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blender-archive/source/blender/editors/include/ED_view3d_offscreen.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

108 lines
4.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup editors
*/
#pragma once
#include "DNA_object_enums.h"
#include "DNA_view3d_types.h"
#include "IMB_imbuf_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/* ********* exports for space_view3d/ module for offscreen rendering ********** */
struct ARegion;
struct Depsgraph;
struct GPUOffScreen;
struct GPUViewport;
struct Scene;
struct View3D;
struct View3DShading;
void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph,
const struct Scene *scene,
eDrawType drawtype,
struct View3D *v3d,
struct ARegion *region,
int winx,
int winy,
const float viewmat[4][4],
const float winmat[4][4],
bool is_image_render,
bool do_sky,
bool is_persp,
const char *viewname,
const bool do_color_management,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport);
void ED_view3d_draw_offscreen_simple(struct Depsgraph *depsgraph,
struct Scene *scene,
struct View3DShading *shading_override,
int drawtype,
int winx,
int winy,
unsigned int draw_flags,
const float viewmat[4][4],
const float winmat[4][4],
float clip_start,
float clip_end,
bool is_image_render,
bool do_sky,
bool is_persp,
const char *viewname,
const bool do_color_management,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph,
struct Scene *scene,
eDrawType drawtype,
struct View3D *v3d,
struct ARegion *region,
int sizex,
int sizey,
eImBufFlags imbuf_flag,
int alpha_mode,
const char *viewname,
struct GPUOffScreen *ofs,
char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Depsgraph *depsgraph,
struct Scene *scene,
struct View3DShading *shading_override,
eDrawType drawtype,
struct Object *camera,
int width,
int height,
eImBufFlags imbuf_flags,
eV3DOffscreenDrawFlag draw_flags,
int alpha_mode,
const char *viewname,
struct GPUOffScreen *ofs,
char err_out[256]);
#ifdef __cplusplus
}
#endif