70 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 */
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/** \file
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 * \ingroup collada
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 */
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#pragma once
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#include "COLLADAFWMatrix.h"
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#include "COLLADAFWNode.h"
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#include "COLLADAFWRotate.h"
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#include "COLLADAFWScale.h"
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#include "COLLADAFWTransformation.h"
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#include "COLLADAFWTranslate.h"
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#include "COLLADAFWUniqueId.h"
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#include "Math/COLLADABUMathVector3.h"
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#include "BLI_math.h"
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#include "DNA_object_types.h"
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#include "collada_internal.h"
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// struct Object;
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class TransformReader {
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 protected:
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  UnitConverter *unit_converter;
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 public:
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  struct Animation {
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    Object *ob;
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    COLLADAFW::Node *node;
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    COLLADAFW::Transformation *tm; /* which transform is animated by an AnimationList->id */
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  };
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  TransformReader(UnitConverter *conv);
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  void get_node_mat(float mat[4][4],
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                    COLLADAFW::Node *node,
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                    std::map<COLLADAFW::UniqueId, Animation> *animation_map,
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                    Object *ob);
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  void get_node_mat(float mat[4][4],
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                    COLLADAFW::Node *node,
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                    std::map<COLLADAFW::UniqueId, Animation> *animation_map,
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                    Object *ob,
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                    float parent_mat[4][4]);
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  void dae_rotate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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  void dae_translate_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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  void dae_scale_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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  void dae_matrix_to_mat4(COLLADAFW::Transformation *tm, float m[4][4]);
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  void dae_translate_to_v3(COLLADAFW::Transformation *tm, float v[3]);
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  void dae_scale_to_v3(COLLADAFW::Transformation *tm, float v[3]);
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  void dae_vector3_to_v3(const COLLADABU::Math::Vector3 &v3, float v[3]);
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};
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