60 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file SCA_ActuatorEventManager.h
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 *  \ingroup gamelogic
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 */
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#ifndef __SCA_ACTUATOREVENTMANAGER_H__
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#define __SCA_ACTUATOREVENTMANAGER_H__
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#include "SCA_EventManager.h"
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#include <vector>
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using namespace std;
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class SCA_ActuatorEventManager : public SCA_EventManager
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{
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public:
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	SCA_ActuatorEventManager(class SCA_LogicManager* logicmgr);
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	virtual ~SCA_ActuatorEventManager();
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	virtual void NextFrame();
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	virtual void UpdateFrame();
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	//SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
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#ifdef WITH_CXX_GUARDEDALLOC
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public:
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	void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_ActuatorEventManager"); }
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	void operator delete( void *mem ) { MEM_freeN(mem); }
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#endif
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};
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#endif //__SCA_ACTUATOREVENTMANAGER_H__
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