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blender-archive/source/blender/blenloader/intern/versioning_280.c
2017-11-22 07:13:33 -02:00

673 lines
24 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Dalai Felinto
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/blenloader/intern/versioning_280.c
* \ingroup blenloader
*/
/* allow readfile to use deprecated functionality */
#define DNA_DEPRECATED_ALLOW
#include <string.h>
#include "BLI_listbase.h"
#include "BLI_mempool.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
#include "DNA_camera_types.h"
#include "DNA_gpu_types.h"
#include "DNA_lamp_types.h"
#include "DNA_layer_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_genfile.h"
#include "DNA_workspace_types.h"
#include "BKE_collection.h"
#include "BKE_customdata.h"
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_workspace.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include "MEM_guardedalloc.h"
static bScreen *screen_parent_find(const bScreen *screen)
{
/* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */
if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) {
for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->full && sa->full != screen) {
BLI_assert(sa->full->state == screen->state);
return sa->full;
}
}
}
return NULL;
}
static void do_version_workspaces_create_from_screens(Main *bmain)
{
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
const bScreen *screen_parent = screen_parent_find(screen);
WorkSpace *workspace;
SceneLayer *layer = BKE_scene_layer_from_scene_get(screen->scene);
ListBase *transform_orientations;
if (screen_parent) {
/* fullscreen with "Back to Previous" option, don't create
* a new workspace, add layout workspace containing parent */
workspace = BLI_findstring(
&bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2);
}
else {
workspace = BKE_workspace_add(bmain, screen->id.name + 2);
}
BKE_workspace_layout_add(workspace, screen, screen->id.name + 2);
BKE_workspace_render_layer_set(workspace, layer);
#ifdef WITH_CLAY_ENGINE
BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_CLAY,
sizeof(workspace->view_render.engine_id));
#else
BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_EEVEE,
sizeof(workspace->view_render.engine_id));
#endif
transform_orientations = BKE_workspace_transform_orientations_get(workspace);
BLI_duplicatelist(transform_orientations, &screen->scene->transform_spaces);
}
}
/**
* \brief After lib-link versioning for new workspace design.
*
* * Adds a workspace for (almost) each screen of the old file
* and adds the needed workspace-layout to wrap the screen.
* * Active screen isn't stored directly in window anymore, but in the active workspace.
* * Active scene isn't stored in screen anymore, but in window.
* * Create workspace instance hook for each window.
*
* \note Some of the created workspaces might be deleted again in case of reading the default startup.blend.
*/
static void do_version_workspaces_after_lib_link(Main *bmain)
{
BLI_assert(BLI_listbase_is_empty(&bmain->workspaces));
do_version_workspaces_create_from_screens(bmain);
for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) {
for (wmWindow *win = wm->windows.first; win; win = win->next) {
bScreen *screen_parent = screen_parent_find(win->screen);
bScreen *screen = screen_parent ? screen_parent : win->screen;
WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2);
ListBase *layouts = BKE_workspace_layouts_get(workspace);
win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
BKE_workspace_active_set(win->workspace_hook, workspace);
BKE_workspace_active_layout_set(win->workspace_hook, layouts->first);
win->scene = screen->scene;
/* Deprecated from now on! */
win->screen = NULL;
}
}
for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) {
/* Deprecated from now on! */
BLI_freelistN(&screen->scene->transform_spaces);
screen->scene = NULL;
}
}
enum {
DO_VERSION_COLLECTION_VISIBLE = 0,
DO_VERSION_COLLECTION_HIDE = 1,
DO_VERSION_COLLECTION_HIDE_RENDER = 2,
DO_VERSION_COLLECTION_HIDE_ALL = 3,
};
void do_versions_after_linking_280(Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
/* since we don't have access to FileData we check the (always valid) first render layer instead */
if (scene->render_layers.first == NULL) {
SceneCollection *sc_master = BKE_collection_master(scene);
BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
struct DoVersionSceneCollections {
SceneCollection *collections[20];
int created;
const char *suffix;
int flag_viewport;
int flag_render;
} collections[] =
{
{
.collections = {NULL},
.created = 0,
.suffix = "",
.flag_viewport = COLLECTION_VISIBLE | COLLECTION_SELECTABLE,
.flag_render = COLLECTION_VISIBLE | COLLECTION_SELECTABLE
},
{
.collections = {NULL},
.created = 0,
.suffix = " - Hide Viewport",
.flag_viewport = COLLECTION_SELECTABLE,
.flag_render = COLLECTION_VISIBLE | COLLECTION_SELECTABLE
},
{
.collections = {NULL},
.created = 0,
.suffix = " - Hide Render",
.flag_viewport = COLLECTION_VISIBLE | COLLECTION_SELECTABLE,
.flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
},
{
.collections = {NULL},
.created = 0,
.suffix = " - Hide Render All",
.flag_viewport = COLLECTION_SELECTABLE | COLLECTION_DISABLED,
.flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED
}
};
for (int layer = 0; layer < 20; layer++) {
for (Base *base = scene->base.first; base; base = base->next) {
if (base->lay & (1 << layer)) {
int collection_index = -1;
if ((base->object->restrictflag & OB_RESTRICT_VIEW) &&
(base->object->restrictflag & OB_RESTRICT_RENDER))
{
collection_index = DO_VERSION_COLLECTION_HIDE_ALL;
}
else if (base->object->restrictflag & OB_RESTRICT_VIEW) {
collection_index = DO_VERSION_COLLECTION_HIDE;
}
else if (base->object->restrictflag & OB_RESTRICT_RENDER) {
collection_index = DO_VERSION_COLLECTION_HIDE_RENDER;
}
else {
collection_index = DO_VERSION_COLLECTION_VISIBLE;
}
/* Create collections when needed only. */
if ((collections[collection_index].created & (1 << layer)) == 0) {
char name[MAX_NAME];
if ((collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) == 0) {
BLI_snprintf(name,
sizeof(sc_master->name),
"Collection %d%s",
layer + 1,
collections[DO_VERSION_COLLECTION_VISIBLE].suffix);
collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer] =
BKE_collection_add(scene, sc_master, name);
collections[DO_VERSION_COLLECTION_VISIBLE].created |= (1 << layer);
}
if (collection_index != DO_VERSION_COLLECTION_VISIBLE) {
SceneCollection *sc_parent;
sc_parent = collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer];
BLI_snprintf(name,
sizeof(sc_master->name),
"Collection %d%s",
layer + 1,
collections[collection_index].suffix);
collections[collection_index].collections[layer] = BKE_collection_add(scene, sc_parent, name);
collections[collection_index].created |= (1 << layer);
}
}
BKE_collection_object_add(scene, collections[collection_index].collections[layer], base->object);
}
if (base->flag & SELECT) {
base->object->flag |= SELECT;
}
else {
base->object->flag &= ~SELECT;
}
}
}
/* Re-order the nested hidden collections. */
SceneCollection *scene_collection_parent = sc_master->scene_collections.first;
for (int layer = 0; layer < 20; layer++) {
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
if ((collections[DO_VERSION_COLLECTION_HIDE].created & (1 << layer)) &&
(collections[DO_VERSION_COLLECTION_HIDE].collections[layer] !=
scene_collection_parent->scene_collections.first))
{
BLI_listbase_swaplinks(&scene_collection_parent->scene_collections,
collections[DO_VERSION_COLLECTION_HIDE].collections[layer],
scene_collection_parent->scene_collections.first);
}
if ((collections[DO_VERSION_COLLECTION_HIDE_ALL].created & (1 << layer)) &&
(collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer] !=
scene_collection_parent->scene_collections.last))
{
BLI_listbase_swaplinks(&scene_collection_parent->scene_collections,
collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer],
scene_collection_parent->scene_collections.last);
}
scene_collection_parent = scene_collection_parent->next;
}
}
BLI_assert(scene_collection_parent == NULL);
scene->active_layer = 0;
/* Handle legacy render layers. */
if (!BKE_scene_uses_blender_game(scene)) {
for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
SceneLayer *scene_layer = BKE_scene_layer_add(scene, srl->name);
if (srl->mat_override) {
BKE_collection_override_datablock_add((LayerCollection *)scene_layer->layer_collections.first, "material", (ID *)srl->mat_override);
}
if (srl->lay != scene->lay) {
/* unlink master collection */
BKE_collection_unlink(scene_layer, scene_layer->layer_collections.first);
/* Add new collection bases. */
for (int layer = 0; layer < 20; layer++) {
if ((scene->lay & (1 << layer)) &&
(srl->lay & (1 << layer)) &&
((srl->lay_exclude & (1 << layer)) == 0))
{
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
LayerCollection *layer_collection_parent;
layer_collection_parent = BKE_collection_link(scene_layer,
collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer]);
LayerCollection *layer_collection_child;
layer_collection_child = layer_collection_parent->layer_collections.first;
for (int j = 1; j < 4; j++) {
if (collections[j].created & (1 << layer)) {
layer_collection_child->flag = collections[j].flag_render & (~COLLECTION_DISABLED);
if (collections[j].flag_render & COLLECTION_DISABLED) {
BKE_collection_disable(scene_layer, layer_collection_child);
}
layer_collection_child = layer_collection_child->next;
}
}
BLI_assert(layer_collection_child == NULL);
}
}
}
}
/* for convenience set the same active object in all the layers */
if (scene->basact) {
scene_layer->basact = BKE_scene_layer_base_find(scene_layer, scene->basact->object);
}
for (Base *base = scene_layer->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
base->flag |= BASE_SELECTED;
}
}
/* TODO: passes, samples, mask_layesr, exclude, ... */
}
if (BLI_findlink(&scene->render_layers, scene->r.actlay)) {
scene->active_layer = scene->r.actlay;
}
}
SceneLayer *scene_layer = BKE_scene_layer_add(scene, "Viewport");
/* If layer was not set, disable it. */
LayerCollection *layer_collection_parent;
layer_collection_parent = ((LayerCollection *)scene_layer->layer_collections.first)->layer_collections.first;
for (int layer = 0; layer < 20; layer++) {
if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) {
const bool is_disabled = (scene->lay & (1 << layer)) == 0;
/* We only need to disable the parent collection. */
if (is_disabled) {
BKE_collection_disable(scene_layer, layer_collection_parent);
}
LayerCollection *layer_collection_child;
layer_collection_child = layer_collection_parent->layer_collections.first;
for (int j = 1; j < 4; j++) {
if (collections[j].created & (1 << layer)) {
layer_collection_child->flag = collections[j].flag_viewport & (~COLLECTION_DISABLED);
if (collections[j].flag_viewport & COLLECTION_DISABLED) {
BKE_collection_disable(scene_layer, layer_collection_child);
}
layer_collection_child = layer_collection_child->next;
}
}
BLI_assert(layer_collection_child == NULL);
layer_collection_parent = layer_collection_parent->next;
}
}
BLI_assert(layer_collection_parent == NULL);
/* convert active base */
if (scene->basact) {
scene_layer->basact = BKE_scene_layer_base_find(scene_layer, scene->basact->object);
}
/* convert selected bases */
for (Base *base = scene->base.first; base; base = base->next) {
if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) {
base->flag |= BASE_SELECTED;
}
/* keep lay around for forward compatibility (open those files in 2.79) */
base->lay = base->object->lay;
}
/* TODO: copy scene render data to layer */
/* Fallback name if only one layer was found in the original file */
if (BLI_listbase_count_ex(&sc_master->scene_collections, 2) == 1) {
BKE_collection_rename(scene, sc_master->scene_collections.first, "Default Collection");
}
/* remove bases once and for all */
for (Base *base = scene->base.first; base; base = base->next) {
id_us_min(&base->object->id);
}
BLI_freelistN(&scene->base);
scene->basact = NULL;
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
/* same render-layer as do_version_workspaces_after_lib_link will activate,
* so same layer as BKE_scene_layer_from_workspace_get would return */
SceneLayer *layer = screen->scene->render_layers.first;
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *scene_layer = sa->spacedata.first; scene_layer; scene_layer = scene_layer->next) {
if (scene_layer->spacetype == SPACE_OUTLINER) {
SpaceOops *soutliner = (SpaceOops *)scene_layer;
soutliner->outlinevis = SO_ACT_LAYER;
if (BLI_listbase_count_ex(&layer->layer_collections, 2) == 1) {
if (soutliner->treestore == NULL) {
soutliner->treestore = BLI_mempool_create(
sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER);
}
/* Create a tree store element for the collection. This is normally
* done in check_persistent (outliner_tree.c), but we need to access
* it here :/ (expand element if it's the only one) */
TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore);
tselem->type = TSE_LAYER_COLLECTION;
tselem->id = layer->layer_collections.first;
tselem->nr = tselem->used = 0;
tselem->flag &= ~TSE_CLOSED;
}
}
}
}
}
}
/* New workspace design */
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
do_version_workspaces_after_lib_link(main);
}
}
static void do_version_layer_collections_idproperties(ListBase *lb)
{
IDPropertyTemplate val = {0};
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
BKE_layer_collection_engine_settings_create(lc->properties);
/* No overrides at first */
for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) {
while (prop->data.group.first) {
IDP_FreeFromGroup(prop, prop->data.group.first);
}
}
/* Do it recursively */
do_version_layer_collections_idproperties(&lc->layer_collections);
}
}
void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
{
if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
if (STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER)) {
#ifdef WITH_CLAY_ENGINE
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_CLAY, sizeof(scene->r.engine));
#else
BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine));
#endif
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
/* Master Collection */
scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
}
}
if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") &&
!DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties"))
{
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
do_version_layer_collections_idproperties(&scene_layer->layer_collections);
}
}
}
}
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->bleedexp = 2.5f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
ca->gpu_dof.ratio = 1.0f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "SceneLayer", "IDProperty", "*properties")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
for (SceneLayer *scene_layer = scene->render_layers.first; scene_layer; scene_layer = scene_layer->next) {
IDPropertyTemplate val = {0};
scene_layer->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
BKE_scene_layer_engine_settings_create(scene_layer->properties);
}
}
}
/* MTexPoly now removed. */
if (DNA_struct_find(fd->filesdna, "MTexPoly")) {
const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */
for (Mesh *me = main->mesh.first; me; me = me->id.next) {
/* If we have UV's, so this file will have MTexPoly layers too! */
if (me->mloopuv != NULL) {
CustomData_update_typemap(&me->pdata);
CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
BKE_mesh_update_customdata_pointers(me, false);
}
}
}
}
{
if (!DNA_struct_elem_find(fd->filesdna, "View3D", "short", "custom_orientation_index")) {
for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) {
for (ScrArea *area = screen->areabase.first; area; area = area->next) {
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
if (v3d->twmode >= V3D_MANIP_CUSTOM) {
v3d->custom_orientation_index = v3d->twmode - V3D_MANIP_CUSTOM;
v3d->twmode = V3D_MANIP_CUSTOM;
}
else {
v3d->custom_orientation_index = -1;
}
}
}
}
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->cascade_max_dist = 1000.0f;
la->cascade_count = 4;
la->cascade_exponent = 0.8f;
la->cascade_fade = 0.1f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->contact_dist = 1.0f;
la->contact_bias = 0.03f;
la->contact_spread = 0.2f;
la->contact_thickness = 0.5f;
}
}
}
{
typedef enum eNTreeDoVersionErrors {
NTREE_DOVERSION_NO_ERROR = 0,
NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
} eNTreeDoVersionErrors;
/* Eevee shader nodes renamed because of the output node system.
* Note that a new output node is not being added here, because it would be overkill
* to handle this case in lib_verify_nodetree.
*
* Also, metallic node is now unified into the principled node. */
eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
FOREACH_NODETREE(main, ntree, id) {
if (ntree->type == NTREE_SHADER) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeOutputMetallic"))
{
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
error |= NTREE_DOVERSION_NEED_OUTPUT;
}
else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
error |= NTREE_DOVERSION_NEED_OUTPUT;
}
else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
{
node->type = SH_NODE_OUTPUT_MATERIAL;
BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
}
else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
{
node->type = SH_NODE_BSDF_PRINCIPLED;
BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
node->custom1 = SHD_GLOSSY_MULTI_GGX;
error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
}
}
}
} FOREACH_NODETREE_END
if (error & NTREE_DOVERSION_NEED_OUTPUT) {
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
}
if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
}
}
{
if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ViewRender", "view_render")) {
for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
BLI_strncpy_utf8(scene->view_render.engine_id, scene->r.engine,
sizeof(scene->view_render.engine_id));
}
for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) {
BKE_viewrender_init(&workspace->view_render);
}
}
}
}