This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "NOD_derived_node_tree.hh"
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#include "BLI_resource_collector.hh"
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#include "simulation_solver.hh"
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namespace blender::sim {
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class RequiredStates {
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private:
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Map<std::string, const char *> state_type_by_state_name_;
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public:
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void add(std::string state_name, const char *state_type)
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{
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BLI_assert(state_type != nullptr);
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const char *type_name = state_type_by_state_name_.lookup_default(state_name, nullptr);
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if (type_name != nullptr) {
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if (!STREQ(state_type, type_name)) {
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std::cout << "Warning: Tried to have two different states with the same name.\n";
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std::cout << " Name: " << state_name << "\n";
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std::cout << " Type 1: " << state_type << "\n";
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std::cout << " Type 2: " << type_name << "\n";
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}
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return;
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}
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state_type_by_state_name_.add(std::move(state_name), state_type);
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}
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const Map<std::string, const char *> &states() const
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{
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return state_type_by_state_name_;
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}
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bool is_required(StringRef state_name, StringRef state_type) const
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{
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return state_type_by_state_name_.lookup_default_as(state_name, "") == state_type;
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}
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};
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void collect_simulation_influences(Simulation &simulation,
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ResourceCollector &resources,
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SimulationInfluences &r_influences,
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RequiredStates &r_required_states);
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} // namespace blender::sim
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