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blender-archive/source/blender/modifiers/intern/MOD_warp.c
Hans Goudey 06de1bddae UI: Small Tweaks to Modifier Layouts for Consistency
These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:

Renaming Options:
  - Build: "Start" -> "Start Frame"
  - Curve: "From Radius" -> "Size from Radius"
  - Screw: "Calc Order" -> "Calculate Order"
  - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"

Move Mode Toggle to Top & Expand:
  - Bevel, Boolean, Normal Edit, Subdivision

Use Columns for Tighter Spacing:
  - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
    Solidify, Warp, Weighted Normal, Wave

Misc:
  - Bevel: Set inactive properties for vertex bevel
  - Mesh Sequence Cache: Remove box for cache file
  - Skin: Don't align "Mark Loose" and "Clear Loose"
  - Array: Expand relative offset subpanel by default
  - Array: Move start cap, end cap to a new subpanel
  - Bevel: Move width type above width

Differential Revision: https://developer.blender.org/D8115
2020-07-02 10:47:02 -04:00

568 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_action.h" /* BKE_pose_channel_find_name */
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "BLO_read_write.h"
#include "RNA_access.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "RE_shader_ext.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
WarpModifierData *wmd = (WarpModifierData *)md;
wmd->curfalloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
wmd->texture = NULL;
wmd->strength = 1.0f;
wmd->falloff_radius = 1.0f;
wmd->falloff_type = eWarp_Falloff_Smooth;
wmd->flag = 0;
}
static void copyData(const ModifierData *md, ModifierData *target, const int flag)
{
const WarpModifierData *wmd = (const WarpModifierData *)md;
WarpModifierData *twmd = (WarpModifierData *)target;
BKE_modifier_copydata_generic(md, target, flag);
twmd->curfalloff = BKE_curvemapping_copy(wmd->curfalloff);
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
WarpModifierData *wmd = (WarpModifierData *)md;
/* ask for vertexgroups if we need them */
if (wmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
/* ask for UV coordinates if we need them */
if (wmd->texmapping == MOD_DISP_MAP_UV) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
}
static void matrix_from_obj_pchan(float mat[4][4],
const float obinv[4][4],
Object *ob,
const char *bonename)
{
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
if (pchan) {
float mat_bone_world[4][4];
mul_m4_m4m4(mat_bone_world, ob->obmat, pchan->pose_mat);
mul_m4_m4m4(mat, obinv, mat_bone_world);
}
else {
mul_m4_m4m4(mat, obinv, ob->obmat);
}
}
static bool dependsOnTime(ModifierData *md)
{
WarpModifierData *wmd = (WarpModifierData *)md;
if (wmd->texture) {
return BKE_texture_dependsOnTime(wmd->texture);
}
else {
return false;
}
}
static void freeData(ModifierData *md)
{
WarpModifierData *wmd = (WarpModifierData *)md;
BKE_curvemapping_free(wmd->curfalloff);
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(userRenderParams))
{
WarpModifierData *wmd = (WarpModifierData *)md;
return !(wmd->object_from && wmd->object_to);
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
WarpModifierData *wmd = (WarpModifierData *)md;
walk(userData, ob, &wmd->object_from, IDWALK_CB_NOP);
walk(userData, ob, &wmd->object_to, IDWALK_CB_NOP);
walk(userData, ob, &wmd->map_object, IDWALK_CB_NOP);
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
WarpModifierData *wmd = (WarpModifierData *)md;
walk(userData, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "texture");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
WarpModifierData *wmd = (WarpModifierData *)md;
bool need_transform_relation = false;
if (wmd->object_from != NULL && wmd->object_to != NULL) {
MOD_depsgraph_update_object_bone_relation(
ctx->node, wmd->object_from, wmd->bone_from, "Warp Modifier");
MOD_depsgraph_update_object_bone_relation(
ctx->node, wmd->object_to, wmd->bone_to, "Warp Modifier");
need_transform_relation = true;
}
if (wmd->texture != NULL) {
DEG_add_generic_id_relation(ctx->node, &wmd->texture->id, "Warp Modifier");
if ((wmd->texmapping == MOD_DISP_MAP_OBJECT) && wmd->map_object != NULL) {
MOD_depsgraph_update_object_bone_relation(
ctx->node, wmd->map_object, wmd->map_bone, "Warp Modifier");
need_transform_relation = true;
}
else if (wmd->texmapping == MOD_DISP_MAP_GLOBAL) {
need_transform_relation = true;
}
}
if (need_transform_relation) {
DEG_add_modifier_to_transform_relation(ctx->node, "Warp Modifier");
}
}
static void warpModifier_do(WarpModifierData *wmd,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
Object *ob = ctx->object;
float obinv[4][4];
float mat_from[4][4];
float mat_from_inv[4][4];
float mat_to[4][4];
float mat_unit[4][4];
float mat_final[4][4];
float tmat[4][4];
const float falloff_radius_sq = square_f(wmd->falloff_radius);
float strength = wmd->strength;
float fac = 1.0f, weight;
int i;
int defgrp_index;
MDeformVert *dvert, *dv = NULL;
const bool invert_vgroup = (wmd->flag & MOD_WARP_INVERT_VGROUP) != 0;
float(*tex_co)[3] = NULL;
if (!(wmd->object_from && wmd->object_to)) {
return;
}
MOD_get_vgroup(ob, mesh, wmd->defgrp_name, &dvert, &defgrp_index);
if (dvert == NULL) {
defgrp_index = -1;
}
if (wmd->curfalloff == NULL) { /* should never happen, but bad lib linking could cause it */
wmd->curfalloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f);
}
if (wmd->curfalloff) {
BKE_curvemapping_initialize(wmd->curfalloff);
}
invert_m4_m4(obinv, ob->obmat);
/* Checks that the objects/bones are available. */
matrix_from_obj_pchan(mat_from, obinv, wmd->object_from, wmd->bone_from);
matrix_from_obj_pchan(mat_to, obinv, wmd->object_to, wmd->bone_to);
invert_m4_m4(tmat, mat_from); // swap?
mul_m4_m4m4(mat_final, tmat, mat_to);
invert_m4_m4(mat_from_inv, mat_from);
unit_m4(mat_unit);
if (strength < 0.0f) {
float loc[3];
strength = -strength;
/* inverted location is not useful, just use the negative */
copy_v3_v3(loc, mat_final[3]);
invert_m4(mat_final);
negate_v3_v3(mat_final[3], loc);
}
weight = strength;
Tex *tex_target = wmd->texture;
if (mesh != NULL && tex_target != NULL) {
tex_co = MEM_malloc_arrayN(numVerts, sizeof(*tex_co), "warpModifier_do tex_co");
MOD_get_texture_coords((MappingInfoModifierData *)wmd, ctx, ob, mesh, vertexCos, tex_co);
MOD_init_texture((MappingInfoModifierData *)wmd, ctx);
}
for (i = 0; i < numVerts; i++) {
float *co = vertexCos[i];
if (wmd->falloff_type == eWarp_Falloff_None ||
((fac = len_squared_v3v3(co, mat_from[3])) < falloff_radius_sq &&
(fac = (wmd->falloff_radius - sqrtf(fac)) / wmd->falloff_radius))) {
/* skip if no vert group found */
if (defgrp_index != -1) {
dv = &dvert[i];
weight = invert_vgroup ? 1.0f - BKE_defvert_find_weight(dv, defgrp_index) * strength :
BKE_defvert_find_weight(dv, defgrp_index) * strength;
if (weight <= 0.0f) {
continue;
}
}
/* closely match PROP_SMOOTH and similar */
switch (wmd->falloff_type) {
case eWarp_Falloff_None:
fac = 1.0f;
break;
case eWarp_Falloff_Curve:
fac = BKE_curvemapping_evaluateF(wmd->curfalloff, 0, fac);
break;
case eWarp_Falloff_Sharp:
fac = fac * fac;
break;
case eWarp_Falloff_Smooth:
fac = 3.0f * fac * fac - 2.0f * fac * fac * fac;
break;
case eWarp_Falloff_Root:
fac = sqrtf(fac);
break;
case eWarp_Falloff_Linear:
/* pass */
break;
case eWarp_Falloff_Const:
fac = 1.0f;
break;
case eWarp_Falloff_Sphere:
fac = sqrtf(2 * fac - fac * fac);
break;
case eWarp_Falloff_InvSquare:
fac = fac * (2.0f - fac);
break;
}
fac *= weight;
if (tex_co) {
struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
TexResult texres;
texres.nor = NULL;
BKE_texture_get_value(scene, tex_target, tex_co[i], &texres, false);
fac *= texres.tin;
}
if (fac != 0.0f) {
/* into the 'from' objects space */
mul_m4_v3(mat_from_inv, co);
if (fac == 1.0f) {
mul_m4_v3(mat_final, co);
}
else {
if (wmd->flag & MOD_WARP_VOLUME_PRESERVE) {
/* interpolate the matrix for nicer locations */
blend_m4_m4m4(tmat, mat_unit, mat_final, fac);
mul_m4_v3(tmat, co);
}
else {
float tvec[3];
mul_v3_m4v3(tvec, mat_final, co);
interp_v3_v3v3(co, co, tvec, fac);
}
}
/* out of the 'from' objects space */
mul_m4_v3(mat_from, co);
}
}
}
if (tex_co) {
MEM_freeN(tex_co);
}
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
WarpModifierData *wmd = (WarpModifierData *)md;
Mesh *mesh_src = NULL;
if (wmd->defgrp_name[0] != '\0' || wmd->texture != NULL) {
/* mesh_src is only needed for vgroups and textures. */
mesh_src = MOD_deform_mesh_eval_get(ctx->object, NULL, mesh, NULL, numVerts, false, false);
}
warpModifier_do(wmd, ctx, mesh_src, vertexCos, numVerts);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void deformVertsEM(ModifierData *md,
const ModifierEvalContext *ctx,
struct BMEditMesh *em,
Mesh *mesh,
float (*vertexCos)[3],
int numVerts)
{
WarpModifierData *wmd = (WarpModifierData *)md;
Mesh *mesh_src = NULL;
if (wmd->defgrp_name[0] != '\0' || wmd->texture != NULL) {
/* mesh_src is only needed for vgroups and textures. */
mesh_src = MOD_deform_mesh_eval_get(ctx->object, em, mesh, NULL, numVerts, false, false);
}
/* TODO(Campbell): use edit-mode data only (remove this line). */
if (mesh_src != NULL) {
BKE_mesh_wrapper_ensure_mdata(mesh_src);
}
warpModifier_do(wmd, ctx, mesh_src, vertexCos, numVerts);
if (!ELEM(mesh_src, NULL, mesh)) {
BKE_id_free(NULL, mesh_src);
}
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, true);
uiItemR(col, &ptr, "object_from", 0, NULL, ICON_NONE);
PointerRNA from_obj_ptr = RNA_pointer_get(&ptr, "object_from");
if (!RNA_pointer_is_null(&from_obj_ptr) && RNA_enum_get(&from_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA from_obj_data_ptr = RNA_pointer_get(&from_obj_ptr, "data");
uiItemPointerR(col, &ptr, "bone_from", &from_obj_data_ptr, "bones", IFACE_("Bone"), ICON_NONE);
}
col = uiLayoutColumn(layout, true);
uiItemR(col, &ptr, "object_to", 0, NULL, ICON_NONE);
PointerRNA to_obj_ptr = RNA_pointer_get(&ptr, "object_to");
if (!RNA_pointer_is_null(&to_obj_ptr) && RNA_enum_get(&to_obj_ptr, "type") == OB_ARMATURE) {
PointerRNA to_obj_data_ptr = RNA_pointer_get(&to_obj_ptr, "data");
uiItemPointerR(col, &ptr, "bone_to", &to_obj_data_ptr, "bones", IFACE_("Bone"), ICON_NONE);
}
uiItemR(layout, &ptr, "use_volume_preserve", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "strength", 0, NULL, ICON_NONE);
modifier_vgroup_ui(layout, &ptr, &ob_ptr, "vertex_group", "invert_vertex_group", NULL);
modifier_panel_end(layout, &ptr);
}
static void falloff_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
modifier_panel_get_property_pointers(C, panel, NULL, &ptr);
bool use_falloff = (RNA_enum_get(&ptr, "falloff_type") != eWarp_Falloff_None);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "falloff_type", 0, NULL, ICON_NONE);
if (use_falloff) {
uiItemR(layout, &ptr, "falloff_radius", 0, NULL, ICON_NONE);
}
if (use_falloff && RNA_enum_get(&ptr, "falloff_type") == eWarp_Falloff_Curve) {
uiTemplateCurveMapping(layout, &ptr, "falloff_curve", 0, false, false, false, false);
}
}
static void texture_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ptr;
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
int texture_coords = RNA_enum_get(&ptr, "texture_coords");
uiTemplateID(layout, C, &ptr, "texture", "texture.new", NULL, NULL, 0, ICON_NONE, NULL);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiItemR(col, &ptr, "texture_coords", 0, IFACE_("Coordinates"), ICON_NONE);
if (texture_coords == MOD_DISP_MAP_OBJECT) {
uiItemR(col, &ptr, "texture_coords_object", 0, IFACE_("Object"), ICON_NONE);
PointerRNA texture_coords_obj_ptr = RNA_pointer_get(&ptr, "texture_coords_object");
if (!RNA_pointer_is_null(&texture_coords_obj_ptr) &&
(RNA_enum_get(&texture_coords_obj_ptr, "type") == OB_ARMATURE)) {
PointerRNA texture_coords_obj_data_ptr = RNA_pointer_get(&texture_coords_obj_ptr, "data");
uiItemPointerR(col,
&ptr,
"texture_coords_bone",
&texture_coords_obj_data_ptr,
"bones",
IFACE_("Bone"),
ICON_NONE);
}
}
else if (texture_coords == MOD_DISP_MAP_UV && RNA_enum_get(&ob_ptr, "type") == OB_MESH) {
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
uiItemPointerR(col, &ptr, "uv_layer", &obj_data_ptr, "uv_layers", NULL, ICON_NONE);
}
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Warp, panel_draw);
modifier_subpanel_register(
region_type, "falloff", "Falloff", NULL, falloff_panel_draw, panel_type);
modifier_subpanel_register(
region_type, "texture", "Texture", NULL, texture_panel_draw, panel_type);
}
static void blendWrite(BlendWriter *writer, const ModifierData *md)
{
const WarpModifierData *tmd = (const WarpModifierData *)md;
if (tmd->curfalloff) {
BKE_curvemapping_blend_write(writer, tmd->curfalloff);
}
}
static void blendRead(BlendDataReader *reader, ModifierData *md)
{
WarpModifierData *tmd = (WarpModifierData *)md;
BLO_read_data_address(reader, &tmd->curfalloff);
if (tmd->curfalloff) {
BKE_curvemapping_blend_read(reader, tmd->curfalloff);
}
}
ModifierTypeInfo modifierType_Warp = {
/* name */ "Warp",
/* structName */ "WarpModifierData",
/* structSize */ sizeof(WarpModifierData),
/* type */ eModifierTypeType_OnlyDeform,
/* flags */ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/* copyData */ copyData,
/* deformVerts */ deformVerts,
/* deformMatrices */ NULL,
/* deformVertsEM */ deformVertsEM,
/* deformMatricesEM */ NULL,
/* modifyMesh */ NULL,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ freeData,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
/* blendWrite */ blendWrite,
/* blendRead */ blendRead,
};