This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/shader_fx/intern/FX_shader_wave.c
Hans Goudey bb4cef71ee UI: ShaderFx Drag and Drop, Layout Updates
This patch implements the list panel system D7490 for grease pencil
shader effects. It also moves their drawing to a callback in
ShaderFxTypeInfo in line with the extensible architecture refactoring
goal T75724.

The implementation is basically exactly the same as for the modifier
patch (9b099c8612).

Thanks to Matias Mendiola (@mendio) for helping to develop the layout
changes.

Differential Revision: https://developer.blender.org/D7985
2020-06-19 15:07:13 -04:00

98 lines
2.6 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018, Blender Foundation
* This is a new part of Blender
*/
/** \file
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "BLI_utildefines.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "FX_shader_types.h"
#include "FX_ui_common.h"
static void initData(ShaderFxData *fx)
{
WaveShaderFxData *gpfx = (WaveShaderFxData *)fx;
gpfx->amplitude = 10.0f;
gpfx->period = 20.0f;
gpfx->phase = 0.0f;
gpfx->orientation = 1;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copydata_generic(md, target);
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, &ptr, "orientation", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(layout, &ptr, "amplitude", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "period", 0, NULL, ICON_NONE);
uiItemR(layout, &ptr, "phase", 0, NULL, ICON_NONE);
shaderfx_panel_end(layout, &ptr);
}
static void panelRegister(ARegionType *region_type)
{
shaderfx_panel_register(region_type, eShaderFxType_Wave, panel_draw);
}
ShaderFxTypeInfo shaderfx_Type_Wave = {
/* name */ "WaveDistortion",
/* structName */ "WaveShaderFxData",
/* structSize */ sizeof(WaveShaderFxData),
/* type */ eShaderFxType_GpencilType,
/* flags */ 0,
/* copyData */ copyData,
/* initData */ initData,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* panelRegister */ panelRegister,
};