260 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			260 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
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|  *                 Nathan Letwory
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/collada/ImageExporter.cpp
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|  *  \ingroup collada
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|  */
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| 
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| 
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| #include "COLLADABUURI.h"
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| #include "COLLADASWImage.h"
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| 
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| extern "C" {
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| #include "DNA_texture_types.h"
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| #include "DNA_image_types.h"
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| #include "DNA_meshdata_types.h"
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| 
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| #include "BKE_customdata.h" 
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| #include "BKE_global.h"
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| #include "BKE_image.h"
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| #include "BKE_main.h"
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| #include "BKE_mesh.h"
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| #include "BLI_fileops.h"
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| #include "BLI_path_util.h"
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| #include "BLI_string.h"
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| #include "IMB_imbuf_types.h"
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| }
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| 
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| #include "ImageExporter.h"
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| #include "MaterialExporter.h"
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| 
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| 
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| ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
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| {
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| }
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| 
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| void ImagesExporter::export_UV_Image(Image *image, bool use_copies) 
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| {
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| 	std::string name(id_name(image));
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| 	std::string translated_name(translate_id(name));
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| 	bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
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| 
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| 	if (not_yet_exported) {
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| 
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| 		ImBuf *imbuf       = BKE_image_acquire_ibuf(image, NULL, NULL);
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| 		if (!imbuf) {
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| 			fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->name);
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| 			return;
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| 		}
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| 
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| 		bool  is_dirty     = imbuf->userflags & IB_BITMAPDIRTY;
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| 
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| 		ImageFormatData imageFormat;
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| 		BKE_imbuf_to_image_format(&imageFormat, imbuf);
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| 
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| 		short image_source = image->source;
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| 		bool  is_generated = image_source == IMA_SRC_GENERATED;
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| 		bool  is_packed    = image->packedfile != NULL;
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| 
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| 		char export_path[FILE_MAX];
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| 		char source_path[FILE_MAX];
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| 		char export_dir[FILE_MAX];
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| 		char export_file[FILE_MAX];
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| 
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| 		// Destination folder for exported assets
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| 		BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));
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| 
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| 		if (is_generated || is_dirty || use_copies || is_packed) {
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| 
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| 			// make absolute destination path
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| 
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| 			BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
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| 			BKE_add_image_extension(export_file, &imageFormat);
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| 
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| 			BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
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| 
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| 			// make dest directory if it doesn't exist
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| 			BLI_make_existing_file(export_path);
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| 		}
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| 
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| 		if (is_generated || is_dirty || is_packed) {
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| 
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| 			// This image in its current state only exists in Blender memory.
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| 			// So we have to export it. The export will keep the image state intact,
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| 			// so the exported file will not be associated with the image.
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| 
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| 			if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
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| 				fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
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| 				return;
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| 			}
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| 			BLI_strncpy(export_path, export_file, sizeof(export_path));
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| 		}
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| 		else {
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| 
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| 			// make absolute source path
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| 			BLI_strncpy(source_path, image->name, sizeof(source_path));
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| 			BLI_path_abs(source_path, G.main->name);
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| 			BLI_cleanup_path(NULL, source_path);
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| 
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| 			if (use_copies) {
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| 			
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| 				// This image is already located on the file system.
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| 				// But we want to create copies here.
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| 				// To move images into the same export directory.
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| 				// Note: If an image is already located in the export folder,
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| 				// then skip the copy (as it would result in a file copy error).
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| 
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| 				if (BLI_path_cmp(source_path, export_path) != 0) {
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| 					if (BLI_copy(source_path, export_path) != 0) {
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| 						fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
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| 						return;
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| 					}
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| 				}
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| 
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| 				BLI_strncpy(export_path, export_file, sizeof(export_path));
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| 
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| 			}
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| 			else {
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| 
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| 				// Do not make any copies, but use the source path directly as reference
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| 				// to the original image
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| 
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| 				BLI_strncpy(export_path, source_path, sizeof(export_path));
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| 			}
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| 		}
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| 
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| 		COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
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| 		img.add(mSW);
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| 		fprintf(stdout, "Collada export: Added image: %s\n", export_file);
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| 		mImages.push_back(translated_name);
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| 
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| 		BKE_image_release_ibuf(image, imbuf, NULL);
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| 	}
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| }
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| 
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| void ImagesExporter::export_UV_Images()
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| {
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| 	std::set<Image *> uv_textures;
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| 	LinkNode *node;
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| 	bool use_texture_copies = this->export_settings->use_texture_copies;
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| 	bool active_uv_only     = this->export_settings->active_uv_only;
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| 
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| 	for (node = this->export_settings->export_set; node; node = node->next) {
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| 		Object *ob = (Object *)node->link;
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| 		if (ob->type == OB_MESH && ob->totcol) {
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| 			Mesh *me     = (Mesh *) ob->data;
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| 			BKE_mesh_tessface_ensure(me);
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| 			int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
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| 			for (int i = 0; i < me->pdata.totlayer; i++) {
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| 				if (me->pdata.layers[i].type == CD_MTEXPOLY) {
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| 					if (!active_uv_only || active_uv_layer == i)
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| 					{
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| 						MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
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| 						for (int j = 0; j < me->totpoly; j++, txface++) {
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| 
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| 							Image *ima = txface->tpage;
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| 							if (ima == NULL)
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| 								continue;
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| 
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| 							bool not_in_list = uv_textures.find(ima) == uv_textures.end();
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| 							if (not_in_list) {
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| 									uv_textures.insert(ima);
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| 									export_UV_Image(ima, use_texture_copies);
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| 							}
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| 						}
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| }
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| 
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| 
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| bool ImagesExporter::hasImages(Scene *sce)
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| {
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| 	LinkNode *node;
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| 	
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| 	for (node = this->export_settings->export_set; node; node = node->next) {
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| 		Object *ob = (Object *)node->link;
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| 		int a;
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| 		for (a = 0; a < ob->totcol; a++) {
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| 			Material *ma = give_current_material(ob, a + 1);
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| 
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| 			// no material, but check all of the slots
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| 			if (!ma) continue;
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| 			int b;
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| 			for (b = 0; b < MAX_MTEX; b++) {
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| 				MTex *mtex = ma->mtex[b];
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| 				if (mtex && mtex->tex && mtex->tex->ima) return true;
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| 			}
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| 
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| 		}
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| 		if (ob->type == OB_MESH) {
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| 			Mesh *me     = (Mesh *) ob->data;
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| 			BKE_mesh_tessface_ensure(me);
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| 			bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
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| 			if (has_uvs) {
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| 				int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
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| 				for (int a = 0; a < num_layers; a++) {
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| 					MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
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| 					Image *img = tface->tpage;
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| 					if (img) return true;
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| 				}
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| 			}
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| 		}
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| 
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| 	}
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| 	return false;
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| }
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| 
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| void ImagesExporter::exportImages(Scene *sce)
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| {
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| 	openLibrary();
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| 
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| 	MaterialFunctor mf;
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| 	if (this->export_settings->include_material_textures) {
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| 		mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
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| 	}
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| 
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| 	if (this->export_settings->include_uv_textures) {
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| 		export_UV_Images();
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| 	}
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| 
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| 	closeLibrary();
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| }
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| 
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| 
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| 
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| void ImagesExporter::operator()(Material *ma, Object *ob)
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| {
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| 	int a;
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| 	bool use_texture_copies = this->export_settings->use_texture_copies;
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| 	for (a = 0; a < MAX_MTEX; a++) {
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| 		MTex *mtex = ma->mtex[a];
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| 		if (mtex && mtex->tex && mtex->tex->ima) {
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| 			Image *image = mtex->tex->ima;
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| 			export_UV_Image(image, use_texture_copies);
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| 		}
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| 	}
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| }
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