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blender-archive/source/blender/nodes/NOD_common.h
Jacques Lucke f5dde382af Cleanup: use same function for updating internal links for all nodes
Previously, node types had a callback that creates internal links. Pretty
much all nodes used the same callback though. The exceptions are the
reroute node (which probably shouldn't be mutable anyway) and some
input/output nodes that are not mutable.

Removing the callback helps with D13246, because it makes it easier
to reason about which internal links are created and when they change.
In the future, the internal links should be part of the node declaration.
2021-11-17 11:52:54 +01:00

53 lines
1.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup nodes
*/
#pragma once
#include "BKE_node.h"
#ifdef __cplusplus
extern "C" {
#endif
void register_node_type_frame(void);
void register_node_type_reroute(void);
void register_node_type_group_input(void);
void register_node_type_group_output(void);
/* internal functions for editor */
struct bNodeSocket *node_group_find_input_socket(struct bNode *groupnode, const char *identifier);
struct bNodeSocket *node_group_find_output_socket(struct bNode *groupnode, const char *identifier);
void node_group_update(struct bNodeTree *ntree, struct bNode *node);
struct bNodeSocket *node_group_input_find_socket(struct bNode *node, const char *identifier);
struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char *identifier);
void node_group_input_update(struct bNodeTree *ntree, struct bNode *node);
void node_group_output_update(struct bNodeTree *ntree, struct bNode *node);
void node_internal_links_create(struct bNodeTree *ntree, struct bNode *node);
#ifdef __cplusplus
}
#endif