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blender-archive/source/blender/editors/mesh/editface.cc
Sergey Sharybin f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00

715 lines
20 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edmesh
*/
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_select_utils.h"
#include "ED_view3d.h"
#include "WM_api.h"
#include "WM_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
/* own include */
void paintface_flush_flags(bContext *C,
Object *ob,
const bool flush_selection,
const bool flush_hidden)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
const int *index_array = nullptr;
BLI_assert(flush_selection || flush_hidden);
if (me == nullptr) {
return;
}
/* NOTE: call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags. */
/* we could call this directly in all areas that change selection,
* since this could become slow for realtime updates (circle-select for eg) */
if (flush_selection) {
BKE_mesh_flush_select_from_polys(me);
}
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
if (ob_eval == nullptr) {
return;
}
bke::AttributeAccessor attributes_me = me->attributes();
Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
bke::MutableAttributeAccessor attributes_orig = me_orig->attributes_for_write();
Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
bool updated = false;
if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
/* Update the COW copy of the mesh. */
if (flush_hidden) {
const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
bke::SpanAttributeWriter<bool> hide_poly_orig =
attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
hide_poly_me.materialize(hide_poly_orig.span);
hide_poly_orig.finish();
}
if (flush_selection) {
const VArray<bool> select_poly_me = attributes_me.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
bke::SpanAttributeWriter<bool> select_poly_orig =
attributes_orig.lookup_or_add_for_write_only_span<bool>(".select_poly",
ATTR_DOMAIN_FACE);
select_poly_me.materialize(select_poly_orig.span);
select_poly_orig.finish();
}
/* Mesh polys => Final derived polys */
if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
if (flush_hidden) {
const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
bke::SpanAttributeWriter<bool> hide_poly_eval =
attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly",
ATTR_DOMAIN_FACE);
for (const int i : IndexRange(me_eval->totpoly)) {
const int orig_poly_index = index_array[i];
if (orig_poly_index != ORIGINDEX_NONE) {
hide_poly_eval.span[i] = hide_poly_orig[orig_poly_index];
}
}
hide_poly_eval.finish();
}
if (flush_selection) {
const VArray<bool> select_poly_orig = attributes_orig.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
bke::SpanAttributeWriter<bool> select_poly_eval =
attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_poly",
ATTR_DOMAIN_FACE);
for (const int i : IndexRange(me_eval->totpoly)) {
const int orig_poly_index = index_array[i];
if (orig_poly_index != ORIGINDEX_NONE) {
select_poly_eval.span[i] = select_poly_orig[orig_poly_index];
}
}
select_poly_eval.finish();
}
updated = true;
}
}
if (updated) {
if (flush_hidden) {
BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
}
else {
BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT_PAINT);
}
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_SELECT);
}
else {
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
}
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
}
void paintface_hide(bContext *C, Object *ob, const bool unselected)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totpoly == 0) {
return;
}
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
".hide_poly", ATTR_DOMAIN_FACE);
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
for (int i = 0; i < me->totpoly; i++) {
if (!hide_poly.span[i]) {
if (!select_poly.span[i] == unselected) {
hide_poly.span[i] = true;
}
}
if (hide_poly.span[i]) {
select_poly.span[i] = false;
}
}
hide_poly.finish();
select_poly.finish();
BKE_mesh_flush_hidden_from_polys(me);
paintface_flush_flags(C, ob, true, true);
}
void paintface_reveal(bContext *C, Object *ob, const bool select)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totpoly == 0) {
return;
}
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
if (select) {
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
for (const int i : hide_poly.index_range()) {
if (hide_poly[i]) {
select_poly.span[i] = true;
}
}
select_poly.finish();
}
attributes.remove(".hide_poly");
BKE_mesh_flush_hidden_from_polys(me);
paintface_flush_flags(C, ob, true, true);
}
/* Set object-mode face selection seams based on edge data, uses hash table to find seam edges. */
static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bool select)
{
using namespace blender;
bool do_it = true;
bool mark = false;
BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
const Span<MEdge> edges = me->edges();
const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
if (index != uint(-1)) {
/* only put face under cursor in array */
const MPoly &poly = polys[index];
BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
BLI_BITMAP_ENABLE(poly_tag, index);
}
else {
/* fill array by selection */
for (int i = 0; i < me->totpoly; i++) {
if (hide_poly[i]) {
/* pass */
}
else if (select_poly.span[i]) {
const MPoly &poly = polys[i];
BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
BLI_BITMAP_ENABLE(poly_tag, i);
}
}
}
while (do_it) {
do_it = false;
/* expand selection */
for (int i = 0; i < me->totpoly; i++) {
if (hide_poly[i]) {
continue;
}
if (!BLI_BITMAP_TEST(poly_tag, i)) {
mark = false;
const MPoly &poly = polys[i];
const MLoop *ml = &loops[poly.loopstart];
for (int b = 0; b < poly.totloop; b++, ml++) {
if ((edges[ml->e].flag & ME_SEAM) == 0) {
if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
mark = true;
break;
}
}
}
if (mark) {
BLI_BITMAP_ENABLE(poly_tag, i);
BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
do_it = true;
}
}
}
}
MEM_freeN(edge_tag);
for (int i = 0; i < me->totpoly; i++) {
if (BLI_BITMAP_TEST(poly_tag, i)) {
select_poly.span[i] = select;
}
}
MEM_freeN(poly_tag);
}
void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
{
uint index = uint(-1);
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totpoly == 0) {
return;
}
if (mval) {
if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
return;
}
}
select_linked_tfaces_with_seams(me, index, select);
paintface_flush_flags(C, ob, true, false);
}
bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr) {
return false;
}
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
".select_poly", ATTR_DOMAIN_FACE);
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totpoly; i++) {
if (!hide_poly[i] && select_poly.span[i]) {
action = SEL_DESELECT;
break;
}
}
}
bool changed = false;
for (int i = 0; i < me->totpoly; i++) {
if (hide_poly[i]) {
continue;
}
const bool old_selection = select_poly.span[i];
switch (action) {
case SEL_SELECT:
select_poly.span[i] = true;
break;
case SEL_DESELECT:
select_poly.span[i] = false;
break;
case SEL_INVERT:
select_poly.span[i] = !select_poly.span[i];
changed = true;
break;
}
if (old_selection != select_poly.span[i]) {
changed = true;
}
}
select_poly.finish();
if (changed) {
if (flush_flags) {
paintface_flush_flags(C, ob, true, false);
}
}
return changed;
}
bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
{
using namespace blender;
bool ok = false;
float vec[3], bmat[3][3];
const Mesh *me = BKE_mesh_from_object(ob);
if (!me || !CustomData_has_layer(&me->ldata, CD_MLOOPUV)) {
return ok;
}
copy_m3_m4(bmat, ob->object_to_world);
const Span<MVert> verts = me->verts();
const Span<MPoly> polys = me->polys();
const Span<MLoop> loops = me->loops();
bke::AttributeAccessor attributes = me->attributes();
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
".select_poly", ATTR_DOMAIN_FACE, false);
for (int i = 0; i < me->totpoly; i++) {
if (hide_poly[i] || !select_poly[i]) {
continue;
}
const MPoly &poly = polys[i];
const MLoop *ml = &loops[poly.loopstart];
for (int b = 0; b < poly.totloop; b++, ml++) {
mul_v3_m3v3(vec, bmat, verts[ml->v].co);
add_v3_v3v3(vec, vec, ob->object_to_world[3]);
minmax_v3v3_v3(r_min, r_max, vec);
}
ok = true;
}
return ok;
}
bool paintface_mouse_select(bContext *C,
const int mval[2],
const SelectPick_Params *params,
Object *ob)
{
using namespace blender;
uint index;
bool changed = false;
bool found = false;
/* Get the face under the cursor */
Mesh *me = BKE_mesh_from_object(ob);
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
".hide_poly", ATTR_DOMAIN_FACE, false);
bke::AttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write<bool>(
".select_poly", ATTR_DOMAIN_FACE);
if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
if (index < me->totpoly) {
if (!hide_poly[index]) {
found = true;
}
}
}
if (params->sel_op == SEL_OP_SET) {
if ((found && params->select_passthrough) && select_poly.varray[index]) {
found = false;
}
else if (found || params->deselect_all) {
/* Deselect everything. */
changed |= paintface_deselect_all_visible(C, ob, SEL_DESELECT, false);
}
}
if (found) {
me->act_face = int(index);
switch (params->sel_op) {
case SEL_OP_SET:
case SEL_OP_ADD:
select_poly.varray.set(index, true);
break;
case SEL_OP_SUB:
select_poly.varray.set(index, false);
break;
case SEL_OP_XOR:
select_poly.varray.set(index, !select_poly.varray[index]);
break;
case SEL_OP_AND:
BLI_assert_unreachable(); /* Doesn't make sense for picking. */
break;
}
/* image window redraw */
paintface_flush_flags(C, ob, true, false);
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
changed = true;
}
return changed || found;
}
void paintvert_flush_flags(Object *ob)
{
using namespace blender;
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
if (me == nullptr) {
return;
}
/* we could call this directly in all areas that change selection,
* since this could become slow for realtime updates (circle-select for eg) */
BKE_mesh_flush_select_from_verts(me);
if (me_eval == nullptr) {
return;
}
const bke::AttributeAccessor attributes_orig = me->attributes();
bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
const int *orig_indices = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
const VArray<bool> hide_vert_orig = attributes_orig.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
bke::SpanAttributeWriter<bool> hide_vert_eval =
attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_vert", ATTR_DOMAIN_POINT);
if (orig_indices) {
for (const int i : hide_vert_eval.span.index_range()) {
if (orig_indices[i] != ORIGINDEX_NONE) {
hide_vert_eval.span[i] = hide_vert_orig[orig_indices[i]];
}
}
}
else {
hide_vert_orig.materialize(hide_vert_eval.span);
}
hide_vert_eval.finish();
const VArray<bool> select_vert_orig = attributes_orig.lookup_or_default<bool>(
".select_vert", ATTR_DOMAIN_POINT, false);
bke::SpanAttributeWriter<bool> select_vert_eval =
attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_vert", ATTR_DOMAIN_POINT);
if (orig_indices) {
for (const int i : select_vert_eval.span.index_range()) {
if (orig_indices[i] != ORIGINDEX_NONE) {
select_vert_eval.span[i] = select_vert_orig[orig_indices[i]];
}
}
}
else {
select_vert_orig.materialize(select_vert_eval.span);
}
select_vert_eval.finish();
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
}
void paintvert_tag_select_update(bContext *C, Object *ob)
{
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
}
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr) {
return false;
}
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totvert; i++) {
if (!hide_vert[i] && select_vert.span[i]) {
action = SEL_DESELECT;
break;
}
}
}
bool changed = false;
for (int i = 0; i < me->totvert; i++) {
if (hide_vert[i]) {
continue;
}
const bool old_selection = select_vert.span[i];
switch (action) {
case SEL_SELECT:
select_vert.span[i] = true;
break;
case SEL_DESELECT:
select_vert.span[i] = false;
break;
case SEL_INVERT:
select_vert.span[i] = !select_vert.span[i];
break;
}
if (old_selection != select_vert.span[i]) {
changed = true;
}
}
select_vert.finish();
if (changed) {
/* handle mselect */
if (action == SEL_SELECT) {
/* pass */
}
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
BKE_mesh_mselect_clear(me);
}
else {
BKE_mesh_mselect_validate(me);
}
if (flush_flags) {
paintvert_flush_flags(ob);
}
}
return changed;
}
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr) {
return;
}
const Span<MDeformVert> dverts = me->deform_verts();
if (dverts.is_empty()) {
return;
}
if (!extend) {
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
for (const int i : select_vert.span.index_range()) {
if (!hide_vert[i]) {
if (dverts[i].dw == nullptr) {
/* if null weight then not grouped */
select_vert.span[i] = true;
}
}
}
select_vert.finish();
if (flush_flags) {
paintvert_flush_flags(ob);
}
}
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totvert == 0) {
return;
}
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
".hide_vert", ATTR_DOMAIN_POINT);
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
for (const int i : hide_vert.span.index_range()) {
if (!hide_vert.span[i]) {
if (!select_vert.span[i] == unselected) {
hide_vert.span[i] = true;
}
}
if (hide_vert.span[i]) {
select_vert.span[i] = false;
}
}
hide_vert.finish();
select_vert.finish();
BKE_mesh_flush_hidden_from_verts(me);
paintvert_flush_flags(ob);
paintvert_tag_select_update(C, ob);
}
void paintvert_reveal(bContext *C, Object *ob, const bool select)
{
using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totvert == 0) {
return;
}
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
".hide_vert", ATTR_DOMAIN_POINT, false);
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
".select_vert", ATTR_DOMAIN_POINT);
for (const int i : select_vert.span.index_range()) {
if (hide_vert[i]) {
select_vert.span[i] = select;
}
}
select_vert.finish();
/* Remove the hide attribute to reveal all vertices. */
attributes.remove(".hide_vert");
BKE_mesh_flush_hidden_from_verts(me);
paintvert_flush_flags(ob);
paintvert_tag_select_update(C, ob);
}