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blender-archive/source/blender/editors/object/object_ops.c
Daniel Stokes e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00

497 lines
22 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_ops.c
* \ingroup edobj
*/
#include <stdlib.h>
#include <math.h>
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "ED_object.h"
#include "object_intern.h"
/* ************************** registration **********************************/
void ED_operatortypes_object(void)
{
WM_operatortype_append(OBJECT_OT_location_clear);
WM_operatortype_append(OBJECT_OT_rotation_clear);
WM_operatortype_append(OBJECT_OT_scale_clear);
WM_operatortype_append(OBJECT_OT_origin_clear);
WM_operatortype_append(OBJECT_OT_visual_transform_apply);
WM_operatortype_append(OBJECT_OT_transform_apply);
WM_operatortype_append(OBJECT_OT_origin_set);
WM_operatortype_append(OBJECT_OT_mode_set);
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_proxy_make);
WM_operatortype_append(OBJECT_OT_hide_view_clear);
WM_operatortype_append(OBJECT_OT_hide_view_set);
WM_operatortype_append(OBJECT_OT_hide_render_clear);
WM_operatortype_append(OBJECT_OT_hide_render_set);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(OBJECT_OT_paths_calculate);
WM_operatortype_append(OBJECT_OT_paths_update);
WM_operatortype_append(OBJECT_OT_paths_clear);
WM_operatortype_append(OBJECT_OT_forcefield_toggle);
WM_operatortype_append(OBJECT_OT_parent_set);
WM_operatortype_append(OBJECT_OT_parent_no_inverse_set);
WM_operatortype_append(OBJECT_OT_parent_clear);
WM_operatortype_append(OBJECT_OT_vertex_parent_set);
WM_operatortype_append(OBJECT_OT_track_set);
WM_operatortype_append(OBJECT_OT_track_clear);
WM_operatortype_append(OBJECT_OT_slow_parent_set);
WM_operatortype_append(OBJECT_OT_slow_parent_clear);
WM_operatortype_append(OBJECT_OT_make_local);
WM_operatortype_append(OBJECT_OT_make_single_user);
WM_operatortype_append(OBJECT_OT_make_links_scene);
WM_operatortype_append(OBJECT_OT_make_links_data);
WM_operatortype_append(OBJECT_OT_move_to_layer);
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all);
WM_operatortype_append(OBJECT_OT_select_same_group);
WM_operatortype_append(OBJECT_OT_select_by_type);
WM_operatortype_append(OBJECT_OT_select_by_layer);
WM_operatortype_append(OBJECT_OT_select_linked);
WM_operatortype_append(OBJECT_OT_select_grouped);
WM_operatortype_append(OBJECT_OT_select_mirror);
WM_operatortype_append(GROUP_OT_create);
WM_operatortype_append(GROUP_OT_objects_remove_all);
WM_operatortype_append(GROUP_OT_objects_remove);
WM_operatortype_append(GROUP_OT_objects_add_active);
WM_operatortype_append(GROUP_OT_objects_remove_active);
WM_operatortype_append(OBJECT_OT_delete);
WM_operatortype_append(OBJECT_OT_text_add);
WM_operatortype_append(OBJECT_OT_armature_add);
WM_operatortype_append(OBJECT_OT_empty_add);
WM_operatortype_append(OBJECT_OT_drop_named_image);
WM_operatortype_append(OBJECT_OT_lamp_add);
WM_operatortype_append(OBJECT_OT_camera_add);
WM_operatortype_append(OBJECT_OT_speaker_add);
WM_operatortype_append(OBJECT_OT_add);
WM_operatortype_append(OBJECT_OT_add_named);
WM_operatortype_append(OBJECT_OT_effector_add);
WM_operatortype_append(OBJECT_OT_group_instance_add);
WM_operatortype_append(OBJECT_OT_metaball_add);
WM_operatortype_append(OBJECT_OT_duplicates_make_real);
WM_operatortype_append(OBJECT_OT_duplicate);
WM_operatortype_append(OBJECT_OT_join);
WM_operatortype_append(OBJECT_OT_join_shapes);
WM_operatortype_append(OBJECT_OT_convert);
WM_operatortype_append(OBJECT_OT_modifier_add);
WM_operatortype_append(OBJECT_OT_modifier_remove);
WM_operatortype_append(OBJECT_OT_modifier_move_up);
WM_operatortype_append(OBJECT_OT_modifier_move_down);
WM_operatortype_append(OBJECT_OT_modifier_apply);
WM_operatortype_append(OBJECT_OT_modifier_convert);
WM_operatortype_append(OBJECT_OT_modifier_copy);
WM_operatortype_append(OBJECT_OT_multires_subdivide);
WM_operatortype_append(OBJECT_OT_multires_reshape);
WM_operatortype_append(OBJECT_OT_multires_higher_levels_delete);
WM_operatortype_append(OBJECT_OT_multires_base_apply);
WM_operatortype_append(OBJECT_OT_multires_external_save);
WM_operatortype_append(OBJECT_OT_multires_external_pack);
WM_operatortype_append(OBJECT_OT_skin_root_mark);
WM_operatortype_append(OBJECT_OT_skin_loose_mark_clear);
WM_operatortype_append(OBJECT_OT_skin_radii_equalize);
WM_operatortype_append(OBJECT_OT_skin_armature_create);
WM_operatortype_append(OBJECT_OT_meshdeform_bind);
WM_operatortype_append(OBJECT_OT_explode_refresh);
WM_operatortype_append(OBJECT_OT_ocean_bake);
WM_operatortype_append(OBJECT_OT_constraint_add);
WM_operatortype_append(OBJECT_OT_constraint_add_with_targets);
WM_operatortype_append(POSE_OT_constraint_add);
WM_operatortype_append(POSE_OT_constraint_add_with_targets);
WM_operatortype_append(OBJECT_OT_constraints_copy);
WM_operatortype_append(POSE_OT_constraints_copy);
WM_operatortype_append(OBJECT_OT_constraints_clear);
WM_operatortype_append(POSE_OT_constraints_clear);
WM_operatortype_append(POSE_OT_ik_add);
WM_operatortype_append(POSE_OT_ik_clear);
WM_operatortype_append(CONSTRAINT_OT_delete);
WM_operatortype_append(CONSTRAINT_OT_move_up);
WM_operatortype_append(CONSTRAINT_OT_move_down);
WM_operatortype_append(CONSTRAINT_OT_stretchto_reset);
WM_operatortype_append(CONSTRAINT_OT_limitdistance_reset);
WM_operatortype_append(CONSTRAINT_OT_childof_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_childof_clear_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_set_inverse);
WM_operatortype_append(CONSTRAINT_OT_objectsolver_clear_inverse);
WM_operatortype_append(CONSTRAINT_OT_followpath_path_animate);
WM_operatortype_append(OBJECT_OT_vertex_group_add);
WM_operatortype_append(OBJECT_OT_vertex_group_remove);
WM_operatortype_append(OBJECT_OT_vertex_group_assign);
WM_operatortype_append(OBJECT_OT_vertex_group_assign_new);
WM_operatortype_append(OBJECT_OT_vertex_group_remove_from);
WM_operatortype_append(OBJECT_OT_vertex_group_select);
WM_operatortype_append(OBJECT_OT_vertex_group_deselect);
WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_linked);
WM_operatortype_append(OBJECT_OT_vertex_group_transfer_weight);
WM_operatortype_append(OBJECT_OT_vertex_group_copy_to_selected);
WM_operatortype_append(OBJECT_OT_vertex_group_copy);
WM_operatortype_append(OBJECT_OT_vertex_group_normalize);
WM_operatortype_append(OBJECT_OT_vertex_group_normalize_all);
WM_operatortype_append(OBJECT_OT_vertex_group_lock);
WM_operatortype_append(OBJECT_OT_vertex_group_fix);
WM_operatortype_append(OBJECT_OT_vertex_group_invert);
WM_operatortype_append(OBJECT_OT_vertex_group_levels);
WM_operatortype_append(OBJECT_OT_vertex_group_blend);
WM_operatortype_append(OBJECT_OT_vertex_group_clean);
WM_operatortype_append(OBJECT_OT_vertex_group_quantize);
WM_operatortype_append(OBJECT_OT_vertex_group_limit_total);
WM_operatortype_append(OBJECT_OT_vertex_group_mirror);
WM_operatortype_append(OBJECT_OT_vertex_group_set_active);
WM_operatortype_append(OBJECT_OT_vertex_group_sort);
WM_operatortype_append(OBJECT_OT_vertex_group_move);
WM_operatortype_append(OBJECT_OT_vertex_weight_paste);
WM_operatortype_append(OBJECT_OT_vertex_weight_delete);
WM_operatortype_append(OBJECT_OT_vertex_weight_set_active);
WM_operatortype_append(OBJECT_OT_vertex_weight_normalize_active_vertex);
WM_operatortype_append(OBJECT_OT_vertex_weight_copy);
WM_operatortype_append(OBJECT_OT_vertex_warp);
WM_operatortype_append(OBJECT_OT_game_property_new);
WM_operatortype_append(OBJECT_OT_game_property_remove);
WM_operatortype_append(OBJECT_OT_game_property_copy);
WM_operatortype_append(OBJECT_OT_game_property_clear);
WM_operatortype_append(OBJECT_OT_logic_bricks_copy);
WM_operatortype_append(OBJECT_OT_game_physics_copy);
WM_operatortype_append(OBJECT_OT_shape_key_add);
WM_operatortype_append(OBJECT_OT_shape_key_remove);
WM_operatortype_append(OBJECT_OT_shape_key_clear);
WM_operatortype_append(OBJECT_OT_shape_key_retime);
WM_operatortype_append(OBJECT_OT_shape_key_mirror);
WM_operatortype_append(OBJECT_OT_shape_key_move);
WM_operatortype_append(LATTICE_OT_select_all);
WM_operatortype_append(LATTICE_OT_select_more);
WM_operatortype_append(LATTICE_OT_select_less);
WM_operatortype_append(LATTICE_OT_select_ungrouped);
WM_operatortype_append(LATTICE_OT_select_random);
WM_operatortype_append(LATTICE_OT_select_mirror);
WM_operatortype_append(LATTICE_OT_make_regular);
WM_operatortype_append(LATTICE_OT_flip);
WM_operatortype_append(OBJECT_OT_group_add);
WM_operatortype_append(OBJECT_OT_group_link);
WM_operatortype_append(OBJECT_OT_group_remove);
WM_operatortype_append(OBJECT_OT_hook_add_selob);
WM_operatortype_append(OBJECT_OT_hook_add_newob);
WM_operatortype_append(OBJECT_OT_hook_remove);
WM_operatortype_append(OBJECT_OT_hook_select);
WM_operatortype_append(OBJECT_OT_hook_assign);
WM_operatortype_append(OBJECT_OT_hook_reset);
WM_operatortype_append(OBJECT_OT_hook_recenter);
WM_operatortype_append(OBJECT_OT_bake_image);
WM_operatortype_append(OBJECT_OT_drop_named_material);
WM_operatortype_append(OBJECT_OT_laplaciandeform_bind);
WM_operatortype_append(OBJECT_OT_lod_add);
WM_operatortype_append(OBJECT_OT_lod_remove);
}
void ED_operatormacros_object(void)
{
wmOperatorType *ot;
wmOperatorTypeMacro *otmacro;
ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move", "Duplicate Objects",
"Duplicate selected objects and move them", OPTYPE_UNDO | OPTYPE_REGISTER);
if (ot) {
WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", PROP_EDIT_OFF);
}
/* grr, should be able to pass options on... */
ot = WM_operatortype_append_macro("OBJECT_OT_duplicate_move_linked", "Duplicate Linked",
"Duplicate selected objects and move them", OPTYPE_UNDO | OPTYPE_REGISTER);
if (ot) {
otmacro = WM_operatortype_macro_define(ot, "OBJECT_OT_duplicate");
RNA_boolean_set(otmacro->ptr, "linked", TRUE);
otmacro = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_enum_set(otmacro->ptr, "proportional", PROP_EDIT_OFF);
}
}
static int object_mode_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
return (!ob || ob->mode == OB_MODE_OBJECT);
}
void ED_keymap_object(wmKeyConfig *keyconf)
{
wmKeyMap *keymap;
wmKeyMapItem *kmi;
int i;
/* Objects, Regardless of Mode -------------------------------------------------- */
keymap = WM_keymap_find(keyconf, "Object Non-modal", 0, 0);
/* Note: this keymap works disregarding mode */
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", TABKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_EDIT);
RNA_boolean_set(kmi->ptr, "toggle", TRUE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", TABKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_POSE);
RNA_boolean_set(kmi->ptr, "toggle", TRUE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", VKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_VERTEX_PAINT);
RNA_boolean_set(kmi->ptr, "toggle", TRUE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_mode_set", TABKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "mode", OB_MODE_WEIGHT_PAINT);
RNA_boolean_set(kmi->ptr, "toggle", TRUE);
WM_keymap_add_item(keymap, "OBJECT_OT_origin_set", CKEY, KM_PRESS, KM_ALT | KM_SHIFT | KM_CTRL, 0);
/* Object Mode ---------------------------------------------------------------- */
/* Note: this keymap gets disabled in non-objectmode, */
keymap = WM_keymap_find(keyconf, "Object Mode", 0, 0);
keymap->poll = object_mode_poll;
/* object mode supports PET now */
ED_keymap_proportional_cycle(keyconf, keymap);
ED_keymap_proportional_obmode(keyconf, keymap);
WM_keymap_add_item(keymap, "VIEW3D_OT_game_start", PKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
WM_keymap_add_item(keymap, "OBJECT_OT_select_linked", LKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_grouped", GKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_select_mirror", MKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "PARENT");
RNA_boolean_set(kmi->ptr, "extend", FALSE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", LEFTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "PARENT");
RNA_boolean_set(kmi->ptr, "extend", TRUE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, 0, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "CHILD");
RNA_boolean_set(kmi->ptr, "extend", FALSE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_select_hierarchy", RIGHTBRACKETKEY, KM_PRESS, KM_SHIFT, 0);
RNA_enum_set_identifier(kmi->ptr, "direction", "CHILD");
RNA_boolean_set(kmi->ptr, "extend", TRUE);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_no_inverse_set", PKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_parent_clear", PKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_track_set", TKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_track_clear", TKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_location_clear", GKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_rotation_clear", RKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_scale_clear", SKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "OBJECT_OT_origin_clear", OKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_clear", HKEY, KM_PRESS, KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "unselected", FALSE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "unselected", TRUE);
/* same as above but for rendering */
WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_clear", HKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_CTRL, 0);
/* conflicts, removing */
#if 0
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0)
RNA_boolean_set(kmi->ptr, "unselected", TRUE);
#endif
WM_keymap_add_item(keymap, "OBJECT_OT_move_to_layer", MKEY, KM_PRESS, 0, 0);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", XKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "use_global", FALSE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", XKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "use_global", TRUE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", DELKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "use_global", FALSE);
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", DELKEY, KM_PRESS, KM_SHIFT, 0);
RNA_boolean_set(kmi->ptr, "use_global", TRUE);
WM_keymap_add_menu(keymap, "INFO_MT_add", AKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicates_make_real", AKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_object_apply", AKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_make_single_user", UKEY, KM_PRESS, 0, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_make_links", LKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicate_move", DKEY, KM_PRESS, KM_SHIFT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_duplicate_move_linked", DKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_join", JKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_convert", CKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_proxy_make", PKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_make_local", LKEY, KM_PRESS, 0, 0);
/* XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith */
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_insert_menu", IKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keyframe_delete_v3d", IKEY, KM_PRESS, KM_ALT, 0);
WM_keymap_verify_item(keymap, "ANIM_OT_keying_set_active_set", IKEY, KM_PRESS, KM_CTRL | KM_SHIFT | KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_create", GKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove", GKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove_all", GKEY, KM_PRESS, KM_SHIFT | KM_CTRL | KM_ALT, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_add_active", GKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove_active", GKEY, KM_PRESS, KM_SHIFT | KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_add", RKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "type", 0); /* active */
kmi = WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_add", RKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "type", 1); /* passive */
WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_remove", RKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_object_specials", WKEY, KM_PRESS, 0, 0);
for (i = 0; i <= 5; i++) {
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_subdivision_set", ZEROKEY + i, KM_PRESS, KM_CTRL, 0);
RNA_int_set(kmi->ptr, "level", i);
}
/* ############################################################################ */
/* ################################ LATTICE ################################### */
/* ############################################################################ */
keymap = WM_keymap_find(keyconf, "Lattice", 0, 0);
keymap->poll = ED_operator_editlattice;
kmi = WM_keymap_add_item(keymap, "LATTICE_OT_select_all", AKEY, KM_PRESS, 0, 0);
RNA_enum_set(kmi->ptr, "action", SEL_TOGGLE);
kmi = WM_keymap_add_item(keymap, "LATTICE_OT_select_all", IKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "action", SEL_INVERT);
WM_keymap_add_item(keymap, "LATTICE_OT_select_more", PADPLUSKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "LATTICE_OT_select_less", PADMINUS, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "OBJECT_OT_vertex_parent_set", PKEY, KM_PRESS, KM_CTRL, 0);
WM_keymap_add_item(keymap, "LATTICE_OT_flip", FKEY, KM_PRESS, KM_CTRL, 0);
/* menus */
WM_keymap_add_menu(keymap, "VIEW3D_MT_hook", HKEY, KM_PRESS, KM_CTRL, 0);
ED_keymap_proportional_cycle(keyconf, keymap);
ED_keymap_proportional_editmode(keyconf, keymap, FALSE);
}
void ED_keymap_proportional_cycle(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_cycle_enum", OKEY, KM_PRESS, KM_SHIFT, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.proportional_edit_falloff");
}
void ED_keymap_proportional_obmode(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", OKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.use_proportional_edit_objects");
}
void ED_keymap_proportional_maskmode(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", OKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.use_proportional_edit_mask");
}
void ED_keymap_proportional_editmode(struct wmKeyConfig *UNUSED(keyconf), struct wmKeyMap *keymap,
const short do_connected)
{
wmKeyMapItem *kmi;
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle_enum", OKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.proportional_edit");
RNA_string_set(kmi->ptr, "value_1", "DISABLED");
RNA_string_set(kmi->ptr, "value_2", "ENABLED");
/* for modes/object types that allow 'connected' mode, add the Alt O key */
if (do_connected) {
kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle_enum", OKEY, KM_PRESS, KM_ALT, 0);
RNA_string_set(kmi->ptr, "data_path", "tool_settings.proportional_edit");
RNA_string_set(kmi->ptr, "value_1", "DISABLED");
RNA_string_set(kmi->ptr, "value_2", "CONNECTED");
}
}