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blender-archive/source/blender/draw/engines/eevee/eevee_lightcache.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

64 lines
2.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2018, Blender Foundation.
*/
/** \file
* \ingroup eevee
*/
#pragma once
#include "BLI_sys_types.h" /* for bool */
struct EEVEE_Data;
struct EEVEE_ViewLayerData;
struct LightCache;
struct Scene;
struct SceneEEVEE;
struct ViewLayer;
/* Light Bake */
struct wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm,
struct wmWindow *win,
struct Main *bmain,
struct ViewLayer *view_layer,
struct Scene *scene,
int delay,
int frame);
void *EEVEE_lightbake_job_data_alloc(struct Main *bmain,
struct ViewLayer *viewlayer,
struct Scene *scene,
bool run_as_job,
int frame);
void EEVEE_lightbake_job_data_free(void *custom_data);
void EEVEE_lightbake_update(void *custom_data);
void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress);
void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata,
struct EEVEE_Data *vedata,
const Scene *scene);
/* Light Cache */
struct LightCache *EEVEE_lightcache_create(const int grid_len,
const int cube_len,
const int cube_size,
const int vis_size,
const int irr_size[3]);
void EEVEE_lightcache_free(struct LightCache *lcache);
bool EEVEE_lightcache_load(struct LightCache *lcache);
void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee);