Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975
432 lines
12 KiB
C
432 lines
12 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2020 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edsculpt
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_hash.h"
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#include "BLI_math.h"
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#include "BLI_task.h"
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#include "BLT_translation.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_mapping.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "DEG_depsgraph.h"
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#include "WM_api.h"
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#include "WM_message.h"
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#include "WM_toolsystem.h"
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#include "WM_types.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_sculpt.h"
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#include "ED_view3d.h"
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#include "paint_intern.h"
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#include "sculpt_intern.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "UI_interface.h"
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#include "bmesh.h"
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#include <math.h>
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#include <stdlib.h>
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typedef struct {
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const float *ray_start;
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bool hit;
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float depth;
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float edge_length;
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struct IsectRayPrecalc isect_precalc;
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} SculptDetailRaycastData;
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static bool sculpt_and_constant_or_manual_detail_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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return SCULPT_mode_poll(C) && ob->sculpt->bm &&
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(sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL));
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}
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static bool sculpt_and_dynamic_topology_poll(bContext *C)
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{
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Object *ob = CTX_data_active_object(C);
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return SCULPT_mode_poll(C) && ob->sculpt->bm;
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}
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static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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Object *ob = CTX_data_active_object(C);
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SculptSession *ss = ob->sculpt;
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float size;
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float bb_min[3], bb_max[3], center[3], dim[3];
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int totnodes;
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PBVHNode **nodes;
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BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnodes);
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if (!totnodes) {
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return OPERATOR_CANCELLED;
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}
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for (int i = 0; i < totnodes; i++) {
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BKE_pbvh_node_mark_topology_update(nodes[i]);
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}
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/* Get the bounding box, it's center and size. */
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BKE_pbvh_bounding_box(ob->sculpt->pbvh, bb_min, bb_max);
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add_v3_v3v3(center, bb_min, bb_max);
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mul_v3_fl(center, 0.5f);
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sub_v3_v3v3(dim, bb_max, bb_min);
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size = max_fff(dim[0], dim[1], dim[2]);
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/* Update topology size. */
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float object_space_constant_detail = 1.0f / (sd->constant_detail * mat4_to_scale(ob->obmat));
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BKE_pbvh_bmesh_detail_size_set(ss->pbvh, object_space_constant_detail);
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SCULPT_undo_push_begin("Dynamic topology flood fill");
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SCULPT_undo_push_node(ob, NULL, SCULPT_UNDO_COORDS);
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while (BKE_pbvh_bmesh_update_topology(
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ss->pbvh, PBVH_Collapse | PBVH_Subdivide, center, NULL, size, false, false)) {
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for (int i = 0; i < totnodes; i++) {
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BKE_pbvh_node_mark_topology_update(nodes[i]);
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}
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}
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MEM_SAFE_FREE(nodes);
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SCULPT_undo_push_end();
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/* Force rebuild of pbvh for better BB placement. */
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SCULPT_pbvh_clear(ob);
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/* Redraw. */
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WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
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return OPERATOR_FINISHED;
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}
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void SCULPT_OT_detail_flood_fill(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Detail Flood Fill";
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ot->idname = "SCULPT_OT_detail_flood_fill";
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ot->description = "Flood fill the mesh with the selected detail setting";
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/* API callbacks. */
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ot->exec = sculpt_detail_flood_fill_exec;
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ot->poll = sculpt_and_constant_or_manual_detail_poll;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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typedef enum eSculptSampleDetailModeTypes {
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SAMPLE_DETAIL_DYNTOPO = 0,
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SAMPLE_DETAIL_VOXEL = 1,
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} eSculptSampleDetailModeTypes;
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static EnumPropertyItem prop_sculpt_sample_detail_mode_types[] = {
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{SAMPLE_DETAIL_DYNTOPO, "DYNTOPO", 0, "Dyntopo", "Sample dyntopo detail"},
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{SAMPLE_DETAIL_VOXEL, "VOXEL", 0, "Voxel", "Sample mesh voxel size"},
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{0, NULL, 0, NULL, NULL},
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};
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static void sample_detail_voxel(bContext *C, ViewContext *vc, int mx, int my)
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{
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Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
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Object *ob = vc->obact;
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Mesh *mesh = ob->data;
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SculptSession *ss = ob->sculpt;
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SculptCursorGeometryInfo sgi;
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SCULPT_vertex_random_access_init(ss);
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/* Update the active vertex. */
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float mouse[2] = {mx, my};
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SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
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BKE_sculpt_update_object_for_edit(depsgraph, ob, true, false, false);
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/* Average the edge length of the connected edges to the active vertex. */
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int active_vertex = SCULPT_active_vertex_get(ss);
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const float *active_vertex_co = SCULPT_active_vertex_co_get(ss);
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float edge_length = 0.0f;
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int tot = 0;
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SculptVertexNeighborIter ni;
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SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, active_vertex, ni) {
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edge_length += len_v3v3(active_vertex_co, SCULPT_vertex_co_get(ss, ni.index));
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tot += 1;
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}
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SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
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if (tot > 0) {
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mesh->remesh_voxel_size = edge_length / (float)tot;
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}
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}
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static void sculpt_raycast_detail_cb(PBVHNode *node, void *data_v, float *tmin)
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{
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if (BKE_pbvh_node_get_tmin(node) < *tmin) {
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SculptDetailRaycastData *srd = data_v;
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if (BKE_pbvh_bmesh_node_raycast_detail(
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node, srd->ray_start, &srd->isect_precalc, &srd->depth, &srd->edge_length)) {
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srd->hit = true;
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*tmin = srd->depth;
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}
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}
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}
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static void sample_detail_dyntopo(bContext *C, ViewContext *vc, ARegion *region, int mx, int my)
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{
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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Object *ob = vc->obact;
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Brush *brush = BKE_paint_brush(&sd->paint);
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SCULPT_stroke_modifiers_check(C, ob, brush);
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float mouse[2] = {mx - region->winrct.xmin, my - region->winrct.ymin};
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float ray_start[3], ray_end[3], ray_normal[3];
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float depth = SCULPT_raycast_init(vc, mouse, ray_start, ray_end, ray_normal, false);
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SculptDetailRaycastData srd;
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srd.hit = 0;
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srd.ray_start = ray_start;
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srd.depth = depth;
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srd.edge_length = 0.0f;
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isect_ray_tri_watertight_v3_precalc(&srd.isect_precalc, ray_normal);
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BKE_pbvh_raycast(ob->sculpt->pbvh, sculpt_raycast_detail_cb, &srd, ray_start, ray_normal, false);
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if (srd.hit && srd.edge_length > 0.0f) {
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/* Convert edge length to world space detail resolution. */
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sd->constant_detail = 1 / (srd.edge_length * mat4_to_scale(ob->obmat));
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}
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}
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static int sample_detail(bContext *C, int mx, int my, int mode)
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{
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/* Find 3D view to pick from. */
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bScreen *screen = CTX_wm_screen(C);
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ScrArea *area = BKE_screen_find_area_xy(screen, SPACE_VIEW3D, mx, my);
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ARegion *region = (area) ? BKE_area_find_region_xy(area, RGN_TYPE_WINDOW, mx, my) : NULL;
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if (region == NULL) {
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return OPERATOR_CANCELLED;
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}
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/* Set context to 3D view. */
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ScrArea *prev_area = CTX_wm_area(C);
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ARegion *prev_region = CTX_wm_region(C);
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CTX_wm_area_set(C, area);
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CTX_wm_region_set(C, region);
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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ViewContext vc;
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ED_view3d_viewcontext_init(C, &vc, depsgraph);
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Object *ob = vc.obact;
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if (ob == NULL) {
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return OPERATOR_CANCELLED;
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}
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SculptSession *ss = ob->sculpt;
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if (!ss->pbvh) {
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return OPERATOR_CANCELLED;
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}
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/* Pick sample detail. */
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switch (mode) {
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case SAMPLE_DETAIL_DYNTOPO:
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if (BKE_pbvh_type(ss->pbvh) != PBVH_BMESH) {
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CTX_wm_area_set(C, prev_area);
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CTX_wm_region_set(C, prev_region);
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return OPERATOR_CANCELLED;
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}
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sample_detail_dyntopo(C, &vc, region, mx, my);
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break;
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case SAMPLE_DETAIL_VOXEL:
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if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
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CTX_wm_area_set(C, prev_area);
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CTX_wm_region_set(C, prev_region);
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return OPERATOR_CANCELLED;
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}
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sample_detail_voxel(C, &vc, mx, my);
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break;
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}
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/* Restore context. */
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CTX_wm_area_set(C, prev_area);
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CTX_wm_region_set(C, prev_region);
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return OPERATOR_FINISHED;
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}
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static int sculpt_sample_detail_size_exec(bContext *C, wmOperator *op)
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{
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int ss_co[2];
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RNA_int_get_array(op->ptr, "location", ss_co);
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int mode = RNA_enum_get(op->ptr, "mode");
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return sample_detail(C, ss_co[0], ss_co[1], mode);
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}
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static int sculpt_sample_detail_size_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(e))
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{
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ED_workspace_status_text(C, TIP_("Click on the mesh to set the detail"));
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WM_cursor_modal_set(CTX_wm_window(C), WM_CURSOR_EYEDROPPER);
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WM_event_add_modal_handler(C, op);
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return OPERATOR_RUNNING_MODAL;
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}
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static int sculpt_sample_detail_size_modal(bContext *C, wmOperator *op, const wmEvent *event)
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{
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switch (event->type) {
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case LEFTMOUSE:
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if (event->val == KM_PRESS) {
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int ss_co[2] = {event->x, event->y};
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int mode = RNA_enum_get(op->ptr, "mode");
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sample_detail(C, ss_co[0], ss_co[1], mode);
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RNA_int_set_array(op->ptr, "location", ss_co);
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WM_cursor_modal_restore(CTX_wm_window(C));
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ED_workspace_status_text(C, NULL);
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WM_main_add_notifier(NC_SCENE | ND_TOOLSETTINGS, NULL);
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return OPERATOR_FINISHED;
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}
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break;
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case RIGHTMOUSE: {
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WM_cursor_modal_restore(CTX_wm_window(C));
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ED_workspace_status_text(C, NULL);
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return OPERATOR_CANCELLED;
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}
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}
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return OPERATOR_RUNNING_MODAL;
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}
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void SCULPT_OT_sample_detail_size(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Sample Detail Size";
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ot->idname = "SCULPT_OT_sample_detail_size";
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ot->description = "Sample the mesh detail on clicked point";
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/* API callbacks. */
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ot->invoke = sculpt_sample_detail_size_invoke;
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ot->exec = sculpt_sample_detail_size_exec;
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ot->modal = sculpt_sample_detail_size_modal;
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ot->poll = SCULPT_mode_poll;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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RNA_def_int_array(ot->srna,
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"location",
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2,
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NULL,
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0,
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SHRT_MAX,
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"Location",
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"Screen Coordinates of sampling",
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0,
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SHRT_MAX);
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RNA_def_enum(ot->srna,
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"mode",
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prop_sculpt_sample_detail_mode_types,
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SAMPLE_DETAIL_DYNTOPO,
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"Detail Mode",
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"Target sculpting workflow that is going to use the sampled size");
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}
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/* Dynamic-topology detail size.
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*
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* This should be improved further, perhaps by showing a triangle
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* grid rather than brush alpha. */
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static void set_brush_rc_props(PointerRNA *ptr, const char *prop)
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{
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char *path = BLI_sprintfN("tool_settings.sculpt.brush.%s", prop);
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RNA_string_set(ptr, "data_path_primary", path);
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MEM_freeN(path);
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}
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static int sculpt_set_detail_size_exec(bContext *C, wmOperator *UNUSED(op))
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{
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Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
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PointerRNA props_ptr;
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wmOperatorType *ot = WM_operatortype_find("WM_OT_radial_control", true);
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WM_operator_properties_create_ptr(&props_ptr, ot);
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if (sd->flags & (SCULPT_DYNTOPO_DETAIL_CONSTANT | SCULPT_DYNTOPO_DETAIL_MANUAL)) {
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set_brush_rc_props(&props_ptr, "constant_detail_resolution");
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RNA_string_set(
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&props_ptr, "data_path_primary", "tool_settings.sculpt.constant_detail_resolution");
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}
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else if (sd->flags & SCULPT_DYNTOPO_DETAIL_BRUSH) {
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set_brush_rc_props(&props_ptr, "constant_detail_resolution");
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RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_percent");
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}
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else {
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set_brush_rc_props(&props_ptr, "detail_size");
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RNA_string_set(&props_ptr, "data_path_primary", "tool_settings.sculpt.detail_size");
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}
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WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr);
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WM_operator_properties_free(&props_ptr);
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return OPERATOR_FINISHED;
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}
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void SCULPT_OT_set_detail_size(wmOperatorType *ot)
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{
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/* Identifiers. */
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ot->name = "Set Detail Size";
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ot->idname = "SCULPT_OT_set_detail_size";
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ot->description =
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"Set the mesh detail (either relative or constant one, depending on current dyntopo mode)";
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/* API callbacks. */
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ot->exec = sculpt_set_detail_size_exec;
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ot->poll = sculpt_and_dynamic_topology_poll;
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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