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blender-archive/source/blender/modifiers/intern/MOD_simulation.cc
Jacques Lucke 980dd43bd4 Particles: give emitter its own state
High quality emitters need to maintain state themselves. For example,
this it needs to remember when it spawned the last particle.
This is especially important when the birth rate is changing over time.
Otherwise, there will be very visible artifacts.

It is quite likely that other components of the simulation need their own
state as well. Therefore, I refactored the `SimulationState` type a bit,
to make it more extensible. Instead of using hardcoded type numbers, a
string is used to identify the state type. Also, instead of having switch
statements in many places, there is a new `SimulationStateType` that
encapsulates information about how a specific state is created/freed/copied/...

I removed the integration with the point cache for now, because it was
not used anyway in it's current state.
2020-07-22 14:16:08 +02:00

209 lines
6.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include <iostream>
#include <string>
#include "MEM_guardedalloc.h"
#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_simulation_types.h"
#include "BKE_customdata.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_pointcloud.h"
#include "BKE_simulation.h"
#include "BLO_read_write.h"
/* SpaceType struct has a member called 'new' which obviously conflicts with C++
* so temporarily redefining the new keyword to make it compile. */
#define new extern_new
#include "BKE_screen.h"
#undef new
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
using blender::float3;
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
SimulationModifierData *smd = (SimulationModifierData *)md;
if (smd->simulation) {
DEG_add_simulation_relation(ctx->node, smd->simulation, "Accessed Simulation");
}
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
SimulationModifierData *smd = (SimulationModifierData *)md;
walk(userData, ob, (ID **)&smd->simulation, IDWALK_CB_USER);
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
SimulationModifierData *smd = (SimulationModifierData *)md;
return smd->simulation == nullptr;
}
static const ParticleSimulationState *find_particle_state(SimulationModifierData *smd)
{
return (const ParticleSimulationState *)BKE_simulation_state_try_find_by_name_and_type(
smd->simulation, smd->data_path, SIM_TYPE_NAME_PARTICLE_SIMULATION);
}
static PointCloud *modifyPointCloud(ModifierData *md,
const ModifierEvalContext *UNUSED(ctx),
PointCloud *input_pointcloud)
{
SimulationModifierData *smd = (SimulationModifierData *)md;
const ParticleSimulationState *state = find_particle_state(smd);
if (state == nullptr) {
return input_pointcloud;
}
PointCloud *pointcloud = BKE_pointcloud_new_for_eval(input_pointcloud, state->tot_particles);
if (state->tot_particles == 0) {
return pointcloud;
}
const float3 *positions = (const float3 *)CustomData_get_layer_named(
&state->attributes, CD_PROP_FLOAT3, "Position");
memcpy(pointcloud->co, positions, sizeof(float3) * state->tot_particles);
for (int i = 0; i < state->tot_particles; i++) {
pointcloud->radius[i] = 0.03f;
}
return pointcloud;
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
uiItemR(layout, &ptr, "simulation", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "data_path", 0, NULL, ICON_NONE);
modifier_panel_end(layout, &ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Simulation, panel_draw);
}
static void blendWrite(BlendWriter *writer, const ModifierData *md)
{
const SimulationModifierData *smd = (const SimulationModifierData *)md;
BLO_write_string(writer, smd->data_path);
}
static void blendRead(BlendDataReader *reader, ModifierData *md)
{
SimulationModifierData *smd = (SimulationModifierData *)md;
BLO_read_data_address(reader, &smd->data_path);
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const SimulationModifierData *smd = (const SimulationModifierData *)md;
SimulationModifierData *tsmd = (SimulationModifierData *)target;
BKE_modifier_copydata_generic(md, target, flag);
if (smd->data_path != nullptr) {
tsmd->data_path = BLI_strdup(smd->data_path);
}
}
static void freeData(ModifierData *md)
{
SimulationModifierData *smd = (SimulationModifierData *)md;
if (smd->data_path) {
MEM_freeN(smd->data_path);
}
}
ModifierTypeInfo modifierType_Simulation = {
/* name */ "Simulation",
/* structName */ "SimulationModifierData",
/* structSize */ sizeof(SimulationModifierData),
/* type */ eModifierTypeType_None,
/* flags */ (ModifierTypeFlag)0,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyPointCloud */ modifyPointCloud,
/* modifyVolume */ NULL,
/* initData */ NULL,
/* requiredDataMask */ NULL,
/* freeData */ freeData,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ NULL,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
/* blendWrite */ blendWrite,
/* blendRead */ blendRead,
};