We now support the combined layer of Photoshop files (stored as layer 0
in the file). This way users can keep their files as multilayer PSD and
Blender always handle them as flat images.
For perfect alpha this requires an OpenImageIO update:
342cc2633f
Photoshop sample files:
https://github.com/OpenImageIO/oiio-images
Brecht has some pending fixes to push for OIIO as well, so we may as
well wait to update our libraries.
What works:
===========
* 8bit images (with or without alpha)
* 16bits images (alpha discarded)
* Photoshop files saved with 'Maximum Compatibility'
* Cycles, Blender internal, BGE (and player)
Known limitations
(due to OIIO dependency):
=========================
* Images with less than 4 channels show a wrong thumbnail (bug may be in OIIO)
* Packed images are not supported
* We do not write PSD files.
Note: old Blenders have support for PSD via Quicktime library. But due
to license issues this was discontinued.
Many thanks for Brecht van Lommel for reviewing the patch, suggesting
multiple improvements and to help solving the alpha issue.
528 lines
15 KiB
C++
528 lines
15 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/imbuf/IMB_imbuf.h
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* \ingroup imbuf
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*/
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/**
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* \brief IMage Buffer module.
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*
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* This module offers import/export of several graphical file formats.
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* \ingroup imbuf
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*
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* \page IMB Imbuf module external interface
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*
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*
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* \section about About the IMB module
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*
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* External interface of the IMage Buffer module. This module offers
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* import/export of several graphical file formats. It offers the
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* ImBuf type as a common structure to refer to different graphical
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* file formats, and to enable a uniform way of handling them.
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*
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* \section issues Known issues with IMB
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*
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* - imbuf is written in C.
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* - Endianness issues are dealt with internally.
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* - File I/O must be done externally. The module uses FILE*'s to
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* direct input/output.
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*
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* \section dependencies Dependencies
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*
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* IMB needs:
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* - \ref DNA module
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* The listbase types are used for handling the memory
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* management.
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* - \ref blenlib module
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* blenlib handles guarded memory management in blender-style.
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* BLI_winstuff.h makes a few windows specific behaviors
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* posix-compliant.
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*/
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#ifndef __IMB_IMBUF_H__
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#define __IMB_IMBUF_H__
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#define IM_MAX_SPACE 64
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/* for bool */
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#include "../blenlib/BLI_sys_types.h"
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/**
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*
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* \attention defined in ???
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*/
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struct ImBuf;
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/**
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*
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* \attention defined in ???
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*/
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struct anim;
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struct ColorManagedDisplay;
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/**
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*
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* \attention Defined in allocimbuf.c
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*/
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void IMB_init(void);
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void IMB_exit(void);
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/**
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*
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* \attention Defined in readimage.c
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*/
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struct ImBuf *IMB_ibImageFromMemory(unsigned char *mem, size_t size, int flags, char colorspace[IM_MAX_SPACE], const char *descr);
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/**
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*
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* \attention Defined in readimage.c
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*/
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struct ImBuf *IMB_testiffname(const char *filepath, int flags);
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/**
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*
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* \attention Defined in readimage.c
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*/
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struct ImBuf *IMB_loadiffname(const char *filepath, int flags, char colorspace[IM_MAX_SPACE]);
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/**
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*
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* \attention Defined in allocimbuf.c
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*/
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void IMB_freeImBuf(struct ImBuf *ibuf);
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/**
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*
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* \attention Defined in allocimbuf.c
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*/
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struct ImBuf *IMB_allocImBuf(unsigned int x, unsigned int y,
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unsigned char d, unsigned int flags);
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/**
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*
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* Increase reference count to imbuf
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* (to delete an imbuf you have to call freeImBuf as many times as it
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* is referenced)
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*
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* \attention Defined in allocimbuf.c
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*/
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void IMB_refImBuf(struct ImBuf *ibuf);
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struct ImBuf *IMB_makeSingleUser(struct ImBuf *ibuf);
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/**
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*
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* \attention Defined in allocimbuf.c
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*/
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struct ImBuf *IMB_dupImBuf(struct ImBuf *ibuf1);
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/**
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*
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* \attention Defined in allocimbuf.c
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*/
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bool addzbufImBuf(struct ImBuf *ibuf);
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bool addzbuffloatImBuf(struct ImBuf *ibuf);
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/**
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*
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* \attention Defined in rectop.c
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*/
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typedef enum IMB_BlendMode {
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IMB_BLEND_MIX = 0,
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IMB_BLEND_ADD = 1,
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IMB_BLEND_SUB = 2,
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IMB_BLEND_MUL = 3,
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IMB_BLEND_LIGHTEN = 4,
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IMB_BLEND_DARKEN = 5,
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IMB_BLEND_ERASE_ALPHA = 6,
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IMB_BLEND_ADD_ALPHA = 7,
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IMB_BLEND_COPY = 1000,
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IMB_BLEND_COPY_RGB = 1001,
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IMB_BLEND_COPY_ALPHA = 1002
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} IMB_BlendMode;
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void IMB_blend_color_byte(unsigned char dst[4], unsigned char src1[4],
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unsigned char src2[4], IMB_BlendMode mode);
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void IMB_blend_color_float(float dst[4], float src1[4], float src2[4],
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IMB_BlendMode mode);
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void IMB_rectclip(struct ImBuf *dbuf, struct ImBuf *sbuf, int *destx,
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int *desty, int *srcx, int *srcy, int *width, int *height);
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void IMB_rectcpy(struct ImBuf *drect, struct ImBuf *srect, int destx,
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int desty, int srcx, int srcy, int width, int height);
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void IMB_rectblend(struct ImBuf *dbuf, struct ImBuf *obuf, struct ImBuf *sbuf,
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unsigned short *dmask, unsigned short *smask, unsigned short mask_max,
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int destx, int desty, int origx, int origy, int srcx, int srcy,
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int width, int height, IMB_BlendMode mode);
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/**
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*
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* \attention Defined in indexer.c
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*/
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typedef enum IMB_Timecode_Type {
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IMB_TC_NONE = 0, /* don't use timecode files at all */
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IMB_TC_RECORD_RUN = 1, /* use images in the order as they are recorded
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* (currently, this is the only one implemented
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* and is a sane default) */
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IMB_TC_FREE_RUN = 2, /* use global timestamp written by recording
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* device (prosumer camcorders e.g. can do that) */
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IMB_TC_INTERPOLATED_REC_DATE_FREE_RUN = 4, /* interpolate a global timestamp using the
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* record date and time written by recording
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* device (*every* consumer camcorder can do
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* that :) )*/
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IMB_TC_RECORD_RUN_NO_GAPS = 8,
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IMB_TC_MAX_SLOT = 4
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} IMB_Timecode_Type;
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typedef enum IMB_Proxy_Size {
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IMB_PROXY_NONE = 0,
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IMB_PROXY_25 = 1,
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IMB_PROXY_50 = 2,
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IMB_PROXY_75 = 4,
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IMB_PROXY_100 = 8,
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IMB_PROXY_MAX_SLOT = 4
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} IMB_Proxy_Size;
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/* defaults to BL_proxy within the directory of the animation */
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void IMB_anim_set_index_dir(struct anim *anim, const char *dir);
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int IMB_anim_index_get_frame_index(struct anim *anim, IMB_Timecode_Type tc,
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int position);
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struct IndexBuildContext;
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/* prepare context for proxies/imecodes builder */
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struct IndexBuildContext *IMB_anim_index_rebuild_context(struct anim *anim, IMB_Timecode_Type tcs_in_use,
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IMB_Proxy_Size proxy_sizes_in_use, int quality);
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/* will rebuild all used indices and proxies at once */
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void IMB_anim_index_rebuild(struct IndexBuildContext *context,
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short *stop, short *do_update, float *progress);
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/* finish rebuilding proxises/timecodes and free temporary contexts used */
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void IMB_anim_index_rebuild_finish(struct IndexBuildContext *context, short stop);
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/**
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* Return the length (in frames) of the given \a anim.
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*/
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int IMB_anim_get_duration(struct anim *anim, IMB_Timecode_Type tc);
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/**
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* Return the fps contained in movie files (function rval is FALSE,
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* and frs_sec and frs_sec_base untouched if none available!)
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*/
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int IMB_anim_get_fps(struct anim *anim,
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short *frs_sec, float *frs_sec_base);
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/**
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*
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* \attention Defined in anim_movie.c
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*/
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struct anim *IMB_open_anim(const char *name, int ib_flags, int streamindex, char colorspace[IM_MAX_SPACE]);
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void IMB_close_anim(struct anim *anim);
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void IMB_close_anim_proxies(struct anim *anim);
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/**
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*
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* \attention Defined in anim_movie.c
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*/
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int ismovie(const char *filepath);
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void IMB_anim_set_preseek(struct anim *anim, int preseek);
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int IMB_anim_get_preseek(struct anim *anim);
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/**
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*
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* \attention Defined in anim_movie.c
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*/
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struct ImBuf *IMB_anim_absolute(
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struct anim *anim, int position,
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IMB_Timecode_Type tc /* = 1 = IMB_TC_RECORD_RUN */,
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IMB_Proxy_Size preview_size /* = 0 = IMB_PROXY_NONE */);
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/**
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*
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* \attention Defined in anim_movie.c
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* fetches a define previewframe, usually half way into the movie
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*/
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struct ImBuf *IMB_anim_previewframe(struct anim *anim);
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/**
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*
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* \attention Defined in anim_movie.c
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*/
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void IMB_free_anim(struct anim *anim);
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/**
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*
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* \attention Defined in filter.c
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*/
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#define FILTER_MASK_NULL 0
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#define FILTER_MASK_MARGIN 1
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#define FILTER_MASK_USED 2
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void IMB_filter(struct ImBuf *ibuf);
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void IMB_filterN(struct ImBuf *out, struct ImBuf *in);
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void IMB_mask_filter_extend(char *mask, int width, int height);
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void IMB_mask_clear(struct ImBuf *ibuf, char *mask, int val);
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void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter);
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void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
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void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
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struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);
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/**
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*
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* \attention Defined in cache.c
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*/
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void IMB_tile_cache_params(int totthread, int maxmem);
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unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
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void IMB_tiles_to_rect(struct ImBuf *ibuf);
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/**
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*
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* \attention Defined in filter.c
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*/
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void IMB_filtery(struct ImBuf *ibuf);
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/**
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*
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* \attention Defined in scaling.c
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*/
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struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);
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/**
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*
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* \attention Defined in scaling.c
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*/
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struct ImBuf *IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
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/**
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*
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* \attention Defined in scaling.c
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*/
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struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
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/**
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*
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* \attention Defined in scaling.c
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*/
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void IMB_scaleImBuf_threaded(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);
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/**
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*
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* \attention Defined in writeimage.c
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*/
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short IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);
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/**
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*
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* \attention Defined in util.c
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*/
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int IMB_ispic(const char *name);
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/**
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*
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* \attention Defined in util.c
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*/
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int IMB_isanim(const char *name);
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/**
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*
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* \attention Defined in util.c
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*/
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int imb_get_anim_type(const char *name);
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/**
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*
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* \attention Defined in divers.c
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*/
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void IMB_de_interlace(struct ImBuf *ibuf);
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void IMB_interlace(struct ImBuf *ibuf);
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/* create char buffer, color corrected if necessary, for ImBufs that lack one */
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void IMB_rect_from_float(struct ImBuf *ibuf);
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/* Create char buffer for part of the image, color corrected if necessary,
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* Changed part will be stored in buffer. This is expected to be used for texture painting updates */
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void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h, int is_data);
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void IMB_float_from_rect(struct ImBuf *ibuf);
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void IMB_color_to_bw(struct ImBuf *ibuf);
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void IMB_saturation(struct ImBuf *ibuf, float sat);
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/* converting pixel buffers */
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void IMB_buffer_byte_from_float(unsigned char *rect_to, const float *rect_from,
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int channels_from, float dither, int profile_to, int profile_from, int predivide,
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int width, int height, int stride_to, int stride_from);
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void IMB_buffer_float_from_byte(float *rect_to, const unsigned char *rect_from,
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int profile_to, int profile_from, int predivide,
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int width, int height, int stride_to, int stride_from);
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void IMB_buffer_float_from_float(float *rect_to, const float *rect_from,
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int channels_from, int profile_to, int profile_from, int predivide,
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int width, int height, int stride_to, int stride_from);
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void IMB_buffer_byte_from_byte(unsigned char *rect_to, const unsigned char *rect_from,
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int profile_to, int profile_from, int predivide,
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int width, int height, int stride_to, int stride_from);
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void IMB_buffer_float_clamp(float *buf, int width, int height);
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void IMB_buffer_float_unpremultiply(float *buf, int width, int height);
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void IMB_buffer_float_premultiply(float *buf, int width, int height);
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/**
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* Change the ordering of the color bytes pointed to by rect from
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* rgba to abgr. size * 4 color bytes are reordered.
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*
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* \attention Defined in imageprocess.c
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*/
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void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);
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/**
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*
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* \attention defined in imageprocess.c
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*/
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void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
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void nearest_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
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void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
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void bicubic_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
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void nearest_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
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void bilinear_interpolation_color(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
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void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char col[4], float col_float[4], float u, float v);
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void IMB_alpha_under_color_float(float *rect_float, int x, int y, float backcol[3]);
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void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, float backcol[3]);
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/**
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*
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* \attention defined in readimage.c
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*/
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struct ImBuf *IMB_loadifffile(int file, const char *filepath, int flags, char colorspace[IM_MAX_SPACE], const char *descr);
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/**
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*
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* \attention defined in scaling.c
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*/
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struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);
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/**
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*
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* \attention defined in scaling.c
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*/
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struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);
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/**
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*
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* \attention defined in scaling.c
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*/
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struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);
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/**
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*
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* \attention defined in scaling.c
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*/
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struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);
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/**
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*
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* \attention defined in scaling.c
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*/
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struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);
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/**
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*
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* \attention defined in scaling.c
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*/
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struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);
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/**
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*
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* \attention Defined in rotate.c
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*/
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void IMB_flipx(struct ImBuf *ibuf);
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void IMB_flipy(struct ImBuf *ibuf);
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/* Premultiply alpha */
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void IMB_premultiply_alpha(struct ImBuf *ibuf);
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void IMB_unpremultiply_alpha(struct ImBuf *ibuf);
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/**
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*
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* \attention Defined in allocimbuf.c
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*/
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void IMB_freezbufImBuf(struct ImBuf *ibuf);
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void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);
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/**
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*
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* \attention Defined in rectop.c
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*/
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void IMB_rectfill(struct ImBuf *drect, const float col[4]);
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void IMB_rectfill_area(struct ImBuf *ibuf, const float col[4], int x1, int y1, int x2, int y2, struct ColorManagedDisplay *display);
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void IMB_rectfill_alpha(struct ImBuf *ibuf, const float value);
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/* this should not be here, really, we needed it for operating on render data, IMB_rectfill_area calls it */
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void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height,
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const float col[4], struct ColorManagedDisplay *display,
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int x1, int y1, int x2, int y2);
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/* defined in metadata.c */
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bool IMB_metadata_change_field(struct ImBuf *img, const char *key, const char *field);
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/* exported for image tools in blender, to quickly allocate 32 bits rect */
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bool imb_addrectImBuf(struct ImBuf *ibuf);
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void imb_freerectImBuf(struct ImBuf *ibuf);
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bool imb_addrectfloatImBuf(struct ImBuf *ibuf);
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void imb_freerectfloatImBuf(struct ImBuf *ibuf);
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void imb_freemipmapImBuf(struct ImBuf *ibuf);
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bool imb_addtilesImBuf(struct ImBuf *ibuf);
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void imb_freetilesImBuf(struct ImBuf *ibuf);
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/* threaded processors */
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void IMB_processor_apply_threaded(int buffer_lines, int handle_size, void *init_customdata,
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void (init_handle) (void *handle, int start_line, int tot_line,
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void *customdata),
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void *(do_thread) (void *));
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/* ffmpeg */
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void IMB_ffmpeg_init(void);
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const char *IMB_ffmpeg_last_error(void);
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#endif
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