo->flag &= ~BONE_SELECTED;
// If this is an IK child and it's parent is being moved, remove our root
if ((ebo->flag & BONE_IK_TOPARENT)&& (ebo->flag & BONE_ROOTSEL) && ebo->parent && (ebo->parent->flag & BONE_TIPSEL)){
G.totvertsel--;
}
G.totvert+=2;
G.totface++;
}
}
#endif
else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT) {
nu= editNurb.first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
while(a--) {
G.totvert+=3;
if(bezt->f1) G.totvertsel++;
if(bezt->f2) G.totvertsel++;
if(bezt->f3) G.totvertsel++;
bezt++;
}
}
else {
bp= nu->bp;
a= nu->pntsu*nu->pntsv;
while(a--) {
G.totvert++;
if(bp->f1 & 1) G.totvertsel++;
bp++;
}
}
nu= nu->next;
}
}
else if(G.obedit->type==OB_MBALL) {
ml= editelems.first;
while(ml) {
G.totvert++;
if(ml->flag & SELECT) G.totvertsel++;
ml= ml->next;
}
}
else if(G.obedit->type==OB_LATTICE) {
bp= editLatt->def;
a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
while(a--) {
G.totvert++;
if(bp->f1 & 1) G.totvertsel++;
bp++;
}
}
allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
return;
}
else if(G.f & (G_FACESELECT + G_VERTEXPAINT + G_TEXTUREPAINT +G_WEIGHTPAINT)) {
me= get_mesh((G.scene->basact) ? (G.scene->basact->object) : 0);
if(me) {
G.totface= me->totface;
G.totvert= me->totvert;
}
allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
return;
}
if(G.vd==0) return;
if(G.scene==0) return;
base= (G.scene->base.first);
while(base) {
if(G.vd->lay & base->lay) {
G.totobj++;
if(base->flag & SELECT) G.totobjsel++;
count_object(base->object, base->flag & SELECT);
if(base->object->transflag & OB_DUPLI) {
extern ListBase duplilist;
make_duplilist(G.scene, base->object);
ob= duplilist.first;
while(ob) {
G.totobj++;
count_object(ob, base->flag & SELECT);
ob= ob->id.next;
}
free_duplilist();
}
}
base= base->next;
}
allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
}
void snapmenu()
{
extern TransVert *transvmain;
extern int tottrans;
extern float originmat[3][3]; /* object.c */
TransVert *tv;
Base *base;
Object *ob;
float gridf, *curs, imat[3][3], bmat[3][3], vec[3], min[3], max[3], centroid[3];
int count, a;
short event;
event= pupmenu("SNAP %t|Sel -> Grid%x1|Sel -> Curs%x2|Curs-> Grid%x3|Curs-> Sel%x4");
gridf= G.vd->grid;
curs= give_cursor();
if(event== 1 || event==2) { /* sel->grid sel->curs */
if(G.obedit) {
#ifdef __NLA
if ELEM5(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
#else
if ELEM4(G.obedit->type, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
#endif
if(tottrans==0) return;
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat, bmat);
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
if(event==2) {
vec[0]= curs[0]-G.obedit->obmat[3][0];
vec[1]= curs[1]-G.obedit->obmat[3][1];
vec[2]= curs[2]-G.obedit->obmat[3][2];
}
else {
VECCOPY(vec, tv->loc);
Mat3MulVecfl(bmat, vec);
VecAddf(vec, vec, G.obedit->obmat[3]);
vec[0]= G.vd->grid*floor(.5+ vec[0]/gridf);
vec[1]= G.vd->grid*floor(.5+ vec[1]/gridf);
vec[2]= G.vd->grid*floor(.5+ vec[2]/gridf);
VecSubf(vec, vec, G.obedit->obmat[3]);
}
Mat3MulVecfl(imat, vec);
VECCOPY(tv->loc, vec);
}
MEM_freeN(transvmain);
transvmain= 0;
if ELEM(G.obedit->type, OB_SURF, OB_CURVE) makeDispList(G.obedit);
if (G.obedit->type == OB_ARMATURE)
special_trans_update(0);
allqueue(REDRAWVIEW3D, 0);
return;
}
#ifdef __NLA
if (G.obpose){
allqueue(REDRAWVIEW3D, 0);
return;
}
#endif
base= (G.scene->base.first);
while(base) {
if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) {
ob= base->object;
if(event==2) {
vec[0]= -ob->obmat[3][0] + curs[0];
vec[1]= -ob->obmat[3][1] + curs[1];
vec[2]= -ob->obmat[3][2] + curs[2];
}
else {
vec[0]= -ob->obmat[3][0]+G.vd->grid*floor(.5+ ob->obmat[3][0]/gridf);
vec[1]= -ob->obmat[3][1]+G.vd->grid*floor(.5+ ob->obmat[3][1]/gridf);
vec[2]= -ob->obmat[3][2]+G.vd->grid*floor(.5+ ob->obmat[3][2]/gridf);
}
if(ob->parent) {
where_is_object(ob);
Mat3Inv(imat, originmat);
Mat3MulVecfl(imat, vec);
ob->loc[0]+= vec[0];
ob->loc[1]+= vec[1];
ob->loc[2]+= vec[2];
}
else {
ob->loc[0]+= vec[0];
ob->loc[1]+= vec[1];
ob->loc[2]+= vec[2];
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
}
else if(event==3) { /* curs to grid */
curs[0]= G.vd->grid*floor(.5+curs[0]/gridf);
curs[1]= G.vd->grid*floor(.5+curs[1]/gridf);
curs[2]= G.vd->grid*floor(.5+curs[2]/gridf);
allqueue(REDRAWVIEW3D, 0);
}
else if(event==4) { /* curs to sel */
count= 0;
INIT_MINMAX(min, max);
centroid[0]= centroid[1]= centroid[2]= 0.0;
if(G.obedit) {
tottrans=0;
#ifdef __NLA
if ELEM5(G.obedit->type, OB_ARMATURE, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
#else
if ELEM4(G.obedit->type, OB_LATTICE, OB_MESH, OB_SURF, OB_CURVE) make_trans_verts(bmat[0], bmat[1], 0);
#endif
if(tottrans==0) return;
Mat3CpyMat4(bmat, G.obedit->obmat);
tv= transvmain;
for(a=0; a<tottrans; a++, tv++) {
VECCOPY(vec, tv->loc);
Mat3MulVecfl(bmat, vec);
VecAddf(vec, vec, G.obedit->obmat[3]);
VecAddf(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
}
if(G.vd->around==V3D_CENTROID) {
VecMulf(centroid, 1.0/(float)tottrans);
VECCOPY(curs, centroid);
}
else {
curs[0]= (min[0]+max[0])/2;
curs[1]= (min[1]+max[1])/2;
curs[2]= (min[2]+max[2])/2;
}
MEM_freeN(transvmain);
transvmain= 0;
}
else {
base= (G.scene->base.first);
while(base) {
if(((base)->flag & SELECT) && ((base)->lay & G.vd->lay) ) {
VECCOPY(vec, base->object->obmat[3]);
VecAddf(centroid, centroid, vec);
DO_MINMAX(vec, min, max);
count++;
}
base= base->next;
}
if(count) {
if(G.vd->around==V3D_CENTROID) {
VecMulf(centroid, 1.0/(float)count);
VECCOPY(curs, centroid);
}
else {
curs[0]= (min[0]+max[0])/2;
curs[1]= (min[1]+max[1])/2;
curs[2]= (min[2]+max[2])/2;
}
}
}
allqueue(REDRAWVIEW3D, 0);
}
}