72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  */
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| 
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| /** \file
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|  * \ingroup gpu
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|  *
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|  * Generate shader code from the intermediate node graph.
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|  */
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| 
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| #pragma once
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct GPUMaterial;
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| struct GPUNodeGraph;
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| struct GPUOutput;
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| struct GPUShader;
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| struct GSet;
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| struct ListBase;
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| 
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| typedef struct GPUPass {
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|   struct GPUPass *next;
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| 
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|   struct GPUShader *shader;
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|   char *fragmentcode;
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|   char *geometrycode;
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|   char *vertexcode;
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|   char *defines;
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|   uint refcount; /* Orphaned GPUPasses gets freed by the garbage collector. */
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|   uint32_t hash; /* Identity hash generated from all GLSL code. */
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|   bool compiled; /* Did we already tried to compile the attached GPUShader. */
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| } GPUPass;
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| 
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| /* Pass */
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| 
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| GPUPass *GPU_generate_pass(struct GPUMaterial *material,
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|                            struct GPUNodeGraph *graph,
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|                            const char *vert_code,
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|                            const char *geom_code,
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|                            const char *frag_lib,
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|                            const char *defines);
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| struct GPUShader *GPU_pass_shader_get(GPUPass *pass);
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| bool GPU_pass_compile(GPUPass *pass, const char *shname);
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| void GPU_pass_release(GPUPass *pass);
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| 
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| /* Module */
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| 
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| void gpu_codegen_init(void);
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| void gpu_codegen_exit(void);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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