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blender-archive/source/blender/editors/transform/transform_convert.c
Sergey Sharybin f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00

1403 lines
40 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup edtransform
*/
#include "DNA_anim_types.h"
#include "DNA_constraint_types.h"
#include "DNA_mesh_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_kdtree.h"
#include "BLI_linklist_stack.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_action.h"
#include "BKE_anim_data.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_nla.h"
#include "BKE_scene.h"
#include "ED_keyframes_edit.h"
#include "ED_keyframing.h"
#include "ED_particle.h"
#include "ED_screen.h"
#include "ED_screen_types.h"
#include "UI_view2d.h"
#include "WM_types.h"
#include "DEG_depsgraph_build.h"
#include "transform.h"
#include "transform_snap.h"
/* Own include. */
#include "transform_convert.h"
bool transform_mode_use_local_origins(const TransInfo *t)
{
return ELEM(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL);
}
void transform_around_single_fallback_ex(TransInfo *t, int data_len_all)
{
if (data_len_all != 1) {
return;
}
if (!ELEM(t->around, V3D_AROUND_CENTER_BOUNDS, V3D_AROUND_CENTER_MEDIAN, V3D_AROUND_ACTIVE)) {
return;
}
if (!transform_mode_use_local_origins(t)) {
return;
}
if (t->flag & T_OVERRIDE_CENTER) {
return;
}
t->around = V3D_AROUND_LOCAL_ORIGINS;
}
void transform_around_single_fallback(TransInfo *t)
{
transform_around_single_fallback_ex(t, t->data_len_all);
}
/* -------------------------------------------------------------------- */
/** \name Proportional Editing
* \{ */
static int trans_data_compare_dist(const void *a, const void *b)
{
const TransData *td_a = (const TransData *)a;
const TransData *td_b = (const TransData *)b;
if (td_a->dist < td_b->dist) {
return -1;
}
if (td_a->dist > td_b->dist) {
return 1;
}
return 0;
}
static int trans_data_compare_rdist(const void *a, const void *b)
{
const TransData *td_a = (const TransData *)a;
const TransData *td_b = (const TransData *)b;
if (td_a->rdist < td_b->rdist) {
return -1;
}
if (td_a->rdist > td_b->rdist) {
return 1;
}
return 0;
}
static void sort_trans_data_dist_container(const TransInfo *t, TransDataContainer *tc)
{
TransData *start = tc->data;
int i;
for (i = 0; i < tc->data_len && start->flag & TD_SELECTED; i++) {
start++;
}
if (i < tc->data_len) {
if (t->flag & T_PROP_CONNECTED) {
qsort(start, (size_t)tc->data_len - i, sizeof(TransData), trans_data_compare_dist);
}
else {
qsort(start, (size_t)tc->data_len - i, sizeof(TransData), trans_data_compare_rdist);
}
}
}
void sort_trans_data_dist(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
sort_trans_data_dist_container(t, tc);
}
}
/**
* Make #TD_SELECTED first in the array.
*/
static void sort_trans_data_selected_first_container(TransDataContainer *tc)
{
TransData *sel, *unsel;
TransData temp;
unsel = tc->data;
sel = &tc->data[tc->data_len - 1];
while (sel > unsel) {
while (unsel->flag & TD_SELECTED) {
unsel++;
if (unsel == sel) {
return;
}
}
while (!(sel->flag & TD_SELECTED)) {
sel--;
if (unsel == sel) {
return;
}
}
temp = *unsel;
*unsel = *sel;
*sel = temp;
sel--;
unsel++;
}
}
static void sort_trans_data_selected_first(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
sort_trans_data_selected_first_container(tc);
}
}
/**
* Distance calculated from not-selected vertex to nearest selected vertex.
*/
static void set_prop_dist(TransInfo *t, const bool with_dist)
{
int a;
float _proj_vec[3];
const float *proj_vec = NULL;
/* support for face-islands */
const bool use_island = transdata_check_local_islands(t, t->around);
if (t->flag & T_PROP_PROJECTED) {
if (t->spacetype == SPACE_VIEW3D && t->region && t->region->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = t->region->regiondata;
normalize_v3_v3(_proj_vec, rv3d->viewinv[2]);
proj_vec = _proj_vec;
}
}
/* Count number of selected. */
int td_table_len = 0;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (a = 0; a < tc->data_len; a++, td++) {
if (td->flag & TD_SELECTED) {
td_table_len++;
}
else {
/* By definition transform-data has selected items in beginning. */
break;
}
}
}
/* Pointers to selected's #TransData.
* Used to find #TransData from the index returned by #BLI_kdtree_find_nearest. */
TransData **td_table = MEM_mallocN(sizeof(*td_table) * td_table_len, __func__);
/* Create and fill KD-tree of selected's positions - in global or proj_vec space. */
KDTree_3d *td_tree = BLI_kdtree_3d_new(td_table_len);
int td_table_index = 0;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (a = 0; a < tc->data_len; a++, td++) {
if (td->flag & TD_SELECTED) {
/* Initialize, it was mallocced. */
float vec[3];
td->rdist = 0.0f;
if (use_island) {
if (tc->use_local_mat) {
mul_v3_m4v3(vec, tc->mat, td->iloc);
}
else {
mul_v3_m3v3(vec, td->mtx, td->iloc);
}
}
else {
if (tc->use_local_mat) {
mul_v3_m4v3(vec, tc->mat, td->center);
}
else {
mul_v3_m3v3(vec, td->mtx, td->center);
}
}
if (proj_vec) {
float vec_p[3];
project_v3_v3v3(vec_p, vec, proj_vec);
sub_v3_v3(vec, vec_p);
}
BLI_kdtree_3d_insert(td_tree, td_table_index, vec);
td_table[td_table_index++] = td;
}
else {
/* By definition transform-data has selected items in beginning. */
break;
}
}
}
BLI_assert(td_table_index == td_table_len);
BLI_kdtree_3d_balance(td_tree);
/* For each non-selected vertex, find distance to the nearest selected vertex. */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (a = 0; a < tc->data_len; a++, td++) {
if ((td->flag & TD_SELECTED) == 0) {
float vec[3];
if (use_island) {
if (tc->use_local_mat) {
mul_v3_m4v3(vec, tc->mat, td->iloc);
}
else {
mul_v3_m3v3(vec, td->mtx, td->iloc);
}
}
else {
if (tc->use_local_mat) {
mul_v3_m4v3(vec, tc->mat, td->center);
}
else {
mul_v3_m3v3(vec, td->mtx, td->center);
}
}
if (proj_vec) {
float vec_p[3];
project_v3_v3v3(vec_p, vec, proj_vec);
sub_v3_v3(vec, vec_p);
}
KDTreeNearest_3d nearest;
const int td_index = BLI_kdtree_3d_find_nearest(td_tree, vec, &nearest);
td->rdist = -1.0f;
if (td_index != -1) {
td->rdist = nearest.dist;
if (use_island) {
copy_v3_v3(td->center, td_table[td_index]->center);
copy_m3_m3(td->axismtx, td_table[td_index]->axismtx);
}
}
if (with_dist) {
td->dist = td->rdist;
}
}
}
}
BLI_kdtree_3d_free(td_tree);
MEM_freeN(td_table);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose Mode (Auto-IK)
* \{ */
/* adjust pose-channel's auto-ik chainlen */
static bool pchan_autoik_adjust(bPoseChannel *pchan, short chainlen)
{
bConstraint *con;
bool changed = false;
/* don't bother to search if no valid constraints */
if ((pchan->constflag & (PCHAN_HAS_IK | PCHAN_HAS_TARGET)) == 0) {
return changed;
}
/* check if pchan has ik-constraint */
for (con = pchan->constraints.first; con; con = con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce != 0.0f)) {
bKinematicConstraint *data = con->data;
/* only accept if a temporary one (for auto-ik) */
if (data->flag & CONSTRAINT_IK_TEMP) {
/* chainlen is new chainlen, but is limited by maximum chainlen */
const int old_rootbone = data->rootbone;
if ((chainlen == 0) || (chainlen > data->max_rootbone)) {
data->rootbone = data->max_rootbone;
}
else {
data->rootbone = chainlen;
}
changed |= (data->rootbone != old_rootbone);
}
}
}
return changed;
}
void transform_autoik_update(TransInfo *t, short mode)
{
Main *bmain = CTX_data_main(t->context);
short *chainlen = &t->settings->autoik_chainlen;
bPoseChannel *pchan;
/* mode determines what change to apply to chainlen */
if (mode == 1) {
/* mode=1 is from WHEELMOUSEDOWN... increases len */
(*chainlen)++;
}
else if (mode == -1) {
/* mode==-1 is from WHEELMOUSEUP... decreases len */
if (*chainlen > 0) {
(*chainlen)--;
}
else {
/* IK length did not change, skip updates. */
return;
}
}
/* apply to all pose-channels */
bool changed = false;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
/* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
if (ELEM(NULL, tc->poseobj, tc->poseobj->pose)) {
continue;
}
for (pchan = tc->poseobj->pose->chanbase.first; pchan; pchan = pchan->next) {
changed |= pchan_autoik_adjust(pchan, *chainlen);
}
}
if (changed) {
/* TODO(sergey): Consider doing partial update only. */
DEG_relations_tag_update(bmain);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Curve Surface
* \{ */
void calc_distanceCurveVerts(TransData *head, TransData *tail, bool cyclic)
{
TransData *td;
BLI_LINKSTACK_DECLARE(queue, TransData *);
BLI_LINKSTACK_INIT(queue);
for (td = head; td <= tail; td++) {
if (td->flag & TD_SELECTED) {
td->dist = 0.0f;
BLI_LINKSTACK_PUSH(queue, td);
}
else {
td->dist = FLT_MAX;
}
}
while ((td = BLI_LINKSTACK_POP(queue))) {
float dist;
float vec[3];
TransData *next_td = NULL;
if (td + 1 <= tail) {
next_td = td + 1;
}
else if (cyclic) {
next_td = head;
}
if (next_td != NULL && !(next_td->flag & TD_NOTCONNECTED)) {
sub_v3_v3v3(vec, next_td->center, td->center);
mul_m3_v3(head->mtx, vec);
dist = len_v3(vec) + td->dist;
if (dist < next_td->dist) {
next_td->dist = dist;
BLI_LINKSTACK_PUSH(queue, next_td);
}
}
next_td = NULL;
if (td - 1 >= head) {
next_td = td - 1;
}
else if (cyclic) {
next_td = tail;
}
if (next_td != NULL && !(next_td->flag & TD_NOTCONNECTED)) {
sub_v3_v3v3(vec, next_td->center, td->center);
mul_m3_v3(head->mtx, vec);
dist = len_v3(vec) + td->dist;
if (dist < next_td->dist) {
next_td->dist = dist;
BLI_LINKSTACK_PUSH(queue, next_td);
}
}
}
BLI_LINKSTACK_FREE(queue);
}
TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, struct BezTriple *bezt)
{
TransDataCurveHandleFlags *hdata;
td->flag |= TD_BEZTRIPLE;
hdata = td->hdata = MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data");
hdata->ih1 = bezt->h1;
hdata->h1 = &bezt->h1;
hdata->ih2 = bezt->h2; /* in case the second is not selected */
hdata->h2 = &bezt->h2;
return hdata;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name UV Coordinates
* \{ */
void clipUVData(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (int a = 0; a < tc->data_len; a++, td++) {
if ((td->flag & TD_SKIP) || (!td->loc)) {
continue;
}
td->loc[0] = min_ff(max_ff(0.0f, td->loc[0]), t->aspect[0]);
td->loc[1] = min_ff(max_ff(0.0f, td->loc[1]), t->aspect[1]);
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Animation Editors (General)
* \{ */
char transform_convert_frame_side_dir_get(TransInfo *t, float cframe)
{
char r_dir;
float center[2];
if (t->flag & T_MODAL) {
UI_view2d_region_to_view(
(View2D *)t->view, t->mouse.imval[0], t->mouse.imval[1], &center[0], &center[1]);
r_dir = (center[0] > cframe) ? 'R' : 'L';
{
/* XXX: This saves the direction in the "mirror" property to be used for redo! */
if (r_dir == 'R') {
t->flag |= T_NO_MIRROR;
}
}
}
else {
r_dir = (t->flag & T_NO_MIRROR) ? 'R' : 'L';
}
return r_dir;
}
bool FrameOnMouseSide(char side, float frame, float cframe)
{
/* both sides, so it doesn't matter */
if (side == 'B') {
return true;
}
/* only on the named side */
if (side == 'R') {
return (frame >= cframe);
}
return (frame <= cframe);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Animation Editor
* \{ */
/* Time + Average value */
typedef struct tRetainedKeyframe {
struct tRetainedKeyframe *next, *prev;
float frame; /* frame to cluster around */
float val; /* average value */
size_t tot_count; /* number of keyframes that have been averaged */
size_t del_count; /* number of keyframes of this sort that have been deleted so far */
} tRetainedKeyframe;
void posttrans_fcurve_clean(FCurve *fcu, const int sel_flag, const bool use_handle)
{
/* NOTE: We assume that all keys are sorted */
ListBase retained_keys = {NULL, NULL};
const bool can_average_points = ((fcu->flag & (FCURVE_INT_VALUES | FCURVE_DISCRETE_VALUES)) ==
0);
/* sanity checks */
if ((fcu->totvert == 0) || (fcu->bezt == NULL)) {
return;
}
/* 1) Identify selected keyframes, and average the values on those
* in case there are collisions due to multiple keys getting scaled
* to all end up on the same frame
*/
for (int i = 0; i < fcu->totvert; i++) {
BezTriple *bezt = &fcu->bezt[i];
if (BEZT_ISSEL_ANY(bezt)) {
bool found = false;
/* If there's another selected frame here, merge it */
for (tRetainedKeyframe *rk = retained_keys.last; rk; rk = rk->prev) {
if (IS_EQT(rk->frame, bezt->vec[1][0], BEZT_BINARYSEARCH_THRESH)) {
rk->val += bezt->vec[1][1];
rk->tot_count++;
found = true;
break;
}
if (rk->frame < bezt->vec[1][0]) {
/* Terminate early if have passed the supposed insertion point? */
break;
}
}
/* If nothing found yet, create a new one */
if (found == false) {
tRetainedKeyframe *rk = MEM_callocN(sizeof(tRetainedKeyframe), "tRetainedKeyframe");
rk->frame = bezt->vec[1][0];
rk->val = bezt->vec[1][1];
rk->tot_count = 1;
BLI_addtail(&retained_keys, rk);
}
}
}
if (BLI_listbase_is_empty(&retained_keys)) {
/* This may happen if none of the points were selected... */
if (G.debug & G_DEBUG) {
printf("%s: nothing to do for FCurve %p (rna_path = '%s')\n", __func__, fcu, fcu->rna_path);
}
return;
}
/* Compute the average values for each retained keyframe */
LISTBASE_FOREACH (tRetainedKeyframe *, rk, &retained_keys) {
rk->val = rk->val / (float)rk->tot_count;
}
/* 2) Delete all keyframes duplicating the "retained keys" found above
* - Most of these will be unselected keyframes
* - Some will be selected keyframes though. For those, we only keep the last one
* (or else everything is gone), and replace its value with the averaged value.
*/
for (int i = fcu->totvert - 1; i >= 0; i--) {
BezTriple *bezt = &fcu->bezt[i];
/* Is this keyframe a candidate for deletion? */
/* TODO: Replace loop with an O(1) lookup instead */
for (tRetainedKeyframe *rk = retained_keys.last; rk; rk = rk->prev) {
if (IS_EQT(bezt->vec[1][0], rk->frame, BEZT_BINARYSEARCH_THRESH)) {
/* Selected keys are treated with greater care than unselected ones... */
if (BEZT_ISSEL_ANY(bezt)) {
/* - If this is the last selected key left (based on rk->del_count) ==> UPDATE IT
* (or else we wouldn't have any keyframe left here)
* - Otherwise, there are still other selected keyframes on this frame
* to be merged down still ==> DELETE IT
*/
if (rk->del_count == rk->tot_count - 1) {
/* Update keyframe... */
if (can_average_points) {
/* TODO: update handles too? */
bezt->vec[1][1] = rk->val;
}
}
else {
/* Delete Keyframe */
BKE_fcurve_delete_key(fcu, i);
}
/* Update count of how many we've deleted
* - It should only matter that we're doing this for all but the last one
*/
rk->del_count++;
}
else {
/* Always delete - Unselected keys don't matter */
BKE_fcurve_delete_key(fcu, i);
}
/* Stop the RK search... we've found our match now */
break;
}
}
}
/* 3) Recalculate handles */
testhandles_fcurve(fcu, sel_flag, use_handle);
/* cleanup */
BLI_freelistN(&retained_keys);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform Utilities
* \{ */
bool constraints_list_needinv(TransInfo *t, ListBase *list)
{
bConstraint *con;
/* loop through constraints, checking if there's one of the mentioned
* constraints needing special crazy-space corrections
*/
if (list) {
for (con = list->first; con; con = con->next) {
/* only consider constraint if it is enabled, and has influence on result */
if ((con->flag & CONSTRAINT_DISABLE) == 0 && (con->enforce != 0.0f)) {
/* (affirmative) returns for specific constraints here... */
/* constraints that require this regardless. */
if (ELEM(con->type,
CONSTRAINT_TYPE_FOLLOWPATH,
CONSTRAINT_TYPE_CLAMPTO,
CONSTRAINT_TYPE_ARMATURE,
CONSTRAINT_TYPE_OBJECTSOLVER,
CONSTRAINT_TYPE_FOLLOWTRACK)) {
return true;
}
/* constraints that require this only under special conditions */
if (con->type == CONSTRAINT_TYPE_CHILDOF) {
/* ChildOf constraint only works when using all location components, see T42256. */
bChildOfConstraint *data = (bChildOfConstraint *)con->data;
if ((data->flag & CHILDOF_LOCX) && (data->flag & CHILDOF_LOCY) &&
(data->flag & CHILDOF_LOCZ)) {
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
/* CopyRot constraint only does this when rotating, and offset is on */
bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
if (ELEM(data->mix_mode, ROTLIKE_MIX_OFFSET, ROTLIKE_MIX_BEFORE) &&
ELEM(t->mode, TFM_ROTATION)) {
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_TRANSLIKE) {
/* Copy Transforms constraint only does this in the Before mode. */
bTransLikeConstraint *data = (bTransLikeConstraint *)con->data;
if (ELEM(data->mix_mode, TRANSLIKE_MIX_BEFORE, TRANSLIKE_MIX_BEFORE_FULL) &&
ELEM(t->mode, TFM_ROTATION, TFM_TRANSLATION)) {
return true;
}
if (ELEM(data->mix_mode, TRANSLIKE_MIX_BEFORE_SPLIT) && ELEM(t->mode, TFM_ROTATION)) {
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_ACTION) {
/* The Action constraint only does this in the Before mode. */
bActionConstraint *data = (bActionConstraint *)con->data;
if (ELEM(data->mix_mode, ACTCON_MIX_BEFORE, ACTCON_MIX_BEFORE_FULL) &&
ELEM(t->mode, TFM_ROTATION, TFM_TRANSLATION)) {
return true;
}
if (ELEM(data->mix_mode, ACTCON_MIX_BEFORE_SPLIT) && ELEM(t->mode, TFM_ROTATION)) {
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_TRANSFORM) {
/* Transform constraint needs it for rotation at least (r.57309),
* but doing so when translating may also mess things up, see: T36203. */
bTransformConstraint *data = (bTransformConstraint *)con->data;
if (data->to == TRANS_ROTATION) {
if (t->mode == TFM_ROTATION && data->mix_mode_rot == TRANS_MIXROT_BEFORE) {
return true;
}
}
}
}
}
}
/* no appropriate candidates found */
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform (After-Transform Update)
* \{ */
void special_aftertrans_update(bContext *C, TransInfo *t)
{
/* NOTE: Sequencer freeing has its own function now because of a conflict
* with transform's order of freeing (campbell).
* Order changed, the sequencer stuff should go back in here. */
/* early out when nothing happened */
if (t->data_len_all == 0 || t->mode == TFM_DUMMY) {
return;
}
if (!t->data_type || !t->data_type->special_aftertrans_update) {
return;
}
BLI_assert(CTX_data_main(t->context) == CTX_data_main(C));
t->data_type->special_aftertrans_update(C, t);
}
int special_transform_moving(TransInfo *t)
{
if (t->options & CTX_CURSOR) {
return G_TRANSFORM_CURSOR;
}
if (t->spacetype == SPACE_SEQ) {
return G_TRANSFORM_SEQ;
}
if (t->spacetype == SPACE_GRAPH) {
return G_TRANSFORM_FCURVES;
}
if ((t->flag & T_EDIT) || (t->options & CTX_POSE_BONE)) {
return G_TRANSFORM_EDIT;
}
if (t->options & (CTX_OBJECT | CTX_TEXTURE_SPACE)) {
return G_TRANSFORM_OBJ;
}
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform Data Create
* \{ */
static int countAndCleanTransDataContainer(TransInfo *t)
{
BLI_assert(ELEM(t->data_len_all, 0, -1));
t->data_len_all = 0;
int data_container_len_orig = t->data_container_len;
for (TransDataContainer *th_end = t->data_container - 1,
*tc = &t->data_container[t->data_container_len - 1];
tc != th_end;
tc--) {
if (tc->data_len == 0) {
uint index = tc - t->data_container;
if (index + 1 != t->data_container_len) {
SWAP(TransDataContainer,
t->data_container[index],
t->data_container[t->data_container_len - 1]);
}
t->data_container_len -= 1;
}
else {
t->data_len_all += tc->data_len;
}
}
if (data_container_len_orig != t->data_container_len) {
t->data_container = MEM_reallocN(t->data_container,
sizeof(*t->data_container) * t->data_container_len);
}
return t->data_len_all;
}
static void init_proportional_edit(TransInfo *t)
{
/* NOTE: PET is not usable in pose mode yet T32444. */
if (!ELEM(t->data_type,
&TransConvertType_Action,
&TransConvertType_Curve,
&TransConvertType_Graph,
&TransConvertType_GPencil,
&TransConvertType_Lattice,
&TransConvertType_Mask,
&TransConvertType_MBall,
&TransConvertType_Mesh,
&TransConvertType_MeshEdge,
&TransConvertType_MeshSkin,
&TransConvertType_MeshUV,
&TransConvertType_MeshVertCData,
&TransConvertType_Node,
&TransConvertType_Object,
&TransConvertType_Particle)) {
/* Disable PET */
t->options |= CTX_NO_PET;
t->flag &= ~T_PROP_EDIT_ALL;
return;
}
if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
if (t->data_type == &TransConvertType_Object) {
/* Selected objects are already first, no need to presort. */
}
else {
sort_trans_data_selected_first(t);
}
if (ELEM(t->data_type, &TransConvertType_Action, &TransConvertType_Graph)) {
/* Distance has already been set. */
}
else if (ELEM(t->data_type,
&TransConvertType_Mesh,
&TransConvertType_MeshSkin,
&TransConvertType_MeshVertCData)) {
if (t->flag & T_PROP_CONNECTED) {
/* Already calculated by transform_convert_mesh_connectivity_distance. */
}
else {
set_prop_dist(t, false);
}
}
else if (t->data_type == &TransConvertType_MeshUV && t->flag & T_PROP_CONNECTED) {
/* Already calculated by uv_set_connectivity_distance. */
}
else if (t->data_type == &TransConvertType_Curve) {
BLI_assert(t->obedit_type == OB_CURVES_LEGACY);
set_prop_dist(t, false);
}
else {
set_prop_dist(t, true);
}
sort_trans_data_dist(t);
}
else if (ELEM(t->obedit_type, OB_CURVES_LEGACY)) {
/* Needed because bezier handles can be partially selected
* and are still added into transform data. */
sort_trans_data_selected_first(t);
}
}
/* For multi object editing. */
static void init_TransDataContainers(TransInfo *t,
Object *obact,
Object **objects,
uint objects_len)
{
if (!ELEM(t->data_type,
&TransConvertType_Pose,
&TransConvertType_EditArmature,
&TransConvertType_Curve,
&TransConvertType_GPencil,
&TransConvertType_Lattice,
&TransConvertType_MBall,
&TransConvertType_Mesh,
&TransConvertType_MeshEdge,
&TransConvertType_MeshSkin,
&TransConvertType_MeshUV,
&TransConvertType_MeshVertCData)) {
/* Does not support Multi object editing. */
return;
}
const eObjectMode object_mode = obact ? obact->mode : OB_MODE_OBJECT;
const short object_type = obact ? obact->type : -1;
if ((object_mode & OB_MODE_EDIT) || (t->data_type == &TransConvertType_GPencil) ||
((object_mode & OB_MODE_POSE) && (object_type == OB_ARMATURE))) {
if (t->data_container) {
MEM_freeN(t->data_container);
}
bool free_objects = false;
if (objects == NULL) {
struct ObjectsInModeParams params = {0};
params.object_mode = object_mode;
/* Pose transform operates on `ob->pose` so don't skip duplicate object-data. */
params.no_dup_data = (object_mode & OB_MODE_POSE) == 0;
objects = BKE_view_layer_array_from_objects_in_mode_params(
t->scene,
t->view_layer,
(t->spacetype == SPACE_VIEW3D) ? t->view : NULL,
&objects_len,
&params);
free_objects = true;
}
t->data_container = MEM_callocN(sizeof(*t->data_container) * objects_len, __func__);
t->data_container_len = objects_len;
for (int i = 0; i < objects_len; i++) {
TransDataContainer *tc = &t->data_container[i];
if (!(t->flag & T_NO_MIRROR) && (objects[i]->type == OB_MESH)) {
tc->use_mirror_axis_x = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_X) != 0;
tc->use_mirror_axis_y = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_Y) != 0;
tc->use_mirror_axis_z = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_Z) != 0;
}
if (object_mode & OB_MODE_EDIT) {
tc->obedit = objects[i];
/* Check needed for UV's */
if ((t->flag & T_2D_EDIT) == 0) {
tc->use_local_mat = true;
}
}
else if (object_mode & OB_MODE_POSE) {
tc->poseobj = objects[i];
tc->use_local_mat = true;
}
else if (t->data_type == &TransConvertType_GPencil) {
tc->use_local_mat = true;
}
if (tc->use_local_mat) {
BLI_assert((t->flag & T_2D_EDIT) == 0);
copy_m4_m4(tc->mat, objects[i]->object_to_world);
copy_m3_m4(tc->mat3, tc->mat);
/* for non-invertible scale matrices, invert_m4_m4_fallback()
* can still provide a valid pivot */
invert_m4_m4_fallback(tc->imat, tc->mat);
invert_m3_m3(tc->imat3, tc->mat3);
normalize_m3_m3(tc->mat3_unit, tc->mat3);
}
/* Otherwise leave as zero. */
}
if (free_objects) {
MEM_freeN(objects);
}
}
}
static TransConvertTypeInfo *convert_type_get(const TransInfo *t, Object **r_obj_armature)
{
ViewLayer *view_layer = t->view_layer;
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
/* if tests must match recalcData for correct updates */
if (t->options & CTX_CURSOR) {
if (t->spacetype == SPACE_IMAGE) {
return &TransConvertType_CursorImage;
}
if (t->spacetype == SPACE_SEQ) {
return &TransConvertType_CursorSequencer;
}
return &TransConvertType_Cursor3D;
}
if (!(t->options & CTX_PAINT_CURVE) && (t->spacetype == SPACE_VIEW3D) && ob &&
(ob->mode == OB_MODE_SCULPT) && ob->sculpt) {
return &TransConvertType_Sculpt;
}
if (t->options & CTX_TEXTURE_SPACE) {
return &TransConvertType_ObjectTexSpace;
}
if (t->options & CTX_EDGE_DATA) {
return &TransConvertType_MeshEdge;
}
if (t->options & CTX_GPENCIL_STROKES) {
return &TransConvertType_GPencil;
}
if (t->spacetype == SPACE_IMAGE) {
if (t->options & CTX_MASK) {
return &TransConvertType_Mask;
}
if (t->options & CTX_PAINT_CURVE) {
if (!ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
return &TransConvertType_PaintCurve;
}
}
else if (t->obedit_type == OB_MESH) {
return &TransConvertType_MeshUV;
}
return NULL;
}
if (t->spacetype == SPACE_ACTION) {
return &TransConvertType_Action;
}
if (t->spacetype == SPACE_NLA) {
return &TransConvertType_NLA;
}
if (t->spacetype == SPACE_SEQ) {
if (t->options & CTX_SEQUENCER_IMAGE) {
return &TransConvertType_SequencerImage;
}
return &TransConvertType_Sequencer;
}
if (t->spacetype == SPACE_GRAPH) {
return &TransConvertType_Graph;
}
if (t->spacetype == SPACE_NODE) {
return &TransConvertType_Node;
}
if (t->spacetype == SPACE_CLIP) {
if (t->options & CTX_MOVIECLIP) {
return &TransConvertType_Tracking;
}
if (t->options & CTX_MASK) {
return &TransConvertType_Mask;
}
return NULL;
}
if (t->obedit_type != -1) {
if (t->obedit_type == OB_MESH) {
if (t->mode == TFM_SKIN_RESIZE) {
return &TransConvertType_MeshSkin;
}
if (ELEM(t->mode, TFM_BWEIGHT, TFM_VERT_CREASE)) {
return &TransConvertType_MeshVertCData;
}
return &TransConvertType_Mesh;
}
if (ELEM(t->obedit_type, OB_CURVES_LEGACY, OB_SURF)) {
return &TransConvertType_Curve;
}
if (t->obedit_type == OB_LATTICE) {
return &TransConvertType_Lattice;
}
if (t->obedit_type == OB_MBALL) {
return &TransConvertType_MBall;
}
if (t->obedit_type == OB_ARMATURE) {
return &TransConvertType_EditArmature;
}
return NULL;
}
if (ob && (ob->mode & OB_MODE_POSE)) {
return &TransConvertType_Pose;
}
if (ob && (ob->mode & OB_MODE_ALL_WEIGHT_PAINT) && !(t->options & CTX_PAINT_CURVE)) {
Object *ob_armature = transform_object_deform_pose_armature_get(t, ob);
if (ob_armature) {
*r_obj_armature = ob_armature;
return &TransConvertType_Pose;
}
return NULL;
}
if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) &&
PE_start_edit(PE_get_current(t->depsgraph, t->scene, ob))) {
return &TransConvertType_Particle;
}
if (ob && (ob->mode & OB_MODE_ALL_PAINT)) {
if ((t->options & CTX_PAINT_CURVE) && !ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
return &TransConvertType_PaintCurve;
}
return NULL;
}
if (ob && ELEM(ob->mode,
OB_MODE_PAINT_GPENCIL,
OB_MODE_SCULPT_GPENCIL,
OB_MODE_WEIGHT_GPENCIL,
OB_MODE_VERTEX_GPENCIL)) {
/* In grease pencil all transformations must be canceled if not Object or Edit. */
return NULL;
}
return &TransConvertType_Object;
}
void createTransData(bContext *C, TransInfo *t)
{
t->data_len_all = -1;
Object *ob_armature = NULL;
t->data_type = convert_type_get(t, &ob_armature);
if (t->data_type == NULL) {
printf("edit type not implemented!\n");
BLI_assert(t->data_len_all == -1);
t->data_len_all = 0;
return;
}
t->flag |= t->data_type->flags;
if (ob_armature) {
init_TransDataContainers(t, ob_armature, &ob_armature, 1);
}
else {
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Object *ob = BKE_view_layer_active_object_get(t->view_layer);
init_TransDataContainers(t, ob, NULL, 0);
}
if (t->data_type == &TransConvertType_Object) {
t->options |= CTX_OBJECT;
/* Needed for correct Object.obmat after duplication, see: T62135. */
BKE_scene_graph_evaluated_ensure(t->depsgraph, CTX_data_main(t->context));
if ((t->settings->transform_flag & SCE_XFORM_DATA_ORIGIN) != 0) {
t->options |= CTX_OBMODE_XFORM_OBDATA;
}
if ((t->settings->transform_flag & SCE_XFORM_SKIP_CHILDREN) != 0) {
t->options |= CTX_OBMODE_XFORM_SKIP_CHILDREN;
}
TransConvertType_Object.createTransData(C, t);
/* Check if we're transforming the camera from the camera */
if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
View3D *v3d = t->view;
RegionView3D *rv3d = t->region->regiondata;
if ((rv3d->persp == RV3D_CAMOB) && v3d->camera) {
/* we could have a flag to easily check an object is being transformed */
if (v3d->camera->id.tag & LIB_TAG_DOIT) {
t->options |= CTX_CAMERA;
}
}
else if (v3d->ob_center && v3d->ob_center->id.tag & LIB_TAG_DOIT) {
t->options |= CTX_CAMERA;
}
}
}
else {
if (t->data_type == &TransConvertType_Pose) {
t->options |= CTX_POSE_BONE;
}
else if (t->data_type == &TransConvertType_Sequencer) {
/* Sequencer has no use for floating point transform. */
t->num.flag |= NUM_NO_FRACTION;
}
else if (t->data_type == &TransConvertType_SequencerImage) {
t->obedit_type = -1;
}
t->data_type->createTransData(C, t);
}
countAndCleanTransDataContainer(t);
init_proportional_edit(t);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform Data Recalc/Flush
* \{ */
void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc)
{
Object *ob = tc->obedit;
ModifierData *md = ob->modifiers.first;
float tolerance[3] = {0.0f, 0.0f, 0.0f};
int axis = 0;
for (; md; md = md->next) {
if ((md->type == eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData *)md;
if (mmd->flag & MOD_MIR_CLIPPING) {
axis = 0;
if (mmd->flag & MOD_MIR_AXIS_X) {
axis |= 1;
tolerance[0] = mmd->tolerance;
}
if (mmd->flag & MOD_MIR_AXIS_Y) {
axis |= 2;
tolerance[1] = mmd->tolerance;
}
if (mmd->flag & MOD_MIR_AXIS_Z) {
axis |= 4;
tolerance[2] = mmd->tolerance;
}
if (axis) {
float mtx[4][4], imtx[4][4];
int i;
if (mmd->mirror_ob) {
float obinv[4][4];
invert_m4_m4(obinv, mmd->mirror_ob->object_to_world);
mul_m4_m4m4(mtx, obinv, ob->object_to_world);
invert_m4_m4(imtx, mtx);
}
TransData *td = tc->data;
for (i = 0; i < tc->data_len; i++, td++) {
int clip;
float loc[3], iloc[3];
if (td->loc == NULL) {
break;
}
if (td->flag & TD_SKIP) {
continue;
}
copy_v3_v3(loc, td->loc);
copy_v3_v3(iloc, td->iloc);
if (mmd->mirror_ob) {
mul_m4_v3(mtx, loc);
mul_m4_v3(mtx, iloc);
}
clip = 0;
if (axis & 1) {
if (fabsf(iloc[0]) <= tolerance[0] || loc[0] * iloc[0] < 0.0f) {
loc[0] = 0.0f;
clip = 1;
}
}
if (axis & 2) {
if (fabsf(iloc[1]) <= tolerance[1] || loc[1] * iloc[1] < 0.0f) {
loc[1] = 0.0f;
clip = 1;
}
}
if (axis & 4) {
if (fabsf(iloc[2]) <= tolerance[2] || loc[2] * iloc[2] < 0.0f) {
loc[2] = 0.0f;
clip = 1;
}
}
if (clip) {
if (mmd->mirror_ob) {
mul_m4_v3(imtx, loc);
}
copy_v3_v3(td->loc, loc);
}
}
}
}
}
}
}
void animrecord_check_state(TransInfo *t, struct ID *id)
{
Scene *scene = t->scene;
wmTimer *animtimer = t->animtimer;
ScreenAnimData *sad = (animtimer) ? animtimer->customdata : NULL;
/* sanity checks */
if (ELEM(NULL, scene, id, sad)) {
return;
}
/* check if we need a new strip if:
* - if animtimer is running
* - we're not only keying for available channels
* - the option to add new actions for each round is not enabled
*/
if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL) == 0 &&
(scene->toolsettings->autokey_flag & ANIMRECORD_FLAG_WITHNLA)) {
/* if playback has just looped around,
* we need to add a new NLA track+strip to allow a clean pass to occur */
if ((sad) && (sad->flag & ANIMPLAY_FLAG_JUMPED)) {
AnimData *adt = BKE_animdata_from_id(id);
const bool is_first = (adt) && (adt->nla_tracks.first == NULL);
/* perform push-down manually with some differences
* NOTE: BKE_nla_action_pushdown() sync warning...
*/
if ((adt->action) && !(adt->flag & ADT_NLA_EDIT_ON)) {
float astart, aend;
/* only push down if action is more than 1-2 frames long */
calc_action_range(adt->action, &astart, &aend, 1);
if (aend > astart + 2.0f) {
NlaStrip *strip = BKE_nlastack_add_strip(adt, adt->action, ID_IS_OVERRIDE_LIBRARY(id));
/* clear reference to action now that we've pushed it onto the stack */
id_us_min(&adt->action->id);
adt->action = NULL;
/* adjust blending + extend so that they will behave correctly */
strip->extendmode = NLASTRIP_EXTEND_NOTHING;
strip->flag &= ~(NLASTRIP_FLAG_AUTO_BLENDS | NLASTRIP_FLAG_SELECT |
NLASTRIP_FLAG_ACTIVE);
/* copy current "action blending" settings from adt to the strip,
* as it was keyframed with these settings, so omitting them will
* change the effect [T54766]
*/
if (is_first == false) {
strip->blendmode = adt->act_blendmode;
strip->influence = adt->act_influence;
if (adt->act_influence < 1.0f) {
/* enable "user-controlled" influence (which will insert a default keyframe)
* so that the influence doesn't get lost on the new update
*
* NOTE: An alternative way would have been to instead hack the influence
* to not get always get reset to full strength if NLASTRIP_FLAG_USR_INFLUENCE
* is disabled but auto-blending isn't being used. However, that approach
* is a bit hacky/hard to discover, and may cause backwards compatibility issues,
* so it's better to just do it this way.
*/
strip->flag |= NLASTRIP_FLAG_USR_INFLUENCE;
BKE_nlastrip_validate_fcurves(strip);
}
}
/* also, adjust the AnimData's action extend mode to be on
* 'nothing' so that previous result still play
*/
adt->act_extendmode = NLASTRIP_EXTEND_NOTHING;
}
}
}
}
}
void transform_convert_flush_handle2D(TransData *td, TransData2D *td2d, const float y_fac)
{
float delta_x = td->loc[0] - td->iloc[0];
float delta_y = (td->loc[1] - td->iloc[1]) * y_fac;
/* If the handles are to be moved too
* (as side-effect of keyframes moving, to keep the general effect)
* offset them by the same amount so that the general angles are maintained
* (i.e. won't change while handles are free-to-roam and keyframes are snap-locked).
*/
if ((td->flag & TD_MOVEHANDLE1) && td2d->h1) {
td2d->h1[0] = td2d->ih1[0] + delta_x;
td2d->h1[1] = td2d->ih1[1] + delta_y;
}
if ((td->flag & TD_MOVEHANDLE2) && td2d->h2) {
td2d->h2[0] = td2d->ih2[0] + delta_x;
td2d->h2[1] = td2d->ih2[1] + delta_y;
}
}
void recalcData(TransInfo *t)
{
if (!t->data_type || !t->data_type->recalcData) {
return;
}
t->data_type->recalcData(t);
}
/** \} */