88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
/**
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* blenlib/BKE_texture.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_TEXTURE_H
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#define BKE_TEXTURE_H
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struct Tex;
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struct MTex;
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struct PluginTex;
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struct LampRen;
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struct ColorBand;
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struct HaloRen;
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/* in ColorBand struct */
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#define MAXCOLORBAND 16
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void free_texture(struct Tex *t);
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int test_dlerr(const char *name, const char *symbol);
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void open_plugin_tex(struct PluginTex *pit);
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struct PluginTex *add_plugin_tex(char *str);
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void free_plugin_tex(struct PluginTex *pit);
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struct ColorBand *add_colorband(void);
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int do_colorband(struct ColorBand *coba);
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void default_tex(struct Tex *tex);
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struct Tex *add_texture(char *name);
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void default_mtex(struct MTex *mtex);
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struct MTex *add_mtex(void);
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struct Tex *copy_texture(struct Tex *tex);
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void make_local_texture(struct Tex *tex);
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void autotexname(struct Tex *tex);
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void init_render_texture(struct Tex *tex);
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void init_render_textures(void);
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void end_render_texture(struct Tex *tex);
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void end_render_textures(void);
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int clouds(struct Tex *tex, float *texvec);
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int blend(struct Tex *tex, float *texvec);
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int wood(struct Tex *tex, float *texvec);
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int marble(struct Tex *tex, float *texvec);
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int magic(struct Tex *tex, float *texvec);
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int stucci(struct Tex *tex, float *texvec);
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int texnoise(struct Tex *tex);
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int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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void tubemap(float x, float y, float z, float *adr1, float *adr2);
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void spheremap(float x, float y, float z, float *adr1, float *adr2);
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void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt);
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int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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void do_material_tex(void);
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void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
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void do_sky_tex(void);
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void do_lamp_tex(struct LampRen *la, float *lavec);
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void externtex(struct MTex *mtex, float *vec);
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void externtexcol(struct MTex *mtex, float *orco, char *col);
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void render_realtime_texture(void);
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#endif
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